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About Me

  1. you can add an option to order de cliker level girl, I have 10 girls now and scrooling up and down its a problema, or too resize the size of the girls card to enter in the page more tan 6 girls card. I play since the Alpha and now i have girls often later in the updated, i want to order in canon moode.
  2. With the unwanted change to the Leagues interface yesterday, We can no longer click on players one after the other to find a suitable opponent. Instead, We can only see up to 4 players on screen at a time (on Mobile) but We're only allowed to load the stats for ONE individual player, which is already slow enough. So gone are the days when We could just click, click, click, click and click and spend all of Our combativity strategically and in a reasonable amount of time. Now the Leagues have become an absolute slog to navigate. With how long it takes to load the info for just one player, how is anyone supposed to get a fix on every opponent in the League to know if they're at a disadvantage or not? With the numerous changes made to the game, I've been very generous with the time I set aside for it. Especially since the change to the Harem's interface, which was slow, unnecessary and it felt like a huge step down overall. But this My friends is the last straw, the nail in the coffin... I can no longer set aside any more time than I already have to play this game on a daily basis as this change has just made things unreasonably slow and impossible for Me to incorporate in an already busy schedule. I miss the good old days. Back when this was an "idle" game. Now? Nope. Too much of an investment, too little time and the returns? Exactly the same. So it is with a heavy heart that I bid You all, My dear friends of this community, farewell. I wish You all well on Your perverted journies. I'm happy I was able to contribute and be apart of this wonderful community... but this is it and it's time for Me to retire back to the normal universe. So farewell Haremverse... 2 years... over 2 years I've been dedicated to this game and this is how it all ends huh? The thing that saddens Me the most is not leaving the game and all the progress I made over the past 2 years, it's saying goodbye to the great friends I've made here. So let it be known that I, TheSonicSly, a dedicated player of the game, was pushed away by this change. If anyone has any thoughts on the matter, post Your feedback here and let it be heard by the devs themselves.
  3. The Champion system should have never been put into the game with the current mechanics as it is VERY unbalanced and VERY BIAS towards Hardcore specialty users. This makes it much harder for Know How and even more for Charm specialty users to obtain the new girl that is best in class for their specialty!!! (If you read through all of this, you will see I am not just ranting, but also have a viable solution) First, My background in this game....I have been playing HH for over two years and have always been a paying, supporter of the game as I have enjoyed it thus far(until this). I buy the monthly cards to make it easier for one click collection and also the free daily kobans etc. to include the gold monthly card when they started along with buying *special offers* when they come up at times... What I am meaning by the initial statement, is the current reward girl from Champions from the beginning to the current last one at Sky harbor goes like this. HC, KH, Charm, HC, KH, Charm. Hard Core is the first and fourth possible girl won making them the cheapest by far for attempts. Then Know How is the second and fifth, followed by Charm as the third and sixth. The Hard Core reward girls are much easier to get , well before a player can even get to the 6th champion, giving Hard Core players a HUGE advantage in PvP Leagues and overall game play as well. The amount of tickets used for them is also MUCH less than any other specialty as the Champions get harder when each area and each progression of that area...(I believe you know what I am meaning here I won't go into details)...One example of this is the first stage of the last area, Sky harbor having 9.4 million + impression to start with on stage 1 !!! Plus that champion doing massive damage meaning it takes a LOT of tickets to get past the stage. The 2nd stage of Sky harbor has the champion with over 9.7 million impression and again the champion does much more damage to your ego there etc. In perspective, the third time you get to stage 5 for an attempt to win the Hardcore girl from Elites University the champion has no where near that amount of impression as stage one of area 6, and the champion also does MUCH less damage making it take a LOT less tickets to have 3 full attempts to get the Hardcore girl. In the amount of average tickets for one round of Sky Harbor at stage one or even two. The same person could easily get through at least all FIVE stages of Elites University. This is a serious oversight by the DEVs and slap in the face to the Know How and Charm players as it tells them, HEY Hardcore is gonna get their best girls much sooner than you can, and much cheaper cost too! Why would you release a game mechanic that has a penalty for a possible two-thirds of the players(if there was an equal amount of each specialty)? Testing and development should have taken better consideration of these factors when implementing something new into the game that is this old IMO... I could go more into the above subject but I think you have enough of an idea what I am referring to there.... Possible Solution(s) to this issue!!!! 1 - Revamp the Champion system to make it equal and balanced for each specialty (this is a MUST for fair game play for everyone) But how?!?!? This is just one idea I had about this... You click on the Champion area, same as now. When it pops up, you see the initial RECEPTION center and then THREE tabs to the RIGHT of it. The Tab with of the Reception center says Reception at the top. The tabs to the right each says it's own specialty(plus optional neat, specialty icon). One says Hardcore, then Know How, then Charm. The order does NOT matter as it is just a means to separate each type(put them in alphabetical order to avoid issues). Every tab is the SAME layout but the main difference is the specialty of the girl that is possibly won from that champion. Hence, the reason the need of three tabs, one for each to make is EASY for anyone to decide which one they want to attempt. Now for more specifics. Each specialty tab can have it's own unique type of reward backgrounds, themes, items just as each champion does now for a nice variety for people to choose from plus the unique specialty of the possible girl reward at stage 5. The BALANCE, a must have is this. Each tab starts with TWO girls from each specialty(just as there are two for each already now). This will allow for possible additional girls to be added at a later time(OMG THAT IS A GREAT IDEA FOR GAME EXPANSION AND GROWTH[and like the world map is now]!!!) Each champion has the EXACT same amount of impression(and base damage) at every stage as the other specialties of the same stage. I.E. If you play the same level of champion on any tab(specialty) it will have the same impression difficulty, meaning it should take about the same amount for each boss(within reason and RNG and luck) to beat. Stage 1.5 of HC will have the same impression and base damage as stage 1.5 of KH etc...This will make it more balance and fair for any player of any specialty. This will also allow any player to concentrate their main playing time towards the rewards or girl(s) they want that will benefit them most, making their playing time more enjoyable and rewarding for them! Once the person completed stage 5 of the first champion on the tab they are on it will open the next champion for play. Each tab is the same way. The first champion must be beat at stage 5 before the next one can be attempted, same as it is now for progression style to get to the next champion. Also each area 5th stage now has unique rewards from other champions just as their reward items stage 1-4 are unique for each one. This is something people can work for if they like the ones of the other specialties at their own pace and choice this way. I.E. If I want the girls from One tab but also like the background of another, I can make the choice on what to choose to go for and what order to do so in. Again making it more fair for all, you want your specialty girl first or that sweet theme you like on the other tab first? Now that the champion system is already in game HOW THE HELL DO YOU implement this suggestion(or variation of it), without messing up current progress etc.??? You can just link the players CURRENT status on the game and have it shown on the new specialty tab so nothing is lost. I.E. if a person is at stage 6.2 of the first champion(which has a Hardcore girl reward possible), then the first champion on the Hardcore tab will have the same, and also reflect if they have that girl or not already so nothing is lost from what it is now in the game. The same for each of the others that are already there, to have them mirrored over to a new tab system with the current progress at the time of implementation. Clarification --This is purely a suggestion for each tab specialty to have THAT specialty girl possible as a stage 5 reward from the champion. It does not mean the champions fought on those tabs have to match that specialty as they can be anything you want to have there! This will make it easier for people to choose a tab that will have possible reward girls of their specialty only. Each tab starts with two girls, and has room for more at a later time when the game grows! I have had other ideas about this and how to correct it but this is the one that I thought would be best overall for HH and the great community of players Plus this is enough for now! People can read this and see what type of reactions and feedback comes from other players Thank you for your time and consideration reading this! Be well
  4. Just a thread for people to vent on. The new system has imperfections: write it down here, explain why it sucks, and what can developers do to fix it.
  5. A bit of feed back on the Champions duels. Currently we get 10 girls in our draft, and there are 5 rotating sex positions. As the duel progresses, each girl always sees the same two sex positions (since 5 is a factor of 10) each time it's her turn. It's nice if the girl's favorite position is what she sees, but this isn't likely, and since we can't see the sex position rotation before the start, it's pretty random if you get a match to the favorite or not. If your girl's favorite position isn't one of the two she sees, she'll never match against her favorite. To get a greater variety of events, change the number of sex positions to 7. This would mean the sex position vs girl matching would be different up to round 70, at which point it starts to repeat.
  6. The random girl drop works with the old system but not so good with the affection system. They should prioritize event girls, then starter, then common, then rare. As you could see from the picture, I have enough shards to get like 2.5 Legendary Girls if you consider Karole's Attraction rate of 1-3 shards which is the same as during a Legendary Event. If it was sequential, I would have gotten 2 girls already and be working on my third. But unfortunately as you could see, I got 3 partial girls. I'll just let you guys guess how many kobans I used to get that far. Suffice to say, I'm already set up with affection items for a good long while for upgrades if you don't consider legendary girls.
  7. They should make it level based similar to the arena rather than the win/loss point system they have right now. Make brackets maybe every 10, 25 or 50 levels. This would reward those of similar levels who take the time/money to raise their stats, buy/win better equipment, get higher ranked girls. Right now I'm level 197 and at Sexpert II bracket (Nutaku). Literally everyone else is higher than me, the next lowest has +12 levels on me and the highest is +114. Obviously I'm getting mostly crushed. I'm actually still at rank 80 at the moment despite the numerous losses. People wanted to get demoted so they're not fighting therefore not getting any points. As for equipment, Legendary(all stats) aren't really worth it vs the legendary main stat ones which raises dmg + ego a lot. They should either increase the endurance/harmony stats significantly higher (make em tankier for the price of less dmg) or just make it so it only raises the 3 main stats at current Epic level ranges. Epic equipment with dual stats are garbage for the same reason as above. Just make em raise both stats to current epic levels, double if it raises either endurance/harmony, and people would actually use em. Remove the single stat ones. As for Rare equipment, just make them the same as the current Single stat epic equipment. Common equipment. Junk. Maybe raise the sell value significantly so it would have some use at least.
  8. jeroenvg

    lag

    hi there, after the recent menu changes my game is constantly lagging, making the game very slow and just infuriating to play.
  9. I had just recruited Justine to my Harem, and very shortly thereafter she appeared, to my delight, in the storyline! Previously I had only seen her in the Harem line up of girls not yet recruited. mod edit: vague description of events from 'A Crazy Charm Test' below
  10. It's completely pointless even bothering facing opponents nearly 15 levels above you as it's clear who the loser is. Make the battle system reasonable, at least cut the level-generation of the opponents you face to ½ of 15 above. Otherwise why even bother playing Arena? I'm so f@¤kin' sick of it. Make a change to it. Sincerely
  11. So I want to make this as easy as possible for Jessie and the devs. This post is what I think is the general consensus on this latest legendary days event, and what the community thinks should change. I will also put my recommendations in it. 1. No safety net. The spread of when people get the girl is huge, and some players even use 10.8k+ kobans to try to get her, and then don't get her. I think the whole community agrees that there should be a safety net in play. I think people are more inclined to actually use kobans, if they know there is at least some kind of reward when a lot goes wrong. My personal suggestion is that it should be at 10.800 kobans (1800 in Nutaku kobans), or equal to two 10x epic pachinko spins. This is a legendary 5-star girl, and to me that means that she is worth a lot of kobans. You can gather 10.800 kobans in two months, which I think is reasonable. 2. Better communication on forehand. Just make sure everybody knows that she is a legendary girl, and therefore she will be hard to get for most players. The change in specialty of Norou could've been dealt with better as well. I do think it is improving, but it's better for all of us if we understand eachother better. 3. Some people want to know the drop rate and the drop system. This is not just now, but in general. I believe right now there are two different drop systems in play: 1. for event girls = flat percentage, 2. villain girls = changing percentage. People mix these two up, and then get confused. This part is really just something that should be clarified (so actually part of the communication), so that everybody knows what they are dealing with. The drop rate is something else completely. Some players want to know it, so they can make informed decisions on what to do during the event. I personally don't see the need to know the drop rate, because I can pretty accurately guess it, based on my long time playing experience. Anyway, it would be nice to get a statement from PorcoRosso or one of the other 3 OGs about why they don't want to give us the drop rate. 4. Alternative ways of doing the event. A part of the community would like to see this whole legendary days event done differently. Maybe put up a suggestion board regarding improvements or other ways of setting this up. I know that Kinkoid is looking to improve the legendary days events, but we haven't seen their thoughts on the matter. So maybe sprout those ideas as well, so we know what you are thinking about. 5. Legendary gifts. These things raised mixed feelings. Some people didn't want them at all, because they thought they were getting in the way of getting the girl. Others were glad they were at least getting some value out of Ninja Spy. My view on the matter is that it's a good addition, and it certainly takes away part of the money loss. Even in this point communication is important again. There was confusion over the drop system. My personal believe is that it doesn't change the chance on getting a girl, others thought it was affecting their chances on the girl. This could've been prevented if on forehand you had made a statement about the loot system. I would like to ask everybody to give me feedback on this summary, and then I will make a final recap on friday. ~Chthugha
  12. DJ Gazawi

    Bug report

    Hi, Whenever I get into a fight in a pvp or against a boss, my alpha, beta, and omega girls are the only girls that show up, his alpha girl is the only girl that show up, it wasn't that way, I've found it spicy and sexy to show us the opponents' girls so we get motivated to get them, but now everything changed. Regards, FC
  13. Something OneMoreBite said in the Legendary Days thread touched off a rant for me: You're not the only one bothered by the feet. When I first started playing, I saw an easy enough fix to the feet that I strongly considered pulling out MSPaint and posting my own version here, with credit to the original. I still am. My personal peeve is that they arch on both sides. Consider a view from below, if the feet were standing on a transparent floor. It should look like this: But the HH version seems to cut out the middle part of the foot, outside the instep arch. (You would think this part would have a name. You would not believe how hard it is to find. Every picture I looked at that seemed to label it was instead a reflexology diagram that called it "pancreas" or some crap, and even medical sites weren't getting into it. The best I could find was "long plantar ligament".) The result is left feet that look like right feet and vice versa in some poses; in others, it looks like the girl was put together by Boston Dynamics. The fix is simple, I think; just make the bottom of the foot look flat if you're looking from outside, arched from inside (maybe with a little shadow beneath, as long as you don't draw too much attention to it; probably a thicker line, and nothing more). But I'd have to actually do it and see. Note that I don't have a foot fetish (footjobs weird me out, for instance), so much as an Uncanny Valley aversion. Bodies that look weird apparently bother me more than they seem to bother most other people - butt bulging too much, breasts too round, anime eyes, anything. For some reason I'm able to make an exception for cartoon style, but if you're drawing erotica, the nice curves need to be there. To be fair to Kinkoid's art department, feet are notoriously hard to get right. Surf the net for hentai; you'll see what I mean. Square feet; wedge feet; feet that are hidden in shoes or out of frame so they don't have to deal with it. It's not just that they have to look not-broken; they have to fit with the style of the art. If you had Evangelion, Capcom, Gundam, etc. characters with feet that looked like they came out of an artist's anatomy textbook, they'd look weird, too. The best fusion of style and realism I've seen is a guy named Reinaldo Quintero (ReiQ), who seems to have enough of a foot fetish following that he maybe gets a bit too much into it.
  14. Kinkoid a lancé une enquête auprès des joueurs HH concernant les events : event préféré, filles, revival... n'hésitez pas à répondre ! (Questionnaire en anglais) https://docs.google.com/forms/d/e/1FAIpQLSeuNvM2rXQ4DYLXKXtx1pvrEbmX1DJTneC_vfyKL9UlGVN8zg/viewform
  15. Hey there, atm you can Level your Girls by books. Are there more activities planned in the near future? For example you can visit your Girls an fuck them everytime you want... or a Mini-Game where you fuck and Level your Girl?
  16. Salutations, Voilà un bon moment maintenant que la version d'HH 2.0 est sortie, et pour moi ainsi que pour beaucoup d'autres, un gros problème est apparu (bien qu'il ne soit pas le seul), et j'aimerais tout particulièrement le pointer : il s'agit de l'argent. Auparavant, nous avions l'habitude d'avoir un surplus d'argent qui s'accumulait et peu de moyens étaient mis à notre disposition pour dépense notre pactole. En un battement de cils, chaque nouvelle fille qui joignait notre Harem, n'avait de difficulté à atteindre sa troisième étoile, il n'y avait là aucune once de plaisir. Nous pouvions aussi allègrement abuser du Super Pachinko, qui était je le reconnais, très et trop rentable. Dorénavant c'est tout l'inverse : nous avons trop peu de sources de revenus pour progresser, et tout l'argent qui nous est demandé augmente de manière considérable à chaque niveau pour le Super Pachinko et à chaque nouvelle fille rejoignant notre Harem. Je comprends bien cette intention de vouloir nous freiner dans notre évolution pour avoir le temps de créer du contenu durable, il y a davantage de challenge à présent pour vous puisqu'il faut assurer et satisfaire aussi les joueurs de GH. Mais là, nous sommes dans l'extrême, le prix du Super Pachinko est démesuré, même si j'ai conscience que son but est de nous apporter des objets et non d'être rentable. On fait face au même problème concernant les filles de notre Harem, où le prix augmente après chaque nouvelle recrue, mais aussi dans le Marché où le prix des objets d'affection nous met à rude épreuve. Je souhaite que vous, les devs, entendiez et compreniez notre mécontentement, et que vous apportiez des modifications à cette partie du jeu importante qui est l'argent. Voici quelques suggestions qui pourraient donner suite à des idées d'améliorations : Mettre en relation le revenu des filles de notre Harem avec notre niveau, même si votre intention n'est pas de faire en sorte que le revenu du Harem soit la principale source de revenus, il faut bien qu'elle soit un minimum conséquente pour combler nos dépenses. Baisser le montant d’affection nécessaire et/ou celui d'un passage à une étoile supplémentaire d'une fille, en prenant en compte le temps qu'elle a passé dans notre Harem, c'est-à-dire que les joueurs pressés pourront payer au prix fort, et les joueurs patients auront plus de facilité à augmenter de niveau une fille car le prix serait réduit. Cela n'affectera donc pas le rythme de diffusion de contenu, ce dernier étant « ancien », il n'y aurait point de raisons de le freiner. De manière globale, baisser le prix du Super Pachinko, car même en prenant en compte que les objets ont un prix plus élevé au fur et à mesure des niveaux, le montant pour faire une ou dix parties est loin d'être aguichant. Et enfin, rajouter un montant maximum possible au Super Pachinko ainsi qu'aux objets d'affection et au coût d'étoile d'une fille. Même si trouver un cap équilibré n'est pas chose aisée. Merci à vous d'avoir pris le temps de tout lire ce que j'avais à vous dire, je porte beaucoup d’intérêt à ce jeu, et ça me rend triste de le voir régresser sur certain point. Je garde espoir et vous fais confiance pour qu'à l'avenir les choses bouges et changent de manière réfléchie en pensant et en ayant une vision d'avenir sur le gameplay. Bien à vous, Antoine.
  17. Though I love the concept of the game and the art isn't the best I've ever seen but it's fairly good quality, there are a couple of aspects of the game that I think could use some improvement. - The restoration cooldown time for energy and arena/battle points - The energy to energy cost ratio needed to continue the story. - the affection points to cost ratio (price of each affection point) or just the overall points needed to evolve girls I understand the need of a cooldown and long wait time for monetary purposes. And for those that don't want to wait can just pay. But even then the cooldown to points required ratio is still extremely high and makes the game torture to play through, making the overall gameplay suffer. I think another thing that should be considered is once you get to higher levels and your energy limit increases.The time required to recharge to full now also increases. These aspects are just all way too high which make the game very hard and torture to play through. Here's an interesting idea perhaps the the cool down time required to reach max energy should be equavalent to your level. (Meaning higher levels equal lower cooldown time.) - Also the choice/use of words and the structures of the sentences in the dialogue lack a lot to be desired (Poorly written, a better writer/editor would be greatly appreciated.) These are just some suggestions and some of my opinions. I would appreciate it if you would take these into consideration. P.S. Great game please keep up the excellent work.
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