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Showing content with the highest reputation on 03/12/2022 in all areas

  1. I have only voted for: - Reduce the number of events - Bring back the black shadow girl drop animation of the good old times. What do you say? That those new features weren't listed in the survey? Apply directive 1: they were chosen among the players' favorite choice in the previous survey.
    10 points
  2. i have two concerns in general: 1) there is like a hidden assupmtions that drives all the recent changes, which is ecconomical motivated and focus (too much) on (an idea of) growth. This assumption leads to a flood of new features (= anticipated growth in different regards like money, more options, ...) and to an oversee at the same time: the need of balancing steps (bring something into balance isnt growth, right?). But if you wann grow, you need have to a good balance/starting point. Additonally, the flood of features and the massive changes were a reason a lot of players stopped playing/paying for patreon. To deal with that problem they only had/have the same answer: growth in all aspects. The problem with growth is, that too many girls/features etc. arent easy to handle or to have an overview: Nobody wants to equip over 1000 girls or unlock thousands of affection scences again, especially not if you have to pay for them. 2) seeing how bad last updates were implemented it's hard to believe these new features get a proper balance and having player experience in mind. With both aspects in mind i dont see how any of these features could bring something good, even though some could be nice. IMO, i would focus more on QoL and balancing aspects than throwing one new event/feature every other month on the player base and destroy every meta/balance we had. So, no new features, but all QoL aspects we can find in scripts. Make the game more coherence at first, then add something new.
    9 points
  3. Yes. A lot like the previous Features Survey, upon whose results this new one pretends to be building up. They've already started doing work on those things and we're mostly asked which one(s) we want to get first, and maybe which ones would need to go back to the drawing board before we want to get them at all. Except there's no changes or adjustments they could possibly make to Club Wars, Girl Equipment or Mythic Equipment Crafting to make them even remotely acceptable to me. And I'm not sure how much hope we can really put in this, considering these were all already in the previous Features Survey, and were very far from getting a big approval from the results, yet they're pushed again with a pretend "as upvoted by the community" seal of approval on them... Really?... That doesn't seem to fit. Either those three things were nowhere near the favorite choices of the previous survey as evidenced by the results Kinkoid themselves published, or they were but then the results and/or how they were presented and interpreted are incorrect. Which would hardly be the first time. If you force people to rank all of the things in order of preference, without giving them the option to say "no, thanks" to any of the things, and you then misrepresent the forced results thus obtained as "players wanted all of those things", then it's not a proper survey and/or result and/or interpretation of either. I've ranked all three of the things that would make me quit the game if they were to be implemented, as a 9. What I meant to convey was "PLEASE DON'T!". Not "of course I love those, but not as much as the other ones". So yeah, I really hope Kinkoid gets the message and actually discards these three terrible ideas (Club "Leagues", Girl Equipment and Hero Mythic Equipment Crafting).
    9 points
  4. While some of these features seems nice, they're only adding to the reason as to why I quit (more time consuming). Harem Chat was a well liked feature of Hentai Clicker, so I guess that's welcomed. Actually a good thing to expand the "lore" of the girls (But more clicking). Not sure how to feel about a new currency (like kisses or energy I guess). 👍 PoV revival, sure I guess, but once again I'm not a fan of more clicking and more koban spending, but this is hopefully a very optional feature and if so it's something good. 👍 Elemental Pachinko seems like just another way to spend your kobans unless there will be orbs to gain. It's also more expensive than Epic Pachinko with less rewards. I see little to no reason for this. 👎 Hero's Journey, hmm, seems like we need yet another currency to be able to progress it. This is becoming more an mmo rpg which I'm not a fan of (I liked the idle version of HH, but maybe that's because I started the game when it was just that, so newer players might enjoy this more?), unfortunately it might be needed to clear things like Pantheon's Stairway, but I feel like this adds another pay to win system in PvP. Change is good in grindy games, I wonder if this is a good one for a once idle browser game. 🤷‍♂️ Custom Bundles seems like something good for quality of life, make them whales decide themselves what they wanna spend their money on. I see nothing negative about this one tbh from a company's POV so 👍 Club Leagues seems fun, I would go really hardcore in this if this was in 2020 ^^ Now another league to play on top of the normal league (and maybe even the new type of rarity/elemental league or w/e that has been proposed) is not the thing that would make me come back at the very least. Being in a "strong" club also becomes more important to maximize your resource gain, think what you will about that. Leagues are the most time consuming feature in this game for tryhards like myself. 🤷‍♂️ The Labyrinth, I'll be honest, I don't really understand this feature from reading the survey, how time consuming it will be or what currency/resource we will have to spend to progress thru it, or what the cooldown will be for each stage and so on, so I can't really comment much about it. A slightly more complex Pantheon's Stairway maybe. 🤷‍♂️ Craft of Hero's Equipment is also another feature that unfortunately could be mandatory to progress thru the Pantheon's Stairway, but most of you already know my thoughts on Mythic stuff already. Seems really easy to get a full set of mythic equipment instantly after implementation, as getting 25 legendary equipment is VERY easy. 🤷‍♂️ Girl's Equipment, oh boy here we go. Yet another feature that would completely make blessings null and void. A full team of level 750 mythic girls countering blessings? How about a full team of 750 mythic girls WITH a full set of mythic equipment on each one of them!? Wait wait, there is more, you can also use "Skill Up" (as seen here ) on them as well to make them even stronger! Why did we get teased with a wonderful implementation like blessings just to get something like this? 👎 But anyway, I just log in sometimes atm to play the Adventure Mode so for me it doesn't really matter much. I'm happy that there is still so much ideas to be explored about this game even after all these years, the devs are still passionate and with all these features, it shows. I may not play anymore, but I still care about this game's success. May the best features be implemented.
    7 points
  5. Hello my darling! As a result of your feedbacks, it seems that you're just *a bit* uncertain about a feature we'll like to implement next, Girls Equipment. FEATURE: this fantastic occasion of getting stronger customization to beat everyone in every league, feel your virility increase and negate bad vibrations on both you and your beloved ones come with no cost for you, all other features sucks compared to it. Uncanny strong equipments will flood at you making all of your girls *invincible* the very next minute will implement it. -Do you want Girls Equipment? -No. -Sure? -No. -That's mean you're not sure about your prevuous negation, right? -How do you entered my bathroom, anyway? -Please rate the thing from 0 to 10. -Zero. -Now please tell me, will you spend resources on it or you think you'll invest time on it? Select two. -Nope. -Now please tell me when, 0 to 10, where 0 is tomorrow and 10 is "somewhere in the future including tomorrow", we must develop this feature. -10...? -Now please rate all the events from 0 to 10, where 0 is absolutely good and 10 is crap. After that now please tell us if you'll like to have 20k gems as a gift for voting 0 to Girls Equipments. -Uff... -Rate from 0 to 10 how much you do unlike the fact we undo the decision of undoing the action of not applying the inverse of positive implementation of all features but this one. -...You'll add it anyway in the future, right ? -We already payed for the proxy.
    7 points
  6. Oh, one more important point I did give as feedback in the survey itself but forgot to mention here. Re: Hero's Journey & Boons (aka Skill Tree and Extra Bonuses) This absolutely 100% MUST be RETROACTIVE. This comes with its own balance issues, but there's just no way around it or there will be hell to pay in terms of backlash. If it's not retroactive, then existing Level 500 players would basically be excluded from the feature. And any long-time veteran would basically be punished for their years of playing and supporting this game. As much as I bitched about the unfairness and imbalance of the "older account wins" lack of balance system for years (and it's still an issue, albeit not as visible or prominent nowadays due to Awakenings and Blessings overshadowing it, for a time)... The exact and very extreme opposite is not acceptable either. So yeah, the day this comes out, I want to receive the skill tree points, bonus options and extra rewards from all of my 468+ hard-earned level-ups. I don't want it to just mean I'll get a small taste of it for my remaining levels to grind until I finally reach the player level cap, and then be locked out of this feature permanently.
    6 points
  7. With Anniversary Lupa I reached the 900th Club.. And now I will attack the 1000th girl mark.
    6 points
  8. It's Kinkoid, you know?! They had proofed that they are able to make matters worse from every point they start! Don't understimate them! 😉 Ok. Joking apart. I can only hope that they made some wise decissions to balance the element-pachinko, but after some decissions from Kinkoid in the last months I have not high expectation to this.
    5 points
  9. And I'll add myself: NO! Worst idea ever, really.
    5 points
  10. Seriously, 6 pieces of equipment per girl. Per girl!? I have 3 mythics and 25 legendaries at level 650 right now that are "battle ready", that's 168 equipment slots to manage, and I'll only have to add in more as I start awakening new girls. Unless optimal girl equipment is super common (in which case, what's the point?) people are just going to end up with a dedicated battle team and ignore blessings.
    5 points
  11. ***ALL TIMES AND DATES ARE CET (or CEST when relevant). Eg PARIS, FRANCE TIME***
    5 points
  12. Girls Equipment: Stop it! Stop it! Stop the mother of all abominations. The game will become an unmanageable nightmare of micromanagement. 1,000 girls with however many slots. different levels. Not to mention the additional advantage it will give to whales. I don't really care that much about the other additions. Most are meh and could go either way depending on implementation. For the love of god don't go forward with it.
    4 points
  13. From Patch Notes Week 03/2022: Clubs Club Leadership We've recently received a lot of feedback on club leaders and changing ownership of the club. If you want to change the leader of your club, here is what you must do. Active club members can vote for a new club leader only when the current one has been absent for over 3 months. When contacting support with a request for a change you will need to provide a screenshot of the club chat as proof of vote. Afterward, our customer support team will handle your request and change the leadership to the nominated player.
    4 points
  14. Nothing can be worse than Event Pachinko
    4 points
  15. Hm yeah, Rosso's threats of actually Frankenstein-ing this casual idle game with a bit of PvP and flavorful event variations thrown in into a full-blown "need a rule book before I can even get started" pseudo-RPG hellish grind fest are shaping into form... All the way down to actual fucking Guild Wars. And needing multiple items for every last one of your up to 1k+ characters and farm legendary items so you can burn all of it along with half your cash income of the month for one lousy roll to make one mythic item.... V_v The whole Chat/Pics thing is nice and the only addition that actually directly makes sense and fits with the core concept of this Harem game. Labyrinth could turn into a very fun wider Boss Bang with slight roguelite aspects, if they neither screw up balance nor make it another koban sink. The Hero skill tree potentially allowing specialization and further improving our strategy could be good and even required for some of the increasingly hard PvE features like post-1200 Pantheon. I want to believe. But parts of me already fear that instead of customization and an actual skill tree where you have to choose between different paths and skills, it's going to be the Hero equivalent of Club bonuses: everyone can and will eventually max everything out no matter what, and whoever does it before their regular opponents will have another unfair advantage for a while. I hope I'm proven wrong, though. Elemental Pachinko could be great if it's done the right way, like another and complementary Mythic Pachinko for higher and rarer stuff (and girls, including Mythics). And not too overpriced. And with some precious orbs. You can replace the useless Event Pachinko with it. PoV 2.0 could be great if it relies solely on Daily Goals (which are awesome) and isn't too stingy and imbalanced in point distribution. It would give us the extra revivals we definitely still need even with CBC recently introduced, and reward those who go the extra mile on Daily Goals past the bare minimum of 100 pts to get the chests. Like most other things, it could also be a nightmare if not properly balanced or if it's too expensive. Custom Bundles seem harmless enough. Whales will lick it up, and it will also give better options for budget players and mostly F2P players making a rare purchase. Guild Wars replacing and destroying the sanctity of Clubs (especially now that they finally got CC in a good and balanced middle ground that doesn't ruin anyone's day)... NO!!!! Diablo/PoE style endless farm and craft loops polluting our idle game... OVER MY DEAD (ACCOUNT'S) BODY.
    4 points
  16. I'm on pace to reach level 750 girls before player level 500, so that should be workable too. The way the resources work, you'll just bank up until you can take a girl straight from level 250->750 and then start adding gear. There's little reason to leave them half-way along the track. Completely and totally agree. The club system is still bare-bones and missing core functionality. That needs to come first. It's unlikely we'd be in the equivalent of D3 at all. We have only 5 players in our club who are above level 400, one of which is semi-retired and just does the story. We have a smattering of level 300's, and about half of the club is in the 200's. We'll never be able to compete with clubs with "level 400 minimum" requirements. We established a club culture of "everyone does their own thing, chip in a few kobons here and there for club upgrades, give and request advice in the club chat" and we're happy with it, we don't want to be forced to change now because clubs are primarily a PVP kobon farming tool, because that's the incentives created by club leagues.
    4 points
  17. My comments to the new survey: Harem Chat-Messenger: Seems to be ok. From my side the best idea in the whole survey. Not much to do and the rewards seems ok to. PoV 2: Without a payed path and as a very long run it could be interesting, but I'm sure they want to have an additional Koban-sink. And to make it much worser, it will be an additional event! We are drowning in events! To much is to much and we have to much events! Elemental Pachinko: Could be interesting if a) in the pool are all girls which are not in other Pachinkos or permanent Boss Girls without exceptions, b) we can get a relativ steady income of Elemental-Pachinko-Orbs and c) the Elemental-Orbs didn't replace other rewards, they should be additional. Some thoughts to dropchance and range: the Elemental Pachinko should give you Shards with an acceptable chance and the amount can differ by rarity from my side. So it could be that the chance is at 10% to get a shard drop, the amount for mythics could be 1, for Legendarys 5, Epics 10, Rares 15 as an example. But because I think KK will do it in another way: let it be! Hero's Journey and Boones: I'm not amused. On the one side it could be a good boost for the Pantheon and the later Bosses in their high-levels but on the other side it will be again a boost mostly for older player and they will benefit much earlier from it and so the gap will be growing again. Custom Bundles: Nice Idea for whales, but could be a nightmare for all f2p. I don't like it and fear an growing imbalance in contests. I hope my fears are not valid, but balancing and Kinkoid... Club Leagues: Please, please, please no! More club activity can be interesting, but before there are much more important improvements in basic club mechanics to do! You can't build the roof at the same time like the foundation walls! Better chat system, the ability to ping clubmembers directly with a sign by the pinged member that he pinged, deputys for the Clubleader etc. are much more needed and should have a much higher ranking than the ClubLeagues. Labyrinth: Like i wrote in my statement to PoV 2: no more events! Please, behind the corner is the wastebin, please. Hero's equipment craft: No, no, no! It will be not better than in the last survey. Behind the corner is the wastebin, please. Girls' equipment: No, no, no, no, no, no, no! Micromanagement, thousands of girl slots to handle, it's a nightmare. The wastebin is not the right place for such a thing, Xemnas had the best solution with his black hole....
    4 points
  18. Unless it depends on girl level and not player level, since it's girl equipment .
    4 points
  19. In other words, it's a race to see if I can reach level 500 before Kinkoid gets this and mythic equipment into the game. Thank goodness daily goals has made PXP easy to obtain so the player levels are coming in faster than ever, so I've actually got a shot at reach level 500 before this nightmare arrives... This puts more casual clubs at a severe disadvantage. My club has a handful of PVP-focused players and a bunch of casual players. Our high-level players would drag us into leagues where the low-level players can't do squat. I have no faith in Kinkoid's ability to balance this when it took them over a year to get a simple cooperative fight against the Club Champion balanced. Keep in mind that selling those items is where most of our ymen income comes from, even with the sale price nerf. Most people can't afford to do anything but sell.
    4 points
  20. My opinions on the features of the survey are: Harem chat: i saw that in other games, and if it gives rewards (and nice pictures) at the cost of a "point" that is going to recharge with time (or Kobans for the spenders) i do not see nothing wrong with this. Is basically more side quests, so i'm ok with it Revival Pov: Here i'm in between: yes is nice to have girls revived along with more rewards (even if for the f2p we talk about 1 girl instead of 2) and no if this means "lots more work" to do (example imagine if is modeled on the contest Pov 😱😱). We could be more strategic with more rewards, but the fear on what it could be chosen for the Pov is real. Elemental pachinko: Could be very useful, but i wonder if we would get orbs for it and where. The skill three: honestly for me is a total no, if i see this well it could make a huge abyss between the paying players and the free ones. Also lower levels are winning against the veterans (like me) now and this would probably reset everything, the mind would succumb to the level again (i have this feeling seeing that "get extra boost", maybe purchasable too 🤔?!?) Custom bundle: if i will ever be in the condition to use my money for the game, i think this would be nice Club league: Here yes if we put a prize in kobans/resources and no if we put here a 5 star girl, we are always here at least one time every day so even making short ones should be fine. Of course with a proper balancing between the club chosen.... The Maze: As i said before seems interesting i'm ok with it. Mythic equip for MC: Uhm don't know we have lots of legendary thanks to the pachinko so filling the craft is not a problem i think, that "unique property" voice bothers me tho.... here i do not know, probably on the no side tho. Girl's equip: Here i can easily say GOD ABSOLUTELY NO and here i hope that this idea now that is the second time i see it at my eyes, is actually going to be discharged into a black hole and out of this universe.
    4 points
  21. Better than 10 donate contest in a month at least and to be fair only 2 of those where daily contest the first one was the new cumback contest🙂
    3 points
  22. 17 MPx1 for Clarisse. Stats: 640 MPx1 for 5 girls. Drop rate: 0.78% Detailed stats: # MPx1 | # filles 17 | 1 146 | 1 50 | 1 225 | 0 (4 MPx6 to get the girl) 105 | 0 (4 MPx6 to get the girl) 80 | 1 17 | 1
    3 points
  23. holymolly does as well (even though I feel like those numbers will significantly decrease once we get a few more weeks .. I mean hundreds of orbs f.e. every week isn´t sustainable even for those with the biggest orb pile´s .. good way to milk the cow KK.. I do have to agree )
    3 points
  24. Oh my, I like to read what you define "criticism" and "free speech" before this thread get closed. Really I do.
    3 points
  25. Dear Sirs, What the heck? Three casino contests in five days? There are plenty of contests you can select, so why three casino contests in five days? Curious, Tomthe Bomb
    2 points
  26. So many of these bad ideas are just to try and pretend to be a RPG. YOU'LL NEVER BE A REAL BOY! Mythic equipment, girl equipment, club leagues, their 0-10 scale needed an impossible large negative side added to begin to express my opinion. Hero's journey really isn't much better. Chat, I always forget about it in clicker, so that tells you how exciting I find that idea. Elemental pachinko just sounds like a straight up cash grab. I'm f2p so do I need to say more? Custom bundles, again f2p so I don't care. PoV revival could good if done... who am I kidding, that would require actually doing something right. It would probably be whales only and they wouldn't need it. That question where you had to rank the order you wanted these things in and you had to put one in each slot made me mad. So you want me to take poop, caca, crap, and feces and tell you in what order I want you to serve them to me in? I'd give my real opinion about just how bad this stuff is but I can't think of a way that wouldn't get me banned.
    2 points
  27. I really didn't like any of the new ideas, since I really don't want this game to get any more complicated in the first place, so maybe club leagues could be interesting, but I think we need a global chat system or something like that first. The worst idea ever is the girl equipment one, and I really can't see why they would push it again and again. Who in their right mind wants to manage the wardrobe of 900 girls anyway? Even if we reduce that to 5 star legends and mythic girls. which would exclude champion performances from the optimization, I would have to care for over 50 girls by now. How is that fun? I never bought my self 50 dolls just to play dressup, and I really don't think I want this now. This is no RPG with gear and special skills, this is an idle game and I'm already collecting something in it, girls. I also don't need even more equipment stuff thrown my way, I'm happy with the stuff we have now. In fact, I feel myself getting more annoyed with everything you add to the game, I don't want to waste more time and overthink everything even more, I just want some lighthearted fun.
    2 points
  28. Let's indepth the design of some of such features. GIRLS EQUIPMENT This feature can be saved from damnatio perpetua if equipments *stick* to a girl for a permanent bonus untied to the actual item score. For example, a girl can ask for one weapon, one dress, one shoes... if you do comply, she get a +20% bonus and that's done forever. Maybe you can just switch on rarity. This will greatly reduce the burden and can be interesting. Switching equipment for each new equipment drop and each team compo is instead hellish, and probably KK is aware of. This seems fitting and paired with the next feature... CRAFTING "Mythic Equipments for everyone!" - and then they are. The dreaded Mythic Equipments. Is a bit obscure what's hidden in the cascade menu ("Random Mythic" can be probably changed to "Legendary Pet" or "Rare Weapon" at will). The proxy hint me that I have to invest 625 Epic items to get a Mythic, and 500M + the 25 morphs from Epic to Legendary cost. It's a bit too much of an effort. My idea was about having some fixed recipes of 5 items that turn into a leveled up version (with more copies as long you own multiple ingredients - one click for multiple craftings). And for free, you already payed the cost for owning the material. Ergonomy is a thing. Is a primary thing. Bad ergonomy have people flee from good games. Is the "feeling of gameplay" and selecting 625 single items at least 6 times for a full set of Mythics is not friendly. Crafting + Girl Equipments pair up fine so you should mind they will be implemented as an unicum. Adding Mythic equipment to girls will ba incentive to invest in Crafting. ELEMENTAL PACHINKO It look fine. There will be orbs or just koban costs? That will determine the quality of the feature. I never rolled an Event Pachinko, maybe I'll roll some of this? HERO&BOONS Is a set of cascading trees. That's mean you cannot level up a node above the root level. The proxy hint you can level up a node multiple times. By using incremental costs the thing sound interesting. You can wait for boosting a further node on a branch or spending the same amount of 'points' to start a new tree/branch, with less intense but wider bonuses. Is a well known feature from Diablo/DragonQuest. The only issue is... where does those points come from? If they come from EXP collected, there will be no great issue. If you can somehow "purchase" points with cash, is the first implementation of a paywall. You'll play free up to level 400, then you're somehow forced to invest into skill points or your perfomance will be greatly dampered. So, the quality of this feature will vary on implementation. CHAT It look like a subsidiary layer. That's mean the progress of chat is untied with the progress of the game. The proxy hint me it work like a dating sim. Each tense can be replied with A/B, one of the answers grating more points. Answers will cost you 'messages points' from a global pool. Fill up the girl gauge to reach a new tier and collect a picture (probably each girl will own more tiers). Is a parallel set of Side Quests, if you'll mind a bit. Anyway, again, there could be some extras that we aren't aware of. Like Koban costs, refilling, added cost for later tiers. But the worst ones could be: Chat girls will be awards for Contests. Figure out what happen if one of such rarest girls will pop up in a Daily Contest. Events will be tied by your Chat outcomes. What sound as a subsidiary layer will be binded again to the main layer, complicating gameplay even more. So, to me, this feature is not so fancy as it sound and hide a lot of traps. LABYRINTH It's hard to judge the thing, as they are using again a misty wording. It look I can move from start to finish using adjacent cells. So, as long isn't random (and it will be a disaster), I can identify the best path immediatedly. It's hard so far to determine the gameplay. You're supposed to select 50 girls. Even if I'll lose all 7 girls of a team after a cell, I can move 7 squares - it look enough to reach the end. By this logic, I'm a bit confused on what "Reinforcement" mean. So, if I'm correct, you can use each girl once AND you must call for Reinforcement (a cost) to tap in the 50 girls army to continue with a new team, as long you don't land on a Reinforcement square that offer this chance free. As it's the only way the thing can work by their wording, it look like a costly event (each cell cost you something as long isn't a Reinforcement one). CUSTOM BUNDLES To me, it look like a sniping, so I feel not so happy about. You need that precise amount of Combativity and guess what, you own it. Mumble. It's a very compulsion trap. CLUB LEAGUES Clubs need more stuff, but having Clubs compete is not something that incentivize Club activities - it incentivize Club metagaming. It's not hard to do, I've already suggested a lot of interesting stuff as "collective activities". How to change the Boss thing in a true collective thing that also award single deeds. How to craft events that keep that sense of ownership without the need of competition. This is proobably the worst feature, hidden between that fancy 750 koban prize - now mind if I have to do 100 Boss battles in 3 days how much kobans I'll spend... and maybe is a *shared award* XD. No.
    2 points
  29. The problem with most of these features is that they can be nice additions, but if poorly implemented/balanced, they can also become a nightmare. I think the "potential nightmare" is the main reason why many features are so strongly downvoted (Especially from players active in this forum, since most of them can pretty accurately anticipate how this will affect our gameplay). So here's my optimistic opinion (If everything is implemented with good player experience in mind, and properly balanced): - Harem chat: I assume it will look like HCL. Random clicks to obtain additional scenes for the girls. Similar to side quests, with its own time-based currency. Nice - Revival Pov: I like PoV; I want more revivals. Seems like a nice combo. - Elemental pachinko: I don't really like Pachinko. I only play it when I have some orbs (Without Orbs, Pachinko is the most expensive way to get anything; except maybe for EPx10). However, I assume Orbs will be provided, so it should be fine: yet another way to obtain girls you may have missed. Nice. - Skill tree: It seems that it includes the current "level up" rewards (+10 Energy), but you can claim them a bit later. Extra flexibility is always nice. And it contains additional rewards, too, so we can't complain about that Regarding skills themselves, I think additional bonuses are always good. Even if you only consider the competitive aspect, and assume that "All players will get the same buffs, so everything will cancel out", that's not actually true IMO. Less active players will make less optimal choices, or will miss the bonuses entirely, giving an edge to more active/aware players, just like Awakening did. Anyway, PvP is not the only facet of the game: any buff to PvE means easier progress for high-level villains and for Pantheon, which is good (Since even the strongest players at the moment aren't able to beat Pantheon 1900-2000). - Custom bundle: I'm F2P, I don't care about bundles. At least as long as they only provide things you can get for free. I'd be sad if this game became fully P2W. - Club league: I'm not sure. I'm in a small club with many inactive players; club-based competition might "force" me to leave and find a better club. If the Club League rewards are small, then it should be fine (I'll be happy with lower-tier rewards, if higher-tier rewards aren't mandatory to progress in the game). - The Maze: Seems interesting. More choice/actions than in the current BB event, and more diverse rewards. - Mythic equipment: More power 👍 - Girl's equipment: More power 👍 And my pessimistic opinion (If anything or everything is implemented as a click/grind fest, and poorly balanced): - Harem chat: HCL had a few dozens girls (Maybe a couple hundred if you had all of them?), so spending time to chat with all of them was okay-ish. In HH, we start with 1000 Girls. If it takes 2-3 days per girl to unlock their scenes, it will take a huge amount of time to progress through these chats. But I also assume that KK will not be able to implement chats for all 1000 girls at the same time (That's a lot of extra scenes ). I'm still worried about the time it will take to go through all of them (But at least, it shouldn't affect gameplay; so it's really an optional bonus scene). - Elemental pachinko: I just hope it won't include "exclusive" girls that you can only get with low-probably, expensive koban rolls. - Club league: I hope it won't force clubs to restructure in a way that all high-level competitive players will be forced to join high-level competitive clubs, and low-level, less active players will be left out. I like how clubs are currently encouraged (or not discouraged) to include more casual players. - Mythic equipment: If the "500M per item + 25 Legendary items" cost remains the same, the cost of Mythic Equipment will be prohibitive. Only lvl 450/500 players will (barely) be able to afford it. And like other equipment, we'll probably have to update it at least every 10 levels to stay up-to-date. If the ME also includes +/-5% power on each item, you might even end up paying billions for equipment that is weaker than what you obtained 2 months earlier. This might cause a lot of frustration. Frustration isn't good. - Girl's equipment: if we need equipment for all our 3*+ girls, it will take billions of items (and a hundred times as many clicks). Even though our "competitive teams" only include a few dozens girls, we need almost all of them against Champions, and Maze/Contextual Leagues/Elemental Pantheon/Other events might require to include even more girls to our teams. Providing decent equipment for all of them might prove terribly annoying (Just for the sheer amount of clicks it will require, and then we'll have to upgrade these items every 10 levels again). All in all, none of these features are "obviously game-breaking", but it will require a lot of care to make them right. It can work well and provide nice additions to the game, or it can turn the game into a grind-fest and provide a lot of frustration (Bad RNG for core game mechanics...). So, please KK, be careful and don't rush it...
    2 points
  30. Thanks for a prompt response to this. Glad to see it back in the forum. Having it be a stickeid The point about it not being a monthly thread is an excellent one. If it's simply one thread, we can follow it, find it reliably, and go to the post recent post.
    2 points
  31. Made this its own thread. Tags courtesy of yours truly. RPG grindfest features courtesy of completely different types of games that don't fit whatsoever with what we signed up for when we started playing HH.
    2 points
  32. 2 points
  33. E5's aren't weak. The problem there are almost none of them.
    2 points
  34. I'd say go for it and see how you fare. Even the ranking prediction tool I give a limited group access to for helping me in D3 data collection efforts, needs some initial idea of averages you get. There are a couple of basics you pretty much have to follow to do at all reasonably in Dicktator III. But it's possible to delve really deep into too, building your own helping tools and stuff. As the others did, I'll too try to give some tips of my own, to give you a fighting chance for those actually worthwhile brackets. Using 3 legendary boosters is a must in Dicktator III, though you can have a gap in their use where you regenerate fights. A rough idea of how booster combinations stack up against each other can be gained from here: Another thing you "must" do, is fight opponents when they are unboosted, unless you have a good reason to do otherwise. Consider this, if having boosters on yourself is so important, surely the opposite must be true: having no boosters on opponents when you fight them is just about equally important. Those points absolutely stack up. As noted before, the primary snapshots are every 6 hours, starting at roughly half an hour past daily reset (it's variable). So, the recommendation is to check up on the league every 6 hours (maybe with the exception of sleep time). But there are also mid-snapshots which aren't as understood but make people go unboosted or boosted even between these 6 hour snaphots. So, you do benefit sometimes from checking up on the league more often if you have some opponent who is tough to find unboosted. You could take that even further and try to make a probabilistic model of how much you gain in points if you fight a specific opponent now versus later on. At the latest, this is where it starts requiring keeping a spreadsheet where you can track opponents. You can go into the weeds and spend a lot of time optimizing your play, if that appeals to you. On what kind of a girl leveling strategy works: Later on in the thread, some points on which elements to prioritize (in leveling and in your battle teams): A strategy that some more seasoned fighters use is also utilizing the blessings change on Mondays. So, past the reset you wait until the snapshot has taken place (about half an hour afterwards) and then check up on your opponents. Many of them will not yet have changed to this blessing's teams just yet (it's recommended to change yourself to it before reset time). This gives you some of those precious additional points if you can take advantage of this well. It does also matter which teams and monostat equipment amounts you choose against individual players, but it's maybe a bit beyond the effort that's reasonable (with the caveat of unless you have the right set of tools). Usually countering an opponent's element is worthwhile, though. I do publish the numbers of girls of various elements in the teams I use in the league thread, but it's maybe not that useful for a low-powered player (you'd want to prioritize dominatrix more than sensuals, at least). I'm not specifically trying to scare you about the effort that can go into league play, but I thought to give some pointers and you choose yourself what you want to implement and what goes beyond reasonable. You don't *have* to make this a second job, but it can also give some rewarding feelings to fare well against the odds.
    2 points
  35. @cxxtkiller To be fair, I don't know what happened there. Obviously it was not about criticism and sharing of ideas. But to this date you triggered ire of two CMs already both here and on discord. Take some time away from this forum to think about it. Closing and moving to Offtopic.
    2 points
  36. Yes, everyone voted against it. We saw the results. Then all of a sudden with every next mention and use of surveys, KK kept claiming we liked it and voted for it.
    2 points
  37. It's ok. And yeah I was thinking about mod-maintained calendar thread as well. We don't need to make it a monthly thread. Just some locked and stickied thread named "Calendar" which any of us could update. And I'd still repost it into every event thread for convenience.
    2 points
  38. Table of Contents Tip: Press CTRL + F and search for keywords! B.D.S.M. - What is a Performance? Champions League Season Best/Strongest girls Awakening Level and Grade Blessings Boosters Changing Battle/Performance team Elements/Synergy bonuses Counter Bonus/Domination scheme Most powerful Elements Equipment Stats Attack Power/Damage Defense Ego/Endurance Harmony/Critical hits
    2 points
  39. When you're setting up teams from the League or Pantheon interfaces, you first get shown the team selection interface, and on that page there's an info icon that brings up what I'm calling a "cheatsheet": That's handy, because you can use it to plan your selections when you enter the Edit screen. Problem is, when creating teams for the Bang event, you don't pass through the team selection screen first, which means there's no opportunity to view the "cheatsheet" before setting up a team. Please provide access to the "cheatsheet" view directly from the Edit interface, so that it's available whenever editing a team, no matter for what purpose.
    1 point
  40. I´d really appreciate it if KK could give us some form of private chat/ messaging in the game.. that would make a lot of thinks for clubs and recruitment a lot easier. I´m not a fan of most new features to be honest ..
    1 point
  41. It's random also it's fair because it allows everyone to use their mythic pachinko free spin this way. If your not going for top 4 just go for the good reward for 26th+ ranked contest players and relax it's a nice easy day for a change which is rare with all the events lately.
    1 point
  42. I mean, i can only have 10 fight atm, i'll get more as the week passes but for now i can try my luck Nah, i have quite a lot of playtime, but i played the first/second year and stopped around the 5-6th 5*L so i simply stopped before the staple for power were in place I'm slowly building back tho, Yellow is simply one of the colour i'm lacking the most atm, with purple (literally only one 5* purple, Fabienne, and Mavin/Taria in Yellow) My teams are between 500 and 550 so it should be enough for the pre-1000... If i could play with the elements. It's just a waiting game until i get one, maybe moe bunny if i have the ressources to try her since iirc she's yellow TBH, i don't consider myself in a "bad" spot account wise, i simply have nearly full rare, and epic rarity since i stopped before the legendary and the 5 star become common I'm simply not in a "good" spot
    1 point
  43. With all the new features lately Im getting kind of overflowed with 5 Star Legendaries. Keeping them upgraded leaves no money, affection, gems and xp left for the vastly increasing pile of 3 Stars who end up completely unupgraded and unusable. KK originally intended Rares and Epics to be useful again with the new Blessings system, which worked at the beginning, but currently with the wide availability of 5 Star Legendaries combined with the meta of Gems and the Mythics, the Rare and Epics are very quickly becoming useless again. Even when Rare or Epic itself is blessed, heck even when double blessed and highly awakened, they hardly make the teams anymore. There is a temporary solution though: stop making all new 5 Stars purple, and release them more as 5 Star Epics and Rares. Cheaper to upgrade and invites more tactical variation to the meta.
    1 point
  44. blaa was extremely lucky with his brackets, I assure you.
    1 point
  45. I finally broke 1400 after finally giving in and buying a headband. Now it's smooth sailing till the next wall.
    1 point
  46. There isn't a "bracket fighting for orbs". Everybody (with similar level) is in the same bracket. So, if you have the girl you see the mythics orbs and if you don't have her you see the shards, but that doesn't change the bracket you're in. You can see orbs and another player in the same bracket will see shards. That's for Cumback Contests. For LC we are separated into different brackets once we have the girl.
    1 point
  47. Bonjour Monsieur @JohnLov, Hélas, rien n'est automatique, ce qui fait que ce sont les modérateurs qui ont la lourde responsabilité de mettre de l'ordre dans le forum, et de veiller à ce que les sujets soient organisés (au mieux), pas en double, et pas revenu des limbes... Une des premières choses qui permettrait à ce forum d'être organisé serait donc de ne pas avoir des usagers qui trouvent malins d'aller déterrer un sujet vieux d'un an et sans aucun rapport avec ce qu'ils ont à dire pour s'exprimer...
    1 point
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