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  2. Got her. Could gain 11 drops with 29 shards in League out of 96 fights. For the remaining 71 shards I needed in total 151 Kisses. I got them from natural regen, Labyrinth, Event Rewards and the 9 Kisses I started in the event with. The 50 Kisses from Season are untouched.
  3. Platinum cardholders actually, gold card "only" brings free x10 and x50 buttons against villains. 😉
  4. Today
  5. The only change LC needs is to restore unique affection scenes to the LC girls. LC girls continue to have repeated scenes. They have the most copy and paste poses on the scenes. Some are just zoomed in from other scene which Rosso agreed last year that the reuse shouldn't be that obvious.
  6. The FaQ: Q: Do boosters work in Labyrinth? A: No. Currently, no booster has any effect in Labyrinth. Q: How often new girls appear in Labyrinth? A: Labyrinth season lasts 60 days and after this time new girl is added. Q: Can I get the previous girls? A: Yes. Labyrinth has the system similar to League/Club Champions but the order is reversed. It means that you need to get the most recent ones first for the older ones to appear. Older laby girls can also appear in second market slot if you have any shards for them. Q: Which girls can appear in market second slot? A: All 5* girls from which you have at least 1 shard. Q: Will I have to pay full price if I have more than 80 shards for the girl? A: No, the cost of the girl will be reduced accordingly. Q: I picked up the relic that increases girl's damage/defence/harmony but her stat didn't change. Is the relic broken? A: The relic works properly but the game shows only girls' base stats. Q: Why opponent's girl dodges all my attacks? A: Probably that girl has more defence than your girls' attack stat. It happens quite often on 5th floor boss. One of the solutions is using Eccentric girls with skills, because their skill ignores opponent's defence. Q: If two of my girls have the same speed, who will attack first? A: If several girls have the same speed stat then they attack in classic order (central, top then clockwise). Q: Is the power of the girl at the Labyrinth fixed from the initial selection, or does the power of the girl rises during a Labyrinth run, if you upgrade/level up the girls during that run? A: Every change in your team will have instant effect in Labyrinth. It includes player actions (like leveling/upgrading/skilling/unskilling/equipping GG) as well as changes triggered by blessing change. It can also influence your opponents if your 7 strongest girls (overall, not only chosen for the Labyrinth) have changed. Q: Is it possible to change Laby difficulty if I haven't confirmed my team yet? A: At this point, it's already too late to change difficulty so you have to play on the chosen one during that run. Q: Is it possible to get enough coins for Laby girl in these 60 days? A: To get Laby girl you need 13200 * 5 = 66000 Laby coins which shouldn't be a problem for Normal or Hard difficulty (if you can complete them). It is also possible on Easy but you need to have at least Silver monthly card. Q: I saw Labyrinth oriented daily goals. Does it mean that if I complete Labyrinth in the first day then I can get impossible daily goals on the next day? A: No daily goal of this type will appear because you can't have a daily goal relative to the Labyrinth that is impossible to perform. Q: Can I get rewards from previous events if I buy monthly card in Laby market? A: If an event run out and you buy a monthly card in the Labyrinth shop you should get the unlocked rewards from the last event, that have ended. Q: Why can't I choose the Hard-mode? A: You need to have 280 Girls and you have to be at least lvl500. Q: Why have the opponents so much skills? A: If you have at least one Girl with 5th Skill in the 7 strongest Girls in your Squad, the game will have also Girls with this skill. Every Girl with 5th skill in the top group counts. It doesn't matter if your actual team for Labyrinth fights have a skilled Girl - if there are one or more in the top7 of your squad, the opponent will have them.
  7. The Shop of the Labyrinth You can collect coins in the Labyrinth and for this coins you can buy something in the Labyrinth shop. Read here to see what can be offered to which price: Item # Coins Labyrinth Girl Shards 20 13200,00 Random Girl Shards 20 14400,00 Rejuvenation Stone 1 850,00 Combativity 10 1080,00 Kobans 30 1200,00 All Gems 100 16000,00 Angel's semen scent 1 4500,00 Alban's travel memories 1 4500,00 All Mastery Emblem 1 4500,00 Banger 1 4500,00 Combative Cinnamon 1 4500,00 Gem Detector 1 4500,00 Headband of Determination 1 4500,00 Leagues Mastery Emblem 1 4500,00 Luxurious watch 1 4500,00 Sandalwood perfume 1 4500,00 Shiny Aura 1 4500,00 Hero Mythic Equip 1 4500,00 Girl Mythic Equip 1 18000,00 Silver Card 2 days 1800,00 Gold Card 2 days 6000,00 Platinum Card 2 days 18000,00 Diamond Card 2 days 42000,00 Common Bulb 10 1200,00 Rare Bulb 5 1500,00 Epic Bulb 3 1800,00 Legendary Bulb 2 1800,00 Mythic Bulb 1 1200,00 Event-4-Games Orb 1 18000,00 Equipment-2-Games Orb 5 4500,00 Equipment-10-Games Orb 1 4500,00
  8. The Relics Everytime you beat an opponent in the Labyrinth you gain a selection of 3 random picked Relics you can choose one from. Choosing the best relics make your journey threw the Labyrinth easier, or in case of the hard mode it's needed to win the Labyrinth journey. Here can you read what the relics are and what they do: Relics: Attack from the back Gives backline girls increased damage Stacks additively Berserk Multiplies with final attack number (after all other sources are added), but only when girl is under 50% ego. Stacks additively with itself. Critical Expectations Adds base critical number after Harmony calculations. Stacks additively Critical Thinking (all and target) Increases critical damage Stacks additively Curse Random opponent girl takes % more damage Each instance of Curse is induvidual, using several copies can hit the same girl, and in that instance they stack additively. Defeat Medication Defeating opponent girl restores % ego. Stacks additively, does not currently trigger when if opponent is taken out by "Finish Move". Defender of the Haremverse (all and target) Increases Defence by % Stacks additively Double Attack Gives % Chance of double attack against the same target, giving double damage and double mana. Each attack are individual and one or both can crit. Stacks additively (assumed; not tested myself) Duck Master Gives % chance to dodge oppononent normal attack. Will dodge all normal attacks if value exceeds 100% Stacks additively Egoist (all and target) Increases Ego by % Stacks additively Ego Rebound Recover % Ego based on attack damage Healing seems to be correct. Stacking not tested Finish Move After each attack, defeat and opponent girl, if they are below % max ego Reported by devs to stack up to 40%, highest value i've reached is 38% and confirmed working up to 37.45% ego. Currently does not work with "Defeat Medication" Stacks additively Front Defender Frontline girls gets increased % defence Stacks additively Harmony in the middle Midline girls gets increased harmony Stacks additively Impactful (all and target) Increases damage by % Stacks additively Protective Bubble Reduces damage by %, each additional relic have reduced effective protection Stacks Consecutively, highest rarity first Protection Assist Gives % shield to a random girl on your team based on her max ego. Each instance of the relic is induvidual, can hit any of your girls, can hit the same girl, in that case the effect stacks additively. Rejuvenation Restores % of missing ego on start of girls turn, each additional relic have reduced effective healing. Stacks Consecutively, highest rarity first Sweet harmony (all and target) Increases harmony by % Stacks additively Vigorous Motivation Multiplies with final attack number (after all other sources are added), but only when girl is above 50% ego. Stacks additively with itself. Element Powers Increases element damage for girls of coresponding color Stacks additively
  9. Roles of the Girls An exclusive to the Labyrinth feature are the Roles your Girls can have. Read here more what the roles are and how they can help you in your journey through the Labyrinth!
  10. Skills in the Labyrinth Most of the normal Skills of the game doesn't work in the Labyrinth - exception the 5th Skill. But the 5th Skill in Labyrinth works a little bit different from the rest of the game. Read here to know how the differences are: "Default" Skill: If you use Girls without 5th skill, they can also trigger a "special move" if their mana reached 100. This "default" skill is: Not so serious spank (no bulbs) Does low damage against a random opponent. Damage is 50% of girl attack, minus targets defence. Will often miss in the labyrinth due to opponents high defence. Skills: ⚪ Submissive (white) 20% - 25% - 30% - 35% - 40% Heals all girls for a percentage of their total ego. Really strong effect, having 1-2 submissive girls on a team is highly recommended. 🔵 Sensual (blue) 16% - 20% - 24% - 28% - 32% Shield three random girls on your team for a percentage of their total ego. Strong effect, preventing damage is helpful, If using 2 or more shield girls, you will most likely hit a girl that needs shields, but there is a chance to miss. The shield can't have more points than your max ego value 🟢 Exhibitionist (green) 24% - 30% - 36% - 42% - 48% Give mana to two random girls on your team. Strong effect, can reduce casting times on skills by several turns. 🟠 Physical (orange) 4% - 5% - 6% - 7% - 8% Increases defence on all your girls for four rounds. More defence means taking less damage, does not absorb damage like shields do; but will hit all girl. ⚫ Dominatrix (black) 100% - 125% - 150% - 175% - 200% Deal % attack damage to a random opponent. Basically 1 extra attack each mana skill usage, normal hit for 1 bulb and 5 gives you a critical. 🟣 Voyeur (purple) 4% - 5% - 6% - 7% - 8% Drains mana from all opponent girls. Wery weak effect, the effect even on 5 bulbs is neglible; if the stars align you MIGHT set the enemy back one turn. You don't even get to keep the drained mana. Spend your bulbs elsewhere 🔴 Eccentric (red) 5% - 6.25% - 7.50% - 8.75% - 10% Casts a damage over time effect on two random opponents, ignoring defence. Strong against high defence opponents, somewhat slow, takes three turns to do full damage. Stacks consecutively, if hit by several burnouts, they will take effect in the order casted. 🟡 Playful (yellow) ? - ? - ? - ? - ? Chance to stun two random opponent girls for two rounds. Tooltip does not show correct chance, Strong effect, but unreliable, tests points to 25-30% at 5 bulbs. Techically Stacks consecutively, going in order of cast, but can be counted as additively, as its just more instances of stun.
  11. The Battlesystem of the Labyrinth: There are 8 stats that are used in the Labyrinth battles: 1. Ego - the number of Health Points your girl need to lose before she becomes Tired. In Tired state she can no longer fight, so your main objective it to keep this value above zero. There are some skills and relics that can restore % of her ego. If your girls become Tired you can heal them by either using Rejuvenation Stone (heals every girl) or stepping on Angel Wings field (heals one random girl). 2. Harmony - determines the critical hit chance. As in PvP system, the combined base percentages of you and the opponent is 30%, and that 30% is divided depending on both sides' harmony stat. However, in Labyrinth there is also a Critical Expectation relic that works independently. To calculate your crit chance you can use this formula: Sum of % from Critical Expectations + 0.3 * girl's Harmony / (girl's Harmony + opponent's Harmony) 3. Attack Power - the raw damage that girl will deal to the opponent's Ego during her turn. The final damage is reduced by opponent's defence. 4. Defence - the amount of damage that girl will block every time she gets hit by the enemy. If girl's Defence surpasses opponent's Attack Power then she won't get any damage and the game will display the word Dodge instead of the number of the received damage points. 5. Starting mana - the amount of Mana the girl starts the fight with. Mana is used in Labyrinth to execute powerful trigger skills. To trigger her skill the girl need to gather 100 Mana points. 6. Mana regeneration - the number of Mana points the girl will gain after her turn (if she is stunned, she won't get any points). Contrary to the announcements, it isn't influenced by girl’s Charm or any other stat. That means that for now all player recruits have fixed Mana regeneration stat. 7. Speed - determines who will act first in the battle. Each turn every player and opponent's girl makes one move and the girls with highest Speed stat attack first. 8. GS5 - it is the level of girl's 5th skill. To learn more check out Skills in the Labyrinth post. Girl's stats are calculated with these formulas: Ego = ceil(8 * girl's Hardcore + player's Endurance) Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony) Attack = ceil(girl's Know-How + player's Primary Stat) Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat)) Speed = ceil(0.2 * girl's Know-How + player's Harmony) It should be noted that Speed is influenced by player's Harmony, not girl's Harmony. One other stat that appears here is girl's total power. By default, your girls are sorted by this stat. The game also uses this stat when it checks your 7 strongest girls. Total Power is calculated by this formula: Total Power = ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed)
  12. LC has gotten increasingly sweaty over the past year. Not sure if your group is based off your rank (Im guessing it is) but even with saved resources I find myself usually in the lower half the LC each time. Also doesn't help that due to my time zone I need to wake up at 4am to check if Im still in the top 25 and that's just not something I care to do
  13. How strange that many were so puzzled by this harmless shuffling of competitions in one competition. I read all the comments and realized that this is a “conspiracy theory” against the players (sarcasm). In fact, it amuses me more than it bothers me. but I think KK succeeded in stirring up the “sleeping swamp.” I play strictly F2P, so nothing can scare me))))
  14. While I was browsing through threads about Labyrinth, I came across quite a few questions about basic labyrinth mechanics. I think it may be a good idea to add the post about labyrinth battle system at the beginning of Tips and Tricks thread. I've already prepared some info on labyrinth stats. There are 8 stats that are used in the Labyrinth battles: 1. Ego - the number of Health Points your girl need to lose before she becomes Tired. In Tired state she can no longer fight, so your main objective it to keep this value above zero. There are some skills and relics that can restore % of her ego. If your girls become Tired you can heal them by either using Rejuvenation Stone (heals every girl) or stepping on Angel Wings field (heals one random girl). 2. Harmony - determines the critical hit chance. As in PvP system, the combined base percentages of you and the opponent is 30%, and that 30% is divided depending on both sides' harmony stat. However, in Labyrinth there is also a Critical Expectation relic that works independently. To calculate your crit chance you can use this formula: Sum of % from Critical Expectations + 0.3 * girl's Harmony / (girl's Harmony + opponent's Harmony) 3. Attack Power - the raw damage that girl will deal to the opponent's Ego during her turn. The final damage is reduced by opponent's defence. 4. Defence - the amount of damage that girl will block every time she gets hit by the enemy. If girl's Defence surpasses opponent's Attack Power then she won't get any damage and the game will display the word Dodge instead of the number of the received damage points. 5. Starting mana - the amount of Mana the girl starts the fight with. Mana is used in Labyrinth to execute powerful trigger skills. To trigger her skill the girl need to gather 100 Mana points. 6. Mana regeneration - the number of Mana points the girl will gain after her turn (if she is stunned, she won't get any points). Contrary to the announcements, it isn't influenced by girl’s Charm or any other stat. That means that for now all player recruits have fixed Mana regeneration stat. 7. Speed - determines who will act first in the battle. Each turn every player and opponent's girl makes one move and the girls with highest Speed stat attack first. 8. GS5 - it is the level of girl's 5th skill. To learn more check out Skills in the Labyrinth post. Girl's stats are calculated with these formulas: Ego = ceil(8 * girl's Hardcore + player's Endurance) Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony) Attack = ceil(girl's Know-How + player's Primary Stat) Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat)) Speed = ceil(0.2 * girl's Know-How + player's Harmony) It should be noted that Speed is influenced by player's Harmony, not girl's Harmony. One other stat that appears here is girl's total power. By default, your girls are sorted by this stat. The game also uses this stat when it checks your 7 strongest girls. Total Power is calculated by this formula: Total Power = ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed)
  15. OmerB

    Chat room

    MangaRPG is working, and it's very nice (the champions page is broken, but there is Labyrinth)! 😃
  16. Yesterday
  17. ok, I know there slowing down on how meany events they have. but the new Indomitable Infinity has the 8(think for infinity) on the wrong side. Which ok they made a mistake, but there not even consistent with that mistake. pose 0,1,2,5 are wrong but they got 3 and 4 right.
  18. the trick is to make sure your around when event is ending if your close to rank 25, other then that not to hard if you preped for it.
  19. i never really checked, but is it that hard to get top25 4 days in row? i always get much more than that but was thinking just getting girl is kinda easy (lvl510 acc)
  20. I have actualized (and done some minor editing) the Tips and Tricks Thread. It would be nice If all the ones who had given hints and content would take a look to check that I don't have oversaw a Post. Aditional it would be nice if some would volunteer to add some aditional data (the whole role post, some relics aren't tested fully for example). Thanks to all who had participated so far and I hope we'll get some more content here.
  21. I got her but lost a lot of fights in seasons because of fighting defensive teams in seasons and not being this strong this week. Also I noticed there are sub-brackets created since they changed how opponents are choosen in seasons (no more 2 times the same players since 1.5~2 months I would say). On HH.com, there is as of writing : a 41k to 39k bracket with 22 players a 32k to 29k bracket with 65 players a 22k- bracket with the rest of the players (at least until 1000th player) And once you are at the top of one of the bottom 2 brackets, you can't ever climb up and the gap only widens between these brackets because you are fighting people with less points than you and so you are only gaining a low amount of points. I don't understand why they don't choose opponents from a window based on the ranking place (-20/+20 of your ranking for example) instead of points, it would not produce this. Why have something that look competitive if the competition is botched because of a bad algorithm.
  22. My best Hard path finish (on CxH): Maybe I could fight one more hard opponent, but I decided to play safe (and save some time). It was nice, but I need a free evening for this hard path, so not every two days.
  23. Having a gamble on the last day will also have a good potential for sales. It's not a big surprise that a change in this game has the "follow the money" concept, but I prepare myself for that, get XP event ever since this stupid LC event came out, and most of the time it ended the event for me. I can almost be sure about that, but that's the catch, almost, so now I have to show some effort for an event I hate, and guess what, I hate that
  24. They Always Come Back is an interesting contest in that different kinds of players will actually have very different bottlenecks. The 900 points per champion fight is way more generous than 200 points per villain fight or 50 points per energy spent, so it's really the only one that matters for scoring purposes. For free players, champion fights are limited by kobons. You can only take 7 free fights every 15 minutes at most, and few people can check in every 15 minutes over the course of several hours so in practice unless you are supernaturally active you will need to spend kobons to be competitive in this contest. Tickets are really not a limitation for free players, however, as they are handed out generously and the kobon cost to use them is the main limitation. On the other hand, gold cardholders get free x10 champion fights and free champion resets, which means the only limitation they face are tickets. They can throw huge numbers of tickets at every contest. Thanks to CBC it's entirely possible for someone to spend hundreds of tickets per week contesting contests, and you will very quickly exhaust your ticket stockpile if you do this. This results in completely different dynamics for these cardholders than for non-cardholders. And I think this is where the real moneymaker Kinkoid is probably eyeing up. Buying tickets is expensive and if they can get whales to shell out for a few hundred extra tickets to guarantee they get the girl on day 1 they can probably get them to spend a lot. For active players who plan ahead and make sure to keep resources lined up and aren't obsessive about getting the girl on day 1, however, I don't think this is a huge change. LC girls have always been essentially free for the taking and guaranteeing top 10 on 2/4 days of the contest is pretty trivial. It's very rare that I've actually had a LC go down to the last day, and I've never been at risk of not getting the girl. With that said, having the last day be a wildcard where you don't know what other event will be paired with it is a bit troubling, and I can see it being a bit more prone to upsets if you're on the edge.
  25. Crud this is what I get for not reading the patch notes... well considering how hard I messed up. Just going to leave this champion alone, dang it... really like Shadowheart from Baldur's Gate 3. Oh well, another time. Still annoyed they changed up the contests.
  26. I finally got her, but she didn't come easy. I usually get them on the first day, when I'm entering this event with 150+ kisses. It was the case this time (about 150 kisses, it hindered me on the LR rankings), but I managed to grap her only now.
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