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Z-Wave

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Everything posted by Z-Wave

  1. Guys, I lost 12h of gameplay and now my life is ruined. Because of this bug my wife left me, my boss fired me, I got evicted by my landlord and live under a bridge with no food, income or friends and KK is to blame! 😂 But seriously, yes it sucks, for some (who were invested a lot in the game for the last 12h) more than for others. Let's look at the many good things here though. We now know KK has backups and the ability to roll back whenever a huge bug happens (yay!). Also they are quick to react, before more damage has been done. Their compensation is somewhat fair in my opinion (not perfectly curated, but what do you expect from a dev team that doesn't play the game?). I consider it amazing news, because none of the above I expected. Kudos to KK for how they handled it, there's not much they could have done better. Bugs will happen, and I feel more confident now that KK can handle the next one.
  2. Guys, our clubs The Porn Identity (#1 at HH) and The Porn Supremacy (currently #12 at HH, but usually #3 when full) are a few members short and would love to have some new awesome people. We are a very cooperative community and open to players with level 470+ (TPS) or 480+ (TPI). You could simply join us if you are without a club. We don't poach, so if you are in a club and feel good there, please stay and enjoy your community (it's just a stupid leaderboard and not worth joining us just for that). Welcome to the Porn Franchise! We are a community of great high level HH.com players and we are very happy to have you in our team! We are ambitious and constantly seek to improve ourselves. We embrace challenges and are willing to learn from experience. We love to work together with likeminded people. In order to succeed, we obey a strict Code of Honor which enables us to perform best within our team. This is our Code of Honor: 1. WE HAVE FUN! Why would we play a game anyway if there's no fun involved? We are an awesome community and experience fun together! We celebrate our wins! 2. WE HELP EACH OTHER! We are active warriors and don't hesitate to ask for support. If people have questions, we love to answer them with the intent to help. It is important for us to sustain a good spirit within our community. 3. WE ARE RESPECTFUL! We treat each other and people outside of our community with appreciation. Our communication is always respectful and responsible. There is no blaming, trolling, insulting, harassing or poaching. 4. WE ARE AUTHENTIC! We are true to our values and don't pretend, lie, cheat or do anything that harms ourselves or the people around us. 5. WE ARE ATTENTIVE! We watch out for each other and reflect on our actions. We share information in the right places and assure to not offend anybody intentionally. 6. WE KEEP OUR AGREEMENTS! We are committed to this Code of Honor. We call people on violations of the Code and we know that breaking the Code will ban us from the Porn Franchise club and server.
  3. We're open for new players again and very excited to get to meet you! There are awesome benefits to everyone in our community (strategy sharing, club bonuses, better performances in the league etc.). If you feel like this is your kind of deal (check out the first post here with our code of honor), let's come together and have a lot of fun! 😀 The Porn Identity (#1 in HH) is open for everyone level 480 and above (actually 3 seats are currently available). @DFyre@MaxPain@taureau you guys are without a club and we'd love to have you around! The Porn Supremacy (currently #12 at 38 members in HH, usually #3 when full) is always open if you are level 470 and above. @bewib@sdkdede@TommCC@naunau@Amilash@ShiroH@kenichi@Delta@kenichi you could simply join (or are very close to being able to join) and currently without a club. It would be awesome if you were with us instead. 👍
  4. Thanks for that angle. I tried to convince KK with the money argument as well, because I think the opposite is true. a) Us whales rather stopped paying money when the leagues were able to pay for everything. It's definitely true for me, but I can also imagine paying again when I'm not able to score #1 most of the time... Also if players know that 500 is a definite cap and if KK decides to implement exp gains for Kobans again, many people surely will spend more money to get to 500 to be competitive (and then some to keep getting all the girls). b) I would likely leave the game if the cap is raised again without a good endgame system in place. Just chasing larger numbers and winning 9 out of 10 D3s isn't really fulfilling. I guess many others will lose hope and stop if KK makes a lazy cap raise again. Having a hard competition at 500 however will keep me entertained for some time (hopefully until KK adds a good endgame or features like club wars etc.). Surely nobody but KK knows the most likely outcome, but I wonder if raising the cap to 500 helped them. I would doubt it though, since many whales left back then...
  5. With Gogeta being at 500 now, let's revive this discussion. Would you like to see KK raising the level cap again? Under which circumstances would it be okay for you? Does it even matter? So far the feedback was mostly against raising, because: - The game was not initially prepared for this and it feels very arbitrary - There is no proper endgame yet to justify a new level cap - It has become boring because level is the most defining factor for whether you win in leagues or not - It would balance the game in the very long term if we could forever fix the cap at 500 (taken from this thread) - KK might even make more money from not raising the level cap (when us whales can't easily pay for everything with D3 rewards anymore) Let's hear it, folks. Back in November Noacc assumed there are no plans on increasing the level cap further (over here), but plans can change and I hope we can help KK make an informed decision.
  6. Hello again, we have a new free slot in both our clubs The Porn Identity and The Porn Supremacy. You can find us easily via the Club Leaderboad since we are currently #1 and #7. TPI is open for players from level 465 onwards while TPS can be joined by anyone level 440 and above. Please read our Code of Honor in the first post to see whether you can identify with us and if so, feel free to simply join and we'll welcome you with open arms. I'm now tagging a lot of players that during the last few months we found to be without a club and therefore might be interested in joining us. If in the meantime you found a new club or got tagged by accident, I'm sorry for the inconvenience! Unfortunately we can't see up to date information of your club status ever since the Global Leaderboard was removed. It has never been (and will never be) our intention to poach any player from a competing club, so please ignore this post. Have a great and fun time playing the game! @Countlover @Stud2345 @TommCC @jamppa @Filoufix @Oda@anal @Ceder1 @Lance @Sylvain @steve-o @Onirow @raynor @georges @TheSnowKing @Bobsin2000 @xyzjvw86 @ShiroH @yahoogle20 @Anthony @DevilFalcon @Bushcutter @Zziw @piklinkario @Link @Folwell @acemansilkey @itagecos @Abobas @yannick @Zachery @Gadel @zeck @tomcarb @Mandy @Takemizuchi @Kain @S4mur41i @ernie_ss @Zeldo @Bearam @Grim @dangelo47 @ebrus @satansblade @Kolaris @ShiroH @viking1437 @taureau @fifi @Thierryra @luffy06240 @akiko @DFyre @Shurty @spica @2secretsjardins @bruns2 @Hisoka @DevilFalcon @juveleo74 @titi @Bearam @toneti
  7. Just a quick shout out to some people we spotted without clubs. Feel free to join us and benefit from the bonuses of a fully upgraded club. Especially now with the Club Champions you might want to join an active community that is resetting the Champion many times per day. If the clubs are full, please check us out again within a couple of days, we often happen to be a member short... In case you have already found your new club, I'm very sorry to have tagged you! We do not poach and wish you a great time in your new community! Unfortunately without the Tower of Fame Leaderboard I can't check your current state and rely on data our members have collected in their league brackets over the past couple of weeks. Shout out for The Porn Identity: @Countlover @Stud2345 @TommCC @jamppa @Filoufix @Oda @anal Shout out for The Porn Supremacy: @Ceder1 @Lance @Sylvain @steve-o @Onirow @raynor @georges @TheSnowKing @Bobsin2000 @xyzjvw86 @ShiroH @yahoogle20 @Anthony @DevilFalcon @Bushcutter @Zziw @piklinkario @Link @Folwell @acemansilkey @itagecos @Abobas @yannick @Zachery @Gadel @zeck @tomcarb @Mandy @Takemizuchi @Kain @S4mur41i @ernie_ss @Zeldo @Bearam @Grim @dangelo47 @ebrus @satansblade @Kolaris
  8. The Porn Identity (1 club on HH when full) is a member short and we hope to add you to our friendly community. If you are looking for a high level, active and fully upgraded club and the following description looks like your perfect environment, feel free to instantly join. ID: 1229 Members: 39 Server: HH.com Server Rank: 1st or 2nd depending on member count Language: English Minimum Level: 445 (open club though, no waiting time) If we are currently full or you can't join due to the minimum level, feel free to apply to our second Club The Porn Supremacy. This is basically the same experience: A fully upgraded club within the same community, just a different minimum level: ID: 3588 Members: 39 Server: HH.com Server Rank: 4th to 8th depending on member count. Language: English Minimum Level: 420 (open club though, no waiting time) A bit more about us and our rules: We are ambitious and constantly seek to improve ourselves. We embrace challenges and are willing to learn from experience. Most of all though: We love to work together with likeminded people, share our knowledge and become better together. In order to succeed, we obey a strict Code of Honor which enables us to perform best within our team. This is our Code of Honor: 1. WE HAVE FUN! Why would we play a game anyway if there's no fun involved? We are an awesome community and experience fun together! We celebrate our wins! 2. WE HELP EACH OTHER! We are active warriors and don't hesitate to ask for support. If people have questions, we love to answer them with the intent to help. It is important for us to sustain a good spirit within our community. 3. WE ARE RESPECTFUL! We treat each other and people outside of our community with appreciation. Our communication is always respectful and responsible. There is no blaming, trolling, insulting, harassing or poaching. 4. WE ARE AUTHENTIC! We are true to our values and don't pretend, lie, cheat or do anything that harms ourselves or the people around us. 5. WE ARE ATTENTIVE! We watch out for each other and reflect on our actions. 6. WE KEEP OUR AGREEMENTS! We are committed to this Code of Honor. We call people on violations of the Code and we know that breaking the Code will ban us from the Porn Franchise club and server. We're looking forward to meeting you!
  9. Thanks, but I think @Kenrae did an awesome job with his calculations (which I can confirm are correct). I prefer his system because it makes winning each league motivational enough (and still more reasonable than the current D3 #1 madness). It will also make it more rewarding to get promoted into a higher league while punishing to those who tank. I really love it, if KK could combine this with an unlocked exp system (like exp rewards for PoA) and therefore allow rushing to level 500 for everyone, they would do a great service to the player base and leagues would be much better (while not yet perfectly balanced).The beauty of this is that it's probably a very simple change to make with relatively huge consequences! @Noacc maybe you could kindly forward Kenrae's numbers to KK?
  10. It's a similar idea to mine, yours is straightforward and static and mine is a bit more convoluted and dynamic. The only problem I see with the static solution is that you're getting punished hard when you happen to be at the bottom of that list (when ToF was still there the first top 100 was like 15-20 levels apart when excluding Gogeta) and it will probably lead to one or two people always winning, hence it remains unbalanced and many people will lose. The different pool idea feels much better in comparison, yet there still will be losers who won't have a chance to win no matter what. I guess you're right, as long as PvP is exp-based, any solution is either boring or unfair. A new PvP system might be best, but I doubt KK will put too many resources into reworking it. So your second solution seems to be much more realistic (quick way to level 500) and I totally agree that there should be a way (hence my PoA exp rewards suggestion). When you have 55 people per league demote from D3 and only 15 promote from D2, there won't be any D3 in a few months anymore... The new drop off system however sounds good to me! But since you're asking KK to hand out way more Kobans than they already do for free, I think it's unlikely to get implemented. Therefore I suggest let's have the same amount of total Kobans, but distributed in the 20% drop off rates you suggest (but 0 Kobans for #76+). And yes, this means me and my fellow whales will get a lot less Kobans, but let's be honest: We're getting way too much for the privilege of being an early player. Personally I would love to see a more even distribution. The result would look like this: 3.474 Kobans for #1 2.779 Kobans for #2-4 2.223 Kobans for #5-15 1.779 Kobans for #16-30 1.423 Kobans for #30-45 1.138 Kobans for #46-60 911 Kobans for #61-75 0 Kobans for #76+ So what's your honest opinion on this everybody? Try to look at this idea from both the perspective of player struggling for top 75 as well as a permanent #1 whale. I think it would be better than the system we have now, although I'll surely miss the privilege Koban flood.
  11. No, I don't mean that at all. With my 4 suggestions, any player will have a good chance to win their respective leagues and once being level 500 (which will even less time for f2p players to achieve compared to now) basically everyone has the same chances and it only comes down to skill. I guess I must have miscommunicated big time if I didn't get that across. Please tell me where you got the idea that I don't want f2p players to be able to compete with paying players once they reached the same level (it only takes longer for f2p like in any collectathon game). Also I totally agree it's not a good idea to involve a strict paywall in the seasons, everything should be obtainable with Kobans. But that's not what this thread is about (at least not directly, let's focus on fixing the league system first). So in as short as possible. My suggestions are trying to achieve the following and I believe they do (otherwise please correct me): - Every player, both f2p and paying will be able to get to max level quicker than now - f2p players will take longer though, paying will enhance your level faster and also allow you to rush all the way through to 500 if you feel like it - Everyone will have a fair chance of winning their respective league and not being put in a no-win situation by whales or tanks. Skill will be more important than level (but if you have neither, you'll lose of course) - Once you're at 500, only skill (and to a very small degree Harem level which keeps the whales paying) will get you winning. - Overall and in the long term whales get matched with only whales and beginners will get only matched with beginners. Unfair advantages are reduced to a minimum. I hope I could make this clear. If any of you feel like my ideas don't achieve any of these, I kindly ask you to read my suggestions (my very long post from 15h ago) and point me to the mistakes so we can discuss and correct them. 👍
  12. I don't think there's a valid comparison to be made here. Your examples are first and foremost PvP games that are about winning and showing off in a leaderboard. Paying for customizations gives a real value to players who want to show off while competitive advantage would break the essential game. HH isn't such a game though, but rather a collectathon like Pokémon Go where your main goal is to catch 'em all. Customizations (especially in HH where our profiles are pretty hidden from others) don't give us much value. Skipping F2P waiting times and growing your collection faster (which makes your side-PvP more profitable as well) however is a value worth paying for. I'm not saying the payment system is well done throughout HH, far from it! The inconvenient truth is though: As long as we can't convince KK that they will make more money by giving F2P players the opportunity to rush to 500 and being as strong as paying players, they won't change it. And I don't see how a game like HH can be as profitable without giving a substantial time advantage to paying players. If any of you does find a convincing suggestion, sign me up immediately! So far I I think my ideas are somewhat balanced with a massive grind for F2P (but not as massive as now, the PoP exp rewards should at least take a year or two off their journey to level 500) and a shortcut for paying players. 🤷‍♂️ And the main issue to be solved in leagues is not the player progression anyway, but the unfair matchmaking (hence my point number 3 with the level brackets). I'm looking forward to your ideas and feedback, let's have it. 😉
  13. 1. Nice, agreed! :-) 2. Yeah I honestly don't know and lack the skill and motivation to do all the math behind this. There are so many exp sources now and some of them depend on spending Kobans or even real money. Fact is we do need more exp somewhere so it doesn't take 4+ years even for the veterans to reach 500. Maybe a good estimate is that somebody f2p should be able to get to 500 in 3 years while somebody paying 100€ per month should get there in a year. Those numbers are super arbitrary though, so hopefully a smart person can answer this? 😂 3. I don't see the problem in your statement... Yes, there will be good and bad players and the good players will win. That's exactly how it should be, right? The problem right now is that winning depends much more on whether you have been around for longer, not on skill. My suggestion tries to solve that. 4. Yep, but as every F2P game there should be an advantage for paying players (otherwise why would anybody pay for it?). It must be somewhat reasonable though. F2P players shall have an enjoyable experience, but in order to be really competitive in the big leagues you'll have to either pay or wait more time... hence my suggestion in 2.
  14. The automatic promotion idea is not so much to avoid lower than 100 player brackets (although that's somewhat important since you don't want to miss out on the free exp earned through leagues). The main idea behind it is to avoid people tanking to a league that they are overpowered in and therefore making the league impossible to win for some players. Although mostly meant as a joke, you have a point that the rewards could and maybe should be more evenly distributed. That's what I mean with "secondary priority". If they fix the more important stuff, league rewards will be much less of an issue since everybody will have a shot every now and then to win #1 in their league while us whales have to really, really fight for it among ourselves. The rich will get poorer and the poor will get richer 😉
  15. Okay guys, here's my proposal for a better experience for everyone. I'm looking forward to your feedback. The changes: 1. Cap the maximum level indefinitely at 500. No excuses, no more quick pushes, simply and reliably 500. Maybe even make it that level 500 players don't get any more exp and instead some compensation rewards like gifts, books and orbs. 2. Make it possible to rush to level 500 (when enough payment is provided). This can be done best with PoP (just add exp as a fifth reward next to shards, tickets, EP orbs and GP orbs). 3. Optimize the league bracket selection similar to the seasons mojo brackets. Players should be put in their respective league (D3, D2, D1, S3 etc.) but only face people with maximum +/- 40 levels (so the highest level per bracket can only be +40 compared to the lowest level player at the start of each league). If you can't make a full group of 100 like this, you automatically are promoted to a higher league. 4. Keep everything else as is. Including the PvP mechanics, league rewards, the Harem Level bonus and the massive grind to level 500. And here's the why to each change: 1. Nothing new here. Capping the max level will over time balance the leagues (especially at the higher end) and allow for real competition and fair chance for everyone, no matter how early they started the game. If you even remove exp rewards for level 500 players they won't push you so hard for a higher level cap and they can't try to prepare for another headstart by farming exp. Once you are level 500, exp becomes worthless and you need to focus on your fighting skills and stats (similar to the Marvel Avengers Alliance mechanics Kenrae proposed one post above). Therefore books and orbs rewards instead of exp are very welcome so players can increase their harem level for the last tiny edge in PvP. 2. New players need a chance to become competitive in D3 quickly (when paying money) so they don't have to wait 3-4 years without any chance of getting there. When adding an exp reward to PoP they have a shortcut. It is an expensive shortcut for real money payers (and it should be to not annoy the current whales). It however also adds a strategic element to every new player's gameplay: Do you spend your Koban rewards on better girls/stats/gear/boosters to be more competitive now, do you increase your harem for the slight endgame edge or do you want to level up as quickly as possible? 3. This is a huge one. If you find a solution that allows for each player to have a chance to win their leagues every once in a while, everyone will be much more invested in the PvP aspect. I think the +/- 40 level cap is a great balance between what is reasonable but also achievable. This way you should easily be able to put almost everybody in a good league and keep the whales among themselves. The automatic promotion in case you are out of your level range also solves the problem of tanking. Right now people tank to a lower league in order to not get their game ruined by whales (which is very understandable), but in the process they are ruining lower level player's game who then might tank themselves and so on. If you know that you'll have a +/-40 level bracket whatsoever, tanking won't make much sense anymore. And if you still choose to tank to an extreme extend anyway, this won't work. You either get promoted back automatically (when not enough of players in your level range try to tank as well) and therefore you just wasted a season with tanking. Or, even worse for you, you get demoted as you planned, but find yourself in a league full of other tanks and now you fight them for lower rewards. No matter what, lower level players get protected from tanks and whales. It should always even out your league (for example on the high end when you reach level 460 and can potentially face level 500 whales, you probably will still stay around in D2 because D3 is full of level 500 players and you'd get demoted after one season). Yes, there's still luck involved and you have to hope to be on the upper half of your level bracket for an advantage. But in combination with all the other mechanics, you should be able to win your league every now and then and once you reach 500, it will be all about your PvP skill and not your level anymore. The only issue now and then might be rushers who start with a +40 level advantage and then spam PoP to end up with a +60 advantage for example. But these are passing crazes that will only annoy you once and be in higher realms after one week. 4. Actually, many of the systems in place are already very good as they are. Sure, you can do some rebalancing to the classes and rewards system, but that's in my opinion a very secondary priority. If you fix the main issues above, you'll have yourself a great game that allows for every player to be competitive. And for the little issues left, players can still fix them themselves by changing their class or rush to a higher league etc. I wouldn't remove the harem bonus. It's too little of an edge to matter early on (especially when levels can be as far as 40 apart), but it will matter to the very whales that are looking for a competitive edge and it keeps them playing and paying for every new girl. With the MP mechanics and all the revival events, new players shouldn't take too long to get close to maxing out their harem if they really, really want to. Otherwise being a veteran gives you a nice, but fair edge. I'm level 464 with 543 girls (all maxed out) and was #2 right behind Gogeta in the harem level leaderboard when it still existed. And guess what, I have a mere 25.097 Ego bonus for that. It's less than a 5% bonus compared to someone on my level who only ever upgrades their PvP team. It's just negligible for every player who doesn't play at the very high end. Okay, this is my super long post and I'm looking forward to your feedback a lot. Are these valid ideas that would work or did I miss anything? What else can be optimized? Let's hear it! Oh and thanks a lot for reading so far, you're great! 👍
  16. @Lemus to make this short, I'm sorry about miscommunicating my intentions and misunderstanding yours! As DvDivXXX said, this is about much more than semantics.
  17. Sorry George (and also proactively to anybody who might be offended by the tagging, that wasn't my intention). I won't tag you guys again in this context, please know that it was purely because I respect your knowledge on this game and hope you can contribute in making a positive distinction. You definitely are more qualified than me in giving the right advice to KK 😅 Now let's get back on track and see what we can provide, shall we? 👍
  18. Thanks a lot Noacc for opening up to the community. I'm sure we'll collect a great bunch of ideas here! I will take some time reflecting on constructive solutions myself (I'm yet lacking the knowledge of how the games you mentioned do the rankings), but people like @DvDivXXX, @_shal_, @Chthugha, @GeorgeMTO and many more will probably add awesome suggestions soon. From what I can see here and in other threads they have a much deeper understanding of the mechanics and which additions and changes would work well. I'm looking forward to it! 👍
  19. Edit: You might want to skip what I wrote here since it doesn't contribute to the main topic. I took offense in semantics and unintentionally started an argument. Lemus makes good points and goes into more details in his next post. If you have the evidence to support your claim, please present it (and best in a constructive way). Otherwise please don't refer to your suspicion or opinion as "fact" since I'm pretty sure nobody except Kinkoid's inner circle knows the numbers and charts that show the effect of each feature on their actual profits. If this is solely based on your experience as a "specialist", I'd like to see some examples and more details about what qualifies you as a specialist in this field, otherwise your statement is not helping the case at all and might even turn KK further away from customer feedback... This thread is, from my understanding, all about directing proper feedback and ideas towards KK in order to motivate them to make the game better and fix this heavily unbalanced power creep called Leagues. Shaming, insulting, pointing fingers or just ranting won't help that case. Maybe KK experienced a profit spike each time they "worsened the level of its monetization", in that case why should they change their strategy? But maybe nothing changed or they even lost money with their newest additions and now they wonder how this could have happened. In that case this thread could be pure feedback gold to them and we might once again have a chance to guide KK one step in the right direction, resulting in a better experience for all of us. Btw. I've been told they have a meeting today addressing this issue among other things, so let's hope to get some new information soon. 🙂
  20. @Kinkoid @Noacc With the first players getting closer to level 500, I'd like to invite you back to this discussion. What is your current strategy? Do you plan on raising the level cap while keeping the XP progression locked? I highly recommend doing at least the most simple of DvDivXXX's suggestions and do it the other way around: Unlock XP progression while keeping the level 500 cap forever so the unbalanced league can over time (a long time) fix itself. And while as a business you probably want to increase profit, here's my take on that (quoted myself from another thread on this forum): On first glance one might think that infinitely raising the max level would lure the whales into paying more and more money and be the way to go. When you think about it, the opposite might be the case. Because of the ridiculous free rewards for whales (14.4K Kobans + 1 free Pachinko girl per week from D3 League alone) there's no real reason to spend any real money anymore. I personally changed from the gold monthly card to the silver monthly card a few months ago, because I just didn't need the extra Kobans or free spins on Champions and Villains. I assume most of us high level players don't invest any more than the monthly gold card because there's just no value to get. On the other side: If the level cap would stay at 500, we would at some point not get those guaranteed rank 1 D3 rewards anymore that can easily pay for all the new content. There will be a real competition, and Kobans will become more valuable again, so we might spend some actual money. For everybody not yet in the whale-tier it would be more desirable to get there as quickly as possible so they can compete with absolutely everybody, thererfore their payments will increase (or at least not decrease). It's a win-win for everyone. So, I don't have the numbers to support that theory, but please crunch your numbers before you make such a big move again. If you just raise the level cap and hope for a new influx in money, this might backfire hard. Whales won't spend much money anymore due to their unchallenged league rewards. Present money-spenders might leave because they realize they'll never catch up and lose hope. New players might be turned off right away when doing their calculations on how long it will take to theoretically max out. I'm looking forward to your feedback on this!
  21. @carloscaramelo1234@gmail.c I see some viciousness and troll-mentality going on in this forum for years now, which is why many people don't like to use it (or are even afraid of doing so). But as so often, this is just a very loud minority. I hope you can ignore it, because as long as KK doesn't care you won't be able to fight it. If you're looking for a nice community, stick to the many nice guys who want to help and support and try to black out the rest. 👍
  22. Je pense que je ne surprends personne en disant que la plupart d'entre nous (et aussi les joueurs de haut niveau d'autres clubs) utilisent une configuration 2/2 ginseng/cordy ou une configuration 4/0 avec la plupart ou la totalité de l'équipement arc-en-ciel. C'est la méthode la plus efficace. Malheureusement, nous n'avons pas encore trouvé comment reproduire les statistiques sur écoute et cela semble n'arriver qu'à certains d'entre nous, donc je pense qu'il s'agit de numéros de statistiques très spécifiques ou d'un équipement spécifique qui doit être impliqué. Habi est maintenant parti pour 92 jours et il ne reviendra pas. À un moment donné, je le jetterai hors du club, je peux vous informer à l'avance afin que vous puissiez avoir un œil sur ses statistiques lorsqu'il perdra les bonus du club. J'espère que nous finirons par trouver cet insecte. A propos, tout cela a été traduit par deepl.com puisque je ne parle pas français
  23. After such substancial changes, additions and strategy guides, it's only fair to honor the Patch Notes with a huge Discussion. Fire away! 😏https://kinkoid.com/patchnotes/hh_week39/
  24. The Porn Identity (currently #1 club on HH) is a member short and we hope to add you to our friendly community. If you are looking for a high level club and the following description look like your perfect environment, feel free to instantly join. 😃 ID: 1229 Members: 39 Server: HH.com Server Rank: 1st Language: English Minimum Level: 430 (open club though, no waiting time) A bit more about us and our rules: We are ambitious and constantly seek to improve ourselves. We embrace challenges and are willing to learn from experience. We love to work together with likeminded people. In order to succeed, we obey a strict Code of Honor which enables us to perform best within our team. **This is our Code of Honor:** 1. WE HAVE FUN! Why would we play a game anyway if there's no fun involved? We are an awesome community and experience fun together! We celebrate our wins! 2. WE HELP EACH OTHER! We are active warriors and don't hesitate to ask for support. If people have questions, we love to answer them with the intent to help. It is important for us to sustain a good spirit within our community. 3. WE ARE RESPECTFUL! We treat each other and people outside of our community with appreciation. Our communication is always respectful and responsible. There is no blaming, trolling, insulting, harassing or poaching. 4. WE ARE AUTHENTIC! We are true to our values and don't pretend, lie, cheat or do anything that harms ourselves or the people around us. 5. WE ARE ATTENTIVE! We watch out for each other and reflect on our actions. We share information and assure to not offend anybody intentionally. 6. WE KEEP OUR AGREEMENTS! We are committed to this Code of Honor. We call people on violations of the Code and we know that breaking the Code will ban us from the Porn Franchise club and server. We're looking forward to meeting you!
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