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ugogigi

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  1. ugogigi

    Date tokens!

    Which means "we have 2 weeks period", a player may not be able to connect for several months for a thousand reasons, or not view the mail as many reasons, and a game should always allow the player who is back active at any time to find everything as he left it, with the same resources set aside.. and don't lose things because the managers had in the meantime the idea of eliminating the resources at that time. In my opinion, the retroactive cancellation of resources is not right, in any case. You have a very rough way of handling things and the answers you give every time someone tries to ask for an explanation or consider, are even worse, also for this reason I do not enter with pleasure in this forum.. Best regards.. 👍🏻
  2. ugogigi

    Date tokens!

    I only realized today that the Dating Tokens have been removed (yes, I don't watch the communications assiduously and I don't visit the forum often, also because with all the updates that have occurred in the last year, I'm no longer able to make the login at the game, and forum, from my pc, it's probably too old, and therefore I can only connect with the cell and then consult the emails is less practical for me and consequently I forget to make it). However, returning to the point, I don't discuss the removal of tokens, if those who manage the game prefer it this way, ok.. But I don't think it right that the tokens set aside for the players are canceled.. For example, I had more than 1000 tokens aside, which I was accumulating for the characters I cared about most (like.. Gossy, the "parody" of Perona of One Piece, which nevertheless never comes out in any event, not even on Halloween she came out) and instead so I find myself without having any token and not even having used them. I repeat, I'm fine with them being removed, but leaving the possibility to those who had them aside to use them.. also because it's not that all the players in the world are always behind the update emails to notice immediately, there is also who for a thousand different reasons they have to take breaks from the game and when they returns, they finds without resources that they have before.
  3. Right! This thing of use points and not mojo, can be a solution, as long as when you lose, you don't lose the points too, otherwise the problem would be the same. Just like the Arena used to be, if you win you advance by one point, if you lose you have wasted a Kiss ticket, but you don't lose any points. As for the boosts, in my opinion the solution could be to make that they are valid ONLY for the player who uses them. Example: if the player uses the boosts to become stronger, they are valid for him in his challenges. But if any other player finds him in their list of opponents, they appear to him with the real values, without the temporary boosts (the same thing maybe could be done in the Leagues).
  4. I try to write my thoughts here too, since you seem more reasonable guy, of the other guy in the other topic that defined my opinion only garbage (while my intention was only to propose possible solutions to what I believe to be a problem, without making a criticism as an end in itself). The new Season Mode is a very good idea in the concept, but really bad in some things. (My opinion) Example: When I win, I gained between 12 and 18 points, when I lose, I lose between 18 and 26 .. moreover, most of the time, in the random choice of opponents, I appear trio in which all 3 players are stronger than me, ergo or I spend koban (but with the risk that in the new trio are all stronger than me again) or I must necessarily lose to progress. And that's not good ... because seeing streak of 3-4-5 losses, which cause you even losing nearly 100 Mojo points, is frustrating. And if the game being frustrating, the players (expecially especially those with not high level) will be bored to play about this. Therefore, I propose 3 possible solutions should be adopted: 1. Or the defeat does not involve the loss Mojo, but only Kiss ticket. 2. Or the trio of opponents automaticly reset (as it was in Arena Mode) every 30 minutes or 1 hour or 2 hours: in this way, if the player finds 3 opponents all stronger than him, he can decide don't play and wait for new defeatable challengers appear. 3. Or in each random chosen trio, at least 1 opponent must be of a lower level (maybe it earns you a fewer points than the other 2, but at least the player doesn't obliged to lose the battle to progress in the game). For the rest, the game was good. I play it since 2018 and I have never found anything to really complain about, this is the first feature that I find really improved. Thanks. Have a nice day. ps: sorry for eventually error in my english, I used the translator.
  5. Ciao a tutti! Ho scoperto ora che c'è uno spazio anche per scrivere in italiano! Ne approfitto, così posso dire la mia, anche senza usare il traduttore! Sono iscritto al gioco da 2 anni, anche se non sono mai venuto a scrivere sul forum, perché fino ad ora non ho mai trovato cose che non mi andassero bene e delle quali dare opinioni (anche perché coi sondaggi che fanno ogni tanto, di solito rispondevo a quelli e basta come feedback). Quindi ho solo giocato. Questa nuova modalità stagione, seppur la trovo di base una bella idea di gioco, è la prima cosa in 2 anni che ho trovato veramente con grandi problemi. Su tutte, il fatto che la maggior parte dei trii random che escono scelti come avversari, sono tutti più forti di me.. ergo, o spendo i kobans per fare il refresh (ma col cavolo, visto che possono uscire comunque avversari ancora tutti più forti) oppure devi perdere per forza il match e quindi il mojo, per poter proseguire. E questa secondo me è una grave lacuna nella modalità. Per questo, siccome penso che le critiche debbano essere costruttive e non fatte tanto per fare, ho proposto anche delle soluzioni (nell'altro topic, quello in inglese), del tipo: - O che se perdi, non perdi il mojo, ma solo il kiss ticket.. la frustrazione della sconfitta c'è lo stesso, perché sprechi tanti tickets, ma almeno non perdi mojo. - Oppure i vari trii, si resettano in automatico ogni mezzora o ogni ora, come era prima nell'Arena, in questo modo se tu ti ritrovi dinnanzi tre giocatori tutti forti, puoi aspettare che si resettano da soli, sino a che non ti imbatti in almeno 1 di più debole.. - Oppure, ultima idea, comporre trii in cui le sfide siano: contro uno più forte, che ti offre 20 punti (ipotizzo), contro un pari livello, che ti offre 15 punti, contro uno più debole, che ti offre 8 punti.. in questo modo, qualora vedi che i primi 2 sono più forti di te, ti accontenti di una sfida che ti premia con meno punti, ma che almeno ti permette di andare avanti e non perdere mojo. Perché quando capita che inanelli serie di 3-4-5 sconfitte di fila, che gli avversari sono tutti più forti di te, io credo che il gioco diventi frustrante e smetta di divertire, facendo perdere interesse alla modalità. E la loro risposta nell'altro topic è stata che: il mio parere era spazzatura, perché era uno dei miei primi commenti in assoluto, quindi la mia opinione non fa testo e non è affidabile. Va bene... In ogni caso, poi ho notato che sono in tanti in realtà gli scontenti di questa modalità, proprio per questo motivo.. quindi ritengo di non aver detto poi una così colossale castroneria... Ho scritto il mio pensiero anche qua, che in italiano di sicuro sono riuscito ad esprimermi meglio e in modo più completo. Se per caso, qualcuno si ritrovasse in queste stesse problematiche e magari ha più dimestichezza con l inglese e più considerazione da parte dello staff, se vuole lo faccia presente anche lui.. chissà che se lo dicono in più persone, forse si accorgono che non è proprio così spazzatura questa critica (che anzi, la mia era un'opinione costruttiva, provando anche ad ipotizzare possibili soluzioni).
  6. Exactly ... is the same thing I have segnaled in the other topic. More of the random trio that appear in the challenges, they are all stronger than player who play, so you are forced to lose (or to spend kobans for the refresh, but with the risk that you will get them all stronger again). They replied me that my opinion is garbage .. okay, but I'm glad to see that I'm not the only one thinking this new mode have some problem..
  7. The fact that I am not very fluent in English does not mean that I cannot understand the games (since I play the Italian version). That said .. I repeat, mine was just an opinion .. if you consider it garbage, free not to consider it. ps: It's also useless to do the polls to know the opinion of the people, if the FIRST note that one person make you in 2 years (in the rest is ever all good and I never had reason to write because everything has always been fine for me), you react like this .. By! (sorry for eventually error, I use the translator for write this messeges)
  8. Aggression? Why? I've give only my opinion.. the idea for the new Season Mode is VERY GOOD! But some thing is bad. Possibly to improve, because lose battles 3-4 time in a row is frustrating. That's All.
  9. It was released on November 2nd .. it's true, it's not 4 days, but 3 .. On the fact of the neophyte, I have been playing this game since 2018! So I'm not a neophyte at all .. I just never had an interest in commenting in the forum, because I've always found everything positive. And also because I'm not very versed in English, so I always have to use the translator. This is the first thing that in my opinion is possible to improved. What I have given you is a player's advice to improve the offer, if you don't care, do as you please. That said, if you don't believe I have been playing since 2018, go check the post event polls, I have always participated in everyone.
  10. In these 4 days I got to try the new Season Mode, I give my opinion: The new game mode is a very good idea, but really bad in some things. Example: When I win, I gained between 12 and 18 points, when I lose, I lose between 18 and 26 .. moreover, most of the time, in the random choice of opponents, I appear trio in which all 3 players are stronger than me, ergo or I spend koban (but with the risk that in the new trio are all stronger than me again) or I must necessarily lose to progress. And that's not good ... because seeing streak of 3-4 losses, which cause you even losing nearly 100 Mojo points, is frustrating. Therefore, I propose 3 possible solutions should be adopted: 1. Or the defeat does not involve the loss Mojo, but only Kiss ticket. 2. Or the trio of opponents automaticly reset (as it was in Arena Mode) every 30 minutes or 1 hour or 2 hours: in this way, if the player finds 3 opponents all stronger than him, he can decide don't play and wait for new defeatable challengers appear. 3. Or in each random chosen trio, at least 1 opponent must be of a lower level (maybe it earns you a fewer points than the other 2, but at least the player doesn't obliged to lose the battle to progress in the game). Thanks.
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