I hope I can edit my post for this week, suddenly remember
I have a few ideas, I think they are quite suitable in the concept you are using in the game.I see what could be added
1.Repetitive quests .I think it would be nice to add a recurring quest, a specific event( after completing the quest you'll be able to start it again) and see how the players will react.This will give the development team more time to the original story,and players of a high level an alternative..for. In addition , for example, will return with passed worlds.Perhaps you have additional materials that you could use.After completing the quest, for example, you can get money or a piece of artifact.Collect 30 pieces and you're a hero...Even better than new girl..Determine amounts of energy ===>forward)))
2 Achievement system . A little .....but it's nice. Compete to collect the girls,to spend so much energy ,to raise the level of girls as the time to, attack the boss 100 times( sorry, not from this game)..it is typed to the diversity of the gameplay.
3 Missions/jobs for girls .So it would be interesting to do something like expeditions or tasks for girls send the girls to perform the job.This further diversifies the gameplay( Not all the time have fun with the hero) It can Look like a daily quest, like icons....You poison girls on a mission to get money or something else.It is possible to consider classes of girls to form a team.It will be fun
Dildos? As for visual novels -would be interesting to see the split personality of the main character for example.Or turning him into a monster with a large.... Ore for example a vampire..I'm only on 7 world. I'd like to see for example Gothic, vampires, werewolves.Well, let there will be