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jijo250

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  1. So I'm at the point in the story where one of the characters literally had a page of text that nothing but "bla bla bla ..." 1) That's just lazy writing. 2) You could have just copy paste text from previous dialog and gotten the same result. 3) If you're trying to show that the talking is trailing off, end it with a "...", and if you can, make the text size smaller towards the end. Because I really don't think they were literally saying "bla bla bla." Now when you used the "bla bla bla" at the school, that was fine because it was to show just noise in general. If this is a translation thing, I'd actually be perfectly fine with just a copy paste from google translate. I see that a lot going from Japanese to English, and let me tell you it's real bad there, but it is good enough to get the point across, which is all I really care about anyways. If it's a time thing, now I can only speak for myself, but I'd be more then happy to wait a little longer for new content, if it means better quality. I mean, there are more then enough events out there to keep me busy for a while. I hope I didn't bash this game too hard for any of you who are reading this, because I really do love this game, however there are a few points in the game that I feel the devs could have spent more time on. (Like why have our guides in the last few worlds been men? It wasn't like that in the beginning.)
  2. 😮 Aria Seeing how long she can keep me underwater before I have to come up for air. HentaiHeroes ID: 497093
  3. 😁for Red Battler Hitting the waves. Body surfing if we have to, and hope we don't get stung by jellyfish. There is only one cure for those stings, and we'll need the help of the other girls for that golden cure. HentaiHeroes ID: 497093
  4. Thanks. After playing a little longer, I've realized that my suggestion 1 won't work too well with the way the game is currently set up. You blast through the low level girls so quickly you won't be able to see the text. 5) I also want to point out that I'm not a big fan of boss girls, mostly because it's too much of a resemblance of other clicker games out there. You do have 3 different types of girls, which you can make into an interesting rock paper scissors match. My thought is, instead of having a tougher boss girl as your level barrier, set up so you're doing 3 girls simultaneously, and the barrier is getting them to cum within 1 second of each other and within a time limit. As you click on the different girls, it will increase or decrease the arousal of her neighbors. 6) The mojo forged robot. As of writing this, the android sits at 1,500 Kobans for 12 hours, which is fine, unless you look at the fact that a free 3rd party software can do pretty much the same thing. I would add the use of the robot for only 100 Kobans that lasts 1 hour, for those of us who are too dumb/lazy to install the 3rd party software.
  5. Just want to go over some of my initial thoughts and suggestions after playing Clicker for about an hour. 1) Give 1 line dialogs to the girls that come into the clinic. They seem bland and un-personal without it. I think if that was added right when you start clicking on a new girl, that will give enough flair to be a little more invested in the game. 2&3) Make it possible so that every girl who cums in the clinic are able to join your harem, and make the harem page similar to HH harem page, as in the fact you can see several of your girls on that page. You don't have to do anything fancy with the clinic girls there, just use the same animation when they are in the clinic. I would however add some unique animations to the doctor girls so that it looks like they are playing with the clinic girls on the harem page. (I think this mostly comes back to the gotta catch them all trope.) and lastly, 4) Fix what you call the numbers. I don't want to see 9,876 Sextillion (yes that's a real number wiki link-> https://en.wiktionary.org/wiki/sextillion ) written as 9,876 A5. If you don't want to use the proper naming system, then be constance about it. Don't go K, M, B, then do, A1, A2, .... (for thousand, million, billion, then, trillion, quadrillion, ect. ) Start A1 at 1 thousand then work up from there. Heck if you want to be real proper and use scientific notation, go 76 xK^7, for 76 Sextillion that way we have a better idea of how big these big numbers are. (Not really important, but it does bug me.)
  6. It's working now. Just tried again. I noticed I had a space after my user name. I removed the extra space and I was able to log in fine. I was able to log in with the extra space there before, but I guess the app is sensitive to that now.
  7. For whatever reason I can't seem to log in with the app for Android. It's only on the test server, and it's only on the app for the phone. I can log in through Firefox on the phone just fine. It keeps saying my password is wrong even though it not.
  8. Here are my thoughts on the topic (you may see another post of mine saying the same thing, I didn't see this thread when I made the post): Hentai Heroes is a great universe, with links to other universes. With that said, I have to say that the real life porn stars do not belong in the Hentai Heroes Universe, however they make great guests.  With links to Gay Harem, an invasion from the Shokushu dimension, and even a visit to the land of the dead; it only makes sense that there are links to the real world. I mean, that's how we found this place isn't it? Now I don't know what kind of opportunities are available to the devs with the porn stars, but I'm thinking that an event would be too restrictive for the porn stars. Sure throw an event to get things started, but I think if they would show up on a random villain independent of whatever event is going on would be enough. It kind of shows them exploring the Hentai Heroes Universe as we are. Obviously talk with the porn stars to see what kind of rewards they want to give to the players. I'd imagine that they would want a link to their site in their bio for the players who are lucky enough to get them to join their harem. They may also want the opportunity to remove their likeness from the game. So just keep that in mind. Long story short, I support cross promotions, but don't let it take over your game.
  9. You got a link? Because I didn't see any official thread on this topic.
  10. Hentai Heroes is a great universe, with links to other universes. With that said, I have to say that the real life porn stars do not belong in the Hentai Heroes Universe, however they make great guests. With links to Gay Harem, an invasion from the Shokushu dimension, and even a visit to the land of the dead; it only makes sense that there are links to the real world. I mean, that's how we found this place isn't it? Now I don't know what kind of opportunities are available to the devs with the porn stars, but I'm thinking that an event would be too restrictive for the porn stars. Sure throw an event to get things started, but I think if they would show up on a random villain independent of whatever event is going on would be enough. It kind of shows them exploring the Hentai Heroes Universe as we are. Obviously talk with the porn stars to see what kind of rewards they want to give to the players. I'd imagine that they would want a link to their site in their bio for the players who are lucky enough to get them to join their harem. They may also want the opportunity to remove their likeness from the game. So just keep that in mind.
  11. I did not forget about the arena's more popular features, and my quote would be possible ways to keep it... well except the first idea. To answer the "player buyable experience," I didn't think of to sinking a whole bunch of kobans in arena refreshes to get about 18 player exp per won fight for a 300+ lv player. There are better ways to get player exp, but they do have limits. This way does seem limitless, so you got me there. I would say that anyone who levels up this way without putting in real money into the game might be red flagged for hacking.
  12. You should be able to change you mojo based on your team. If I go in with 3 lv 1s, I'd lose every time, and should be dropping a lot of mojo, and I do, but after a point, the drop only becomes 1 per battle. This is really annoying when you're trying to setup for the next reset so you can earn the arena dailies in just 5 refreshes. But instead of matching you with your level or lower after you lost a lot, they still match you up with people who are 15 levels above you with the same spread of -1/+30 mojo, where you can still loose with you best team.
  13. Mojo is also a category in the ToF Leader board where you get rewards based on how much mojo you've gained in that week. As far as it being a part of the match making process, that's BS. Yes it may be true that it will only match you up with someone who's +-1000 mojo away from you, but every time I drop too low the next match ups are all -1/+30, or every time I'm too high it becomes -30/+1. So there really is no change of mojo, when I'm trying to change it. Also it seems that the mojo distribution is based on my own mojo and not who I'm fighting up against. But in either case, this goes back to why I think the arena is no longer necessary.
  14. So this post is a Q&A and suggestion based on the question I have. What does Mojo do? Is it a luck stat? Or is it just a value to track for Tower Of Fame's Leader-board? If it's just a value to track the Leader-board, might I suggest to just get rid of it. We have the Tower of Fame Leagues now, and that is far superior in tracking how your harem is doing then the Arena Mojo tracker. Now I like the rewards you get in the Arena, but the match-making and the Mojo distribution for it are horrible! Now I know this could be the dev's way of slightly nugging at you to pour some yemen into your own stats, and not just spend it on the girls, but it still seems unfair, even with an account with decent stats. If the Arena were to be removed where would the Arena rewards be absorbed into? An easy and unhappy way is to just drop the rewards too. Another is to add it to the Tower of Fame League's rewards. But I like the idea to distribute the arena rewards on combat losses. Hear me out! In your typical RPG, you only get exp on fights you won, but that is only because if you lose, it's game over, and you'll have to start over again. In HH, there is no game over, but yet I'm sure the Dev's would want to always give you a sense progression; that is how well-designed RPGs are made after all. On losses, you won't gain yemen, affection to new girls, or climbing up the ToF League, but what you will gain is (and everyone who's seen Red Battler's affection pages can see how it works) experience and affection. Which was what the arena was handing out anyways. Now this whole thing could be mute if the Devs were thinking about repurposing the Arena in the first place. Like for some club activity or something.
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