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ZackMacKenzie

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  1. Now if only the game had a test server where bugs like this could be nipped in the bud...
  2. Mojo rewards; attack & defense (Beta & Omega) all broken.
  3. Thank you! Good to know! I haven't completed a 'stale' girl in a while so I wasn't able to see that myself.
  4. I find myself baffled at every aspect of this patch notes release. Why institute this change NOW? Why have the first Hardcore & Charm girls under one set of rules and the first Knowhow girl under a new set of rules? Does game balance truly mean nothing in HH? If it doesn't, then you're in the wrong line of work and we're probably patronizing the wrong people. 4 periods of 75k shards is considerably worse than 6 periods of 50k shards. Instead of skewing things toward who is willing to spend the most kobans & real money it skews to who happens to live in the best timezones to match the schedule. I think the intent was to force an even bigger feeding frenzy but I doubt very much that this change is going to have the desired effect. It might even lose you money as people who previously paid are structurally blocked from participating. More opportunities is obviously better. People complained about clicking for 20 minutes to get the girl? I don't understand this. I collected New Year's Estelle from the final batch of shards. None of my freely earned combativity earned ANY shards - they all came from buying refills. And it didn't take 20 minutes. It took more than 3 hours, closer to 4 TBH. Over 1,400 battles fought individually. I did it because I could. As it was this one girl was twice as expensive as a Path of Attraction event but gives 1/4 the number of girls - and that was with a minor holiday discount! It's tedious not challenging. And the only reason to bother is to keep up with the Joneses in PvP. As far as maximum out Tier 3 villains goes, it clearly requires patience, and yes, lots of people have none. Mythic girls give the impatient the shortcut they are desperate for, but that's a want, not a need. Staying competitive in PvP is a need because so much of the game revolves around it. A button that reduces the overhead tenfold already exists and it only costs 2/12 kobans a shot. It's a trifle for p2w players and is even affordable for early adopters of the game. And for advanced Pass holders this minor inconvenience is waived. For the rest the extra cost can probably be justified. ~1500 sets of clicks is reduced to ~150 sets of clicks. A new button that cuts the time/effort burden further doesn't make nearly as much difference. 30 (x50) or 75 (x20) is not a big savings over 150 (x10) in terms of time/effort. No, this is about creating artificial scarcity, pitting us against each other in artificial windows of opportunity which may or not be convenient for the player to access without impacting their real life and livelihood. No doubt your ideal situation would be for thousands of people to use the x50 button and shards to run out so fast in each window that NO ONE gets the girl! Then there would be a reason to have a x100 button or a x500 button so people can turbo boost their collection compared to their peers. That's the path we seem to be heading down. If this is the goal just make the Mythic Girls direct in-game purchases and save everyone the tedium of clicking and frustration of futile efforts due to arbitrary & artificial scarcity. And all of this is before you consider the fact that there are precious few ways to get 50 combativity stored up to use in one go - and even fewer since you took combativity out of League rewards! I have NO idea what the addition of 1-star girls is supposed to accomplish. How does a bunch of munchkin trash girls 'balance' the Mythic Girls? What is the goal here? Is it that newer players feel left out? That's always been a part of the game - Leagues wait until L20 (IIRC), you can't fight villains you haven't reached in the story yet, etc. Why is now different? Is it intended to be a way to boost harem level and thus Endurance? That's not going to be particularly helpful, even if the level-progression for 1-star girls is cheaper than Starter girls. At every level of the game we get less books than we need for our harems. Super cheap girls that will never be strong enough to use in PvP but are dirt cheap to level up is a little like giving a starving man candy & liquor - it'll seem like manna from Heaven at first but the man will still die painfully of malnutrition. Low level players will be able to get their harem level boosted faster (i.e. artificially) but at the cost of advancing the girls they actually need to use in their orgy teams. And at advanced level the square root mechanic means that these extra girl levels will provide almost nothing for the trouble they bring. So not only don't they seem to address a real need in the game, they make the game a worse play experience because the UI is minimal to non-existent in most places - and no amount of koban or real money spending improves this problem. We're stuck with slogging through an ever-growing collection of girls AND because you had the wonderful idea of placing girls in the order of their FIRST collected shard instead of the LAST collected shard, the order and placement of the girls we want are constantly shifting around as we complete villain/tier girls, PoP girls & girls we started in earlier events. If I had to guess I'd say that this was an attempt at the "throw spaghetti at the wall and see what sticks" method of game development. It seems to me that the real problem is the entire game economy. The players that have been playing the longest and the players that can dip into bottomless pockets get koban rewards so large and so often that they've run out of things to spend them on and players who can pay less or not at all and weren't playing in 2016/2017 are always struggling to have enough kobans to participate in every way they wish they could. Giving the whales more kobans than they can spend cuts into your income stream - they don't have to spend as often if they have a glut of resources. You won't fix this with additional content. You'll have to address the broken rewards system and or the manner in which league pools are determined. Recently, most changes made have seemed to break things more or in a new way rather than truly fix things. And tactics & strategy are heavily devalued when the rules keep changing. Also, in spite of the ubiquitous RNG the game is becoming more and more deterministic. With bad decisions we can hinder our progression through the game but there is very little in the way of good decisions or spending we can do to enhance our progression through the game.
  5. The question that say "select up to two" does NOT allow multiple responses. I recommend waiting for it to be fixed before taking the survey.
  6. Give it time...they're entitled to sleep, too. 😂 FWIW, the original post AND the in-game message should be altered to clarify these restrictions. It's pretty clear that plenty of people are NOT reading past entries before adding their own. That means they'll never see these warnings.
  7. I almost called myself Max O'Toole, but I decided that gloating was bad form. There's a nn out there that I've always found offensive, but others seem to think it's clever: You decide for yourselves: Fa__erNi__ot Maybe it's funny in Finnish? But my favorite existing username is Busenfreund. After a long day as an essential worker, slogging through stressed, inconsiderate & irresponsible customers wouldn't we all take comfort in coming home to a busenfreund? 😄 (Yeah, the intended meaning is probably the opposite - "a friend OF" rather than "a friend WITH" - but they both work!) HentaiHeroes 1457585
  8. Solved. Terminated old account. Recreated, same email, different username. Used FireFox with ZERO extensions.
  9. 👍 Is it an end of the world party? Are we declaring "Mission Accomplished" for the 🐼🎤 ? Last month was essentially a Mother's Day party so it can't be that, can it? Is it a grand opening celebration for the launch of a new game? Is a new feature being added? New Club functions? HH: 1457585
  10. Yeah, I've noticed the spread of Rob Liefeld disease, too.
  11. I wonder if the level-dependant values are locked in at the start of the event or if they creep up if you level during the event.
  12. Wow. Complaining about not being able to make a Top 10 in a contest over a 6-day window (4 days leading in to the event and the first 2 days of the event - I'm discounting the last three days because getting after the first couple of days might have been too late to complete the rest of the challenges) didn't get the Top-20 concession advertised. It got removed entirely and replaced with even more PvP wins. With Arena being next to pointless that leaves league. If you just promoted Wednesday night / Thursday morning, you may not HAVE that many wins available to you the whole week let alone in a finite window between other tasks! And with everyone in the same boat, expect EVERYONE to be boosted. I don't expect to complete this event because I didn't know what was coming and didn't completely change my game to manage around it. At least I don't have to stress about whether or not to cough up 7200 kobans.
  13. Ah. That's something I would have had to have seen in action on the test server or tomorrow when it goes live. That's fine then. I suppose keeping them closed as a default is better for reducing screen clutter. Might even want to extend that to the finished tasks as well.
  14. The worst part of the Path of Attraction implementation is that you don't know what the upcoming requirements are. That means you can't manage your resources effectively because you can't identify the worst bottleneck until you reach it, and even then, you don't know that there won't be a worse one yet to come. These mechanics are why I've left other games.
  15. 1) Mojo was always a weird ToF contest. You had very little control over it. Sure it pays kobans but getting to the top surely cost more than the reward. It IS possible that many, many people will give up on competing for this reward as the effort isn't worth it for them. That would make it somewhat easier for those that decide to keep playing. 2) Did I misread the Patch Notes or didn't they just cancel these rewards? That's the point Taorin was trying to make. It USED to be worth it to slog through the Arena for minimal XP BECAUSE you could advance your girls in XP & affection.
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