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Computersaysno

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  1. Rainbow Narwhals ID 4269 Join us at: https://www.hentaiheroes.com/tower-of-fame.html?tab=clubs and search ID = 4269. Direct link: https://www.hentaiheroes.com/clubs.html?prev_page=tower-of-fame.html&tab=clubs&view_club=4269 We are here to play together and help each other. Everybody is welcome. We remove inactive players after 2 weeks if the Club is full. Our Chat is in English but don't be afraid of writing even if you are not good at it. -------- Update as per June 9th, 2022 Our Current Stats: Size: 40 Available spots: 1 (2 to spare) Minimum level requirement: 180+ Average Player lvl: 323
  2. Ahh ok thanks now i fully understand the system. I always forgot to account the girl the champion is with. Dang the game really has an issue with getting information.
  3. It's Missionary Can't even remember my memory is like a sieve. But it can't be related to the pose completely or it would have been on Round 6 and 7 as well. Player damage still seems to be doubled if the pose is matching. I don't understand what you are trying to say. From my point of few this actually seems to be worse since you can quite easily get at least 5 girls that match the poses but now that won't matter as much as you will get more damage meaning you will end up being able to do less rounds
  4. Just a small Update regarding this feature seems completely broken or replaced with a new one as the CC now reliable just deals double damage on a specific Round regardless if the Pose is matching or not. Last CC always dealt double damage on first and second round, current one on Round 5 (can't say for round 10)
  5. Thanks for the Feedback @Bomba The category was really just meant for the I in the top right corner but I understand why you would put the other stuff in the Category. The level and the shards probably fit best in a category named Overlay. When exactly did they make those changes ? I have been playing for only half a year now and only recently really gotten into the CC. While I understand it would be easiest to rebalance everything once all the changes are done and that would be fine if it didn't ruin the balance that much, but from what I have read the changes made quite a big difference in a negative way. Some even stopped playing because of it. We shouldn't have to wait potentially months for a proper fix instead roughly adjust now and later do a proper rebalance. I find that hard to believe that it shouldn't represent the level at which players should be comfortable attacking him since the normal Champions don't even have a level value nor a Tier though you could argue that it's the number of times you have defeated him. Every other game where enemies have a level roughly represent at which level you can fight it. You are right that topic is too controversial. Simply wanted to include it so the list is complete.
  6. Shard Reward Display: I think the Shard reward that is displayed should show what you would actually get if the Club Champion (from now on called CC) was defeated at the moment. The current system simply doesn't make any sense and for new players it's impossible to even somewhat figure out how the system works. To solve this simply change the formula so it compares your impression with the max amount of impression possible and not what your Club members have already done. Difficulty CC has gotten too hard, maybe even normal Champions. I would say they deal too much damage. I'm above the club average and I rarely get to round 10 mostly to 7 or 8 even with up to date gear and maxed stats. What are players supposed to do below the average which have even less? Easiest solution would probably be to not double their damage if the pose doesn't match(there is potentially a bug that sometimes deals double damage even if the pose matches which could make this look even worse) or at least decrease the overall damage by 10% to 25% or you could also increase the players defense but that would affect PvP as well. Level Display Now it's nice that the Level of the CC is just half the clubs average + 10*per10wins but this doesn't represent the strength of it at all as you need about twice the level to make any sensible progress. I can only imagine this is to encourage lower level players to participate. While it might work for the first challenge, for the following they will simply be depressed for having made no progress even though it is far below their level and aren't willing to challenge them again. To solve it simply double the visual level but keep the stats the same. Information Lastly please update the CC how to information and maybe add more. -it doesn't has to be defeated within 24 hours anymore -give more information on how many shards you get and what it's based on (impression and participants, maybe the formula for the technical players) -what is the level and Tier of the CC based on -Can you even still lose against a CC?o buy tickets -Have a shortcut to the Champion reception desk to refresh your mind how they work and to be able to buy tickets Tier I feel like the Tier is honestly a relic and could be removed altogether since it doesn't seem to add anything. I imagine this was mainly to let it self balance somewhat which it won't anymore since you barely can lose against a CC anymore if at all. Shard Reward Amount Lastly, I personally wouldn't have the shards based on participants at all and just give 1 shard for every 1 to 3 percent. But i am aware this will never happen so set the participants relative to the club members (not the possible ones) with a minimum of 10 to prevent people from creating their own private club just to get more shards
  7. Now i know i am annoying but the part "it increases 1 tier and that in turn increases 10 levels." doesn't seem to be correct either. While our champion is indeed Tier 3 it didn't increase after we defeated him or is it just updating when the champion reappears in another month
  8. It literally wouldn't change how many shards you get since when you get the shards it will always be your progression of 100%. It would simply solve the issue that you are the first to do any progress see you get 7 shards and once the second one does something you suddenly see that you now only get 1 to 10 shards. That way you will always know how many shards you will get once it's finished The relative impression would simply be replaced with your percentage impression. Also why would it suddenly become a competiotion ? There is no shard pool or something and you can already see how you are doing compared to your other club members
  9. Thanks really helpful table. I feel like the devs screwed up. It would make way more sense to calculate the shards based on the total % impression since you only get shards if you defeat the champion. Especially because now the shard amount changes all the time so you really only know how many you get once you receive them.
  10. That information can't be correct or must be missing something. The club i am in has a total of 8108 levels with 30 Members which makes the average 270 though our champion is 165 since you can't really loose against it anymore it should be higher. That said anybody under level 250 won't make any meaningful progress
  11. Rainbow Narwhals ID 4269 We currently have 5 spots open more will be open soon. Minimum level requirement: 150+ Average Player lvl: 269 We remove inactive Players after 2 weeks if the Club is full. Our Chat is in English but don't be afraid of writing even if you are not good at it. We are here to play together and help each other. Our Current Stats:
  12. Thanks for the advice already knew it by asking my helpful club members It just seems unnecessary that you need an extension for this stuff but i have already noticed there are a couple of things missing and not exactly done well like Harem loading time :cough:
  13. It would be nice if it would show you the total number of equipment you have to easily be able to calculate how many points for the contest you could get. Instead of having to count the rows which you could easily miscount especially since it seems that it doesn't always load all the items you have if you have a couple hundred.
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