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About Me

  1. Dear Kinkoid Games, Please Stop Spamming Us with the new Store We are Penalized & Punished whenever we spam the forums; spamming is a punishable offense. Hitting us with "STORE POPUP!" each & every time we exit a window or refresh a tab is OVERKILL! PLEASE STOP! i have resisted the temptation to spam the forums; i cannot promise to not spam the ingame feedback... It isn't merely annoying, it slows down a game that is already fairly time-consuming. In conclusion, toxic ad spam is a negative player experience, and there's only so much negative player experience a player will take before they quit a game, never to return. I hope this constructive critique is informative & helpful, and spares @Tohru - Kinkoid & the forum moderators the wrathful pitchforks & torches of an angry mob.
  2. Dear Gay Harem staff, Feedback opportunities for improvement: Building a game casually around bedding Sex Workers so they start sending you money in exchange for nothing in return… is at best unrealistic portrayal of what being their pimp is & what you would need to do to maintain a working relationship with the sex workers. …At worst it is encouraging dangerous stereotypes that Sex Workers still fight today! I am a sex worker & I would sue any employer/manager/agency/security via my trade union if they were treating me in the way the game lays out as we’d accept. It might work if the game were a dodgy landlord roleplaying game instead. Multiple times however I have told you that I am happy to help you with improving the above with you m, as I see potential & I support change even in governmental organisations regarding these topics. Leaving you with a more fun and still sexy playable game. However I’d only be open to talking about it in a video call. Pushing people that have clearly stated they aren’t written communicators into doing that is not the type of treatment I’d need in any collaboration, so maybe it was a good sign to see this early. A lot of creative people have learning difficulties & so have preferences for how they want to communicate for them to be able to do it effectively or concisely. Some other easy things you could do to improve your game: •Pair your micropayments to supporting actual Sex Worker led organisations such as our trade unions, charities, Rights lobbying groups, hardship funds (such and the covid hardship fund) and housing projects. If you need a list of good ones contact me, I am a Sex Worker volunteering in many of them & your help could save lives & end discrimination and which can trap people in this work. This will help the public pay in your game and you can tell the public that payments in game supports Sex Worker care in many ways. If you want a gay male sex worker project then “Molly House” in USA or “Banana Milkshake” in UK are first thoughts coming to mind but many are open to Sex Workers of all genders & what they do often benefits all types even at legislative levels. Molly house does a lot regarding male sex workers and substance use and mental health. Banana Milkshake is a social bouldering session for the guys helping community form and people needing help getting signposting as an initial engagement. •Stop treating black characters and people of colour like extra rare special wins. Be aware how high a level you have to be because you left game stops being all white. The game is so white feeling & the diversity finally in it feels extra objectifying. It doesn’t sit well in this decade & suggests E.g. you don’t have a black staff member who could have been heard in meetings to avoid this path. Not that it ever sat on, did racism in games was left unchallenged more in the past. It isn’t even possible in your game to make the player avatar any ethnicity from the start, or a non-ethnicity such a blue person if wanting space from increasing further white normalisation. Obviously a lot of art in your story line “shows the user” and has a set ethnicity. So why wouldn’t you do this with a non ethnicity for mass relatability such as the young man who becomes blue when eating the fruit giving him his “sexual powers”. •Embrace that people will play it vertically on mobile before any other method. …also that sections of your game just doesn’t open on mobile reliably such as a “path to valour” etc seems to struggle maybe when many people are attempting to open it. •Your login or play screen image is not the quality of image you should lead with either, it is school themed roleplaying underage, and non-consensual role-play themed, and just sloppy manga compared to illustrations of special characters wins. It is SO themed it will put some users off even at this starting point. Why do I care? Because you are one of few companies making a gay sexual game, you will be reaching many closeted people and setting a role model of what quality, gay people can expect from games… You seem to want to do better otherwise wouldn’t have all these surveys and forums etc & the community deserves that you get there. Dragon has my details if you want to have that video call meeting. Sincerely Jason Domino, International Sex Worker Rights campaigner
  3. Excuse me, but I entered a club a long time ago wishing I could improve my features in the game, but the club went ghost and they don't help me to improve it, so I thought of leaving but there is no button or any option to exit and enter another club, something I want to join a more active club and I've been looking for a while and I don't know, can someone help me? please 😞
  4. Before we start to have multiple topics.. let me create one where the update can be discussed / bugs, etc.. posted
  5. I know the thread for the survey isn't created yet but... Am i dumb are all of those already "acted"? From what i understood, we're going to have the mythic/girl equipment anyway right? ------- Now there's a thread. Div*
  6. WTH is aftercare? 🧐 -------- Mod Edit: This isn't the most positive or complete of Opening Posts, but the title fits, and I think this very special treat of a Survey more than deserves a bit of exposure on the forum. So I've pinned and featured it. Please be positive! Ask questions, give feedback about the survey itself, but don't mock other people's tastes or preferences. Thanks in advance. Best regards. Div*
  7. *WARNING - LONG POST AHEAD* Not going to lie, but events like the Midwinter Preparations are really disappointing. The rewards and reward placement are fine, but the tasks required to complete them are too much. Most of tasks are ok in difficulty. However, some tasks are just outrageous. Example: spend 42.3 million of current money. I only had a 3.7 million of current money before the event started. Granted, there were events in-conjunction with this event that awarded current money (after getting a certain number of shards), but you would have to do some considerable grinding in order to get them. So I had to grind the other events before I could even grind the Midwinter Preparations event. I spent an entire week collecting, and I calculated that I would have enough money to get past this hump just hours before the event ended. So I got all the money I needed just 9 hours before the event ends. The next task: Do Champion Performances (no matter win/lose) - 30 times At the moment, I only had 2 champions unlocked, so I got up to 20. And then I tried doing the club's boss, and wouldn't you know - it didn't count. I had over a hundred champion tickets to use (because this challenge required 30, and the first character award requires 70), but I couldn't use them because I had reached the max for club champions and needed to wait 24 hours before it would reopen. In addition to grinding the current money, i was also grinding the champion tickets. "Well why don't you just spend kobans?" I only have around 2000, and if I reset all the champions, It would be impossible to get the event girl, unless I started pouring in a lot of IRL cash into the game. I was fuming. After spending a whole week grinding, it was worth nothing because I couldn't get the first event girl. The reason why this is disappointing is because I invested a lot of time into this game and event, and all of it was for naught because fighting a club boss champion "doesn't count." So, I propose a recommendation: change the way you do the current money and champion challenges. For example: let the club's champion boss count as a "champion challenge" during events such as this. Why? Because (1) I feel like I got cheated (2) for people not in a club, this would encourage more people to join clubs, which means that new clubs will be created and already existing clubs will grow. As a result, the community will become more united and will keep people more involved in the game. Also, please decrease the amount of current money for such challenges or move it further into the event (don't keep it near the beginning) - it was one heck of a grind. This is my input on it - what are your thoughts on this?
  8. Shard Reward Display: I think the Shard reward that is displayed should show what you would actually get if the Club Champion (from now on called CC) was defeated at the moment. The current system simply doesn't make any sense and for new players it's impossible to even somewhat figure out how the system works. To solve this simply change the formula so it compares your impression with the max amount of impression possible and not what your Club members have already done. Difficulty CC has gotten too hard, maybe even normal Champions. I would say they deal too much damage. I'm above the club average and I rarely get to round 10 mostly to 7 or 8 even with up to date gear and maxed stats. What are players supposed to do below the average which have even less? Easiest solution would probably be to not double their damage if the pose doesn't match(there is potentially a bug that sometimes deals double damage even if the pose matches which could make this look even worse) or at least decrease the overall damage by 10% to 25% or you could also increase the players defense but that would affect PvP as well. Level Display Now it's nice that the Level of the CC is just half the clubs average + 10*per10wins but this doesn't represent the strength of it at all as you need about twice the level to make any sensible progress. I can only imagine this is to encourage lower level players to participate. While it might work for the first challenge, for the following they will simply be depressed for having made no progress even though it is far below their level and aren't willing to challenge them again. To solve it simply double the visual level but keep the stats the same. Information Lastly please update the CC how to information and maybe add more. -it doesn't has to be defeated within 24 hours anymore -give more information on how many shards you get and what it's based on (impression and participants, maybe the formula for the technical players) -what is the level and Tier of the CC based on -Can you even still lose against a CC?o buy tickets -Have a shortcut to the Champion reception desk to refresh your mind how they work and to be able to buy tickets Tier I feel like the Tier is honestly a relic and could be removed altogether since it doesn't seem to add anything. I imagine this was mainly to let it self balance somewhat which it won't anymore since you barely can lose against a CC anymore if at all. Shard Reward Amount Lastly, I personally wouldn't have the shards based on participants at all and just give 1 shard for every 1 to 3 percent. But i am aware this will never happen so set the participants relative to the club members (not the possible ones) with a minimum of 10 to prevent people from creating their own private club just to get more shards
  9. I'm glad there's a survey about one-star girls, but I feel it's incomplete and doesn't allow for very useful feedback to be given. Let me explain why and how it could be improved upon. 1/ Girls missing from the list Superstar-Boku-Mi-Maï Lily Bombshell-Arianne Curious-Claryssa Jasmyn Manuella Keira-At-Home Skimpy-Stephanie Sweet-Revenge Queen Leashed-Ria Night-Out-Judy Sassy-Bitch Anti-Bra-Deitra Punk-Astis Exotic-Zeina Ruthless-Maika Hospitable-Charlie Mistress-Ombresse Out of the current pool of 66 girls, 19 absent from the poll is a lot. And a fair number of these have the potential to have significantly below or above average scores. In my case, several favorites are on that list. 2/ No nuances allowed Having just a simple score from 1 to 5 for "the girl" as a whole makes little sense in general, but especially here. The goal of the survey is supposed to be finding out which 1-star girls a majority of players would have liked to see more of. You won't (correctly) identify that without differentiating at least between design/theme and execution/art quality. Many 1-star girls are obviously rushed jobs, very often based on shameless tracing of past girls' poses and affection scenes (including the same old drawing being recycled multiple times within the limited pool of 1-star girls themselves). A lot of them are also just poorly drawn, and/or drawn in a style that really doesn't suit HH's visual style (plenty of giant, dead eyes in there, among other issues). AND the number of undeniable mistakes (notably a left foot on a right leg) is through the roof compared to other girl types (another sign of how rushed it is). That deserves a low score in art quality. A low art quality doesn't mean we don't like the character, design and theme, let alone that we wouldn't like to see more (and better). The opposite is true. Some of them are well made but not particularly interesting or exciting in terms of design or theme. And everything in between of course. Which deserves a low score in inspiration. A low score in inspiration (design/theme) doesn't mean we dislike the art style and execution, though, let alone that we wouldn't like to see more (and more inspired) girls drawn in a similar way. As an experiment, I'll try to set up a complementary poll with the 19 missing girls listed above, for which I'll try to allow for two separate scores per girl (Art quality and Inspiration). Let's hope I can pull it off (I'm no Finder for polls ^^). Okay, actually that would be too many questions for the forum poll format. I'll try just the first 7 for now: Superstar-Boku-Mi-Maï Lily Bombshell-Arianne Curious-Claryssa Jasmyn Manuella Keira-At-Home
  10. Every time I unlock a new Profile Avatar (usually through either the Pachinko or Season Rewards), I have to repeatedly click through all the avatars and dig through to find the one I just unlocked. Wouldn't it be easier for everyone if all your unlocked avatars bubbled up to the front (leftmost) of the entire list of all possible avatars, ordered by the ones most recently unlocked, so we wouldn't have to keep filing through all those avatar pictures to find the one we just unlocked?
  11. En teoria los idiomas se tendrian que poner segun el nivel de hablado. Creo que el Ingles es el mas internacional, pero no el mas hablado, no digamos el frances que debe estar el 5 o sexto. El Xino sabemos que es el primero por tener muchas personas en su pais, pero no es internacionalizado. El ESPAÑOL por el contrario es uno de los mas hablados por mucho que se empeñen que es el Ingles, pero nos dejan de lado ya que no les interesaa. Pero si la gente Latina o los españoles estan por todos los PAISES!!!!. Tan dificil es poner un FORO en nuestro Idioma? Espero nos tengan en cuenta y prontro tengamos nuestro propio foro. Gracias a todos. P.D. No se quejen si en los foros ingles, frances u otros existentes hay comentarios en ESPAÑOL,. ya que nosostros queremos expresarnos en nuestro idioma.
  12. The Club Champion feature changed when Chad came back (2nd round). Now we are battling Ezekiel and I wanted a place to show how well my club is doing and invite others to share their own club experience. My club is Carnal Knights, currently ranking as a top 5% club in the game. Eight of the 34 players in my club report having obtained Ezekiel's girl. Despite a universal disdain for the feature in my clubs chat room we still have close to a 80% participation rate. In this last round, one of my clubmates reported he is now within "dating token range" of getting the girl. This topic is to share results, not complaints about things we cannot change.
  13. The Club Champions feature is based on the Champions game feature with a few design changes. 1. The reward for completing a stage (beating him) is a random number of shards (instead of a piece of legendary equipment) towards getting a legendary 5-star girl 2. Unlike Champions, Club Champions is a team effort designed to allow all members of the club to participate 3. After getting the girl the reward is a single legendary affection item (instead of 10 kisses, when completed, in Champions) The feature is obviously designed for the players over level 400 who no longer have a place to use their HH tickets. Winning the girl when you are in the 300's is doable (six of us did it against Chad). Getting the girl if you are below level 300 is a multi-month process (unless the RNG gods smile on you) IMHO the feature has flaws and is misssing any element to promote club cohesivness and growth. This topic is a place for us to share what is good and bad about the feature and explore ways in which it could be improved. Keep your comments civil when discussing ideas and suggestions. If you need to vent make it a seperate posting so we can offer you a towel or drink.
  14. Regarding Club Champions Today my club took on Chad again. I held back since I have the girl. My position is to guarantee we beat him and I can hit him with over 200m impressions by myself so it is a good spot for me to be in. Working together we set things up so @matt would finish with over 62% of the impressions (it cost him over 90 tickets to do this). The shard range was 1-55 and he recieved two shards for his 90 tickets. According to the Champions Reception Desk, 90 tickets cost 10,260 kobans! Put another way, if he had the koban equivalence of those 90 tickets he could have played the Epic Pachinko draft option, gotten his choice between TWO girls and still have had over 4,000 kobans in his pocket. It would have been a poor deal had he recieved 55 shards but he is the kind of guy that tries to help promote club growth. This reward system for having clubs contribute hundreds of tickets and giving absolute crap as a reward for playing together to achieve a goal has got to change. The rewards have to reflect the effort made by the club, not some weighted RNG result which promotes disgust with the game feature. Hell, my "booby prize" for participation was worth more than what our top impressions leader got! Balance the feature or give clubs the ability to turn it off, not ignore it, remove it from view. I am so mad at what the game did to another player by design that if I could, I would donate half my market inventory in affection items to him to make it right.
  15. The feature that I would love to see more than anything is the ability to organize girls in a custom manner and/or be able to star girls as "favorites" for easy access. I also think other pre-made filters would be nice. Specifically it would be nice to organize girls by specialty type (so that we can easily find girls for arena teams), and origin zone/event (like put all the girls from the same story lines together) P.S. I mean the sorting that stays put not the search features.
  16. Every other game that I play have problems every once in a while. It's normal to have problems, bugs and server instability here and then. Players should receive some kobans to make up for these problems though. This is the only game I play that doesn't give anything to compensate player for after server and patch problems. Example, Places of Power disappearance earlier today. That would make most players happy as this is a common thing among games in general.
  17. Every other game that I play have problems every once in a while. It's normal to have problems, bugs and server instability here and then. Players should receive some kobans to make up for these problems though. This is the only game I play that doesn't give anything to compensate player for after server and patch problems. Example, Places of Power disappearance earlier today. That would make most players happy as this is a common thing among games in general.
  18. When a game feature has many problems, I have trouble wrapping my head around everything that is wrong with it. This condition makes the task of giving decent feedback difficult, so to get things started, I think it proper to get some idea of the best and worst features in this existing game feature. 1. Equipment It has been well over 200 levels since I purchased anything in the Equipment side. Even then, I believe it was out of desperation to break a string of terrible results in the Great Pachinko. 2. Boosters I find this a forced koban drain at my current level. Where else can you get boosters now that they have vanished from the arena? 3. Books I buy every book that appears here. 4. Gifts I buy all of these as well. Far and away, the most fractured place in the Market seems to be the Equipment, where prices exceed the same items found in the Great Pachinko by at least 50%!
  19. Karole is nearly to level 300, and I've barely made it half way to even getting one girl from her. While I sort of like the attraction system, the amount currently given out for Karole is just too little. Needs to be bumped up quite a bit. To make things worse, since the attraction is given out more or less randomly, Karole will be roughly level 900 before getting the last girl. Oh, and she gives no money, either.... And 50 days later, here's my progress. Only another 40-50 days and I might actually get a girl from Karole. Needless to say, I'm in the camp that thinks Karole's drop rate needs to be upped by a fact or 4 or 5. It really sucks the fun out of the game. Strangely enough Rin won the shard race. She dropped on 5/30. Roughly 95 days to get one drop under the new system. While I do like the shard system, the drop rate for Karole (and I assume the boss after her) is much much too low for fun gameplay.
  20. On test server today, I saw this Can you do the same on the main server? This looks more honest and balanced than what is on the main server!
  21. Can we change clubs? Thank you for your answer!
  22. Hi folks ! I have a suggestion for helping the devs to get aware of the suggestions ; we could up-vote 👍 or down-vote 👎 every suggestion, and there would be a pinned page at the top of the forum gathering all the suggestions, ordered by upvotes amounts. That way, the suggestions that many players would like to be implemented would easily stand out from the others. To handle the case of topics containing several suggestions, two possibilities : -set a rule : one suggestion per post (simpler) -implement a numbering system : let the writer tag a set of words as a suggestion, which would automatically be assigned a number. (risk : people tagging incorrectly or unappropriately) . Let me know what you think about this 😉
  23. First, I am not speaking about the game rules. I am thinking this topic is more related to breaking your own rules when it comes to playing the game. For example, in the Valentines event, I broke my own rule about not spending money on the game because with three minutes left, I had a measly 51 shard drops on the only girl I was interested in obtaining. This low number occurred despite my playing the game religiously for hours each day. During this time, I devoted all of my Adventuring to the boss who was holding the girl. My option was to accept the sorry drop rate and wait another year to gain the girl, or spend money and do 210 combats in three minutes to get the girl now. I chose to break my rule and spend the money. This series wasn't fun, I had to skip the play by play on all the combat rounds, and I felt as if I was getting the girl by paying some in-game blackmail created by the game developers and their decision to reduce the shard drop rate. Anyway, I was wondering what, if any personal gameplay rules, other players of the game felt compelled to break to advance your character?
  24. My experience is that single games of Epic, Mythic, and Great Pachinko are not worth playing from the viewpoint of the character (even if playing them does make sense from a strategic perspective in some cases). Granted, at level 255 with a shade over a year in the game, I could be wrong, but in all of that time, I have received the girl once and have never gotten a piece of Legendary equipment playing single games. The question becomes, are single games worth playing? Have you had different results than I have had? From the strategic view, the only reason I play them is to climb in the "money spent" rankings, which seems like a pretty dumb reason. So enlighten me and show me why I should consider the single-game option in the future.
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