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Showing content with the highest reputation on 07/16/2021 in all areas

  1. new mechanic appeared in test server
    9 points
  2. Looks like we'll see updated Harem
    8 points
  3. Bad average (~22.73), but surprisingly good enough for first.
    8 points
  4. @blaalol I was just about to post the same thing 😂 I just want to include this comment from Rosso as well, which I found very interesting.
    7 points
  5. I'll go right ahead and suggest all mythics be bald and of unknown birth date 😅👌💣
    6 points
  6. that has at least some potential and may add some strategic gameplay to it KK rosso made two announcements regarding the new system
    5 points
  7. We already do that but not with those values. Unfortunatelly: a) we can't get to 32 active (and even less consistent) participants; b) around one third of the players score well below (for example) 0.1%, so that's a no go; c) we can't always seem to get everyone aboard, which again, is unfortunate; d) the bright side: the higher scorers have the ability to score better and try and manage it in a way that most (hopefully all) can get the girl in the month. I understand your tactic/strategy. It's not that we don't have one. It's just not exactly the best (we don't have the minimum requirements to get there), nor the most fun (again, we aren't as effective as we would wish) but we get it to work anyway. Of course, when we mean entering skips, it's because we're trying to get the girl in the month. There wasn't this possibility of girls overloading (we have some members who are getting the first girl and will go the 2nd after). Having said all that, the fault isn't exactly on the developers but, at the same time, not on the players either (we can't really choose to have 40 awesome active players aboard, unfortunatelly). What I meant was, that hopefully (and I think the previous system actually allowed a little more flexibility for that (while having its flaws, no doubt)) there was a little more flexibility in that a club like ours, which is smaller and more unbalanced, could get better results overall. Anyway, it's quite difficult to get something to work for such a vast and different "gamebase", I get that. It's always a little different when we each analyse it in our own way and perspective, I guess.
    5 points
  8. Guys, please don't derail the thread to talk about an older feature that isn't a part of the current patch notes. George pretty much summed up how to do CC right as a full and cooperative club (we do pretty much the same with the same thresholds in mine, so our respective number crunching groups are clearly in agreement). Thanks. Yeah, but a big part of this problem is that it doesn't matter. Focusing on PvP is also by far the best and cheapest way to improve your collection. That's why PvP being brokenly imbalanced ruins the game for everybody (even if many people don't notice it, chief among them Kinkoid's dev team, unfortunately).
    4 points
  9. again 74 orbs for jujubee
    4 points
  10. Did you quote the right post? There's nothing in that message saying that. Set a limit for how much impression each player can do within a certain period of the champion starting. We're using 3.5% of the champions total, as that will give each person 4 shards with 32 participants, in 12 hours. 12 hours is plenty of time for people to wait out the 15 minute cooldowns, so no skips are required. Some people choose to do them, but that's their choice. The girls return to availability, so you don't have to get them in one month. You can just wait for them to come back, it's only 2 months between when they go away and when they come back, that's so much less than events.
    4 points
  11. Maybe you can enlighten us how you do it within you`re club, because for our club the month is to short to get it done (for all members who got a decent shot at the CC) without skipping the champ.
    4 points
  12. Wait until the Mythic squads begin appearing 😅😂 I would only add the CC feature, which while maybe not broken, is at least limping IMO, the game has regressed considerably with the latest changes (CC, mythic books/gifts and battle mechanics, as announced). The worse to me is, like you say, keep collecting girls and then not having resources to actually enjoy them. So "fun" I would say (though we need to see what actually comes out) that, regardless of the (tedious and minimal announced) battle mechanics, the league/rewards/PvP flaws will remain and, with the expansion to 7 girl battleteams, the gap between the higher level players and the rest will just grow (with the exception of those who might invest considerably to keep up or are playing from the start, of course).
    4 points
  13. As long as player level, has any influence on PvP, the system will be as broken as before. Due to the fact that it is impossible to catch up to the early starters. However I regard this game as a collecting game, as such I don`t really care about PvP. It should be PvE! My main issue right now is each girl I collect is increasing the book/affection item problem! Broken are the leagues and their reward system. Broken are the Mythic Items and the market. Broken are the MD. Broken are the LC. Maybe focus on one of these first? Sidenote: I still like this game a lot, however the fun part has decreased drastically in the last 2 months.
    4 points
  14. When I look at some of the scores, there really is quite a bit from league to league... I mean, Tom got #8 in his group with 6,221 when in mine, 6,248 only got me #20... Jelom, Moddy and Troc got #2 with 6,954; 6,953 and 6,921 respectively, and Mago and Cthugha #1 with 6,957 and 6,955 respectively... None of those scores would have been enough for a top 4 in Govs' and Tatouf's group! I also think it's the first time I notice point totals that far above 7,000. So yeah, there's quite a bit of variance in ranking based on who you end up pitted against from week to week. Edit: Regardless of the score you make, I mean. You could beat your personal record points wise and still get a worse ranking than usual, and vice versa.
    3 points
  15. I still enjoy the CC and the cooperative strategy part of it. Probably because I`m lucky to be in a well organised club😀! Though for the lower level players (or bad structured clubs) it is probably no fun indeed!
    3 points
  16. For me, the most important line in the patch notes was this: Note: the Q&A will be entirely dedicated to the new PvP! KK doesn't want to talk about the ****-up CC, about the mess with the market still giving less XP and affinity than before, or even little things like the Harem timer disappearing. Or about any of the other things they are trying to swipe under the rug and hope we forget about. Me, I don't want to talk about the silly "PvP" changes. I have no doubts at all it'll be released into the live game pretty much as-is, despite what anyone or everyone might be saying about it during that Q&A.
    3 points
  17. Or like we say in Sweden: That was on the pussy hair. 😎😂
    3 points
  18. I said it was 50/50 and this was the end result. Congratulations for my club mate @mago oscuro del caos for his win. He did 6957 points, just 3 more than me. No problem, I am not greedy and a Top4 is more than enough. Grovdar did a good score of 6863 points in the third place, and Shibari claimed the last Top4 place with 6728 points.
    3 points
  19. I´m kinda late to the "party" but that are quite promissing news! @Karyia I wouldn´t like a bold Mythic Norou (well maybe I wouldn´t mind if the girl equipments Rosso-KK is talking about would also include wigs ) Also something I would like to know/suggest: Are y ´all part of a club on test server? If not I feel like an "active forum members test server club" would be quite fun
    2 points
  20. No please, that would make the option moot and would give a huge advantage to whales. If you can just color your best girls with the current blessing top players would just use their kobans on hair color with their absolutely best girls every week and be done with it. That would be boring.
    2 points
  21. I think you mean, if all clubs were like the top ones, really. Game design failures and unbalanced features (I'm speaking generallly) are not player's fault either, just saying. Just because a feature might work for some players/clubs it doesn't mean it's well designed for the whole. But please, feel free to share some good/nice rules and I'll try and adjust them into our club (if applicable), if they'll improve our results over our own 👍
    2 points
  22. If your club had good rules in place, there'd be no need for spending kobans on skips. Failure of the club isn't the features fault.
    2 points
  23. Je sais pas vous mais perso je suis très, très dubitatif concernant ce qui va arriver dans le PVP. Parce que jusqu'ici, on ne se préoccupait que des persos de sa classe et on composait avec une équipe de trois, bientôt il faudra bâtir une équipe de sept persos en mélangeant les classes. Je ne saurai pas dire pourquoi mais j'ai dans l'idée qu'avec ce nouveau système on va tenter de nous vendre encore plus de mythiques et nous forcer à les choper toutes, parce que bon, maintenant, quand tu as toutes les mythiques qui sont sorties jusqu'à présent, ça n'a qu'un impact limité sur le PVP parce que tu n'utilises que celles de ta classe. Mais avec le nouveau système, ce sont des mecs avec des équipes de 7 mythiques qui vont débouler dans les ligues et les saisons. Est-ce que ça risque pas de provoquer un déséquilibre dans la Force ou tout du moins creuser encore plus le fossé entre ceux qui font chauffer la carte de crédit et ceux qui s'acharnent sur le jeu ? Est-ce que ça ne va pas rendre dérisoire, voire inutile, un système de classes qui offrait des capacités différentes en combat pour, au final, tout lisser au point que cela n'aura aucun impact sur le jeu en lui-même (parce que si toutes les classes sont les mêmes, à quoi ça sert d'en avoir une ?). En somme, je suis un peu inquiet.
    2 points
  24. or like we say in sweden det var på fitthåret 🤣
    2 points
  25. Another week in D3, started at level 406, finished at level 408. Here are the screenshots taken 2 minutes before the end. Final rank: 8th. Boosters used : 24 legendaries (3 cordyceps / 1 gingseng 6 times). 102 players -> 101 opponents -> 303 possible fights -> 303 fights performed -> 302 wins and 1 loss New best average score (again 😊) (20.52). No worries to finish in top 15 this week. I get used to it 😀
    2 points
  26. Topique pour partager nos trucs et astuces pour optimiser notre façon de jouer. Je commence par une astuce déjà mise ailleurs dans le but de vraiment tout regrouper sur ce topique qui, j'espère, sera assez rempli pour être mis en post-it. ----------------------------------------------------------------------------------- Astuce pour les lieux de pouvoir provisoires. Petite astuce pour augmenter les chances des lieux "c'est tout naturel". Un lieu ne peut apparaitre que 3 fois max : une fois pour le hc, une pour le sf, et une pour le charme. C’est valable aussi quand vous renouvelez vos lieux de pouvoir donc si vous avez 3 fois "c'est tout naturel" et que vous commencer par prendre "pas de restriction sociale" le jour du changement ce lieu ne pourra pas devenir un "c'est tout naturel". Conclusion toujours prendre les récompenses de "c'est tout naturel" en premier (pour pas oublier le jour du changement) est une habitude qui augmente vos chances d'avoir plus de "c'est tout naturel". Ce n’est pas au point de garantir qu'une semaine sans "c'est tout naturel" est impossible, mais c'est beaucoup plus rare. édit. Attention cette astuce est valable que si la récompense n'est pas encore récupéré, en effet une lieux sans récompense à offrir change automatiquement à la fin de son compte à rebours.
    1 point
  27. About "blessings". For a start, about a purely technical moment - we need "gadgets" to select the optimal battle team, taking into account the weekly change in the blessing. We need filters by class, number of stars, levels, zodiac signs, hair color (and all attributes that can be "blessed"), we need a search by name, sorting by the sum of three characteristics, displaying +/- team characteristics when changing girls ( approximately as it is now with the equipment). And most importantly, all this should work more or less quickly, and not like now, when loading a harem, you have to wait a few minutes, praying that the browser does not freeze or crash. I really hope that the developers understand that this must be done immediately and first of all, otherwise the whole idea simply loses its meaning. In the meantime, I can only say one thing - @Tom208 save us. So far, only you are our hope now. Now for a little more inevitable whining. Here above they wrote that 7 mythical girls in the team is pay-to-win? Forget it, this is the last century. Now the way to victory is to have ALL mythical and ALL legendary 5 stars, for if a blessing falls on one of them, but you don't have it, then "pain, suffering, oppression, and so on." But seriously, in general, it's not so bad that a much larger part of the harem becomes in demand in the combat system, but the gap between the "golden boys" and ordinary players is becoming wider and deeper. But, apparently, this is already simply inevitable.
    1 point
  28. My averages tend to go from 22.7 to 22.9, and I think it depends more on who I fight against than RNG (over that number of battles RNG tends to even out). I'm quite sure that if I'm doing one of my best scores it's usually due to the league being "easy", so the rest of the top players will have good scores too, and the same can be said about low scores. That matches my experience. Of course, I try to always learn and improve, but I think I'm at a point where that gives diminishing returns.
    1 point
  29. I have a suggestion for developers. If we have buffs for hair color now, I think that it would be wise to implement mythic paint of various colors and put it into the shop for kobans (another couple of slots) so that we could buy it and repaint our mythic girls hair with specific color, according to the actual blessing. Another suggestion is from one of my clubmates. To balance things up better, if the mythic paint is implemented, all mythic girls should become bald, so that you can use this new mythic paint only to legendary, epic ect girls... What do you think? 😉 upd: @Karyia already voiced it out loud LOL
    1 point
  30. of course the CC feature have improved everybody knows that 70 shards a day is more than 200+ a day you should all try to learn kinkoid math 🤣
    1 point
  31. Are you saying that you think the CC is not a broken feature?
    1 point
  32. Won't argue that but the pace (quite slower) and the requirement (everyday play and effort for... "crumbs", and more costly with all the skips to keep up) make it a worse feature today than before (which while also "flawed", at least it was/seemed funnier) 👍
    1 point
  33. I called it. I just really hope that I'm wrong about the second part.
    1 point
  34. looks like I was the only one finding/using this bug - or at least (ab)using it most. And I guess I made some players speechless. I never bothered about test server, yet an average score of 23,75 is quite high. Wouldn't there have been the quick bugfix I would have aimed for 25+ I guess^^ 🙃 (and -9 left is quite inaccurate^^) well, who counts that way? 😇
    1 point
  35. My D3 last week: this setup https://forum.kinkoid.com/index.php?/topic/7061-identifying-the-dicktator-league-brackets/&do=findComment&comment=236164 turned into these results (screenshot 2 min before end) HeH: got 4th out of 102 players with an average score of 21,97 and having 3 losses final level range was 355-489 with median at 441 and average at 438,77 almost nothing changed on place 1-7, only Gota climbed to 6th - yet most players had 100-200 pints left to score further stats: 15/16th at 6198(=isi)/6185 points, 30/31st at 5648/5635 points, 45/46th at 4984/4934 points HaH: got 1st out of 103 players with an average score of 22,77 🥳 final level range was 358-484 with median at 442 and average level at 438,65 yesterday I had 10+ players left on "boost only" - if I had known how big the gap goes I would have kept my booster schedule. Because I "felt" a win might be possible I wanted to wait as long as possible. Sure I catched two more unboosted. And all but YummyTiger scored 200+ points - yet it was "pointless". I do not blame it any further 😉 further stats: 15/16th at 6233/6225 points, 30/31st at 5458/5315 points, 45/46th at 4729/4542 points
    1 point
  36. Rotation #0355 (2021/07/15 13:00 CET): Spring Boku Mi Maï, Chamelea and Petal. Free spin: avatar (no girl available). PS: I didn't go for Noella, but I did grab Chistmas Arcana in Rota 353 (for 34 MPx1s).
    1 point
  37. Anyone having issues with the drop rate? Got 1st shard drop after 55 fights. It is actually sad that I'm even counting
    1 point
  38. Wildman: "I'm as ready & excited as if it were a colonoscopy." FAR too early in this Beta for such an event IMHO but I shall do my best & endeavor to persevere. Good luck to all.
    1 point
  39. Vous avez peut-être beaucoup de certaines ressources, trop par rapport à votre besoin qui correspond à votre niveau de jeu. Mais cette abondance et ce besoin ne sont pas les mêmes pour tous les joueurs. Sur les lieux de pouvoirs temporaires un joueur de niveau 460 gagne 2 fois plus de tickets qu'un joueur de niveau 250. Dans un club hétérogène, un joueur de niveau 460 peut vaincre Chayotte en 1 seul ticket, alors qu'il faut plus d'une dizaine de tickets pour un joueur de niveau 250 pour lui infliger un dégât d'à peine 1% (c'est le cas dans le club dont je fais partie). S'il vous plaît, ne faites pas de vos cas une généralité. Tous les joueurs ne sont pas égaux face aux ressources du jeu. Ne dites pas que certaines ressources sont inutiles, ce n'est pas vrai, en tout cas pas pour tout le monde. Régulièrement sur le forum on voit des joueurs qui se plaignent d'avoir trop de tickets, trop d'ymens, parfois même trop de kobans. Il est logique que la plupart des membres régulièrement actifs sur le forum soient de haut niveau et qu'ils partagent des expériences de jeu similaires, que leurs manques/besoins le soient également, et que de fait se dégage un certain consensus à ce sujet. Cependant ces joueurs ne peuvent pas être représentatifs du cas général. Le risque est que les développeurs ne se posent pas la question et diminuent ces ressources pour tout le monde, y compris pour ceux qui en ont besoin. Faites part de ce dont vous manquez, à votre niveau. Soyez heureux d'avoir certaines ressource en abondance, stockez les, elles vous seront peut-être utiles un jour en cas de changement de gameplay. Mais svp, ne dites pas que ces ressources sont inutiles ou que vous en avez trop, ça pourrait nuire au reste de la communauté.
    1 point
  40. Que de rebondissements ! Je découvre tout juste le forum du fait de la dernière mise à jour. En tout cas, bravo pour l'orthographe et de l'effort d'écriture. C'est une alliance mature que voilà
    1 point
  41. We're doing great, guys! Keep going! 👍 I think it's high time for some HEAVY HITTERS 😉 We are the children of Galaxy by Lev Leshchenko https://youtu.be/zg9CaKVVq7c
    1 point
  42. Dear players, In the last few days, we received a lot of feedback on our latest release: Mythic Items. Thank you for your feedback/suggestions. We are planning to implement changes that limit the slots Mythic Items take up in the market. They will be released on Test next week and then on prod. In the past 6 months, we have released a lot of new features that give numerous rewards for participation which greatly increased the availability of resources in the game. As mentioned, in the near future, Mythic Items will be also obtainable as rewards from various in-game activities as well! In addition, a lot of different features (such as PvP rework) are under development that will further improve the reward system in the game. Hentairly yours, Kinkoid
    0 points
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