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  1. Copied fresh from discord 🎉 Dear Heroes, Thanks to your recent feedback on the Club Champion changes we have reviewed formula to match the playstyle of both active and not -so-active players. We would like to share the table of calculations and the latest formula: Here are some examples of different participants counts and Impression% done, see the numbers in the three formulas: *We are comparing the calculations of the OLD vs NEW formula.* And here are how the formula for newst calculations are done: ROUND(SQRT(Participants)*0.6)+ROUNDUP(Impression%). With these changes we would like to encourage equal participation, communication and teamplay in defeating the Club Champions. Our intention is to stimulate more people to participate in the performances while also reward the activity. Of course the two won't be not necessarily connected (Which was the case in the OLD formula). We want more players to have access to the girls if they are in an active club and participate in the Club Champions’ performances. As a difference to the OLD formula, the newer ones are stimulating more participation and more equal participation. Thank you four your feedback. Don't forget to leave your thoughts Kind regards, Kinkoid PP We are also looking for ways to cap the level of the Club Champions, futher improving their balance. PPP On Table 1 there is a very specific corner case where the return is -6%
    15 points
  2. Something that I forgot to mention - We will try to push this change faster. ( No due dates, don't want to give false promises for next week)
    8 points
  3. Main site only (hh.com) happyvalentinesday
    7 points
  4. I was going to wait for the next PoV to run it again, but since it seems like everyone is dying to know Yep she is a good mythic with that double hair color Sorry holymolly, only 2nd best
    6 points
  5. I'm creating this not-so-pleasant topic due to recent outburst of some threatening to file a "Chargeback". The short version. Chargeback is done by a user when there is a Fraudulent activity on their banking account. Chargeback is a security process which is not intended for the purpose of protesting game updates such as balance changes or newly introduced game features. When a product is used and a chargeback is created, the Fraudulent activity comes from the user. Metaphorically speaking you can't visit the cinema and demand your money back for not liking the movie. Or eat a meal at a resturant and not pay the bill. Chargeback is dangerous for every company and often may result in lawsuits (which neither party would want). Futhermore, it is very easy to prove when a product has been used by the owner of the banking account. Chargebacks also heavily harms the reputation of the company with it's payment provider (Especially with adult content sites) Threatening us with chargebacks will not be tolerated (especially when provoking other users to do so) and will be considered as blackmail attempt. Simply put it's not legal. Chargeback is neither a right nor a commodity. It's a legal action, and a heavy one at that. And we will answer seriously and legally. From a moral perspective this is also highly disrespecting all people who work on that project - all the programmers, artists, community managers, designers, customer support and etc. Threatening to chargeback is disrespecting everyone's work and livelihood. It is not only a procedure that involves the users and a certain company, but the bank as well. The account will be suspended and the high bank fees will also have to be the user. It's fair to provide feedback but there are ways to do it without blackmailing a company.
    5 points
  6. I wish Kinkoid would stop with all the kneejerk reactions. Now I may be wrong but my impression is that they just push changes without proper testing, thus them scrambling to fix champions after this patch. Can you please not be in such a hurry to implement changes you have not properly considered. The reason the community gets mad is we feel like we are being jerked around, especially considering the lack of overall communication. It would be much better if updates were slower but more considered.
    5 points
  7. So a hard 1st place for me.🥂 So I hung a new RHB on my hunting board. 😛 It was't won because Yayane, Miliallia and DvDivXXX had a stronger team than mine. So I decided to invest in AM boosters and delay my recharges to use the best blessings from Monday. I also played with elements to optimize points. KK's superb RNG did me no favors: more than 8 fights with a bad score whose probability was less than 0.7% ! Luckily no losses but approximatively 32 points lost. Also, I was afraid for a long time of being overtaken at the last moment, especially when I saw DvDivXXX overtake me on Wednesday evening and Yayane climb very strongly in the rankings the last 2 days. I also couldn't renew my legendary boosters twice. I did my 6 last fights against boosted players à 12:05 GMT+1 (so sorry @DvDivXXX but your screenshot is more recent than mine : you knows that thursday is a hard day for me ) So 100 opponents, no loss, 4th players fought boosted, 2159 kobans spent with 2.7 AM boosters used and an average of 23,89 (my best but 2,7 AM boosters !). Congratulations to DvDivXXX for his 3rd place. Screenshot taken by DvDivXXX Next week : Ichimatsu again but my hardest opponent will be my Clubmate Test_Anon. I can't let him win because he will be unbearable on the chat . I have a power deficit on my team but a lvl advantage so the competition will be tough.
    5 points
  8. Today More Hair Updates/Corrections for Girl Profiles: Nicole Chickenlittle - Hair: Changed from Dark to Brown Willow Hurare - Hair: Changed from Dark to Brown Chamelea Kawaru - Hair: Changed from Black to Pink and Blue (I get the Blue part but pink? its only ever pink in Chamelea star 3 but if your going to go with that then its also Blond for Neighbourly Chamelea 0 star) Ridley Ito - Hair: Added "and Blue" Professor Kerimi Togakava - Hair: Changed from Red to Orange Lyka Longteeth - Hair: Changed from Brown to Golden Sandra Starlight - Hair: Changed from Orange to Red Goddess Bastet - Hair: Changed from Purple to Brown Sarah Igobara - Hair: Removed "and Blond" Autumn Spirit - Hair: Changed from Red to Orange Rina Bielzeboob - Hair: Changed from Orange to Purple Trina Tyde - Hair: Changed Pink to White Elin Harmony - Hair: Added "and Blond" (Would have just done Blond my self as they have a touch of Green and Purple so why does Green get to be the and but not Purple)
    4 points
  9. I would like to second Shaftiels point about the time investment required for FtP players for champions. It is a huge impact on our real-life activities to have to interrupt whatever we’re doing every 15 minutes to throw another ticket at the champ. If there was a way to bank a number of attempts, like seasons or almost any other activity in the game, and spend them in a burst, that would make participating in champions a lot more attractive to a very large number of players. And a second point I would like to suggest is to look at the rewards for players who already have the CC girl. These are generally the stronger players who would carry a large part of the CC effort for the club. But for a long time now they’ve had the same problem that is now being discussed for shards: there is no increased reward for increased effort. 1 ticket has the same reward as 100. Introducing some scaling of the non-shard rewards would improve motivation and participation for these players. It has been quite visible in my club. When there is a new girl, at the start of the month the CC is finished within 1 or 2 days. At the end of the month, when most of the strong players have obtained the girl, it takes over 5 days. The strong players are still participating and pushing to help the rest of the club, but the motivation is much reduced.
    4 points
  10. I was supporting KK via patreon for a while too. Even though i dont like season pass only obtainable with real money, it's a good deal and i really felt it was fair to give something back. I cancelled my support in summer. The reasons are obvious, when you read some of my posts the last year. I dont mind paying some euros every month for a good game, even though i never needed the kobans cause KK was very generous in the past (one of the reasons i enjoyed the game). Why I am quoting you has another reason though: As far as I can tell, it was live on TS (like 2 days?), but nobody (really) noticed. There are clubs and people even fight CC, but nobody really cares a lot about that. It wouldnt be a lot of effort to inform TS-players what's new when they patch TS, but, again, i dont expect KK improving in transparency and communication (we said it so many times, but nothing happened). That isnt noaccs fault, IMO.
    4 points
  11. The systems we had before rely on higher level members to carry the matches. Even so lower level members with their best effort would still end up with measly amount of shards. Eventually, the lower level members gave up and participation dropped. This made finishing the matches harder and the reward getting smaller. The new system now ignores contribution completely. Sure, lower level players can get more than 1 shard but who wants to spend hundreds of tickets to carry the club on every match?! I think the shard reward formula should comprise of 4 variables: number of participants, impression percentage, number of challenges, and player level. Number of participants ensures active participation of all members. Impression percentage motivates the members (especially higher level one) to finish quicker. The number of challenges will give lower level members chance of better shard range. This variable needs to depend on the player level so that higher level players can't dominate the match. CC also needs a way to decrease the champion tier or to remove tier completely. Champion level starts with club average. After each match, level goes up by 1. After 10 wins, it goes up a tier and 10 more levels. Right now, champions level would only go up. Eventually, not even the hard hitters can finish the match. I don't really see a reason to make champion harder over time. Members in clubs change all the time. If a club have bunches of high level players joined and drove up the champion levels then left. Why should the newer members suffer for action that they didn't contribute?! My recommendation is to remove the level change. If not, there must be a easy and reasonable way to drop in levels. I don't remember when it happened. Some time ago, CC and sex champions got significantly harder to beat. This should be reverted. It is de-motivational to fight champions especially hardcore and charm. My sex champion is in level 20 range. It takes so many tickets to finish a match and it will only get harder after each win so why should I bother fighting champions any more. When players spent a 100 tickets and still got 1 shard, why would they do it again. This one is no longer applied with the new system but I want to point it out for any new changes. The shard ranges shown to the players during the matches were based on the champion current impression, not total impression. So the values would go up and down. This gives a false impression to some players that CC is a competition among clubmates because their number went down when others did more challenges. This often led to rushing and other selfish behaviors. If the number shown is based on the total impression, it would not go down because it is a guaranteed shard number even when the player stops fighting for the rest of the match. So players would only see their shard range stay or go up. This will foster the impression that CC is a cooperative feature and lead to better participation. I hope this helps my 2 cents
    4 points
  12. So Erin was the one that overtook me at the end, I was 2nd with less than an hour left. Not that it matters much. No AME from me and a casual approach. So top 4 is good, of course.
    4 points
  13. Attempt #19 in D3 Info: <current league> [<last league stats>] [<personal best>] Points: 6328 (!) [6268] [6299] Average: 21.09 (!) [20.89] [20.89] Victories: 294/300 (!) [290/300] [290/300] Always with a mix of legendary boosters, no mythic. It felt like an easy Top 15 over the week, but in the end it was closer than expected. The gap to Top 4 was also a bit smaller. I guess I had an easier group this week, especially in comparison to last week with all those high level players. All in all a great result for me. I break my personal records in every metric I'm tracking here.
    4 points
  14. Alright, game on. I obtained Psyché and can finally start throwing SP boosters at Norou. 53% so far with 425 Battles, 7.76% drop rate (33 Drops). I have "plenty" of Kobans left (>6k), so I'm not worried. With the Villains contest today, I should grab 120 Kobans (First place is not worth it: unless I get extremely bad luck, I'd complete Norou before I can get enough points for 1st place. But waiting until the last day will save more Kobans through natural regen and daily goals ). I guess Top 4 would also be a decent way to start this new PoV Shards depleted a lot faster today. The Villains contest on HH probably encouraged many players to start early
    3 points
  15. How hard is it to get the girl? You have 14 days of daily missions to obtain, worth 840 potions. This means you need 1260 potions to go the rest of the way. That could be done with as little as 3 10th place finishes + 8 25th place finishes.
    3 points
  16. I got lucky. 3 shard drops in a row on stages 1, 2 and 3
    3 points
  17. I can confirm this is not the case for contest rewards. I had about a week's worth of cards saved up for this event in case it worked like that and I got nothing. It's odd that people would rack up so many daily missions for this, though. The lost kobon rewards of even a single day of lost missions are easily more valuable than a single reward tier in PoV.
    3 points
  18. @Noacc Take it how ever you want. But when you represent a company, acting on your personal feelings is just causing unneeded commotion for Kinkoid. I said nothing about chargeback fraud. What I don't like is being lumped in with fraud. What I've said is solely based on my opinion. To say that online call to actions are empty. All the sensible people would just not do it, they don't want to loose their accounts. And especially if its against the law in order to take part. This stems from a bigger problem. That the company has made some poor choices. Players are probably getting more drastic to be heard. I suspect things are starting to not go so well for Kinkoid for an employee to make a statement about this. Nobody here wants to commit fraud or even mean it. I'm sure everyone here, including me, supports Kinkoid to take action against fraudulent claims. It could have been as simple as "Unjust chargebacks is considered fraud and will be dealt accordingly by law. I also didn't like what you said because its devalues the potential risk." or what ever reason you didn't like my comment. Something like that. Maybe you didn't mean to come across like this. But I surely hope you didn't mean to threaten me with legal action simply based on my opinion. That would be laughable. I want to be wrong on this. If you don't want me to discuss further. Order it and I shall obey. I won't waste your and my time if I can't be heard.
    3 points
  19. 13 days, I think. Today didn't count, and on the last day we won't have enough time to claim extra rewards, even if we get some points.
    3 points
  20. My code assumes that it's all equally weighted, so it just goes through every possible combination and tallies up all the girls in the top 7 (or equal to 7th). Another thing that might not be immediately obvious is that the two blessings can't have the same category.
    3 points
  21. Looks more like no one likes Norou as a Mythic .... My suggestion to KK would be to roll back 24 hours so Norou can be replaced with a much more beloved girl. What do you think @holymolly? 😁 Joking ! Please don't perma ban me !!
    3 points
  22. Norou has been harder to get than the last mythics. 987 battles for 57 drops and 101 shards (4 SP used). 9700 kobans used for refills. 125 MPx1 orbs, 67 tickets, and 1350 gems. Wwith two days left the 9000 shards are lasting more than one hour. Could it be because many top players left the game and there are less rich people, because people koban reserves are depleted, because everybody has enough Sensual girls, or (I risk the wrath of you know who ) because Norou is not liked as much as other Mythic girls.
    3 points
  23. That post is super super useful Thanks for all your hard work zoopokemon!
    3 points
  24. The saddest part to me is that I and a couple other heavy-hitters in my club would be happy to spend many hundreds of tickets each and carry the rest of our club. "Giving out" girls to the lower-level members would be great. But as a FtP player it's SOOOO boring and time consuming, and at 4-5 shards/win grossly inefficient, and our Chad has scaled so high it's going to take days just to beat him once... not going to happen. Such a missed opportunity.
    3 points
  25. After this CC change, I'm locked at a potential of just 5 shards, after doing 19% damage w/ 82 tickets, & 30/35 of my club members participating. In the past, this would yield up to 16 shards. It's been 2 days already, and we're just at 70% total damage. That means I did about 1/3 of the damage on my own, and I'll just get 5 shards. It says that if more players participate, even if it's negative damage, they'll get shards, and everyone's rewards should increase. I told the remaining 5 players that didn't fight at least once yet, to attack, to see if the reward increases. My club "Jaegerists" has 17 players above level 350, and 18 between level 140-240. Only half of the club is able to deal any real damage, so about 8/30 players just used 1 ticket. In the past, this would be acceptable. Those that are able, and have the patience or kobans, would still be motivated to finish the boss, and lower level players would still get shards. Now, where's the motivation for anyone? I've told the club that the participation limit is 20%, to not to exceed that, to avoid being greedy. If I noticed a player was repeatedly hogging the CC to themselves, I'd warn them, and kick them if they did it again. Now, there's almost no reason to play CC at all, you can't get the girl within a month, if you get about 5 shards every 3 days, and that isn't even a guarantee. Unlike last month, where I was able to recruit Stellaluna, by doing an average of 16% damage, w/ ~46 tickets each time, 10 times (460 tickets), over a period of 3 weeks (19 days). You took a system that was flawed, but functional, and broke it, in an effort to make it more fair, removing all incentive from the players that made it function at all.
    3 points
  26. Whilst I don't condone fraudulent charge backs, I can understand peoples frustrations. I've felt frustrated about previous changes and had considered cancelling my Patroen contributions (haven't so far as still mostly enjoying the game). From the reactions I've read there doesn't seem to have been any forewarning, or trial on test server ? I mean isn't that what the test server is for, to see how things will work and gain feedback ? If you didn't want to announce it on the test server, maybe you could have had a quiet word with the Mods about the change. I know they work hard on the forums and have RL to contend with, but I'm sure with their experience in the game they would have realised the issues this would raise.
    3 points
  27. Well, didn't expect it to go that well, ngl. I'm actually at 34 refill used. i (finally) got Psyche after 13 refill (and i used ~around 60-70 combativity "natural" and stocked) so i got Psyche after around 300 pull (I know, wrong thread, but i had to get her to farm norou). I was at 16 shards on Norou at the time. I'm now at 88, with 9 use left on the perfume. I'll stop spending Koban there, since i'm likely to get her with natural refill now (and i can "panic refill" her if needed). I still have 7k5 koban stocked, and another perfume. To my surprise, it went well. Maybe it's because i painfully got the og Norou when she got released, she took pity this time Thanks to all of the ppl who gave me tips for the MD! 👍 On another note, i'm surprised she still had shards after 20 minutes, i used this to do *1 at my pace ( 01h UTC+1)
    3 points
  28. Unfortunately that's the situation we find ourselves in now. If I'm now getting 1/3 of the reward for the same amount of work as before, the incentive for me to do the work at all is more or less gone. It's just not worth the time to bother anymore. Will the club members who were less active before this change step up to pull their share of the weight? Of course not. Because the issue with champions wasn't that some players are too weak, or that they don't have enough tickets, or that some players were taking all the shards. It was simply that it's too tedious. The average player (in my club that's about 90% of the members) is unwilling to be constantly logged in to put in 2-3 fights every hour, and nobody wants to spend kobans on it over, say, MD or PoA.
    3 points
  29. Queridos héroes, Gracias a sus comentarios recientes sobre los cambios de Club Champion, hemos revisado la fórmula para que coincida con el estilo de juego de los jugadores activos y no tan activos. Nos gustaría compartir la tabla de cálculos y la fórmula más reciente: Aquí hay algunos ejemplos de diferentes conteos de participantes y el % de impresión realizado, vea los números en las tres fórmulas: *Estamos comparando los cálculos de la fórmula ANTIGUA vs NUEVA.* Y así es como se hace la fórmula para los cálculos más nuevos: ROUND(SQRT(Participants)*0.6)+ROUNDUP(Impression%). Con estos cambios nos gustaría fomentar la participación equitativa, la comunicación y el juego en equipo para derrotar a los Campeones del Club. Nuestra intención es estimular a más personas a participar en las actuaciones y al mismo tiempo premiar la actividad. Por supuesto, los dos no estarán necesariamente conectados (que era el caso en la fórmula ANTIGUA). Queremos que más jugadoras tengan acceso a las chicas si están en un club activo y participan en las actuaciones de Club Champions. A diferencia de la VIEJA fórmula, las más nuevas están estimulando una mayor participación y una participación más igualitaria. Gracias cuatro por sus comentarios. No olvides dejar tus pensamientos. Saludos cordiales, Kinkoid PP También estamos buscando formas de limitar el nivel de los Campeones del Club, mejorando aún más su equilibrio. PPP En la Tabla 1 hay un caso de esquina muy específico donde el retorno es -6% Lo siento soy nuevo en lo de publicar, solo quería compartir lo que dijo noacc (administrador) en el foro en Inglés y su traducción al español. Por el momento no hay fecha, de cuando sucederá este cambio, esperemos que sea la próxima semana o antes 😁
    2 points
  30. Actually, that's a great idea. We could have the option to spend 10 tickets at once but then have a 150 minutes timeout (cancellable with kobans, of course). That would make the champions far more enjoyable without breaking the current functionality.
    2 points
  31. I appreciate that we are getting more insight/explanation from kinkoid through Noacc here. I wish we can have more of this in the future and better before a change is released on the production server and not after. There are a lot of guys here which give you some well-thought feedback (respect to this little community here. I'm often impressed about the good discussions). Now back to the currently discussed change: I'm in a semi active club. There were some heavy hitters which are active enough to beat the champion in an reasonable rate. Something which I didn't like before was a situation where you can constantly hit the champion, improve your shards and in the end someone just invests a big amount of kobans/tickets and for all these hours of clicking your are back to a low number of shards. The new situation improves at least this case, but overall it is bad. We have a very slow progress now, because there is not a real incentive for someone to put in a lot of tickets or even spend kobans. Getting a girl on this rate is highly unlikely for everyone in my club (my assumption). From my current point of view every change you mentioned is better than the situation we have now.
    2 points
  32. Another week in D3, started at level 449, finished at level 452. Here is the screenshot taken 2 minutes before the end of the league. Final rank: 6th Boosters used : 18 legendaries (1 cordycep / 2 gingseng 6 times). 0 mythics. 101 players -> 100 opponents -> 300 possible fights -> 300 fights performed -> 297 wins and 3 losses Easy top 15 but no mythic boosters means no top 4 in my case. But with all this xp to gain, it shouldn't be long before I catch up to the lvl 500 players 😋 Take care.
    2 points
  33. He means that a weak girl (e.g. lvl 1 with 0*), even with the right pose, is not a good choice. A strong girl (L5 with a few hundred levels) with a different pose would be better. Of course, a strong girl with the matching pose is always ideal, when possible. For strong bosses (e.g. Stage 5, or Ezekiel for CC), you should focus only on your first 5 or 6 girls, to make sure you get all the matching poses. The fight won't last more than 5-6 turns anyway, so any girl beyond position 6 will never be involved in the fight. For weaker bosses (Chayotte, Stage 1-4 of classic Champions), you should try to get more matching poses (Even in the 6~10 positions). It's always a good idea to have matching poses for positions 1-3 at least, because these girls are more likely to fight twice in the entire battle (And at least once for sure). To know if a battle is easy or difficult, you can focus on your first 5 girls (5 matching poses), do a test fight (See how far you go: if all girls get a fight, or if the fight ends in less than 5 rounds). If the fight is short, focus on the first 5 girls exclusively, and pick the strongest possible ones. If the fight is longer, try to get more matching poses on both rows, even if it means only 4 matching poses in the first row.
    2 points
  34. Newest infos to ClubChamp drop-formula and her further development.
    2 points
  35. Got Mythic norou before legendary norou 🤣
    2 points
  36. No, you're spot on. Assuming every existing attribute has an equal chance of being picked for Blessings, what I instinctively saw as a weakness is actually a strength. Thanks for helping me see that, man. ❤️ ------- Anyways, it's done. Grabbed her for 6.8k kobans, plus my 167 saved up PvE fights, plus my 4 saved up Sandalwoods from PoVs. Also got a whole bunch of MPx1s as well as Psyche in the process. Now, just gimme a couple of months of not upgrading any girl I want to as I patiently and painfully save up all of my gifts until I reach the giganormous 437k Affection MD girls also cost, and I'll have another good Mythic in my roster. ^^
    2 points
  37. Check that your goals are properly refreshed at the beginning of each day. If not, log-out and then log back in. You also need to log-out/log-in each time you play on a different device (PC, Smartphone), otherwise goals might not be properly synchronized, and you won't be able to collect some rewards.
    2 points
  38. This isn't intended as 'challenging', I'm just curious. @zoopokemon is using an equal weighting for each hair colour, and that seems a reasonable assumption to me. If that's the case, then surely Dark Pink having a low number of girls makes it even more valuable? It's going to come up just as often as the more common colours, but when it does you've got a disproportionate advantage as there are going to be far fewer good options for alternative girls for other players who don't have Norou. Is there something else I'm missing here?
    2 points
  39. 😕 Are you not getting any Kobans, as a free-to-play player? 'cuz I'm doing approximately 15k HH-Kobans per month for free at lvl ~380, and that's more than enough to get any Mythic girl. Also, there's usually no competition for shards during classic MD, after the second day or so, so you can participate any time without x50 fights. Except for Finalmecia, where shards were only available for 1 hour or so around the end. Right now, still 50% of the shards are present for Norou on HH, more than 20 minutes after reset. Shards will last longer and longer after the first day.
    2 points
  40. 5 is better unless the Mythic is on a Villian with another Event girl - then you shouldn't put your SP on until after you've got the Event girl and you'll have gathered some of the Mythic on single drops as a consequence. If you wait to the final day (often halfway through the second) you can get pretty much any Mythic you want with single drops. I got Finalmecia without issue. Mythic Revivals are a different story, with fewer shards available and only 2 days, you will need to use 50x there.
    2 points
  41. ask noacc for an advance, you should get both, IMO, better pass on LD or whatever.
    2 points
  42. My advice to any free to play player who wants a Mythic girl: 1. Stock up and get 4 Sandalwood perfume, which generates +1 shard per shard drop for 11 drops. You could go with 5, but 4 has been enough for me; that means you need 12 single drops and then 44 doubled drops. 5 Means you just need 50 doubled drops. 2. Stock 10,000 Kobans. You'll need them for Combativity refills. 3. If you are flexible, you can aim to get a Mythic that is not on a boss that also has an event girl. this will make it slightly easier. Also avoid any Mythic that is urgently wanted, like Finalmecia. She was just too hard to get, and would've required many more Kobans for x50 fights. 4. Plan to save Combativity going in to Mythic Days. 5. Take what shards you can sneak on day 1, but go hard on days 2 & 3, when the biggest spenders and Mythic collectors have already gotten her. You can often use single attacks, I've managed to get Mythics doing only single attacks.
    2 points
  43. yes, there was a bug/reset on 4th february 2021, stats couldnt be recovered. I lost only 1 d3 win, but others way more.
    2 points
  44. I'm not sure I will be able to stop you TBH. (unless we get a "Week of the Mythic" 😉) The sheer dedication you put in to generate the data and graphs is a work of art. 🙇‍♂️
    2 points
  45. When feature appeared first time it was very dependent on RNG, but averages were good, but some people complained loudly after a bad RNG gave them only one shard just one time. Kinkoid changed the formula to a fixed one (for every number of participants and percentage of impression done) that gave a lower number of shards than the previous average but at least keep rewarding the people that invested more tickets with more shards. Some people keep complaining so now it has been changed again to a system where all players receive equal shards with a maximum of 5, and now, it is impossible to get the girl. Why? Because now there are no incentives to do a lot of fights if you are going to get the same shards as the one that did just one fight. The one ticket players won't start to suddenly pour loads of tickets into the club champion and the heavy spenders will restrain in their efforts if they are going to get such meager bounty, so now instead of taking one day to finish the champion it will take many days, so in the end people will get less shards than before during the month. My suggestion is going back to the original system with the random shards, it gave more reward for your efforts, even if some times you could get just one shard (but that by itself was a deterrent to rush the club champion by a single player).
    2 points
  46. happyvalentinesday Main site only. (hh,gh.com) one GPx10
    2 points
  47. After a litle bit more data to the new ClubChamp-System I have to recognice that I was to optimistic how the new system is balanced (can we use this word in this context? 🤔) With only 5 shards when the whole Club participate and the amount of hitpoints the Champs have it's a disaster. We are 38 members in our Club from level 160 to 491, Chad is level 233 with ca. 560 Million hitpoints - not beatable in a short time. With 10 shards if all Clubmembers participate (one shard for 10% of the Clubmember) it could be that you can collect enough shards from the Champ. After the price nerf the amount of Yumen you get from batteling the ClubChamp is an good argument to spend tickets on him but it seems there are players who doesn't accept this as enough. A solution could be that they give some extra gifts for reaching percentage steps for the heavy hitters. For example: everyone who make more than 1% damage get a common gift, 5% a rare, 10% an epic and 20%/40%/60% and so on get for every step a Legendary. Keep in mind that they want to improve the teamwork and avoid that someone beat the champ alone and after he had the girl leave the others to their fate. On the other hand they could nerf the hitpoints of the ClubChampf to 1/2 and nerf the growth of hitpoints too. I see one great problem at the moment and no really good solution: Theres no chance to avoid parasiting in the System. In the old system one can be a parasite (equal if he want this or not) if he made the most amount of damage against the Champ and other players can't get shards because they are not able to make damage nearly the few heavy hitter and the heavy hitters are needed in every round to beat the Champ, in the new system is parasiting that some potential heavy hitter do only one attack and after this do nothing more against the champ and will rewarded like the other who struggle to beat the Champ. My suggestion with the gifts is a try to reduce this problem, but it's surely not the best possibility. The suggested solution with the shards basing on spended tickets has other problems. This system fits mostly in Clubs with nearly the same level and mostly the same ticket income, for my Club the income of tickets is to different.
    2 points
  48. Well another CC shard distribution change. Only thing that comes to mind about this change is WTF, do they play the game, are they in a club etc?...... Currently 36 participants in our club, 5 shards for all. No upside, no downside. No (individual) incentive to participate more than 1 ticket. Freeriding/parasiting is the "optimal" playstyle. Really? Probably makes it more difficult/near impossible for newer members of our club to catch up on the older girls. And our club is steady and working together in a great and collective way. Have read some things about smaller clubs. For them this change is even worse.
    2 points
  49. Club champion change is awful and the patch notes prove just how tone-deaf this change is. Players were not "hoarding" shards, they were carrying their clubs on their backs. If you do more work than others, you deserve a bigger reward, period. All you've done is remove any incentive for anyone to do all the work. My club is not very large or active. It takes us about 5 days to beat the champion, because only a few members put in more than a handful of fights. We're now only going to get 3 shards for winning, which means it would take us over a year to actually unlock the girl. So now we've gone from a system where a select few (the ones who cared enough to actually participate in it) saw the benefits, to a system where nobody sees the benefits. The numbers could be double what they are and it still wouldn't be enough, at least for clubs of my size.
    2 points
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