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_shal_

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_shal_ last won the day on May 16 2022

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  1. Doesn't look like it works with any sort of reliability to me. I had multiple players last night whose boosters expired, and only some of them saw their stats drop. In fact, there were two whose boosters expired during the same minute - stats changed for one, but not for the other. (That player's stats didn't change on the next full snapshot either, only on the second one another six hours later.) Might as well quote my Discord comment, I guess. FWIW, aside from the "are the booster icons staying or going?" issue, I don't think these are new bugs, they're just more visible now that we have opponent booster information. Snapshotting after booster expiry has shown odd behaviour for a long time.
  2. I'm not sure that's really true for players away from the late game. Including all regen + freely obtainable stuff from the various paths + the free crystal gifts (of which the one for 1000 crystals was seemingly an unintended error...), the theoretical maximum for a free player is around 7000 now. That sounds like it's well beyond the 4600 needed for the first girl, but most mid-level players are heavily restricted in how many league and season battles they can win, so they won't get anywhere near the maximum. And that's just HH. From what I can tell second-hand, crystals from gameplay are harder to come by for most players in Comix Harem (which also didn't get the 1000 freebie), but the first girl is at 4600 there all the same. In short, it sure doesn't feel like there was any sort of coherent "players of this type should by able to reach this target, players of that type should be able to reach that target, etc." outline to the event. Outside of "getting all four girls shall require megabucks", of course.
  3. Incidentally, this was seemingly only pushed out to people marked as spenders; I don't see the new third bundle on any non-spending alt of mine. It's all rather weird considering they made a specific bundle section inside the event screen (where this new one does not appear since there are only two listing spots) and the two original bundles are time limited to only a few days to begin with and likely to be succeeded by more of the same.
  4. Since I just came across this and it was never really cleared up, I was the one that first broached the topic a long time ago. Based on ongoing data collection before and since that post, I can confirm that no contest generated on HH.com between 18/Aug/2020 and 02/Mar/2022 saw its type repeat earlier than after 4 days. The 03/Mar/2022 contest was then repeated after just 2 days (with Nutaku and the test server seeing repeats show up a couple of days earlier already, IIRC). The restart of faster repeats appeared to coincide with the addition of Cumback Contests to the game, which were patched in 02/Mar/2022 (and probably a few days before that on test).
  5. I've focused my gems/books usage on Mythics, so with barely any 5* legendaries up to snuff I wasn't gonna be competitive in the second set of blessings with the 25% on their rarity plus too many getting double blessed. Adding in that I was travelling during the week, confined to playing entirely by mobile (ugh) for several days and missing loads of snapshots, there was little point in making an effort just to maybe finish 4th. (It looks like I could have, but I'm okay with the almost no-cost top 15.) I did win the week before that, so I haven't quite thrown in the towel yet. Commiserations on the near-miss...the last I'd seen of the live standings on Thursday was with your 2-point lead and I figured it had held. Might as well, I guess - my result for the league ended April 14: A PSA: Apparently players who get banned from the game now disappear from their league immediately rather than giving the "you can't fight him" error, which is what happened in mine around reset on the Tuesday of that week. Luckily I'd already fought the banned guy (and pretty sure Nonya had as well, they only had two or three people left by that time). My actual average there was 23.79, the script was taking me to have done three battles fewer than I actually did.
  6. Bad week to be picking up clues on my normal gameplay, since I went about this one basically backwards from the usual. For normal weeks I've settled into using one All Mastery booster to ensure a decent shot at a top 4 finish, usually using it right at the start to take out some/most of the toughest opponents, and then I'll coast through the rest of the week with very little optimizing. I've almost completely stopped taking notes on league opponents - praise be to Rosso for how his boneheaded design decisions have convinced me to spend much less time on this game (almost certainly an outcome the exact opposite of what he was going for). However, this week looked actually winnable (for the first time since gems reared their ugly head), so I decided to use two AMs. Bad idea with PoA starting a couple of days into the league week though, so the first two and half days were spent fighting (for 106 battles without AM, and no refilling at all) the weakest opponents I could find, just so I could do season fights in parallel at least for the first two PvP tasks in PoA. Then AM boosters for the remaining 200 league battles, and finishing PoA exclusively with those; not a particularly fun exercise BTW. Looks like I could have won this one more cheaply; I expected more of a threat particularly from Dudule, and possibly from Regret. We shared a league just two weeks earlier as well, where we both coasted to this finish: Didn't know if he would also see our second meeting as a chance to win, or just coast again. In any case, my team actually is weak by top player standards, what you saw is what I have available. Refusing to do market refills for books means I have no girls above 550 yet, and I'm only now approaching the point where I'll even be capable of awakening beyond 550, i.e. I'm about to fulfill the 60-girl requirement. Getting the necessary books to actually put girls at 600 is still some time away. (And I'm mostly looking at it as a way to make coasting through leagues more convenient, not to get back to regular contender status.)
  7. I would say you vastly overestimate both the available resources and the level of efficiency of the average D3 player.
  8. The colours and the names of the gem types correspond with the eight girl elements.
  9. I sure hope nobody at level 250+ is going to be silly enough to waste gems to awake random girls they won't otherwise use just for a slightly stronger champion run.
  10. 68,075 per Mythic girl to go from 451 to 500.
  11. "Changing things over time" You understand that this will migrate from the test server to production in about 60 hours, right?
  12. You can look forward to levelling 100 girls to 700 before 750 becomes available now.
  13. Incidentally, for full context, this is what prompted that comment:
  14. He's the creative mind behind the original vision of HH and may or may not still be the majority owner of Kinkoid and/or its parent company Gaming Adult. He freely admitted on Discord that his current modus operandi is to play a lot of other games and try to bring features that catch his eye there into Kinkoid's games. Entirely optional in that approach: Any sort of concern for how the latest addition will interact with everything that already exists in the game.
  15. It's unavoidably personal because it's clear that this is a "the fish rots from the head" situation and only removing Rosso from any and all game-related decision-making processes can possibly serve to save Kinkoid from itself at this point.
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