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Vexen666

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  1. I think it might actually work the other way round... (Though it might just be the n00b in me talking) With the old system strong club members would get the huge shard drop in a rather short time, while weaker members got 1 shard. With the new system the weaker members get more shards but the champions gets beaten less often as it doesn't worth as much to spend tickets on the CB for the strong members. With these contests it might push stronger members to return to the old rate of beating the champion while at the same time bringing more members to participate and thus giving weaker players more shards all in all. Again, it might be the fact that I'm a weaker player and never actually got to make a proper dent at the CB's impression, but this seems like a positive outcome to me.
  2. A) They do increase by leveling up. B) While your main stat should be your main focus (as is hinted by the phrase "main stat") don't neglect the other ones either, as Harmony is super important. While Ego and ATK are very important, and while the 0.25 bonus to DEF doesn't compare to the +1 ATK you get from updating stats, Harmony in some ways is better than all 3. If your stats are rather close to those of your opponent's (Which is the case most of the time once you find your spot at leagues), having a low Harmony means you'll lose most of those battles (From experience). Also consider the fact the Harmony is a stat that doesn't rise no matter what level your girls are, while Ego and ATK are more a affected by your girls than by your stats... Meaning a good blessing can cover for relatively low main stat, but nothing covers bad harmony (aside from elements, but using elements for Harmony is usually a waste as it caps at a certain point and when you can use the much superior Physical element. I really suggest reading the handbook to learn more). So TL;DR- Yes, the main stat is the most important, but you really can't having your other stats lagging too far behind.
  3. Oh that explains SO MUCH! I was wondering why in season 40% was still a win most of the times but in league 40% is usually a lose.
  4. Yeah, figured the first part after watching the last few fights and noticing I'm still healing. Here's hoping I didn't learn my lesson for nothing and next time it'll be just as easy with proper planning 😅
  5. I assume like most autofill/filters in the game it uses overall power (The girls' three main stats combined, AKA Charm+Hard Core+ Knowhow) and just fills them in by order... Edit: Third main team lose at 95. FML this mistake just cost me 1800 Kobans and I'm a F2P T_T
  6. I'm so mad at myself. I was busy while the event started and didn't really remember what it was about, so I just Auto-filled my teams assuming I would have some healing through time or something. Also used my strongest first... which means now I'm only at 67 potions with 2 last teams down, 3rd on 7% and 2nd on 2.1% (Which means both probably won't survive another battle) and my strongest team is at 21% with just one blue at the end of the roster. This should have been a freebie but now I'm definitely going to need to spend Kobans if I want to get the girl, possibly even twice if I have real bad luck, and I have none to spare. T_T Cry for a poor stupid soul that, like always, didn't read before jumping in. Edit: Aaaand I lost my main team a second time at 85 cause of bad luck (Also noticed all my KH are at the back as well. some very poor planning on my part T_T).
  7. Like @bolitho76 said, they increase every 35 levels. You can find the exact levels and stats here: https://harem-battle.club/wiki/Harem-Heroes/HH:Places-of-Power
  8. Hey, so just wondering... Do champions' levels cap at some point? So far I didn't worry about it as them getting stronger was a plus since it meant more fights before the 24 hours rest. But now that champions dropping event girls are a thing I'm wondering if they stop getting stronger at some point or am I going to reach a level where it's impossible to get the girl during the event without spending so much tickets I won't have enough left for PoA. E.g Matsuda at level 5 is pretty strong for me. I'm now at a point where it took me like 12 tickets to beat him on his final tier due to a bad draft. Taking into account that not every non-final win is going to be a shard drop it's possible to sink around 50+ tickets per girl, and with multiple events during the month, some with two girls, I see a scenario where you'll need to spend 200 tickets a month to get all the girls and have not enough left for the 115 needed for PoA...
  9. I feel like the 100 shard rate for this one is unusually high, or is it just me? (Haven't gotten her yet. hoping for that 100 drop)
  10. I thought the drop rate for LD is the same as other event, but the amount of shards you get for each drop is smaller? As far as I know, all events have 10% chance drop except for MD that has ~6% drop
  11. Feels like you stole my luck... 40 combativity on Hilda and 0 shards so far 😂😭
  12. Tbh that sounds like an awesome Idea. I think our main problem as a community is that we don't necessarily get what the real goals of the Rosso and the others decision makers when planning out these changes. They OC want the player base to play and be able to get the girls, but they also want us to spend as much time as we can playing with them putting out as little effort as possible... So I'm guessing they want club champions to be a sort of thing where you continue playing when the girls you don't have are back on rotation without them having to release a bunch of new club girls, no matter your level... and they sort of get that with the new system cause on one hand you have low level players that don't need to get the girls one shard at a time so they might actually try and on the other you slow down the advance rate for high level players. The bad thing about that is that like many people here said, it doesn't incentivize players to fight more than once. Not only that, even if people realize that if they don't spend tickets no one will get the girl, it's more than likely that only the highest level players in the club will keep playing cause that's the most cost effective way, in contrast to the previous version where if you're a strong player you'd want to contribute even if other players are stronger and can contribute more. So I guess a good solution for that might be lowering the impression needed from each champion so that even low level members can make a difference and if all club members participate it will take the high level players just a few more tickets to finish the champion off, and if they really want to make the time it takes to get the girl longer they can make the rest time longer. But yeah, all in all this very much seems like a move that's against most of the player base and not for it, no matter how you look at it, and I'm saying this as a weak player that mostly earned 1 shard per drop till now.
  13. Again, I don't know what level you are 😅 I'd appreciate it if everyone said their level at least once here so I'd know. I'm 326. But like you and bolitho said- Playing around reset changes the way the game is played by a lot. For me it's around 2 PM so I get both a good chunk of time to play before reset and right after reset so I know if there's a point for me going into a contest or if someone is spending all of his resources on winning this one. But again, I'd love it if everyone said what their level was while commenting. It might be that those resources ARE useless beyond some level, just not at my level yet.
  14. I see what you're saying, though it's not a matter of "is there a better option", but rather "is this a good available option". Generally I find that in days that aren't LC you can easily get to 2-4th place using said available resources... In "Teach us Master!" selling equipment is the only way to go, and in "Charity is Investment Above All" and "What’s This Mess?" It's a better option than spending money or girl xp during casual contests instead of LC. In "Who talked about “corruption”?" spending PvP is way better than spending Millions and in "They are only stairs for your glory" 4 energy= 1 Combativity so it is still a very viable option to get points... And in all these cases, those small extra bonuses might be exactly what pushes you from 2nd to 1st place and gives you those extra 180 Kobans. Again, I don't think your ranking is wrong, I just think those resources have a lot more value than being useless.
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