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jaeeger

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  1. I just finished this event. A good strategy is to run 3 or 4 blue girls to heal, and add some white for defense. I did my run with a 4 blue and 3 white girls. My final team HP ended being 100%, lol, "no dmg taken".
  2. Su propósito es complicar la experiencia de juego de los jugadores. Ahora, realmente al juego se incorporo recientemente un sistema llamado "awakening" (Despertar) el cual esta ligado a estas gemas de color. Desde que se implemento este mecanismo, cada vez que subes de nivel a las chicas del harem van a alcanzar un nivel limitador (a partir desde el nivel 250 en adelante te encontraras este muro cada 50 niveles), una vez lo alcanzas debes hacer el "despertar" de la chica usando estas gemas para poder seguir subiéndole niveles. Ahora, volviendo a tu pregunta sobre su propósito es "subjetivo", según yo no aporta absolutamente nada importante, si ayuda a derrotar las villanas de nivel altísimo (algo que probablemente solo jugadores muy veteranos tengan problemas y te lo digo porque que llevo jugando unos 3 años aun no me lo he topado con la incapacidad de derrotar a los villanos). El verdadero propósito que yo le veo, es simplemente incorporar un sistema mas donde se pueda sacar ganancias de los jugadores al crear la posibilidad de superar a algunos jugadores de niveles mas altos al pagar con dinero estos avances. En palabras simples, el propósito es ordeñar a los jugadores al crear un mecanismo que te permita avanzar con dinero, y a quienes no quieran o puedan hacerlo, sufrir de la escases de los recursos gratis o simplemente de la incapacidad de tomar decisiones libres (con esto ultimo me refiero a que si quieres disfrutar gran parte del juego deberás esforzarte por tener un equipo competitivo y fuerte, ya que a nadie le gusta jugar y saber que perderá mas del 50% de sus actividades (PVE y PVP), eso no es divertido, es por ello que tus limitados recursos solo deberán ser invertidos en las chicas mas fuertes y competitivas que poseas). Esa es mi opinión.
  3. Nice art. I'm a fan hers, and I really like how you handled the pose. It's not the typical static pose, you took the risk to make it more dynamic and feels right. I won't speak about draw styles, but If I can give you a pointer, the lighting is odd, specially in the rope and the feets. Overall, great work, and keep drawing.
  4. So, if we want to get the classic champion girl we have to beat him 6 times in 8 days? Well, I'd be lying if I expected something feasible coming from Kinkoid.
  5. I hated most of the ideas. Plus, I know they will find a way to make good ideas, like improving the marketplace, less enjoyable and not suitable for F2P. I just wanted to play a simple game, but the game is leaning towards making you never log out, and on top of that it's getting harder and harder to get "free" girls. I'm at a point where I see every "new event" as a huge pain in the ass.
  6. I've been playing since 2019, and was supporting the game with my little but regular spending (Season Pass and monthly card). But the December calendar is ridiculously overloaded with time consuming tasks or content behind a paywall. (even exp). Time to quit the game.
  7. En lo personal lo odio. Literalmente no ofrece nada nuevo, y solo busca dificultar un proceso que se llevaba haciendo natural. Claro las ventajas del nuevo modo es que puedes subir a tus chicas por sobre tu nivel de jugador, pero para eso ahora necesitas muchos mas recursos, mucho de los cuales ya eran escasos (Exp. Books) y se le suma otra moneda que solo estorba. Podrían simplemente haber subido el limite de nivel a las chicas y bastaría. Le daría a los jugadores mas bajos la (falsa) posibilidad de competir con jugadores mas altos (teóricamente, ya que realmente un jugador veterano simplemente tendrá mas recursos que el principiante).
  8. Solo te permite reclamar los premios que alcanzaste a desbloquear pero no reclamar. Es decir, Si la temporada anterior llegaste al tier 43, podrás obtener cualquier recompensa no reclamada hasta el tier 43, pero los premios del tier 44 en adelante seguirán estando bloqueados. Tampoco te da los premios del pase pagado, excepto que hayas pagado por este durante el mes anterior.
  9. Hi, Anyone one know how the added shard drop booster works, I mean it always trigger when you get a shard or it has a chance to proc? Also, they worth using in LD?
  10. I confirm this. This week I couldn't get to my usual placement (Top 30) with an average score of 17.07. Before the battle system and League scoring changed, it had a stable average of 18.5 to 18.9. So the gap between others players and I (lower third of the league) just became wider by these changes.
  11. From my point of view, you're right. Actually, my account level sits on the lowest third of Dicktator III league, but before this battle system change I could make it on the top 30 almost every week. Now with the new battle system, I'm sitting on +50. Using the same method which took me into the top 30 every week before. I know it's too early to jump to conclusions, so I will wait until the end of this league week to render my own verdict. But I'll probably have to step down a league if I can't make into the top 30. But on paper, the new battle system just made the level differences hit harder. Also, I was a paying player but not any longer. Since I haven't seen for a long time any real quality improve of the game experience, on the contrary, with many of the previous changes, they worsened my gaming experience. So, I'm already on board of the "skipping content team" just to be competitive in the PVP. I haven't spend my limited koban resource untill they released a mythic girl on my class. Meaning no paid POA path, and getting incomplete girls from classic and revivals. And I can say for sure that ain't a enjoyful player experience. Even worse now that this "skipping content" will not get rewarded.
  12. The blessing are active. You can check them on the top right corner, next to the kobans bar, is a blue button with 3 white spark.
  13. I'm sorry if I'm wrong, but what is point of these changes? it seems that the PVP imbalanced are due to the classes and the girls numbers, but they are far from it. In Old PVP system Higher Level Players are more likely to beat lower level players, due to the stat diference attained by equipment, girls levels and market stats. Higher Grade Girls (Mythic > Legendary > Others...) are more likely to beat lower grade girls, due to the stat difference. Exists Classes and their abilities. They work over a trifecta system but seems like their impact on the battle are disbalanced. If you see the regular Top 10 Winner in Dicktator III, you could see more players of Charm classes, followed by KH and last Hardcore. Exist a RNG factor. The procs on the classes abilities. The team are formed by 3 girls, but no always all of them participated of the battle, making the last girl the most irrelevant on some situations. But with the new PVP system and my thoughts The most impactful mechanic that keeps the PvP unbalanced still there (the level), and also having better grade girls will grant more stat. Removing classes makes girls' classes meaningless, why not remove it from girls as well? Unless new potentials are tied to classes. If so, Changing the class abilities to "Potential" seems like a simple name change for the "new abilities" of the classes. Before not having a full team of girls of the highest grade does not always punish the player since not always all the girls participate in the battle. But now you will need to have a full team with the highest rating, as they impact the battle from the beginning. I don't know how this change makes it relevant to have a full team of legendaries over a full team of mythicals, but it seems like a punishment for many players as they will now need more girls of the highest grade for PvP.
  14. Epic Orbs drop rate chance has been decreased. You're capping right? In the last 3 weeks, I barely saw Epic Orbs drop from P.O.P. Right now i have at most 8 E.P. orbs (no lie) and most of them were from Daily Quest... So, No more Ep. from champs, neither from villians, if you wish to get any you need to be in top 15 in the league (where is kinda impossible cuz' of the imbalances). You get 3 from season (no pass) and 11 from P.O.A (without paying the second path). And now they are decreasing their drop from P.O.P..... Undo the previously change and return them to the villian. If this is real I wont see any Epic Orb in a long long time....
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