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About Me

  1. L'enchaînement récent des events (inédits + revivals) et de "l'event légendaire" (où il était légendairement possible de dropper Levitya) fait apparaître selon moi un des écueils majeurs du jeu : on passe beaucoup trop de temps de jeu sur Dark Lord. A le farmer pour obtenir sa fille d'event inédite, puis durant les events revival, etc etc. Non seulement, c'est le boss pénalisant par excellence, puisqu'on le dépasse très vite dans l'aventure et c'est celui qui donne le moins de gains d'argent ingame (là où les besoins augmentent très vite notamment pour l'affection), mais en plus, c'est vraiment trop répétitif et trop lassant comme gameplay de systématiquement devoir repasser par Dark Lord à chaque fois qu'il se passe quelque chose dans le jeu. L'autre problème à mes yeux, c'est le fait qu'on peut faire un nombre incalculable de combats, et dépenser X euros et X kobans pour farmer un boss, et ne rien obtenir du tout. Là aussi, je trouve qu'il y a un très gros problème du fait de l'absence totale de "safety net", de filet de sécurité qui permettrait au joueur de dropper in fine la fille qu'il cherche à obtenir. Je sais que le système du jeu est basé sur du random (sauf en cas de bug...) mais ce choix accentue encore le caractère de répétition à partir du moment où on va multiplier les combats sur un boss tel que Dark Lord, perdre bcp de temps, de plaisir et de fun, pour finalement ne même pas obtenir de fille malgré l'usage des recharges de combat. J'attends vos avis à tous mais selon moi, il y a là 2 problèmes majeurs à régler rapidement si Kinkoid veut que son jeu reste amusant et pérenne : - éliminer le caractère répétitif du farm du Dark Lord, car on passe trop de temps dessus, - mettre en place un "safety net" pour le système de drop.
  2. Guest

    The rabbits are back

    It’s time to celebrate Easter in the Haremverse!! A traditional celebration where chocolates delight the tongues and (vibrating) eggs satisfy other sensitive areas! Between the 23rd and the 29th of April, go hunting for eggs with the girls of your harem. The trolls Dark Lord and Gruntt have gone hunting for bunnies… And have captured Bunny’s sisters! Face them to save Harri and Rabbi! Or find them alongside their mother at the Epic Pachinko, as well as the Easter versions of Fairy and Bunny! Be careful of indigestion!!
  3. I want some girls that is in the event last year so, could i get it again or its not possible anymore
  4. Amis du soir, bonsoir ! Après une rapide recherche sur le forum, je me suis rendu compte a priori qu'il n'y avait pas de sujet de discussion dédié à nos envies, suppositions, prédictions et autres fantasmes sur les thématiques des prochains events. (il y en a pour les filles que l'on aimerait voir apparaître ou sur les prochains mondes après tout) La question se résume au titre du topic : que souhaiteriez vous voir abordés comme thématiques dans les prochains mois ? N'hésitez pas à développer bien sur ! Rappelons qu'à l'heure actuelle mars sera dédié aux filles secondaires de l'histoire et qu'avril portera sur les super héros. A titre personnel je verrai bien après la fantasy et la sf aborder d'autres genres cinématographiques et/ou littéraires comme : le film noir, le western, le cyberpunk ou encore la comédie musicale (que je pensais pour ce mois-ci au vu des spoilers mais je me suis bien planté !) Dans un registre plus délirant et wtf : un event grosse poitrine (et pour ne pas faire de jaloux un event planche à pain... euh petite poitrine pardon ) mais aussi une thématique que j'avais proposé sur le discord et qui semblait plaire : une spéciale milf qui nous permettrait de découvrir les mères de nos héroïnes préférées (maman Arcana, Salem, Agathe, Abrael, ça vous parle ?) Et vous, qu'aimeriez vous ? Laissez libre court à votre imagination, à vos claviers !
  5. Guest

    Legendary Days!

    Hello, dear! Prepare yourself, my dear hero, for the first legendary girl in Haremverse! In the coming days, there will be the strangest vibe in the air… It’s wet and clear at the same time, with that disturbing smell, a perfume coming from nowhere... It's making you so dizzy! You are not acting like yourself anymore! Teased and confused you see a silhouette... It's the succubus angel itself, that will spin your head around! She looks cute but, don’t get fooled! She likes it rough, musky and… she loves to share! Appearing in the Haremverse from an unknown place for the first time ever!!! But what is that!!!! Before you even know Dark Lord captures her and you are the only one who can save that horny angel! You can only get her, from March 28th to the 31st, by fighting the villain! Free her, because she may never appear back! Wait! She is like nothing you saw before, with her 5 grades of affection, her powerful stats, and that smile, obsessing you so bad!!! A little note from us: The current visual is designed for teasing purpose only! The art style won’t be used in any of her scenes. If you want to comment, please, do it here. Best, Kinkoid
  6. C'est très simple : on parle tous du Pachinko Epique, et des filles d'events. Je voulais que l'on se fasse une idée réaliste de à quel point ces filles sont destinées à une seule élite ?... (les gros veinards, qui devraient jouer au loto plutôt que de perdre leur temps ici !) Alors combien ? sur combien de filles ? d'events ?
  7. Okay so I logged into my account, Found out there was a new event for new year. Thoughts *why dont I try 1 time to get 1 of those battle available girls from this event* Then this happened. Already happy and thought okay why not and try the other one(thought i just was waisting time and endurance and indirectly also waisting money) When this happened So conclusion of what I want, did and thought. First girl: WOW already on the first day, normally it takes me a week, made a screenshot, but first i wanted to use all my endurance so got to dark lord. Second girl: OMFG how .... again .... okay now im totally gonna make a topic about this, screenshot. Am I the only one who happened this without refilling with kobans and first 9 battles after the event? If so, FUCK YEAH
  8. I'd like to talk about things they could add to old event to make them more likely to happen again so new players could have a chance to get those sexy event girls - Have a girls drop from every boss, not just two of them - Being able to unlock the event "look" in the town
  9. Greetings Coders, Developers, and other VIP! I have been having a decent amount of fun with your game thus far. It's far wittier than I'd expected, its light-hearted (while still nice and perverted) approach to spoofing anime and video games is right on tone I think. So first of all, good job! I've been apart of another group that developed a different game, which eventually moved in a perverted direction as well. While I was not strictly an inside developer working on code or anything, I was involved in the direction and some design aspects of the game in earlier forms. It's good to see regular updates and events going on here, I should note, as well. That is a good sign of an active and healthy game, which truthfully, has been the main reason of my continued interest thus far! As a side note, I was also very big into the Facebook games during their hayday, and I'm relieved to see the energy and stamina format return in some way, even if some would consider it dated, I personally kind of liked it, and it suits the format here just right. Alright, that said, let's get down to business. It's good that you've inflated the starting areas with goodies and things to get your players hooked and started. As all devs know, that's where the highest fall-off rate occurs, so good, good, you're off to a good start there. The tutorial is effective and not overly lengthy. There's never really a feeling of being forced while learning. Leveling seems smooth for quite a while, except right around the first time we aren't given full energy when we gain a level, I think that's level 11? I understand the idea that we are out of tutorial/beginner mode, and we no longer receive starting benefits, but it's inconsistent and a bit jarring to suddenly have something drop off like that. As I mentioned, if Facebook games gave energy on a level, it was often consistent for all levels, not just every ten after tenth level. That should probably be mentioned somewhere early on (by Bunny or someone) so that we are not caught unawares. Running through the story mode and suddenly being dropped off the proverbial cliff with energy rates is a big risk on retaining newer players. I might even recommend bumping it up to 15, giving players a better chance to farm Dark Lord girls before it drops off, and making much less of a gap between the first big refill at 20. That way, it establishes the norm to be every 10 levels without such a drop-off. You could even think about doing Full Stamina and Full Energy on tenth levels, and Full Energy on fifth levels, or something to that effect. While we never had to deal with this particular issue in the other game, this is just one idea I had that may help to alleviate that sudden shock. (If you notice people leaving game during the Sheharamezond sex scene versus the Dark Lord then this is the reason btw). Even with the quite effective daily missions system in place to alleviate the "I don't have anything to do now" mentality, I still don't think it alleviates it entirely, so I'm including a few other adjustments you might consider if you have the time and vested interest. 1) While I understand there is a feature to use Kobans as a recharge, that may be a bit too early to reliably convince players this is the point where they need to start using them. If you are willingly generous with energy and refills, showing consistent times when this will happen, players will be able to gauge whether or not they want to use it for this purpose, say, on a particular interesting scene that they're into? And I think this will generate more player loyalty overall. 2) Around level 20 or 25 or so, I think it may be prudent to add a switch mechanic. Meaning, energy can be used to gain stamina, and/or stamina can be used to gain energy. I know that where I'm at right now, personally, I'm just going to be sitting for days with full energy, wasting it, because I need to farm Ninja Spy before moving past the Invaded Kingdom. My recommendation would be Something along the lines of you can trade 2 Stamina for 1 energy, or 5 energy for 1 Stamina. This way, if players are only interested in Battle or farming, they can push their allowed energy into that, effectively doubling their Stamina. Conversely, if they get to a part in the story where they need just, 3 more energy to keep going before they afk for a bit, they can sacrifice 6 Stamina to do so. Levers like this are surely tricky from a balance viewpoint, I understand, but giving players these levers- and thus more control over their experience- is important for overall health of a game. Perhaps someone just wants to do Tower Battle all day? Let them have that experience more fully, showing you have their back if that's what they want, and you may also gain a more loyal player. 3) Speaking of player levers, we also have to have a talk about customization. I was supremely lucky in my first play-through, getting exactly what I would have chosen if I had had the choice, both in Avatar selection (from what I've observed anyway) and sex-type (Lover instead of Hardcore or Expert), but some players may not be so lucky. I understand since Avatars are random and all technically thematically appropriate, that it is technically balanced it that way, but if you aren't developing the option to actually choose and customize your player avatar, at least in whether I can choose a "Red M" hat or a "Green Stocking" hat (ahem, lol) and so on, then that will be quite a wasted opportunity, but I digress. More importantly, Choosing one's effective battle-type should not be automatic at the beginning of the game without the player being aware of how that shapes ones game experience. You could have a small quiz that suggests to the player which type they lean towards, if you wanted, but only to help guide them. Ultimately, they should be able to choose which of the three types they want to be, somewhere in Begin City. Using the first three girls, Bunny, Juliette, and Yuni, er, Red Battler, should make that task even easier, if you guys chose to do it that way. You could even present them as representatives for their type if you wanted (ala instinct, mystic, valor style) in sexy poses that might relate to their sex-battle type, giving players an idea of what kind of characters to expect in the future. Other than that, things look pretty sharp so far. As a footnote, it's sort of strange how late in the Gems Kingdom we really get to talk about the three battle types and all that. I suspect Gems Kingdom used to be the opening area or something to that effect? It was fine, honestly, just kinda funny to be learning about it then when all the other tutorial stuff had passed, but, I'm not sure of all the details on that choice so I can only speculate. In any case, I hope this feedback is helpful! With some luck and determination, maybe I'll even see some of these changes someday. Feel free to ask me if you have any more detailed questions. Cheers and have a good day!
  10. Bon, un petit problème vient de m'interpeller : Je viens de recevoir la récompense de l’évent Halloween et surprise le set gagné n'est même pas adapté à la classe de sont personnage. c'est un mélange de toutes les classes en gros un set inutilisable et qui ne récompense pas du tous le joueur (bon à revendre). La logique voudrait après toutes vos maj et la différence des set de classe que vous avez créée serait de donner le set correspondant à la classe du joueur pour ce genre d'event Pour moi là c'est raté et la récompense est donc décevante (même si beaucoup vont dire qu'ils ont mieux, oui moi aussi j'ai mieux) mais c'est une question de logique car la récompense perd tous son sens.
  11. Il y a un nouvelle event qui a commencé et quand je regarde dans la boite au lettre du jeux (en bas à gauche je vois nada) Donc je préviens les autres joueurs qui n'ont pas encore reçus le message. Allez conquérir les 3 miss : Chez Dark Lord, Edwards et les missions quotidiennes pour votre harem. Plus 3 autres au pachinko épique (Geekette, Samane et Leedit) Du 3 juillet au 17 juillet, complétez 12 des 14 missions quotidienne pour pouvoir baiser Mountain Sophie bien comme il faut pour qu'elle rejoigne votre harem. Cdlt, Fly.
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