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Found 3 results

  1. Problem: Right now we have to go to the market to check to see whether or not we have all four boosters active. That's an unnecessary step. Solution: Please show what boosters we have active on the arena / boss battle / PvP pages, maybe between the team pics and the battle stats. Clicking on an empty booster slot should take us to the booster page of the market where we can activate (or purchase and activate) an additional booster. Thanks!
  2. Low drop rates are fine and I am not proposing to change that, but it's really frustrating to fight the same boss over and over and still see no progress towards a girl. We players know we should keep on trying, but it still feels like we're wasting our time and combativity. So I have two suggestions on this: 1. A small interface change. AFAIK the game tracks how many times you fought a boss, and changes drop rates accordingly. This could be signalled by a slight change on girls' portrait, as in the picture below: . This wouldn't change the drop rate or what have you at all. It's just a little piece of info for players. 2. Indirect drops. Instead of dropping girls directly, the bosses would drop something like "heart pieces". Those would be X times more common than the current girl drops and, when you get X heart pieces, the game automatically grants you a girl. On average players would get the same amount of girls over a certain time, however "bad luck streaks" and "good luck streaks" would become slightly less common. Both suggestions would do the same - the game giving players more feedback on their actions. The second suggestion is a bit more complex than the first, but I feel it would be more rewarding and it has more potential for improvements. Thoughts?
  3. I'm fighting ninja spy and I received a total of 3 "pieces of fabric" even if you only need 2 to complete the world, so I suggest that boss will stop drop material after you collected all you need to complete world.
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