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Goofball

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  1. The surveys seem to function along the lines of "Out of the kindness of our hearts, we will allow you to choose who rapes you first." You might be okay with spending some quality time with some of them, but most, if not all, will have their way with you. The only real choice any single player has is to either lie back and try to enjoy it (continue playing), or to bite off their tongue and die (quit the game). So... Which (admittedly behind-the-scenes and unknown to the players) policy maker at Kinkoid do I have to mug to get HH++? With each brilliant new update to the game, I'm increasingly willing to do so. P.S. The last bit, for those with no ability to distinguish hyperbole from genuine belief/opinion (You know who you are. You've responded to other things I've posted), is not meant literally. It is just intended to indicate my disgust towards Kinkoid's choices.
  2. I play on both pc and phone (using the app). Due to completely irrelevant reasons, within the past couple of days, I had temporarily switched to playing solely using the app. This morning, the game popped up the standard 'lookit what we done' message, with the link to check the patch notes. Having never had problems with patch notes on pc, I tapped on the link. The patch notes opened in my (default android) browser, and I read them. I then attempted to return to the game. The app now treats being opened, or being the top window, as if I were clicking on the patch notes link. As soon as the game loads, or sees that it's now the active window, it pops up the web browser, and sends me to the patch notes. I can work around this by playing on your site, but I thought you should know that your patch notes, when accessed from the app, are currently booby-trapped.
  3. When fighting Neferkitty, rather than dropping consistently, my team's hp/energy fluctuated. it never dropped below 80%, and didn't drop at all for at least the first 20 fights. I initially assumed this to be a result of being at player level 593-594, and being much stronger than the boss, but when the total eventually dropped, and then recovered after another 1 or 2 fights, I knew it was a bug. I kept fighting, eventually recruiting the boss. I only used 1 of the 3 teams which I had set up. I hadn't been keeping an eye on my kobans, so I'm not sure if this is related, but my koban total appears to be somewhere in the range of 500 to 1000 short of what I think it should be. This could be from the party automatically draining kobans to maintain maximum hp, or it could be due to my having used more kobans than I thought, while trying to recruit Matcha, and/or finishing Tower. If it's the former, it's either its own bug, or part of the hp bug. Clicking on either edge of the home screen now opens the top right menu (the 3 horizontal lines, not the harem button). I don't recall seeing it in the patch notes, so either I missed that announcement/line, or it's an undocumented change, or it's a bug. If it's the 3rd, consider it reported. If it's either of the other possibilities, my feedback is that it's annoying:P
  4. I'm not sure if I've mentioned this anywhere before, but the updates that involve shutting down the game are a pain in the butt. It's not so much the fact that the game is down, as it is the fact that there is no in-game warning that the game will be down at some point in a given day. If there were such a warning, those of us who don't regularly check the forum (assuming that it's mentioned somewhere) could know to try to complete everything before the shutdown. As it is, if we hasn't gotten everything done before the (currently) surprise shutdown, we think that there's still hours left to complete tasks. Then, we suddenly find ourselves out of luck. Last night, I thought that I had lucked out, having happened to decide to use kobans to finish off the last few daily missions right before the shutdown caught me by surprise. I had finished them, and had just collected the 150 kobans reward for completion, when the game suddenly shut down. Today, I returned to the game, and discovered that not everything had registered before the cutoff. The last mission was sitting there, ready to be claimed, and my 150 kobans were nowhere in sight. While it would be nice to have those kobans be /restored/granted, I don't really expect that. I would, however, *really* like to not be blindsided like this in the future. Please add an in-game 24-hour warning for planned shutdowns. Thank you
  5. I didn't know that. I thought that a p2w game was a p2w game, regardless of the rating. Thank you for the correction. Again, I had not known about those differences with an adult game. Thank you for informing me. You are, again, correct. I hadn't intended to imply that everything should be provided for free. I was responding to the combined sentiments of elster and yourself, which appeared to boil down to "f2p players have no right to provide feedback." I'm not sure how much of the p2w model translates to adult games, but I really can't see the whales sticking around in a free player vacuum. As such, it seems to me that the company would want to have at least some feedback from those who play for free. I'm kind of impressed with your ability to misunderstand my statement to this degree. Obviously, the game can continue without any given player. Ignoring feedback from the largest segment of the player base (people who don't spend enough to be called whales) still seems like a bad idea. I happen to be a part of that segment of the player base. Make sense? Game doesn't have to fit my standards. That said, your initial response asserted that my comprehension skills are lacking (perhaps based on my suggestion that casual players might not enjoy having to regularly change how they play a casual game?). Saying that casual players might not want to relearn the combat system on a regular basis doesn't mean I failed to read the change log. You also took my (admittedly extreme) 'fire the guy for excessive overhauling of the game', and re-wrote it into an even more absurd 'do everything in your power to make his life miserable, because a random player said so'. Can't say as how that can be read as anything other than "I don't like this poster having/expressing an opinion, so I'll do my level best to make him look like a moron." Your earlier insertion of new (to me) facts was useful. This was just spiteful, and added nothing. Regarding the mythic girls, I'll let you in on a bit of a secret: When you're competing for the top spots in the game, a piddly little 10% increase in stats can mean a difference of thousands of kobans per week. Even if the devs said they weren't supposed to be critical in combat, they still made a noticeable difference at the top. That was almost eliminated when they changed the combat system. I understand what exclusivity means. I also understand that a rate of 600+ tokens per mythic shard (iirc), combined with the tokens only dropping during the first event of the month, at the rate that they dropped, meant that you only had a realistic chance of using tokens to get a mythic girl that you were already very close to getting. Unless the plan was to never have a mythic girl show up a second time, the change in exclusivity wouldn't have been that great. A player with 90 shards for a mythic girl would need a month or two to get enough tokens, and that, when they were repeating mythic girls, would have been about long enough (I think. Not really good with time) for the girl to show up again. Places of power spots increased from six to nine. The possible spawns, on the other hand, massively increased, making it much less likely to have the koban one spawn. While they certainly don't owe me, or any other players, free kobans, much less for the sarcastic reasons you mentioned, the point that you wrote off with "your latest lament on ambiguity" was legitimate feedback on how their actions, combined with the order in which they appeared, made it seem as if there were two opposing devs/factions. If they don't care about that, fine. If that appearance is something they wish to avoid, however, they might see my feedback, and, if enough other players mentioned having the same perception, the devs might start tweaking in smaller increments. That possibility is as much reason for me to mention their apparent tug-of-war as any dissatisfaction with it.
  6. Good catch. As someone who has over 800 10x great pachinko spins lying around, I hadn't thought of it, but you're absolutely right.
  7. @elster & lepidoctor To be clear... feedback is only acceptable if it is in keeping with the beliefs of the reader, or comes from a non-f2p player? That doesn't seem like the best way to get a realistic idea of what the players think, and certainly isn't the best way to keep the f2p players, whose participation keeps the game from devolving into 'wallet heroes', where players compete to see who can give the most money to the devs. Games that go that route tend to die. I have yet to hear of a game that caters only to whales, while managing to keep a large player base over time. Once the non-whale players quit, the whales don't have anyone to lord it over, and the interest at dominating the game with money decreases. This leads to the whales migrating to another game, and the abandoned game dies. Certainly, my phrasing of firing the new dev was a bit extreme. The way the changes have been implemented in recent months is, too. They add a feature, then, when the feature does precisely what it was intended to do, they remove/nerf it. They added mythic girls. That gave players with kobans/cash coming out their ears an advantage. Then they changed the combat system, making mythic girls less relevant. They added the love letter things, so that people who were a few shards away from getting a girl could get her. Then they removed them, because people were able to get girls from whom they were missing a few shards, thus decreasing their exclusivity. They added temporary places of power, with a pretty good chance of getting the one that can give kobans. Then they added enough variations that getting the koban-granting one was like hitting the lottery. As such, while firing might be a bit extreme, they really are coming across (at least to me), as having at least two opposing agendas, and this leaves the game looking a bit like a teddy bear that's being fought over by two kids. Regardless of which kid ends up with the larger piece of the bear, it doesn't seem likely to remain intact for all that long. EDIT: If at least two devs think that my perspective has absolutely no value, say so in this thread. I'm giving my feedback because I think it has value, not because I have a deep and abiding love for typing.
  8. Please stop "improving" the combat system. It's not needed. Alpha is much more important than beta and omega? Randomize the combat order. Problem solved, without butchering everything. If you're determined to "improve" the game away from its casual roots, create a server for that version, and leave the original server sane. Don't ruin what has been a wonderful game for the (semi-)casual players, just to cater to the other groups. Most players have likely already found a tower balance that works for them. Maybe they alwways try for the highest rank they can reach, or maybe they skip alternating weeks, in order to accumulate kobans faster. Personally, I am lucky enough to have started early enough to be able to consistently rank in the top 15 of the highest tier, and often reach the top 4, despite being entirely f2p (If you introduced a $1-5 1-off purchase that would allow players to convert non-mythic books and gifts into their component points, I'd gladly pay for that). Regardless of a given player's choices, your changes keep making us/them have to reevaluate our path. That's not a good thing in a casual game. Tl;dr version: Leave the game as is. Either make a new server for the rpg version, or fire the new planner/developer.
  9. Prior to the latest Places of Power update, all of the missions had the same odds of getting their higher rewards. It seemed to be a 50/50 chance. However, ever since the new (worthless) Places of Power missions were introduced, the Koban mission has almost completely ceased to grant Kobans. In the past 3 weeks, I have had 1 Koban mission available, then 2, then 1 again. I average at least 2 mission send-offs a day, and sometimes manage 3. Out of all of those times, I got Kobans as my reward exactly 1 time. Statistically, this is nearly impossible... if the 'drop rate' for Kobans were still what it had been. Please fix this. If possible, average out the rewards, and swap out some of the Ymen rewards for the Kobans that should have dropped.
  10. Fair point. That being said, the basic problem of player cash flow is still there, so maybe you could just get better at looting as you gain levels? Alternatively, bosses could stop having a level cap. If the dark lord can hold his own, and/or be acknowledged as a power, in an "Eeevil Bosses" meeting, he's clearly not the wimp he appears to be. He must have been holding back against the newbie. As you get stronger, bosses reveal more of their power, and you get better loot. If that explanation doesn't work for the devs, they could come up with something else. The important thing is for the problem to be addressed. Worst-case scenario (as far as them actually fixing the problem goes), they could add an explanation into the upcoming story, and passing that point triggers the fix.
  11. Thanks for making this thread. Saves me the trouble. I needed a less restrictive format than the multiple-choice survey. I'll use their questions, though. 1. What is your opinion about Sara Jay as a Haremverse girl? she should have been a quest series reward NO character/person should be in the game without fitting the look of the game. even people who were thrilled to get a legendary hardcore 5star character probably find her appearance jarring. having her be strong enough that a hardcore player actually needs her in their party, if they want to remain competitive, is just wrong. fix her appearance asap 2. How would you change Sara Jay’s involvement in the game? make her either a quest series reward, or a story character cap her rarity at epic. do the same for any future real-world additions 3. How would you rate her overall fit in the game? poor, as she is currently implemented. her current appearance is an eyesore, and there's no story leading to her being in the haremverse 4. Do you want to see more real people integrated into the game in the future? personally, I wouldn't mind, but they'd have to meet the criteria listed above 5. Would you like to see other pornstars as Haremverse girls? if the art style matched the haremverse, and they had a story excuse for being there, and weren't legendary, that might be cool 6. What would you like to see more in the Haremverse (choose up to 4)? n/a. just keep the art style consistent, and you're good. 7. Who do you think are the top 3 hottest pornstars from the list below? by physical appearance, only elsa jean qualifies. melody wilde might be worth a second look, due to the cosplay angle, but that's about it
  12. I've got a tip that I haven't seen mentioned yet here. Not sure if this was always the case, or if it's true for charm or hardcore, but a good general rule for know-how sizing up players, 1k of your main stat is worth 2k of each other stat. if every non-base stat is similar, it works. think that's what the last change to rainbow legendaries was about, aside from the obligatory 'screwing over the player base by only changing future items'
  13. Amen. A system that *must* be gamed, in order to work, is not a system that works.
  14. Slight issue with the arguments being presented (although I know that the actual implementation supports them). The cash-dropping bosses all give a reliable increase to their rewards. Granted, the end result, once you factor in how often the weak bosses get girls, is still horrific, but it's a steady increase. The devs could, if they so chose, have the bosses drop only 1 of the rewards, each time, until the player meets the threshold for the next reward. At that point, the boss would drop only the new reward. You'd never get them dropping legendary undies, since they don't level high enough, but you would be reliably getting better rewards, and the current odds of a legendary drop probably don't make it worth trying for, even if you've maxed the bosses. I'm at least 65% sure that the devs aren't out to *openly* screw us over, else they wouldn't have tried so often to sweep the math under the rug... right?
  15. Um... "boss girls you hadn't recruited yet"? What are those? Seriously, though, you're looking at a very small part of the problem. Now that the game has made it clear that it's not just the guys who have harems, it seems reasonable to assume that the event girls wouldn't be restricting themselves to just one boss. The bad guys have shown that they have access to teleportation magic, so what's stopping the event girls from hooking up with every boss? There's also the issue of the lower-level bosses being dirt-poor, yet still managing to keep the event girls from leaving them. Sounds a bit fishy to me. If nothing else, since it's impossible to remove someone from your harem, the dark lord should have an income that approaches that of a much later boss. After all, pretty much every event gives him a girl. Somehow, though, the hero ends up with the same handful of pocket change... every time. Considering how quickly the costs in the game rise, and how often the weaker bosses get new girls, it's past time for the income from them to increase... a lot. My suggestion would be to have every boss award loot based on *your* level, with later (and higher-leveled) bosses dropping better amounts. A fully-leveled dark lord could, for example, drop at least half as much as a newly-encountered Fredy-sensei. If you met Fredy when you were level 200, then his drops should be at least 50% higher when you're level 300. More, if you leveled him.
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