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Lhans

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Lhans last won the day on March 10 2019

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  1. I guess Awakening was the last straw eh. He was a fount of knowledge though you need to have a thick skin.
  2. Dang, 1000?! So they think it's perfectly acceptable for players to be facing a boss that could potentially almost be twice their level and have way more stats. Not enough players griping about it so far I suppose. Anyways, yeah, I think the starting level should be lower like you said, and it should probably be capped right away at that. I didn't realize the upgrade level was already that high. =/. I'm still working on Karole so I missed it. Hopefully the issue will be resolved by the time I reach that point. They could just lower the boss overall stats instead of their level as a potential solution.
  3. Great, nice to know. My new request is to lower the level caps. Thanks. Since the current ones seems too high in my opinion which resulted in the prior request.
  4. As you could see from the pic, their stats can get high enough that they have the potential to beat you. I feel sorry for my club mate who was getting stomped. Hopefully it would be fixed before I have the same problem.
  5. It would be nice if they put a tutorial that the shard range you get at the end of the fight is affected primarily by the number of participants and then followed by how much impression you did against the champ.
  6. Thanks for the suggestions. I'll contemplate it. Pardon my ignorance.
  7. This information would had been really helpful if it was available in game or in patch notes or something. But since it's not, well you'll have people doing dumb stuff like providing feedback on how to improve the game due to their frustration of people bumping off the champion so fast who apparently also didn't know about this.
  8. But not communicating properly it seems. And I haven't really checked the numbers but I really doubt the shard range you're giving is accurate. The guys who did a lot should have a bigger shard range than that. Probably up to 80+ shards for their max range. I sincerely doubt a guy used 170 tickets just to see his range remain at 1-6 shards. And 20-40 are just suggested numbers just to give an idea of a cap and I didn't even really gave much thought about it. Hence the question mark at the end and the shrug. Which is why I was wondering why you were so hang up on it. Anyways at 1-20 shard range, they'd be done in 10 champ fights if they had an average of 10 shards or so. 1-40, half that duration. I am in no way saying that it MUST be at that range. How many champ fights you reckon one must do to be fair eh? I'm perfectly fine if they made some other change instead to discourage rushing like they did with the league. The point is, the current system could be improved. The cap is merely my suggestion in order to do so.
  9. 1. When you have people playing a certain way, it's easier to change a game's rules rather than trying to change their behavior. And I have no idea why you keep thinking 3 shards, 20-40 shards or what not just because it was posted. After investing a bunch of tickets and kobans, people gets a range from 1 - (insert number here) after the champion is done. If RNG really hates them, they could have spent a whole bunch for 1 shard. And yet they still do so. 2. I thought my 2nd post was clear enough. Moderation is key. Not too high, not too low a shard range. Just enough to satisfy the majority of players after every club champ fight. Which part of it do you need me to explain?
  10. And I'm saying that they should revise the shard range because people are rushing despite it being inefficient. Examples of rushed club champ fights. (ball park figures) 2 participants. 1 guy 170 fights. 2nd guy the rest. (at about 10 or lower). 8 participants. 1 guy 100 fights, other people the rest. (at about 20 or lower ea) 5 participants. 4 guys at 20 or lower. 5th guy, everything else. Anyways, the club champ tend to have a challenge duration of less than 20min at times.
  11. While you and I may consider it not worth it, there are players in big clubs who spend the kobans to do so which means they consider it "worth" it to get the girl just a few days earlier. The shard max range goes 3 to 100+ depending on participation or so I hear since I've never gotten that high. So a person could be done in the first day if they were lucky after investing a lot. As for a suggested cap, 20-40 max? (shrugs) Whatever works to cut down on rushing. Would probably piss off the guys in a club of 1 though heh (or small and/or weak clubs). It could motivate them to recruit more which can be hard to do with nonexistent messaging system or recruitment tool. "Communication" is hard to do with lurker players. Does chat even work with mobile phones by now? And yes, I could probably kick the rushers out but who knows, some future club event might come out where their deep pockets might actually come in handy.
  12. Apparently not low enough when people are rushing to kill the first few iterations of the club champion. Worth is subjective.
  13. The cap should be low enough that it would discourage bombing during the first times due to high cost of kobans and tickets used to finish the boss for the shards received but high enough that one would still get the girl if they actively participate in each club champ fight after a certain amount of times. It's all about moderation. Making the cap really low would also not be helpful.
  14. It would prevent people from bumrushing the club champ (or at least make it less likely). There's something wrong about people simply soloing the first iterations of the champ when they are still squishy. That sorts of beat the collaboration purpose eh?
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