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About Me

Found 2 results

  1. So, I'm sure we've all had our occasional problem not collecting our offers at one point or another in the Sex Friends page. Gather and post your comments, concerns, frustrations and maybe one good soul can help point out the correct thing to do to collect your offers reward. Let's keep this healthy and civilized.
  2. This will be a long post. Headings will be provided for efficient skimming. Abstract: Free player tries to see if it's possible for a competent free player to WIN a weekly Tower of Fame competition. Mojo was selected as the easiest to control in the short term, after having tried and abandoned winning Stat Upgrades. . Backstory: Failed at wining Stat Upgrades. Aftermath led to trying the same with Mojo. As a free player I have to work very hard to find ways to get kobans in order to get satisfactory results in collecting girls. I decided that a reasonable way to snag a large number of kobans for free would be to forego buying Stat Upgrades for a long, long time. After 30-something levels I saw that I still wasn't remotely close to winning. That wasn't even long enough to make the top 100 category. At the same time, I unexpectedly found myself in position to finish 1st to 4th in League play. So, I did the math. The difference between 5th-15th and either of the top two tiers was more than the difference between the default weekly Stat Upgrades reward and the top 100. So, it was time to give up on that dream and go for it in the Leagues. Buying 30+ levels of Stat Upgrades for all 3 stats temporarily got me into the top 100, but more importantly it was such a massive boost to Ego, Attack and Defense that I finished in the top 50 for Mojo that week! That spurred me to try it with Mojo instead of Stat Upgrades even though it doesn't pay out in kobans. It was still worthwhile as an experiment. Preparation: To maximize the chance of gaining Mojo fast, I went about LOSING Mojo as much as possible. To that point I had been all about maximizing my XP and girl XP/Affection in the Arena, and completely ignored Mojo. As such, I never declined any match-up no matter how risky or rewarding it was. That kept my career Mojo fairly low compared to most of my peers. That's why a large and sudden boost to my stats made such a big difference without even trying. If I was really going to try to beat out every other player in the weekly Mojo race, including the whales, it only made sense to try and stack the deck a little. Since Arena opponents are drawn from the pool of players with similar level and similar Mojo I figured that I should reverse the effects of that previous week by LOSING as much Mojo as I had won, and if possible, even more. So, for that week I fought all my Arena battles with 3 off-class L1 girls. This turned out to not be enough to ensure losing every match, and soon those L1 girls were L2. At this point, I switched out my equipment from my best set to my best set for my 3rd class (for Know-How that means Hardcore) so I was running with a bunch of harmony and no endurance. I soon learned that when fighting against Hardcore players it was better to switch to my Charm set to minimize my defense and avoid triggering the KH healing power with all that harmony. I still played things normally for 16 wins a day to not lose out on the daily Arena challenge rewards. In the end, I was able to roll back the 4k or so that I had won the week before and another 1k-2k more. I manage a final tally of -5500 to -6000 mojo for the week, less than double the next closest competitor for the toilet bowl. FWIW, that got me a position beyond 87,000th. The Challenge: Avoid sleep, avoid skipping fights, avoid losing fights and GAIN MOJO! If I was serious about beating the whales I was going to have to be DEDICATED. Each time I leveled I used books to instantly max-up my main combat girls. I wasn't taking any chances there. I even sped up my plans to upgrade Fabienne and used items to get her to 4 stars. (Wow was that expensive!) I had an alarm set to go off every hour overnight to try to avoid losing ANY opportunities to win Mojo. I made sure that I had the game with me when I went out for the same reason. (I work from home, so that wasn't all that often.) In spite of this insanity, I still manage to miss a lot of opportunities, but far fewer than any normal (sane?) person would. (Not?) Surprisingly, beyond a certain fatigue level an alarm stops waking you, or at least it does for me. A series of 50-minute naps simply doesn't compare to a proper night's sleep, no matter how long it is. Over the course of the week I only skipped 7 fights, and nearly all were high risk low reward fights. I only outright lost 4 battles, again, 3/4 of which were high reward, low risk - I just thought the risk was acceptable and was proven wrong. Every other battle I saw I fought and won. The last update before the ToF glitch had me significantly behind 1st place but significantly ahead of 3rd place. I don't think it was mathematically possible for me to overtake 1st place without the leading player taking significant steps backwards, which he could have easily avoided by not fighting at all. The Result & Analysis: No, winning is not for free players, it never was, so don't bother. In one way, the war was lost a couple of days earlier when one player managed to surge by about 2000 mojo in 4 to 8 hours. That's 2000 vs me if I had been standing still, which of course I wasn't. I can't explain that kind of a surge without spending kobans, or ToF reporting issues. So, in that respect, the answer to the question does seem to be, NO, a free player cannot win against the whales, at the very least in the Mojo competition. In another way, the war was lost all week long. With the minimum award for winning 3 matches being +3 (3x +1) and the maximum being +96 (3x +32) one would expect that a typical Arena session would be worth +49.5 Mojo. If you go by the +16 definition of an opponent with nearly equivalent Mojo, that would come out to +48. Having deflated my Mojo going into the competition, one might argue that I should have faced more opponents with MORE mojo than I had than less, so the expectation would be even higher. But that was far from my experience. The longest streak of Arena sessions that produced average or better matches was THREE. The longest streak of subpar sessions was NINE, and there were lots of others of EIGHT and SEVEN. There were about 10 sessions that were worth only +3 or +4 with a sweep and dozens more that were larger single-digit values. I had only 4 sessions worth more than +80 with a sweep, and none above +92. (The opposite of +3/+4 would be +96/+95.) So, all told, over the course of the week the offered Arena sessions didn't average 50+, 49.5, or even 48. In fact, it ended just a smidgen above +38 (e.g. +13, +13, +12, or +32, +1, +5, or +16, +16, +6). Over the course of the week that cost me between 2000 and 3000 Mojo. That was FAR less than the margin of victory for the eventual winner (500-700 was the last reported gap). So, by this analysis it is technically POSSIBLE for a free player to win a ToF 1st place reward! Of course, had I scored +8000 instead of roughly +5,750 that's a completely different space-time continuum! Would the winner have simply upped the ante to beat me regardless of the insane number I racked up? I'll never know because it didn't happen, and because I'll never try again. It wasn't worth the effort. I don't even think it would have been even if it had been a koban-rewarded metric instead of a ymen-rewarded metric. The Future: The new booster values change the game completely. With the new boosters in play, I seriously doubt that I'd have been able to get as far as I did, yet another reason for me not to try it again. Also, when I joked about not being allowed nice things, and my efforts therefore being 'responsible' (in a Murphy's Law kind of way) for the Tower of Fame rewards glitch, this is what I was talking about. Insane effort, zero reward, because all too often no good deed, or effort, goes unpunished.
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