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zoopokemon

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zoopokemon last won the day on February 28 2023

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  1. This was asked, I made sure to share a screenshot of the 3 question here, but it looks like Darkyz missed the answer for your question. Rosso claimed to have made that effect but it was eventually removed by the team as the game was updated over the years. He also said that he should have the team look into improving the effects when getting rewards like girls and other stuff.
  2. Turn off the "Disable the "No Girls Available" warning pop-ups in Pachinko/NC" module, I messed up the fix for that one.
  3. Updated HH++ BDSM to 1.39.16, it now will work with or without the bundler change. There's still going to be some issue when the bundler change comes back, mostly tooltips and styling issue, but they removed the bundler change from the test server as well...
  4. Added to the blessing sheet, still try to get back into the habit of checking for new girls since they updated the harem page.
  5. I had no idea what they where referring to, so I asked in the mod discord and they clarified in the patch notes that it's for the character items and outfits in the profile page.
  6. Thanks, so I see that the 2nd and 3rd floors are outside the expected level range so those floors should be more difficult than in easy mode. Now I just wonder what hard mode is like.
  7. I don't have a high enough level on the test server to see for my self, so is the only thing the medium and hard mode add is just a 4th and 5th floor? Does it make the lower floors harder as well? Currently the opponent's level is linked to be in a percentage range of the player's level, which should be generally correlated with their stats and difficulty. Can someone check if these numbers hold up in the new modes? And what are the level ranges for these new floors? Also if someone could say what the distribution of the hex tiles is on the new floor is
  8. All the problems with the session not found errors for Nutaku should be fixed now with HH++ BDSM v1.39.11. The problem is because now on Nutaku the session ID has to be passed through any game url, due to the chrome 3rd party cookie ban, which seems like a very bad method for handling that problem.
  9. Added another addition to the labyrinth module to actually add in some of the relic stats into the tooltips and they'll get factored into the script's team filter module. This should make picking the best girls much easier. Relics included into the stats are the girl and team versions of Impactful, Egoist, Sweet Harmony, and Defender of the Haremverse and all the elemental power relics. None of these relics should be bugged last I checked. This will be the last labyrinth feature I add to the script for now, though I do want to eventually show the battle end state on skip, but there are still issues since the harem update and I want to update the Improved Waifu module first.
  10. HH++ provides a helper function for that. I'm also working on updating my script that tracks changes in girl data that I use for the blessing spreadsheets Almost done with it, just have to figure out how to handle migrating the old data since now I'm tracking the shared ref data separately to only have to check each ref_id instead of each girl.
  11. I remember checking it and saw that it worked, and looking at my past data it did in labyrinth cycle ID 25. But my last cycle (ID 34), it didn't. Also for some reason after cycle ID 25 it jumped to ID 33.
  12. This should have been fixed in v1.39.7
  13. It takes your player stats without the effects of any boosters. Oh while I'm here, since I saw some of you guys looking into the response JSON I moved a module, to console log the labyrinth data for easier copying, from my private script to the Zoo's script. Also I don't think its been mentioned here but I found translations for two relics which appear to be unimplemented girl_first_in_line First in Line Attacks always first (Legendary rarity only, can be taken once per Labyrinth session) girl_backline Backline Barrage Attacks the backline with priority (Legendary rarity only, can be taken multiple times on different girls)
  14. I recently brought this up with Rosso himself, and he said it will be addressed.
  15. Wasn't in the patch notes, but they doubled all the card bonuses for the lab coins Note: avg is based on how many treasure I been able to get on average while optimizing for it. Really cementing that this is just a p2w feature in disguise
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