Jump to content

Observer_X

Members
  • Posts

    1,920
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Observer_X

  1. @DvDivXXX Needless to say, I disagree with everything you wrote in your post about my play style, my experience about the game and how it should be played, and my no-koban policy making me inadequate as representative of the average free players. And, by the way, you are wrong too: actually my no koban policy is still in place, although the time when I will suspend it draws near. But now none of you guys will know about that anymore. I felt this one coming since the time I answered your post after you hide one of mine and you invited me on Discord. I realized that you were slowly falling down the same slope that made me hate George and his behaviour to the point of reporting him (worthlessly, despite a seemingly initial positive answer) to the team, and that made me really sad, but never as sad as today knowing that I can no longer call friend a person with whom I have always thought I was talking to on a plan of parity, only to find that he had such a low opinion of me. Given what you wrote, I am astonished that you didn't report me to the team to be banned from the game. A game that I won't abandon unless I will be forced to, or my patience becomes exhausted because playing becomes impossible... but now none of you guys will know abouth this either. If I write on a forum, I write my opinion: either I am free to say what I think, always respecting the rules of the forum, or I am not. Now I know I'm not, so I assure you this will be my last post on this forum. From now on I will limit myself to reactions to other people's posts. Needless to say, a lot of people will have to expect a lot of "What the..." from me. My farewell goes to my friend @jelom and any other player who didn't find my way of playing this game stupid, or my opinions and complaints about it worthless. You can safely avoid replying, as even if I saw a reply in the forum notifications, I would just mark the thread as already read.
  2. My friend, do you believe that the majority of average free players will get enough of those 20 girls to keep enough progress? I don't think so.
  3. That's exactly what I was thinking in the first place. IMHO, when a player faces a feature, he has the right to know that potentially he will be able to always use that feature in the same way, posed he doesn't change anything in his play style. Sure, actually I have a lot of girls at level 1, but once i get them to level 250, not only I will have the wall of the gems to use to go on, but I will have that wall every 50 levels (plus the increased cost per level), making them practically unuseable for this purpose (don't forget that my question about enough gems in the thread I opened under the Questions and Answer section still hasn't a definite answer, and for now my base answer is no). Sure, awakenings give points too... practically an irrelevant quantity given the costs. And sooner or later I will exhaust the girls at level 1 (also counting that I can't wait every sixth Path of Valor to upgrade the girls). Given that this is a long game, and a game of patience, the above makes this type of Path of Valor absolutely worthless for players which have reached a certain point in the game. Quite curiously this includes whales with a full upgraded harem.
  4. As I thought, I ended the previous path at a little more than 4500 points (and only because I claimed both Season girls), so quite far from the end of the Path, although I was able to claim the free girl. About this new one, I can only confirm that I disagree with most of what has been said above: IMHO it is even less doable than the previous one, and I don't think that I will end as high as that.
  5. Observer_X

    Chat room

    Merry Christmas to all, guys 🎄
  6. Well, got her thank to a couple x50 in the end, plus a couple orbs for the last day (I skipped the Pachinko day, I have only Epic x1Orbs in quantity and it has no sense recruit in one go 40 or 50 girls that I can't upgrade). As before, the question is if the game was worth the candle, given that I will need months (to say the least) to have her enter in my battle roster...
  7. For sure for one time I won't complain for the umpteenth girl ending forever in my Date Pavilion...
  8. One point I consider important and I forgot to mention: one of the reason I used Legendaries in my post example, is that IMHO it is important, to keep the battle team competitive, to stay at pace with the blessings, meaning that personally I don't think that the "quick route", as @jelom defined it in his linked post, is a good route, and high level players should work on a wider base of five star girls, starting from legendaries, possibly including seven girls for each element (simply to be able to make a full team of a single element if need arises, especially in the hypothesis that elements may get changes at some point in the future, given that someone had already exposed the differences in power/importance between them). On the other hand, it is obvious that a base so rich of legendary girls needs considerably more higher cost to level up. If I look only at my numbers, the gems I gathered are absolutely insufficient for a similar purpose, making my base answer to the topic question a no. I don't wish to appear dumb, but I don't understand you here. Can you elaborate?
  9. Forgive me, my friend, as I realized too late I wasn't clear about the purpose of this thread: the title change should suffice. In your linked post you explained what could happen: here I would like to know if this is happening (and happening fast enough) for free (non card owner) players. @Liliat: forgive me, but have you read my first post fully? Excluding the last two lines, at the end of the post IMHO I practically said nearly the same things you said in your post, just with less numbers and math (with the exception of the explicit mentioning of the single colors/elements, as I intended that as implicit, although I realized too late that may not have been clear enough).
  10. In the last Q&A Rosso said a thing that personally I got as a punch in the face, so once more I decided to ask for the forum dwellers opinion on the matter, trying to put that in numbers. The hope, as unrealistic as actually that may be, is that the forum feedback one day will gain more importance that it has now. Important note and personal plea: I would like this poll to be a summary of data and opinions, NOT a debate on those opinions. Anyone willing to participate and post his opinion is welcome, but I would like to ask to keep reasonings and debating elsewhere: I am prone to bet that moderators will be ready to point to an appropriate place for that purposes, even creating one if need arises.
  11. It more than one month that the awakenings feature has been implemented into the game. I would like to offer my numbers about the topic question, but due to my lack of time I am practically forced to ask, apart if anyone is willing to participate, if someone is willing to take the role of "data elaborator", in order to give the topic question a somewhat pertinent answer. After one month, I still didn't spend a single gem, so below is the full amount of the ones I have been able to gather up to now: Red (Eccentric) : 6376 Yellow (Playful) : 6912 Blue (Sensual) : 5381 Black (Dominatrix) : 5014 Green (Exhibitionist) : 7745 White (Submissive) : 5594 Orange (Physical) : 5532 Purple (Voyeur) : 8295 Total : 50849 Should I have to take some evaluation from my personal data, the thing jumping at my eyes is the heavy unbalance between different gem types, especially given that we started with a bonus of 3000 gems of each type. Regarding the amount per type, let's take as an example the amount of gems of one type needed to level up a legendary girl (most common used in battle teams, at lest at medium and high levels, apart the koban-payed mythics) to level 750 (supposing that a player already has 100 girls leveled): the amount is 7520 (with a small 400 spared if the player decided to use a Mythic Spellbook on the girl). Considering the numbers I wrote, the average based on type is 6356,125, meaning that, even if I already had the necessary base (which already starting from my "advanced" harem still requires a long and expensive process to be built) I would not even be able to bring to the maximum level (to include her in the battle team roster) not even one girl for each element per month (all this obviously apart from the amount of books needed): given that it is highly improbable that we will receive often another 3000x8 bonus, to be able to fully level a new girl (as I said, given an already completed base) two or even three months (if not more) may be needed. IMHO, an exxageratedly slow progression, if my reasoning is somewhat pertinent. Personally, I consider the answer to the topic question quite important for many players to decide if they will continue to play the game, so if anyone will be willing to accept my plea above, I will be grateful (and I suppose I won't be the only one).
  12. Given I didn't even take into consideration the Path of Valor paid path, this may explain the point difference, as I didn't even notice that in the paid path there were more XP rewards. And, yes, bonus XP rewards scale with level, being them in Seasons, in Path of Valor or in Daily Missions. The only fixed ones should be the ones in Adventure mode, and the ones in Leagues have their own formula that depends on target player level (and obviously on won or loss of the battle).
  13. Looks like George was right when he accused me of having understood nothing of this game: I claimed all possible experience rewards from Seasons and Path of Valor (and I believe my level is still higher than yours) but I racked up only 2.320.890 points, ending at 8th place. How could you end so high without exploiting the buy contest? I can't believe you gained over one and a half million points in one day by selling items or PvP battles.
  14. As I had expected, I was able to clear tier 13, and then ended the event at around 50/100 on tier 14. One of the worst sides of this event is that I feel used, and without a good reason. In the Q&A Rosso said that they intended to put out a challenging event and this was their experiment, but they already have a place to hold experiments, and that is the test server. Personally speaking, I don't believe in Rosso words when he says that they were surprised by the negative feedback: IMHO given the feedbacks they received in the last times, there is not a reason in the world to be surprised on their part.
  15. As for others above, I obviously won't be able to reach tier 20: with a little luck, due to my last month "one girl hunt" and the tons of spare equipment I still have in the market to sell, I should be able to clear tier 13, but at that point the time won't be enough to clear the 100 villain battles of tier 14 without spending kobans. Definitely, even when I will put the word end to my actual no-koban policy, I won't pay kobans anyway for event like this, especially to buy the paid path, unless the devs will change things to increase the rewards. And I mean a really huge increase, at least in the order of a +200%. That may appear exxagerated to someone (and believe me when I say that I am aware that it is absolutely unimaginable, seeing how recent times have gone, to even hope for a similar change), but by my yardstick is the minimum that would make the event acceptable.
  16. Allow me for a bit of timeline (some dates may be imprecise, so my apologies in advance for my usual colander memory): 2016 : Birth of Hentai Heroes / Harem Heroes 2018 : Birth of GayHarem 2019 : Birth of Hentai Clicker 2020 : Closing until further notice of Hentai Clicker 2021 : Birth of Comix Harem As for the early game, I've started playing actively a few weeks after my subscription, around September 2017. IMHO for many aspects the game was a lot better in those days, first of all because the players weren't practically forced to pass so much time online to mantain a decent progress, and the difference between whales and "normal" players was much less abyssal. As I said elsewhere, IMHO the first main crack in the game system (and one of the reasons that made me continue up to now my no-koban policy), despite the enthusiasm with which it was received at the time, was the implementation of the attraction feature. From that time onward, my collection capability started to get progressively lower, while before, when for girls on villains in events the line was only "full girl drop or no full girl drop", in all my playing time up to that point I had missed only two villain girls from main events, and had an once-time personal record of five girls over six obtained using only free combativity in the last Epic Days before the introduction of the attraction feature. After the attraction feature, despite some good shots, like the introduction of the Champions and the Places of Power, most of the new features, especially the Leagues, IMHO were addressed at satisfy the slice of paying players, in particular by progressively widening the difference between paying (in particular monthly card owners) and average free players in regard to the chances of maintaining a relevant progress in the game. It is still to see if I will be right when some time ago I said that the recent introduction of the gems in the game may be the last nail in the coffin of the game. As of today for me the main strong point of the game is still the Adventure mode, the reason that made me start the game in the first place and one of the main reasons that keeps me playing the game despite the lot of frustration that I faced in these last four and a half years. Should I ever get finally too frustrated to continue playing, I would probably try anyway to log in once in a while to try to progress with the story, at least for a bit of time.
  17. I don't know if it is only my impression, guys, but I got the feeling that for the time being (dunno how much it will last, though) leagues still hold a bit of variation, this meaning that I realized that I found quite a number of players that still have to awake their girls in my Dicktator III leagues (although obviously most of those players were in the lower ranks at the end of the league turn). I may be proven wrong if someone has collected some data, but my feeling is that there is quite a large slice of players waiting to verify if the game on average gives enough free gems to maintain a decent progress... just my two cents.
  18. Seeing the introduction of the chest reward... I don't know if it makes me more cry or laugh. Personally I see it as a reward that only whales, heavy koban spenders or super skilled players will be able to obtain. Almost for sure, not yours truly, meaning that in my eyes it is practically a worthless implementation, or if you prefer the umpteenth one devoted to make the strong stronger and the weak frustrated. For the rest the event rules are invariated, with more girls adding every year without the concrete possibility to obtain them all unless a keavy koban (and orb, if available) expense is planned: once again in my mind pops up the question "how is it possible that many new players are not bothered by this prospect?"
  19. Allow me to try to sum it up: We have the same number of tasks, but total less time Practically every task is longer and/or harder to complete than the ones in the past known end-of-month Path of Attraction, but without offering proportionally increased rewards (if anything, just the opposite is true) Given the above (and obviously @holymolly calculations) it is impossible to reach and complete the end of the path without spending (a large sum of) kobans (Note: this is personal) the event girls are good, but nothing to scream at the miracle Results: The question that pops up: why bother to reach the end of the path? To not say: why bother with this Path of Attraction at all? The fear that hiddens in my mind: do we have to expect all future Path of Attraction events, end-of-month ones included, to be like this one from now on? The curiosity question: am I the only one that found himself one more time thinking: "Why the hell it seems that the devs keep continuing to shot themselves in the foot?"
  20. If for one time my colander memory sustains me, I believe I remember a very old post (we are talking about the era when the attraction feature has just been introduced in the game) where a player claimed a bad streak of a little over 120 combativity points without a single shard (or lucky 100) drop. This, as far as I can remember, is the forum reported record of streak of bad luck. Especially during events like Epic Days and Legendary Days (but other events are not exempt) in my game are quite common streaks of bad luck of 20 and sometimes 40 (or even more) combativity points, followed by a return to the "expected" drop rate of ~10%. It is quite renowned the fact that RNG in this game is worse than living with a mother-in-law you can't stand. It is worth mentioning that in time on these pages, more than one player got banned after stating (or simply insinuating) as an objective fact rather than a personal opinion, but without concrete proof (this meaning not only his game experience but collected and organized data from different players over time) that the RNG is driven.
  21. @Jolli You have to type the @ character followed by the first letter of the person to tag, then wait 1-2 seconds for the list of people to appear below the cursor. At that point to find the person to tag in an easier way you can type more characters of the desired nickname (alas, this also means that for example if you don't have a russian keyboard you can't tag players with a russian nickname). When you see the person you wish to tag in the list, you have two choices: with your keyboard, you use the arrow keys to select the player in the list (with this method you have to press down arrow at least one time anyway) and then press Enter; otherwise, with your mouse you simply click on the person you wish to tag in the list. You should then obtain a result similar to the one at the start of this post with your nickname. Note: the cursor may be hidden at that point, you should be able to view it again by typing a space.
  22. Although the girls level is not limited anymore by the player level, players needs experience anyway to level up and increase their base stats, which is still one of the steps to consider to build your total battle stats, along battle team girls level and affection, harem EGO bonus, club bonuses, element bonuses, etcetera. At lower levels progression is quick, but when one players reaches the "zone" around level 300 - 350, progression keep becoming progressively slower, with levels before level 500 requiring over 200k experience for each level. The main sources of experience are daily missions, seasons and leagues: the numbers in the first two increases along with player level, while the third source is variable in function of player prowess inside the leagues (and which level of league he is in, given that on average in higher leagues reside higher level players), meaning that the increase of base stats is functional (along the other factors) to allow the player to compete in higher leagues. Moreover, player level is relative to other rewards in the game, and higher level players get higher level Temporary Places of Power. Regarding the "too many gifts" matter, allow me to remember to you guys that a legendary 5 star girl needs 85050 points to be brought to maximum affection, and a mythic girl even 437625 points. I would advice to consider those numbers while re-examining your inventory and then try to re-think a bit about the "too many gifts" statement.
  23. @Jolli, no offense, but allow me an advice: it's better to use moderation. Although even our Community Manager once said that it is not wrong, to some extent, to vent your frustration on these pages, you did two things: first, you put out accusations without objective proofs (a thing, I can say this to you with certainty, that is rarely tolerated by moderators around here, especially from players that joinined the forum only recently); second, you wrote one post after the other (without editing the previous one instead) and put inside some of your posts content which is quite offensive towards another forum dweller (another thing rarely tolerated by moderators, as both are violations of the forum rules). For this you risk to be banned from the forum, and in some cases even being reported for being banned from the game. Personally I feel bad every time that scenario takes place, so allow me another advice: comb through the various forum threads for a bit, you will surely realize that there is more than one way to tell things and vent your frustration. And in the process you will gain a ton of information about the game workings, which will surely be useful to you.
  24. Come on, my friend, you should know me better than this... you should have understood by now that I am not one that surrenders so easily. Moreover, rather than accept voluntarily the risk to jump up and down between leagues, I prefer to wait for that crush. Rest assured that despite the fact that I will probably lose, I will do my best to be a hard nut to crack.
  25. Well, yes and no. I agree that things may vary depending on the player, although I can't guarantee that we both give the exact same meaning to this statement. However, I don't know your game experience, but mine suggests some exceptions to your list: - 2 girls from Seasons: I would say no problem with one, but some players may wish to save the other for task XIX of Path of Attraction, should the contest with "Get a new girl" pops up on that day. Moreover, regarding the present Path of Valor, this will last until December 23rd, and I am not sure that by that day I will have already reached the 11500 Mojo required for Seasons tier 62 (Frosty Everest), and I am prone to bet that a good slice of players are in the same boat. -2 girls from mid-December PoA: I don't know if you have some extra information from Discord (I am not on Discord) but we still don't know what will exactly be the tasks and requirements of this short Path of Atraction, and to make things worse this will run along the monthly Orgy Days, that are quite impegnative to follow because of Daily Missions (unless the devs change something in the mechanics, but we still don't know that either). So IMHO it is premature to affirm that the average player (especially a free one) will be able to obtain x girls easy. -1 girl from LC: about this, allow me to say that IMHO this is your main error: don't forget that, because of the way the Legendary Contests are structured, each day at least half of the players will be unable to obtain any shard. At the end of the event many average players will end with only 25, 50 or 75 shards despite their efforts, and many others with only four pieces of legendary equipment. Should I have to bet, i would say that in total at least half of the playerbase don't get the girl at the end of the event. -50 shards from LD: I suppose you consider this an average, but personally, in Legendary days, using only four days of free combativity on average I had definitely lower results: in general 50 shards in four days would define an exceptional event of that type in my game. -1 girl from Classic event mission: this is fine, with the precisation that this obviously is valid for the actual Path of Valor and may not be the same for future Seduction Paths of Valor (simply because their two weeks period won't include the Classic Event). Depending on the exact period of time, obviously, this may add (or be compensated) to the normal villain girls of the Classic Event or not. -40+ sthards from league: regarding the Kinky Cumpetition, in my game about this I can say the same things I said above about Legendary days, i.e. in two days of League and Season battles I had often lower results than 40 shards. Taking the above into account, your point calculation for the Path of Valor for the average player may be quite lower. Regarding my personal game, at the moment I compete in Legendary Days only if one of the girls is already in my Date Pavilion, and the same goes for the Epic Days. Moreover, because of some past events, actually I am not in a club, and I quitted my previous one when I had 24/100 shards on the recently arrived (at that time) Demi (and it will take some time before the conditions that allow me to search for a new club will be fulfilled). About League girls, as I said in the dedicated thread, with any probability in the next months I will probably gain stably 15 shards every week. Regarding the comparison between Path of Valor and Seasons, allow me to slightly rephrase the concept (no offense intended towards anyone): IMHO players pushing to reach the end of Path of Valor are way more insane than the ones pushing to reach the end of the Season, especially given the rewards and their requirements.
×
×
  • Create New...