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  2. While I was browsing through threads about Labyrinth, I came across quite a few questions about basic labyrinth mechanics. I think it may be a good idea to add the post about labyrinth battle system at the beginning of Tips and Tricks thread. I've already prepared some info on labyrinth stats. There are 8 stats that are used in the Labyrinth battles: 1. Ego - the number of Health Points your girl need to lose before she becomes Tired. In Tired state she can no longer fight, so your main objective it to keep this value above zero. There are some skills and relics that can restore % of her ego. If your girls become Tired you can heal them by either using Rejuvenation Stone (heals every girl) or stepping on Angel Wings field (heals one random girl). 2. Harmony - determines the critical hit chance. As in PvP system, the combined base percentages of you and the opponent is 30%, and that 30% is divided depending on both sides' harmony stat. However, in Labyrinth there is also a Critical Expectation relic that works independently. To calculate your crit chance you can use this formula: Sum of % from Critical Expectations + 0.3 * girl's Harmony / (girl's Harmony + opponent's Harmony) 3. Attack Power - the raw damage that girl will deal to the opponent's Ego during her turn. The final damage is reduced by opponent's defence. 4. Defence - the amount of damage that girl will block every time she gets hit by the enemy. If girl's Defence surpasses opponent's Attack Power then she won't get any damage and the game will display the word Dodge instead of the number of the received damage points. 5. Starting mana - the amount of Mana the girl starts the fight with. Mana is used in Labyrinth to execute powerful trigger skills. To trigger her skill the girl need to gather 100 Mana points. 6. Mana regeneration - the number of Mana points the girl will gain after her turn (if she is stunned, she won't get any points). Contrary to the announcements, it isn't influenced by girl’s Charm or any other stat. That means that for now all player recruits have fixed Mana regeneration stat. 7. Speed - determines who will act first in the battle. Each turn every player and opponent's girl makes one move and the girls with highest Speed stat attack first. 8. GS5 - it is the level of girl's 5th skill. To learn more check out Skills in the Labyrinth post. Girl's stats are calculated with these formulas: Ego = ceil(8 * girl's Hardcore + player's Endurance) Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony) Attack = ceil(girl's Know-How + player's Primary Stat) Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat)) Speed = ceil(0.2 * girl's Know-How + player's Harmony) It should be noted that Speed is influenced by player's Harmony, not girl's Harmony. One other stat that appears here is girl's total power. By default, your girls are sorted by this stat. The game also uses this stat when it checks your 7 strongest girls. Total Power is calculated by this formula: Total Power = ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed)
  3. Today
  4. OmerB

    Chat room

    MangaRPG is working, and it's very nice (the champions page is broken, but there is Labyrinth)! 😃
  5. Yesterday
  6. ok, I know there slowing down on how meany events they have. but the new Indomitable Infinity has the 8(think for infinity) on the wrong side. Which ok they made a mistake, but there not even consistent with that mistake. pose 0,1,2,5 are wrong but they got 3 and 4 right.
  7. the trick is to make sure your around when event is ending if your close to rank 25, other then that not to hard if you preped for it.
  8. i never really checked, but is it that hard to get top25 4 days in row? i always get much more than that but was thinking just getting girl is kinda easy (lvl510 acc)
  9. I have actualized (and done some minor editing) the Tips and Tricks Thread. It would be nice If all the ones who had given hints and content would take a look to check that I don't have oversaw a Post. Aditional it would be nice if some would volunteer to add some aditional data (the whole role post, some relics aren't tested fully for example). Thanks to all who had participated so far and I hope we'll get some more content here.
  10. Time Remaining on Desdemona?
  11. I got her but lost a lot of fights in seasons because of fighting defensive teams in seasons and not being this strong this week. Also I noticed there are sub-brackets created since they changed how opponents are choosen in seasons (no more 2 times the same players since 1.5~2 months I would say). On HH.com, there is as of writing : a 41k to 39k bracket with 22 players a 32k to 29k bracket with 65 players a 22k- bracket with the rest of the players (at least until 1000th player) And once you are at the top of one of the bottom 2 brackets, you can't ever climb up and the gap only widens between these brackets because you are fighting people with less points than you and so you are only gaining a low amount of points. I don't understand why they don't choose opponents from a window based on the ranking place (-20/+20 of your ranking for example) instead of points, it would not produce this. Why have something that look competitive if the competition is botched because of a bad algorithm.
  12. My best Hard path finish (on CxH): Maybe I could fight one more hard opponent, but I decided to play safe (and save some time). It was nice, but I need a free evening for this hard path, so not every two days.
  13. Having a gamble on the last day will also have a good potential for sales. It's not a big surprise that a change in this game has the "follow the money" concept, but I prepare myself for that, get XP event ever since this stupid LC event came out, and most of the time it ended the event for me. I can almost be sure about that, but that's the catch, almost, so now I have to show some effort for an event I hate, and guess what, I hate that
  14. They Always Come Back is an interesting contest in that different kinds of players will actually have very different bottlenecks. The 900 points per champion fight is way more generous than 200 points per villain fight or 50 points per energy spent, so it's really the only one that matters for scoring purposes. For free players, champion fights are limited by kobons. You can only take 7 free fights every 15 minutes at most, and few people can check in every 15 minutes over the course of several hours so in practice unless you are supernaturally active you will need to spend kobons to be competitive in this contest. Tickets are really not a limitation for free players, however, as they are handed out generously and the kobon cost to use them is the main limitation. On the other hand, gold cardholders get free x10 champion fights and free champion resets, which means the only limitation they face are tickets. They can throw huge numbers of tickets at every contest. Thanks to CBC it's entirely possible for someone to spend hundreds of tickets per week contesting contests, and you will very quickly exhaust your ticket stockpile if you do this. This results in completely different dynamics for these cardholders than for non-cardholders. And I think this is where the real moneymaker Kinkoid is probably eyeing up. Buying tickets is expensive and if they can get whales to shell out for a few hundred extra tickets to guarantee they get the girl on day 1 they can probably get them to spend a lot. For active players who plan ahead and make sure to keep resources lined up and aren't obsessive about getting the girl on day 1, however, I don't think this is a huge change. LC girls have always been essentially free for the taking and guaranteeing top 10 on 2/4 days of the contest is pretty trivial. It's very rare that I've actually had a LC go down to the last day, and I've never been at risk of not getting the girl. With that said, having the last day be a wildcard where you don't know what other event will be paired with it is a bit troubling, and I can see it being a bit more prone to upsets if you're on the edge.
  15. Crud this is what I get for not reading the patch notes... well considering how hard I messed up. Just going to leave this champion alone, dang it... really like Shadowheart from Baldur's Gate 3. Oh well, another time. Still annoyed they changed up the contests.
  16. I finally got her, but she didn't come easy. I usually get them on the first day, when I'm entering this event with 150+ kisses. It was the case this time (about 150 kisses, it hindered me on the LR rankings), but I managed to grap her only now.
  17. microshitters Denied my screenshot, but i did get her!
  18. THIS NEVER HAPPEN BEFORE! so i will collect her from the 3rd then 1st will give me THE BIG BALLZ!?!?!? YES!?
  19. They will probably get more real money with this change, hence the change... I'm really hating this 'Bang the Champions' contest 😭
  20. I guess I was confused because I thought the contests will be somehow different, not just swapped places. Btw, I only now realized that this is Shadowheart's parody (Baldur's Gate 3), which is pretty cool
  21. Why did they "think" they needed to swap the order of the contest? Who honestly said "yeah, we need to re-work LC" The only thing LC really needed was expanding to 30 spots instead of 25, imo
  22. if i'm not mistaken, the crossover between HH & CXH began well before CXH launched, with some superheroes already in HH then adding Comics Bunny when CXH launched & HH players getting HH Red Battler in CXH.
  23. NEVER have ever had to work so hard for this event...
  24. in HH & CXH, i died about halfway to the 2nd FREE Girl... thank Goodness Bianca was on First!
  25. my trashfire computer was worse than ever, as i was not allowed to play any HH or Psh last night, only CXH, so i was unable to finish this event... FUCK microsoft HARD...
  26. Yes, 1 nuban = 6 kobans. Moreover, 2days of silver card gives you 20/120 nubans/kobans when it costs only 1800, which makes koban offert on .com even more absurd. That's why I'm surprised that KK haven't fixed it yet.
  27. I currently have a similar offer in CxH.com, which is offering 30 gold for 1200 coins. (gold in CxH is 1-for-1 equivalent to kobans in HH) If I recall everything correctly about nubans vs kobans, this is effectively 6 times more expensive on .com.
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