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  1. Good day everyone! Hope you are all well, I was scrolling through the sub and had a hard time finding a post that answers the bellow questions. This is most certainly aimed at the veterans here, as I myself am barely lvl 280~ : 1) What is the max lvl you can upgrade your stats in the Market? 2) Is there anyway to confirm what is the current lvl of your stats? As in how many times you have upgraded them (charm/know-how/hardcore) and how many lvls you have left. 3) What is the highest price per x60 upgrade you have seen in Ymen? This is again to get a better idea of how expensive it can end up getting. These are questions I'm asking mostly out of getting a better idea on where to focus my resources. I've just recently attained a full 5* Legenedary Team, max lvl of 550( as per my current possible awakenings) and I'm thinking it's best to start focusing on investing in stats + Mythic Gear levels. But it's expensive a single x60 for my main stat is 2M Ymen and I'm wondering how much higher than that does it go as well as have no idea how much I've even upgraded them so far. Any info and help is greately appreciated!
  2. Before we start to have multiple topics.. let me create one where the update can be discussed / bugs, etc.. posted
  3. I haven't spoken before, nor do I hope to speak again. But this recent update was the last drop. Kinkoid, your new Market design is a goddamn abomination. An absolute worst UI/UX decision I have ever witnessed in my entire life, in any app or web site. It can be used as a guide to "How NOT To Design Your Shit". It's so terrible that I already don't want to use it anymore. But more than that, I am really surprised by the reaction of the people here on forum. I get it when Mods are praising the new changes — what else could they do? But you, guys... You have just been given a pile of shit with a small cherry on top and everyone decided to single out that cherry, completely ignoring the fact that nothing else matters as long as it's covered with dogshit all over. You praise the "Buy All" button, really? "Ninth slot"? For real? ———————————————————————————————— Okay, let's go over the details. First of all, there was no need to separate buying from using the items. Why not go further and separate buying from selling? Because that's what we all want, right? A hundred different tabs with slightly different purposes. And we can't even see which item is going to be replaced by the new one we found on the buying page. Oh, and take a look at these menus: one takes 20% of the screen, the other is barely noticeable, small and without any visual hints. I bet most of the players didn't even notice the tabs in the top row at first (which is, by the way, only accessible from the "My Hero" frame): Not only we have to go to Harem in order to upgrade/level up, we can't even do it in batches. Even upgrading the girls wasn't much of a struggle before, because you could just open each of them in a new tab by a single press of the mouse wheel under the avatar. Now you can't even scroll between the girls, you have to go back to the main Harem page every time you're done with upgrading. So I guess 99% of the players (and 100% of the devs) only have 10-15 girls in their harem to justify that? Or was all of that just to make these "Spend 90 millions" tasks ever harder? If I want to struggle with tedious tasks, I just go to work — at least that one pays in return. Tedious, tedious, tedious. Looks like that is the core principle of their development strategy. To make players suffer with simple, basic stuff. Almost every change or a new feature introduces more of the annoying grinding. Annoyance, frustration, irritation, exhaustion, sometimes even anger — everything, but joy. Not a single bright thing in this unstoppable stream of updates. But we are wandering off, let's get back to details. You know how everything is stacked in groups of four, right? Books and gifts, it's all in "fours": four grey types, four of green ones, four of yellow and so on. And it was displayed in groups of four. Even in Daily Goals or various events selling was in "fours" — we had a very useful visible cue in Markets for that. But what do we have now? Three columns in the store and five in the Harem page, where you can actually use said items. That is plain trolling from Kinkoid. Because it looks so convenient, right? Just look at this perfection, what could be better? It looks like these old websites from the '00s displayed on the small screens of the old JAVA phones with physical buttons. Or on the earliest smartphones. Long before adapting to mobile screens was even considered by the web developers. Our memory was positional. We didn't need to look for exact items, because we always knew that second green gift from the left is "+60 Aff" and first yellow from the right could be safely rounded up to "+500 Aff". What do we have now? Two different unfitting tables with three and five columns each. That is devs' trolling, if I ever seen one. Not even speaking about the vast unused space in the said upgrade page. Furthermore, we now have these gigantic icons with a tiny border around the one in focus. Not only that, it also has the same color hue as the yellow items. Can you at the first glance tell which item is highlighted on this screenshot? Thought so. And don't even get me started on their inability to adapt different browsers, even if they are based on Chromium (renders at least one event unfinishable in my browser). ———————————————————————————————— People saying things like "Well, maybe that was inevitable with all the legacy code they have" don't understand how Web development works; don't understand that back-end can be worked on independently, and there was absolutely no need to change the UI so drastically. Before you start busting out on me, I've been here for almost five years, for the most of this project lifetime. And yes, it was better before. At the very least it was USABLE. Some tedious things here and there could've been fixed with scripts, but overall it was an OK experience. And now it's just "Oh my God, do I have to do this again?..". I have been silent before. I have been silent when they started doing more changes in order to make people pay more money. I have been silent when they first removed seconds in the main page Collect timer (understandable), then removed said timers entirely. Just to make people click the yellow "Collect all" button more frequently, even if there's just another ten minutes before the new 500k income becomes ready to collect. To make people click on that button again, waste away their Kobans even more and then eventually seeing a need to pay the real money for that. Because no one in their right mind would load Harem with hundreds and hundreds of girls and see how many of these rewards are gonna be ready to collect soon. I have been silent when they introduced Mythic girls — you can get one shard for a hundred of tries and there's no guarantee that you will get any more in the next hundred. Even if you do 50 batches at the start of the new shards drop. Because being money grabbers is not even frowned upon in our modern society. But this was the last drop. You started this "Let's make the ugliest design" challenge a while ago and I don't suppose it will stop here. Doesn't need to — it's already unusable and completely devoid of joy and entertainment. All right, I'm done, where's my *facepalm* emoji?
  4. I am not sure if anyone else is having this issue but it is happening more and more frequent and it is kind of upsetting. I am trying to save my kobans up and the market keeps glitching when buying items and I have ended up buying the stupid red book 3 times this last month! I doubt seriously they will reimburse me but pleas at least take that stupid thing off the money market and make a spot for kobans to be spent only! The first two times this happened to me I had spent real cash and lost it almost freaking instantly bc of this!
  5. Game is getting struck when open Activities or Market, i have to reload multiple time to open both, i have also tried changing browser, still same. i am facing this issue only in desktop browswes, mobile browsers working fine
  6. I recruited a girl named Sarah Igobara, on February 1st, 2022, from the epic pachinko. I noticed she shows up in the market normally, as my 529th girl, but she isn't visible in the harem, unless I filter to only see legendary girls (or by searching "Sarah"). I can't see her when the girls are sorted by date recruited. I assume this is a bug, so I'm reporting it. The screenshots show Sarah recruited from the pachinko, visible in the market normally, and in the harem only when legendaries are selected, but not visible normally with all of the harem girls.
  7. The market feature is really left unchanged for a long time. I believe if you analyze people's inventory you may reach the same verdict. When I want to earn money, I don;t collect Harem money, I use pachinkon 10 games play and do it 10 times, then I come to Market and sell all the junk it have given me. Having that in mind I believe two changes helps people like me a lot. 1. Sell all Rare and epic items button in inventory. 2. Add a button to fully level up a girl in affection or experience with items at hand. Sometimes I have to shove 80 items in her. 3. Change the stupid pachinko 10 game mode to give more books and gifts instead of 9 trousers! who the f** needs so many trousers? And then you may also seperate the shop from inventory so you can cure the iPhone bug a little. (The market page crashes everytime we enter books or gifts page) Gosh I just want to buy the books right now and for this matter I have to sit by my pc eveytimre. That is all. Thank you for listening I think others may have the same idea
  8. Greetings, I understand wanting to get Mythis boosters into the mindset of the players but some of us do need something besides this in a six hour period: You know these boosters and the Mythic items in general are not being received well. Why even allow this result as a possibility under the current messed up Market system? You made the correction for Books and Affection, why didn't you make some adjustment for Mythic boosters? Will I be seeing Mythic Equipment next? God this hacks me off. I am forced to do a Market refresh if this shows up since the cost of "stocking" a Mythic item is thirty times the cost of refreshing the Market!
  9. Can the Market for the Books and Gifts section have atleast a way to quickly go trough the girls. I have over 441 girls, And sometimes I get more girls before I can get all the girls max. To get to the middle I have to click trough atleast 220 girls. If I can just type in 220 instead of clicking my way to it. I would be allot less frustrated about it, and it would take less time.
  10. One thing the introduction of the Mythic items first introduction into the Market did was force players in this club to think outside of the box. For example:
  11. I shall attempt to keep this very short and simple. Please add a way (such as extremely plain buttons) to the Equipment tab (in the market/inventory) that allows you to sell all equipment based on the rarity of your choice, such as selling all Common/Rare/Epic/Legendary Equipment with a push of a button (or through interaction - such as a filter system). Please. I cannot stress this enough and cannot fathom how this crucial feature has not been implemented yet. It is absolutely tormenting the life of me that I spend 30+ minutes (up to 1-3 hours) to manually sell THOUSANDS of Equipment (except Legendary Equipment) at a rapid pace; and I strongly believe that I am not the only player that feel so. It is a misery due to how mentally hindering this issue currently is.
  12. When I try to open the books and gifts tab, the page reloads and drops me to the main window. IPhone SE (iOS 14.4.2).
  13. When a game feature has many problems, I have trouble wrapping my head around everything that is wrong with it. This condition makes the task of giving decent feedback difficult, so to get things started, I think it proper to get some idea of the best and worst features in this existing game feature. 1. Equipment It has been well over 200 levels since I purchased anything in the Equipment side. Even then, I believe it was out of desperation to break a string of terrible results in the Great Pachinko. 2. Boosters I find this a forced koban drain at my current level. Where else can you get boosters now that they have vanished from the arena? 3. Books I buy every book that appears here. 4. Gifts I buy all of these as well. Far and away, the most fractured place in the Market seems to be the Equipment, where prices exceed the same items found in the Great Pachinko by at least 50%!
  14. Hi Everyone, I think it would be nice to be able to give girls multiple gifts, like for example 40 rare bracelets. Just like you did in the equipment tab for the stat upgrades. And i think it would be nice if the market can sell more than 8 items in each tab. 20 would be awesome. Thanks for a great game 😃👍
  15. Basically title. Im wondering how much can I stock up equippable items, as Im hoarding for the next PoA
  16. That you can get objects that can be some attraction but only for girls of which one already has a little attraction that can give you for example 15,20,25,etc and that if you could buy them you will cost kobans and you can choose which girl you can give it to for example
  17. Hello, The legendary items appear very rarely in the market, in itself I think it is a good thing, they wouldn't be legendary if they were commonly available. BUT, so many times it happens that their specs are lower than my current equipment (from the Champions), even though my current equipment has a lower level. I am aware that two items from the same level can have different specs, and I like this idea, reminds me of Pokemon. I don't know if it is a choice of the devs or not, but I think it is a pity because they become useless, like all the other equipment in the market. Let me know if it happens to you too, and if you think something should be done.
  18. The past few level ups I noticed that I couldn't increase my hero stats in the market, is this a bug or is there a cap to how high your stats can be? https://www.hentaiheroes.com/hero/633643/profile.html
  19. Hi. I'll try to keep this as concise and to the point as possible, even though there's a lot to be said. This is also my first attempt at making a poll, so feedback is welcome, but please be gentle. ^^ As of this writing, Boosters can occasionally be earned through random drops in Arena, Pachinko and other rewards. Otherwise, they can only be purchased for KOBANS in the Market (at fixed prices, based on rarity only). That's okay and we're all used to it, but where it becomes weird is when you look at what you can actually do with them (besides equipping them, of course). I'd like to dig into that, and suggest possible improvements. 1/ Boosters can only be sold for Ymens This makes very little sense to me. Anything else you can sell for Ymens in the Market you can also buy for Ymens. These items can only be purchased with kobans, but sold for Ymens. Why? Also, given how many of these we accumulate for free over time, and the fact that we can only sell them one by one... Getting a few Ymens for them isn't a great incentive, to say the least. 2/ Boosters have different market values based on TYPE on top of rarity This one is really puzzling. If you want to buy a booster, the price is always the same (in kobans) based on rarity only: Common: 12 kobans Rare: 30 kobans Epic: 60 kobans Legendary: 90 kobans But when you want to sell a booster, you get different values (in Ymens) based on rarity but also on type (with a surprising distribution): Common: Ginseng Root: 234 Ymens < Jujube: 317 Ymens < Chlorella: 434 Ymens < Cordyceps: 600 Ymens Rare: Ginseng Root: 700 Ymens < Jujube: 950 Ymens < Chlorella: 1,300 Ymens < Cordyceps: 1,800 Ymens Epic: Ginseng Root: 1,534 Ymens < Jujube: 1,784 Ymens < Chlorella: 2,134 Ymens < Cordyceps: 2,634 Ymens Legendary: Ginseng Root: 2,367 Ymens < Jujube: (?) Ymens < Chlorella: 2,967 Ymens < Cordyceps: 3,467 Ymens First of all, why? Also, WHY?! Those differences seem completely unnecessary, and this value distribution is seemingly random. It's definitely not linked to these items' gameplay value (Jujubes are demonstrably hot garbage, for one thing, so they should either have the highest or the lowest value if this was based on usefulness), and I can't think of anything that would justify one common Cordyceps selling for more than three common Ginseng Roots, for instance. 3/ Unwanted Boosters cannot be easily disposed of Except in the very early game, you'd be nuts to ever equip crappy boosters, because once equipped, you're stuck with them for 24 hours. For instance, this week, I've been slowing myself down in the League, so I just left my four slots empty. Why? Well, because, if at any point, I actually need a boost, I need those slots empty, not filled with garbage I can't remove until it expires by itself. So the only way the pile of junk below is ever going to leave my inventory is if I spend the time to sell each item manually in the Market: But since it's a bit of chore, I have no incentive to do it. So they just stay there. I'm sure tons of players are in the same boat. 4/ Suggestions (please see the poll) I can think of a many ways those could be turned into something more useful than pocket change, but most of those ideas would require some UI change (for instance, making it so that you can "re-roll" them for another random booster, or convert, say, 10 commons into 1 rare, or 1 ticket, or something). The simplest and, I hope, fairest thing I could come up with would be to simply allow us to sell them for kobans. A fixed price based on rarity would be fine by me, and also consistent with other items we can buy and sell in the Market. Basically: Common: 1 koban Rare: 2 kobans Epic: 3 kobans Legendary: 4 or 5 kobans I wouldn't even mind just a fixed market value of 1 koban per booster, regardless of rarity or type. I mean, we generally get back something like 1-10% of the cost in Ymens when we sell other items. A tiny amount of kobans for these items that normally sell for kobans would make sense, and I don't think it would break the game either. It would just be a nice touch. So, what do you guys think?
  20. Hi all, So, new patch notes have been posted a few moments ago: This mostly sounds like improvements (we'll no longer need to go blind with the first ticket of each stage and take a screenshot, yay!), but I'm skeptical about two points: Players of Level 200+ will "no longer" see common gifts in the Market, but... that's already the case for players with 21+ girls in their harem. Will this criterion change? I'm currently Level 121, and since I have more than 21 girls in my harem, I don't see any common gift already. Will I start seeing them again after the patch, and until I reach Level 200? The Final Stage vs a Sex Champion " all 12 poses are now used "... What does this mean exactly? Each of the 4 possible poses for a given class, repeated 3 times? Something else? Please feel free to discuss, and if anyone has the answer to my above questions, that would be great.
  21. Hey guys, So, I've been wondering about this for a little while now, and I've searched and read anything I could find on this topic here and on the wiki, all old patch notes, discussion threads etc. The most recent (or maybe least ancient) information I could find on the rarity of items that can appear in the Market, and how this can change for a given player over time, is this: So, I was pretty excited when my harem reached 21 girls recently (22 as of this writing, even), expecting common items to disappear from the pool of what I'm offered at the Market. However, here's my latest Market update:
  22. I racked up a decent sum of money and started clicking away at the + button for charm in the market. I swapped to clicking the hardcore button and at some point stopped being allowed to click the button. I can no longer access the game and receive an HTTP 500 error. Using a different computer, however, I can. I do not know what is happening, but this has to be a bug if I have ever seen one.
  23. There are several sorting options in harem view, but one to sort the girls by their level is missing. It would come in really handy. Also, a few sorting options when viewing your girls in the market (on books or gifts) would be extremely awesome. At least by affection and level. It is annoying to have to click the button at least 40 times when you have 110 girls and want to get to one of the 3 who dont have max affection yet. Also it is very time consuming to scroll through all of them and memorizing levels when you want to assign a few legendary books. I have spent literally half an hour or more in the market because of this, when it could have been done in 5 minutes. Please add a sorting option here.
  24. It would be nice to have the possibility to sell items to the club (at the market price or a little higher) and the sold items to be available (for a few days/hours) for the club members to be bought. I have a lot of items that are good (but not for my class) and i don't have what to do with them, but i don't want to sell them.
  25. I have the habit to always storage itens that I get from arena activities, missions, whatever. And since I'm doing it for a considerable time, I would like to know if there is a limit for the number of itens that you can keep on your inventory. And what about the gifts, boosters and books?
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