Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/11/2021 in all areas

  1. To be precise, 3 versions of the code work: #HappyAnniversaryKinkoid<3 - 2 energy, 3 fists, 3 tickets #HappyAnniversaryKinkoid - 3 energy HappyAnniversaryKinkoid - 3 energy
    8 points
  2. HappyAnniversaryKinkoid (3 energies)
    8 points
  3. @Dworkin HappyAnniversaryKinkoid
    6 points
  4. The true code has a < 3 in the end, but facebook converted it in a heart. So that gives us 2 codes
    3 points
  5. Hi. The recent changes have both been ham-handed, programming-wise, and have made the game much less fair. Programming has been done in a way which shows that the coders did not care about breaking the UI, keeping to the stated in-game documentation, etc. Doing major changes in the midst of an important event was a very poor choice, esp. when done with no testing from people who play (or ignoring their input). The worst part is the "explanation" for the ridiculously Byzantine new fight system. The notion that "it was felt that stats were too much influenced by the Alpha girl" no more leads to the new contraption hastily shoved into place than the existence of mosquitos implies Rubik's cube. The reasonable & obvious solution would be to try having the stats be determined by, say 60% * Alpha + 25% * Beta + 15% * Gamma The lie of the given "explanation" is supported by the other statements about "Gosh, we really don't know what we're going to do with this" (which I completely believe). A bunch of levers were added with no clear plan. Sounds like a winner. So my suggestions are 1) use programmers who actively play the game (no barely familiar, etc.); this would prevent all the many errors in the new fight UI. 2) use programmers who are willing to get to know the code so that they understand how to touch ONLY the part which they intend to change (changing fight *mechanics* shouldn't result in a) taking the payment at the END of the fight, rather than upon purchase; b) revealing the result before the end of the fight (when a contest award is involved); c) having the ego value go negative; d) charging the additional multi-fight premium BEFORE checking to make sure the player has the full amount of "fight tokens" to even do this...etc.) 3) Don't arbitrarily change the character of the game. Had I ever spent money, I would feel ripped off. 4) Make the game fundamentally fair. I.e., let non-paying players get the same things, over time, as those who pay to get ahead. But don't continually throw obstacles in their way (as noted by another, the Mythic items in the Market just slow down progress & offer very over-priced items; the "shards" of Mythic characters with fixed limited distributions should be changed to continuous, probability-based distribution during a Mythic event; and continuous, probability-based distributions should be the norm for percentages of girls, special items, etc.). Having a fair game would encourage ppl to buy kobans here and there; some would convert to monthly subscriptions. Arbitrary, large changes in the fundamental nature of the game, fairness--and breaking what works in favor of what does not--only decreases confidence. I stopped playing a long time ago because there were no more episodes/regions to go to, then. I picked back up and found that I could gain girls, etc., and got better at the standard ebb and flow of play through the month. Now I am going to cease play due to the incomprehensible, nonsensical changes & obviously untrue explanation for them. I won't play any Kinkoid game again, because I don't want to invest the time only to have that investment treated as it is being treated, now. Of course, I can always find far more productive things to do, so thank you, in an odd way. I played on the Nutaku server. My browser was just recently flagged as "unsupported", but the changes were obvious & the old system did not have the same flaws.
    3 points
  6. Bon, tout est dans le titre : après nous avoir fait le coup une première fois avec la mise à jour des combats il y a quelques semaines, Kinkoid recommence. Je parle bien entendu du retour au gain de points en ligue en fonction de la vie restante à l'adversaire. Certes l'ancien système était moins bon que l'ancien, mais il avait le mérite d'être applicable pour tout le monde. Avec cette pu***n de mise à jour le mercredi, on a le droit à un retour à l'ancien système en plein pendant la ligue qui pénalise certains joueurs (dont moi). Dans mon cas, j'ai l'habitude de trier les joueurs par niveau et de commencer par les plus élevés, ce qui me permet de garder les joueurs boostés imbattables pour le moment pour plus tard. Sauf que dans cette situation cette semaine, là où en fin de ligue j'aurais dû enchaîner les +25, je vais en fait marquer moins de points à chaque fois, ce qui risque de me coûter un Top 15 qui se joue souvent à quelques dizaines de points. Certes je parle de mon cas particulier, mais dans tous les cas ce n'est pas normal de changer le système de notation en plein cours de ligue. À titre de comparaison, c'est comme si en NBA une équipe gardait son marqueur à 3 points pour la dernière partie (je sais plus si c'est des quarts ou tiers temps mais on s'en fout) mais qu'on décidait juste avant qu'il n'entre sur le terrain que finalement les 3 points n'en valent plus qu'un seul... Kinkoid décide de mettre en place du compétitif dans leur jeu, OK. Mais ce serait bien d'en tenir compte dans vos mises à jour qui ont un impact dessus et éventuellement d'appliquer l'update en même temps que le reset. Ça paraît être du bon sens. À un moment vous avez conscience que vous faites n'importe quoi avec votre jeu depuis plusieurs mois ou il vous faut de l'aide pour en prendre conscience ? C'est dans ce genre de petit détail qu'on voit si un jeu respecte ses joueurs et pour le coup, avec vous c'est raté.
    2 points
  7. Anyone else have this happen? On tablet. Settings and logout are push almost off screen to the right.
    2 points
  8. Actually, it says it has a high chance for "one event girl or one event avatar". It just "forgets" to make clear that whenever this high chance occurs, it'll almost always give you an avatar and not a girl. And this is KK being pretty clear and straightforward in their communication with players .
    2 points
  9. @Just kim Send a request and as soon as our club leader will come online, he will accept it 😉
    2 points
  10. This issue with the menu is not a problem of Kinkoid's creation. Please try turning off your scripts before complaining about graphical issues.
    2 points
  11. Depending on which opponents you fight first and which battles you keep for the last days of the league season, this can (in extreme cases) make a difference of +/-200 points if I'm not totally mistaken. But, well, it doesn't really matter much. At least to me. And I'm glad they finally fixed the point distribution. But KKs proclivity for suboptimal timing just doesn't leave a good impression.
    2 points
  12. And during a running league season again. Not much harm done here, I guess. But they still don't seem to care about timing.
    2 points
  13. So you don't like me as usual and were quick to shut me down for a month for spamming. Well, my latest comment was not quite accurate I give you, but we are well into the second day. From my perspective, I'll be into the third day before I get to try fresh performances without a refresh and I refuse to waste my kobans for such an event. Therefore, what I posted was accurate from this point of view. But maybe I could've worded it more precisely. Just to be clear, by into second day I mean any time from 24 to 36 hours. Go back to sleep, George. A bit of tact for a change wouldn't go amiss. We could do with a new and more impartial moderator who doesn't take what I say so seriously. The shit you ascribe to me is more often than not my attempts at lightness, but, your nitpicking aside, you'd have to agree that this event is crap in just about every respect. For me, even the two new girls are mediocre and not worth trying for, but that's my choice admittedly. It's a choice I've made. I don't expect anyone else to follow my lead.
    2 points
  14. Here’s a list of all of the most useful girls with golden eyes for the blessing bonus week of 8-16-21 in order of how useful they’ll be. You can sort by name and rarity using the harem filter or search their name to see if you have them which should be quicker than clicking each one and adding the numbers, or at least this tells which categories are better than the others. Epic + golden eyes will be great if you have them because of that epic week blessing. Epic Tanned Mocca just showed up for the Orgy Days event. Mythics: Bunna, Golden Lupa 5 star Legendaries: Bellona, Iba’lee, Lapis, Silver Lupa 5 Star Epics, the only 2 that exist: Summer Geekette, Travel Gwenaelle 5 star Rare: Justine 3 star Epics: Anniversary Lupa, Halloween Lupa, Loving Justine, Lupa, Mordona, Noella, Tanned Mocca, Xmas Lupa Any Non-golden eyed Mythic is next best. 3 star Legendaries: Alt. Lupa, Alura, Anell, Atsuki, Baroness Samedi, Belinda, Elin, Elsa, Estrella, Gula, Harper, Huntress Sady, Maniac Justine, Sady, Sunshine Becky, Winter Justine, Zaira Normal 5 Star Legendaries are next best, and then all epics are basically equal to golden eyed Rares. I ended up doing this for myself and figured that I might as well post it.
    1 point
  15. C'est Régine de voyage ! Je l'avais pas c'est pour ça, Londre m'a aider du coup
    1 point
  16. Oui j'étais déjà au courant pour les 24h 😭 Du coup prévenez moi quand vous m'accepterez 🤷‍♂️
    1 point
  17. Tu veux dire sans prévenir ? Comme modifier la façon de calculer les points en ligues 1 jour avant la fin sans même prévenir dans le patchnotes et en ayant mis le nouveau système sur le serveur Test juste une poignée de jours avant ? KK ne ferait jamais ce genre de chose ! Ils ont bien trop de respect envers les joueurs et ils nous ont dit qu'ils ont compris avec le fiasco de l'implantation du nouveau système de combats 🤣
    1 point
  18. @Varizulis : Si j'ai bien compris, c'est le cas 2. C'est pour cela que des épiques 3* peuvent être plus forte que des légendaires 5* par exemple. C'est comme ça que j'ai fait et ça s'est toujours vérifié quand je fais la somme des caractéristiques des filles bénies. On le saura à coup sûr la semaine prochaine car il y a beaucoup de double bénédictions (notamment chez les Lupa)
    1 point
  19. Am I blind? I don't see any code...
    1 point
  20. Sure, we have the room Just send the request 👌
    1 point
  21. WIth the new patch from today, the problem with the bonus points in tower of fame / league was fixed. I think its kinda retarded, to do this on this day. So you have no opportunity to get a good place, if someone made all his fights while it was still bugged. They get 10 bonus points, while you can get only 7 for example.... What is this kind of bullshit? Did anyone thought about this for 1 second?
    1 point
  22. I think he means 7 bonus points for ego instead of 0 or 10. So 22 instead of 25 for the totals. Sad but trueeee. \m/
    1 point
  23. The same was true for them changing to the 3/13/15/25 scoring method, and introducing a bug and numerous other times in the past. Kinkoid don't care about balance changes towards the end of a league. Get used to it.
    1 point
  24. Thanks for the assist, but pic doesn't show the menu highlight which is opaque and misaligned (the selector is one row higher than the choice you want to make). 😲
    1 point
  25. Never mind guys, it started!
    1 point
  26. À moins de passer sur la moyenne par case plutôt que par tirage des objets les changements d'aujourd'hui font que poursuivre ce tableau est inutile. Avec 1100 de moyen par case, si le taux de drop ne change pas on devrait avoir un gain d'xp par rapport à avant les mythiques. @Tohru - Kinkoid je trouve dommage que votre commercial ait préféré augmenter le drop des objets en ymens que de mettre le bon prix sur les objets mythiques par rapport au prix de la recharge. Ces objets sont minimums 2 fois trop chers maxi 4 fois selon l'objet.
    1 point
  27. To be fair, it's their birthday after all. Not ours. (then again - I don't get presents from KK on my birthday either, which is unnecessarily mean, I think)
    1 point
  28. Pénultième indice pas canne et pas black rock city
    1 point
  29. Oh, what a come down from the previous event... a bloody foreplay and almost impossible to get either one of the two new girls, even wasting all my fiercely saved kobans. The drop rate is terrible and on a par with Legendary Days events. Fortunately for me, I have all the other girls in every account. So it's no eeny meeny minee moh for me. After two days my best score is 12 shards on Serena and no more than 5 for Spectra. I've gone back to trying for Yulita against Bremen and I'm doing better trying for her than against the two new girls - AND she's far hotter! The name 'foreplay' is so right! They get to tease me while resisting all attempts for me to fuck them - edging me all the way. It's an insult to members looking forward to a celebration of Anniversary V. Thankfully, such events are rare. I hope things turn up for the better for the remainder of the celebrations.
    1 point
  30. they were always there, congratz btw
    1 point
  31. With silly changes like this one I highly doubt KK actually plays the game like they say.
    1 point
  32. Bonjour, J'aimerais savoir si vous recrutez encore (vu que l'annonce date d'il y a presque 2 ans mais qu'il vous reste une place 🤷‍♂️) Si oui, je me présente Simon (mon pseudo simon,oui j'ai fais simple 😂) je suis de niveau 319 et est un joueur très actif. (Vu que dire "JE SUIS LE JOUEUR LE PLUS ACTIF DU MONDE !!!! " est un peu trop facile voilà un screen de ma contribution dans ma guilde, sachant que la majorité provient de kobans 😭) En gros, je veux pouvoir être actif dans une guilde où je ne suis pas le seul à faire des trucs ou parler 😐😭 En espérant n'avoir rien oublié 🤔😅
    1 point
  33. I don't think many whales spend money on those overpriced mythic items though. They restock. That's cheaper even for me, but a proper whale has a platinum card and then restock is comes at a 50% discount. Restocking for 21 kobans is fun I imagine. The only one that's a bit attractive is the mythic spell book. Because it doesn't just give you all xp to get to your level, you also only have to click once for it. Did that for a mythic girl and it was totally worth it. 🤣 But I agree with the argument. You only needed to funnel all your effort in the top 3-5 girls you needed to be very competitive. Now you can't. Now so far I'm managing, but it's tough. And they change every 5 friggin days.
    1 point
  34. Anyway, if the shard range is really 1-4 then this event is quite pointless for newer players.
    1 point
  35. Retour du support (en gros) : "on sait, on cherche" En attendant, pas de sanctions pour ceux qui ont usé et abusé du bug ni de compensations pour les autres. Perso j'ai perdu pas mal de kobans la semaine dernière. Sans parler du fait que ceux qui abusent du bug gagnent de l'EXP en masse et prennent donc des niveaux, ce qui les avantagera même quand le bug sera corrigé, c'est pratique ! Je ne vois pas où est la difficulté à coder de supprimer un adversaire/participant de la liste quand il est impossible à combattre.
    1 point
  36. Good talk, indeed. I do feel DvDivXXX's point below still stands: What so far hasn't been explicitly mentioned yet (or maybe I just missed it) is that it is not just that you need more girls in your harem, you need to have more girls at max affinity and max level. The shortage of xp and affinity items has only been made worse with the introduction of mythical girls and only "solved" for whales and owners of Koban printing presses D3 winners willing to spend kobans on overpriced mythical items. The recent drop of market renewal time from 8 to 6 hours only in part compensates for the damage done by the introduction of mythical items in the market, and did nothing to fix the reduced usefulness of market refreshes. Where in the past I could spread out xp items over my whole harem, to have the best effect of the XP on my harem bonus to endurance, I now need to keep all 6-star, all 5 star, and legendary 3 stars at max level (or keep items at hand to update those "blessed" for a week). That comes at the cost of leveling 1-stars and non-legendary 3 stars, thus at a cost to my endurance bonus. If this is what is in the future for HH, more and more P2W, I wish KK would just rip the band-aid off and get on with it. Then I'd least I would stop feeling like the proverbial frog in water slowly brought to boil and I could bail this madness. I can see how doing it slowly might keep people aboard who would jump ship at a sudden big lunge into P2W, but if more people are like me, well... every time I start thinking about spending some $ on the game, KK makes one these changes and it just reminds me why I had decided not to spend $ until I know what we're ending up with.
    1 point
  37. Random "alternative" idea: Just have the full battle as a toggle-able setting (always skip/always see results). I think I've watched maybe 10 full battles since I started playing this game years ago. I highly suspect most people skip (or 1 shot, which is effectively skipping) most if not all their battles. It's clear from the quest information popup (e.g. xp gained) showing even before the skip button, you don't need to skip/wait til the end to know results.
    1 point
  38. And I don't appreciate people insulting me when I'm just trying to help them. That's all from me here then.
    1 point
  39. Magrat: Hey heroes, We are starting in a few minutes. The channels is ready for your questions. Q: I started playing HH more than 4 years ago because Kinkoid was different from the big studios from Russia such as Hooligapps and others that focus on money-grabbing tricks instead of having a good background story for their games. Recently, Kindoid started copying these dirty tricks by adding more events, and more pay-to-win features that require the players to compete against each other to grab some limited resources such as the mythic girls or the club champions. Does Kinkoid intend to copy the bigger studios and add more pay-to-win features or will Kinkoid focus on the story and reduce the competition between players? Magrat: We added more events because while our new players had a lot of things to do and a lot of story to catch up with, the older players were getting bored with the same events and not a lot of new girls. So we decided to update the events and to give all the players things to do while waiting for a new quest and a new story. What you are describing as a dirty trick is the reason why others are playing our games. And yes, we will always be focused on the story and give you lots of quality fun entertainment for free. Q: (long question split into parts) A) Currently the harem is very long to load ~10sec for ~600+ girls on a standard computer, 30sec+ for some (currently there is 840+ girls in the game). There's also a lot of back and forth going on between the Market and Harem pages, multiplying the load time. 1) Do you have any project to decrease the harem loading time ? If so, when do you plan to do it? 2) What do you think is the issue for the harem loading time ? How could it be fixed? 3) I think the issue is the many many JQuery find calls (mainly due to checkSalaryState), as well as potentially lots of DOM reflow. Do you agree with it? Sandman: We are aware of the issues with the Harem, the issues are multiple. We have a long term project for migrating our front-end tech stack which will fix a lot of them, however as we are not stopping development of the game in the meantime, I cannot give you a precise ETA. You should get more news about this in the following months. Q: It's not really a question but it will change a bit. We often criticize bugs and too quick changes. For once, I just wanted to say thank you. Thank you for the return of the POA girls, it's a nice surprise. Thank you for the market in 6 hours. And thank you for the fluidity of the PvP combat (whether you like its aesthetic or not). Magrat: We've had so much criticism for the last few weeks - some of it totally deserved, of course, so it's really nice and refreshing to get a thank you. ❤️ Thank you for sharing. Sandman: Thank you, I will be sure to bring this to our next production meeting ❤️ Q: B) Often, at each actions, the page is reloaded. This adds more HTML queries and lot of recomputations. 1) I can understand it for legacy code, but why is it the case for the Places of Powers? What is the need to reload the page when, e.g. claiming a reward from a Place of Powers? 2) Do you have any projects to prevent pages reloading, and instead fetching the HTML once, and updating it through AJAX queries? Sandman: 1) I'm unaware of the constraints forcing us to do this. Legacy is certainly a factor, but most likely not the only one. 2) See my previous answer about changing our front-end tech stack, this should be covered with that project. Q: We see vague descriptions of "optimisation" performed on a feature mentioned in a patch note. Is it possible for a more detailed changelog of these kinds of changes, so that we can better see what optimisations have been done? (separate from the patch notes if not bothering casual players with technical details is a concern) I'd love it if we could give your hard work more direct appreciation by actually knowing when something is done. Magrat: We can certainly try to give you more details in the patch notes. We just have noticed that most players prefer shorter notes. Sandman: Possible certainly. Our community team is however not tech savvy and we try to spare them the boring details in general, they need all their energy for you guys :slight_smile: Q: C) Currently the REST API is really dirty, sending HTML instead of JSON. Making a huge cost on the loading time and payload. 1) Do you have any projects to fix it ? If so, when do you plan to do it? 2) Modifications can be easily done on the client, what about the server-side ? Does the current server code enables to send JSON instead of HTML easily? Sandman: I'm unsure what you are calling the rest api, we have an api used for centralizing critical systems (such as authentication for example) however it is not RESTful. 2) Highly depends on what specific feature you are talking about. Our tech team is constantly refactoring legacy code as well as developing new features. This refactoring work will continue, aiming to allow us to make progressively easier modification and cleaner code over time. Q: D) The HH++ script provides great additions to the game GUI, some of them that should have been implemented by KK (e.g. filters on the harem for the new B.D.S.M. feature). 1) Do you know this script? 2) Do you plan to integrate some of its features to the game? 3) Do you test your updates on it to see if there is any break, to then warn the script maintainers (Tom208/Numbers)? Sandman: 1) I am aware of this script although I have not personally seen it. 2) I am unaware of such a project but if would not be surprised if some of the key features will be or have been reviewed by our game design team at some point and eventually enter our production pipeline. 3) No, this is a third party script. We are trying to fix other issues with our testing processes and cannot be responsible for maintaining compatibility of a tool we have not coded. Q: While I agree that some events are good for the newer players, my question was mostly about the features that force the players to compete against each other for a limited pool of rewards (e.g., limited shards for mythic girls). This is what I called "dirty tricks" that some bigger studios were (ab)using and that I was hoping that Kinkoid would avoid. Lots of time-limited promotions is another kind of money-grabbing trick. So my question was about whether Kinkoind intents to copy more of these features, or on the contrary stay away from these and prove that it is still possible for a studio to be profitable without using these tricks. Magrat: Our immediate future plans are connected mostly with the BDSM. Again , you don't need to compete to get the story or the girls. This feature is for the players who want to compete. And we will be expanding the feature in the next few months. Q: Hi Sandman. This was actually put forward at one of the QAs with Rosso but I think the question was misunderstood/Rosso didn't know the answer. I don't know if this is something you'll know either but figured I'd take a shot. When BDSM was introduced, one of the changes was to the points awarded per battle in the league. Before, we could get anywhere in the range of 3-13 points if we lost, and 16-25 if we won, depending on how much Ego the opponent or us had left at the end. Now, we can only get 3, 13, 15 or 25 points depending on our opponents or our own remaining Ego, depending on who won. Was this intentional, at least as far as your side of things is concerned? If yes, and it was a choice from game design to alter it, feedback (probably for Magrat here) is that it's not very good because it removes a lot of variability in the scores, and makes who got the most points at the end of the league rather reliant on RNG. Magrat: I will forward your question to Game Design. Sandman: I don't know if this was intentional but it's entirely possible. Here's what I can tell you: The BDSM updates is actually a huge project and has had to be broken down into parts. It is part of a general effort to revamp battle mechanics to make them more fun and strategic. However because the changes have been broken down, it's entirely possible for some pieces to not make sense quite yet, or even to be adjusted as the next pieces come in. Q: does anyone in KK play this game [HH] competitively ? or at all ? Magrat: most of us play, yes. and we have a league of our own. 😄 Q: how will this game processing in the future are there any plans for 21/22 ? Magrat: We will be elaborating on the BDSM- a lot more features to come. And yes, a filter is one of them. We are working on improving the design and the UX, improving the mobile version.. improving the game while never stopping to release new thrilling content and new sexy girls. Sandman: I'm not sure I understand the question. We have plenty of plans or the future, and a backlog full of your ideas and ours. Q: Will it be possible one day to buy dating tokens? A lot of new players struggle to keep up with the girls' release pace and only get a few shards each time. And there are not enough tokens to acquire them afterwards. Magrat: The whole point of the dating tokens is to catch up on the shards that you've missed. So if you want to buy things you can just skip the whole dating tokens and get cards/bundles with Kobans and get the girls directly. Sandman: No clue. As @Magrat Kinkoid has mentionned it is unlikely. Q: E) From what I see from the code and the updates, it makes me wonder: 1) Does your boss gives you enough time to do what you have to do? 2) Do you use GIT? 3) Do you use a CI/CD pipeline? 4) Do you use Webpack (that can be used to minimify ressources)? 5) Do you use Typescript (that can help to prevent bugs)? 6) Do you test your code before pushing it to the test server? 7) Do you read the test server feedbacks about the bugs they found ? Why some updates are not delayed when there is major known bugs? 😎 Why the league scores weren't fixed during the x15 battles bug ? It was possible and really easy to fix them, just by taking the mean score per battles, then by removing the mean for each extra battles. Sandman: 1) Responsability for botched releases is shared. We have a relatively flat company structure and multiple small teams working together to make Kinkoid. The balance between a constant production need, updates, and good dev practices is often hard to find. That being said, dev practices and production processes are improving over time, despite what the last few releases are showing outwardly. 2) Yes 3) Yes, but not currently for game features. Currently this is the case only for critical systems that have been abstracted into service oriented API 4) Yes 5) It is part of our front-end tech stack migration mentionned earlier 6) Yes, however as mentionned previously there are issues with our testing processes we are working on 7) Yes. See above, this is actually part of our testing process issues. There are sometimes also issues that are deemed non critical and still released but that we plan a fix for quickly after release if we can. 😎 Really easy is relative when you're talking about this amount of data. While in an individual league you can only see 100-ish opponents there are actually around 100k players playing leagues each with their battle history. It might have been possible to fix scores but it would have been too time consuming, taking away from features in production, and so we chose to compensate players instead. Your solution is a bit too simplistic for the way the leagues are designed unfortunately. Q: F) Patreon rewards are not given automatically, making more work for Noacc. 1) Why isn't it automated through a very simple CRON task? 2) Why the monthly card we get each month have only 30 days, making it expires one day too soon on 31-days months (or more when the 1st is during the weekend)? Sandman: 1) Cron can't cut it here, we do have a tooling project currently under development to liberate our one and only Noacc from this burden however. 2) I don't know Q: Does Kinkoid intend to copy the bigger studios and add more pay-to-win features or will Kinkoid focus on the story and reduce the competition between players? Sandman: We are not bigger studios. The story and content production is at all times one of our top priorities. About competition between players, this is up to personal taste I would say. We have parts of the game that encourage competition, and parts of the game that are more content oriented and chill as our playerbase is pretty diverse. Q: Is the market update from 8h to 6h a response to our concerns about the mythical items? They are really too expensive compared to manual refills ... Magrat: yes, it is. Sandman: Yes. It is. Q: Will the problem with getting kicked out of your account every 8 hours be fixed? What is the difficulty in increasing the session time by a couple of hundred times, so that it is the same as before? Sandman: I'm not sure I understand the issue you are experiencing. We do have occasional session drop issues reported I believe, however they are extremely hard to reproduce and therefor debug, we still try once in a while. You are correct that increasing session would be easy, I'm not sure it would fix the issue you are talking about. Q: In regard to HH test server, are there any plans to change how it works. right now it feels like we have to play the game twice if we want to test new features. since you start with nearly nothing on the test server it’s difficult for many people to justify spending that much time on gather the resources necessary to be able to test the features properly. would it be possible to copy progress from the main account every few months to the test server for players that opt in for it? this would also allow a resetting of the test server every few months when the copies are made, and it would remove any permanent only-test server players. Sandman: The test server is meant to provide us with different perspectives of players to a feature. This includes newer players. Copying progress would definitely be a time consuming project that is unlikely to be prioritised over a feature improvement or a new feature. Q: In previous Q&As, the question was asked whether Mythic girls could be available through other means than MD/MDR. Rosso mentioned technical constraints on this but didn't feel comfortable giving an answer. Are these technical constraints something you're able to elaborate on? Sandman: Unfortunately not, I was not a part of the mythics girls project. Q: Are you exploring other technologies than Unity for future games? Or are you putting that on hold for the moment? (Note that I love Hentai Clicker even if it is "heavier" than it should be.) Sandman: The technologies we are exploring are currently all web-based. Unity is not an expertise we will continue to explore as the experience was quite painful for the entire studio. We do love the Clicker as well much like a parent would love a child, no matter it's flaws. Which is the only reason it is still alive, even if development is frozen. Q: Seems to me game is suffering from feature creep (just add in new systems, which are more likely to be monetized), while old issues are just left to rot (the harem loading issue is the particular elephant in the room). Would you like to go back and cleanup/fix old code, and is it the case that additional features are preventing you from doing this? Sandman: This one is complicated question. Of course we want to go clean up/fix old code however some of the code entropy that has happened over the last 5 years is quite extensive, and it would be unreasonable for us to expect you guys to wait months for the next visible update. So we compromise, we do progressive refactors whenever we update existing features and are more strict in enforcing certain coding standards in newer features. Q: These are questions more related to girls introductions: 1) Right now in the game are more epic/legendary girls than any other category, do you plan to make more common (except 1 star common) and rare girls? Or at least increase the amount of money we can get from 3 stars legendaries? 2) Since the sex chaos toys affect only the were-animals and finalmecia is a were-cat, there are possibilities that we can see a golden finalmecia? At least in the history (like after stealing them or idk) 3) For mythic days can be introduced a mythic version of albane, the demonette mala kharney (or even her mom) and chisato hasegawa from Shinmai Mao no Testament? (The last one is a goddess so she'd fit the mythuc status perfectly). Sandman: 1) These are all game design questions I am un-equipped to answer. 2) This one is a question for our content team, it's possible, but they don't let me peak. 3) Also more questions for our content team, producing the girls. Sorry I can't give you specific answers here. Q: Before replacing the authentication system, I could play without seeing the login screen for months. Now I see him regularly 2 times a day. This is not an accidental logout. Each time this happens after a certain time after entering, regardless of activity. Sandman: Ah, I see. This is a security feature I believe, in addition to helping for basic anti-cheat purposes. I don't think there are currently plans to change this. Being a web based game and going passed a certain scale of playerbase, we have to be quite serious about this. Q: How difficult would it be for you to separate out requirements for unlocking the hentai scenes for girls from the requirements needed to make them strong in PvP? Is it feasible with how they're tied together at the moment? Sandman: I can't say for certain without looking at some code. Given that the affection scenes for girls are part of the first mechanics implemented, it's probably fair to assume it would be pretty difficult. Q: About two years ago (I don't remember when exactly), Rosso stated that eventually all girls would get 5 stars. This plan has changed, as we are getting more girls or more variants of existing girls instead of adding more stars to existing girls. Will this stay like this? Especially for the 1-star girls, will they be permanently just taking space in the harem without being useful, or is there any plan to add 2 or 4 stars in the future to these 1-star girls? Sandman: I believe that there are still plans for the 1-star girls. I am unaware of the specifics unfortunately. Q: For the history it can be introduced something to navigate faster after we have completed the quest? That way it'd be easier to rewatch a specific scene. Sandman: If you have an idea would like to suggest please feel free to use this form: https://forms.gle/ysU5FDjtuYFxjQCa8 We check all answers, but please be patient, while you may not always see it, we are always working to bring you more positive sexy entertainment. Magrat: That's all from the Sandman. :xthanks: Thank you for your questions. ❤️ Feel free to let me know who else would you like to have for our next Q and A sessions. 💝 Sandman: Interesting questions. I hope I was able to bring you a bit of insight into the behind the scenes. Love you all, seeya next time 😘 .
    1 point
  40. Nope. Still weird, because I still had an advantage in level, ego, harmony, attack and defense even while I was losing. All the girls I use are maxed out, 90% of my harem is. I switched back to multi-stat equipment the same day it gave better results. Had enough 10 orb Great Pachinko orbs and cash to do so. I'm not nearly as stupid as you seem to think I am. Methos2 has read my FULL posts and offered good possibilities. You have not. You are coming off as condescending whether you realize it or not and I do not appreciate it.
    1 point
  41. The art is greatly improved from the girls present at the beginning.
    1 point
  42. On a more serious note, I thought about it being a bug but I didn't want to believe it. It's not "a few lines of code", it's literally a line of code. It's 15 + ceil(remaining_ego * 10 / total_ego) for wins and 13 - floor(opponent_remaining_ego * 10 / opponent_total_ego) for losses, for god's sake. Now it's like they've done 15 + round(remaining_ego / total_ego)*10 ... ugh, maybe they changed it to round but moved the "*10" outside of it in the process?
    1 point
  43. This "algorithm" is literally few lines of code. Even a junior dev should be able to finish it in a day. So either they are not willing to, or their codebase is in an extremely bad shape.
    1 point
  44. Falling in a bubble of strong players where in seasons can be frustrating, as you get a lot of loses. You can get there if you rush the first days (if you were over tier 22 now, for example, but you said you didn't), if you are not as strong as similar players or just by pure bad luck. the way to get out of there are two: - overboost and try to surpase that group of strong players until you get some easy ones, but eventually they could reach you again and if you rush to higher tiers in seasons, you will find stronger players - just accept some losses and let the strong players get ahead of you, coupled with trying to max your strength (I suppose you are doing that too) to allow you to get more wins later. This is the natural way to advance in the league, accepting the losses will get you weaker players and allow you to win again. Boosters can be tricky because they usually put you in strong groups, and then you have to use them constantly to not fall back.
    1 point
  45. fonctionne aussi sur gh
    1 point
  46. Hiya! I think this should be my first post. I've been playing for a while, 2017. But the first time I saw the game was in 2015 if I'm not mistaken. My tablet or phone got too old to keep up with the game and I lost my password. Good that I found it again.
    1 point
  47. got lucky. 33 orbs for those 6. Epic Pachinko pool emptied again.
    1 point
  48. Well 100 shard drops do exist, i actually managed to get 2 of them for the same girl in a 10x spin just now. That's all the luck for 2020, and 2021 used up for me :O
    1 point
  49. At level 283 and with only 101 girls in your harem, most of which are Starters and Commons, it's not hard to believe (and not as impressive as you seem to think). You really didn't need to go through all that trouble to convince anyone of this "achievement". Wrong. These are just partials, but there are still plenty of advanced poses in that huge screenshot collage. I've added spoiler tags. Please be mindful of that in future posts (don't bother changing each pose to the initial one in your harem and then doing this collage again, it's way too much work for nothing). Far from it, especially at your level and with your relatively small harem size. But pretty soon you will begin to understand what your club mates seem to have been trying to warn you about. Affection upgrades are quite costly for Epics and Legendaries (especially 5-star ones) but at least they're a fixed amount per girl, to be paid once and then done. Level ups, on the other hand, are forever growing alongside your character/account with each XP level, and as your harem grows, you will inevitably run into the same problem that ALL players face sooner or later, starting from the mid game (if they progress fast) or early late game (if they progress slowly): there aren't anywhere near enough Books in the game to keep your whole harem up to date on levels without spending kobans and min-maxing your levels ups very carefully. Unless you're at a fairly low level still, and have a fairly small harem (as is your case especially compared to much higher level players who have been playing for much longer than you). Please don't. The concept of this section of the forum is that each player can make one thread to introduce themselves and speak about whatever they're proud or happy about so far in the game. It doesn't work well with inviting other players to include their own introduction / brag post into your own. Cheers.
    1 point
×
×
  • Create New...