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  1. We are coming close to a fifth anniversary of Harem Heroes on Nutaku, which will also be celebrated as the 5th anniversary event on hentaiheroes.com. So I think it would be fun to delve into depth of the game, and describe how the game was back in the days. I started on July 28th of 2016 myself, only 3 days after the inception of the game. In this first post we will take a look at what the game looked like when it started; the primal form of HH. The creators of the game started very early on in the year of 2016 with creating the haremverse. The oldest post I am able to find about this is this very old post on kinkoid.com about the very first sketch: https://kinkoid.com/news/first-sketch-posted/ Of course this was only the first step, and soon the game would start to form. But as you can see in the profile picture below (account 1 on Nutaku is not available), they already had the framework for accounts early February 2016. Kaelage is of course one of the original creators of HH. Account ID 3 on Nutaku belongs to Roman, one of the other original creators. Of course this only means that the basic setup was done back then, but the game was far from ready to be launched. I will actually encourage you guys to read those first few posts on Kinkoid.com. It shows you the steps they made to get to the first playable product. Fast forward a couple of months; the game is launched on Nutaku. Well, actually, it's the prelaunch for a lucky few. The official date of the launch is July 26th, not so coincidentally the birthday of Alice Carott, the HH mascot we all know as Bunny. Now at launch the amount of features were limited. We had the first two worlds up to the scroll where you get Agate. The maximum level was 19 at the time, though that would soon change. There was a market. There was pachinko (great pachinko 1x and 10x, epic pachinko 1x and 10x). And you could battle Dark Lord using 2 combativity per battle. The equipment range was very limited and every equipment had a set increase, unlike today, where you can get multiples of the same equipment in different rarities and with different boosts. For example the Dragon Helmet: Every Dragon Helmet was of epic rarity, and they all gave the same boost as you see in the picture. Dark Lord gave your XP and an item or cash. And he could of course give you Sheheramazond, Kimie or Arcana. The full girl, no shard drops. You needed to be lucky to get them, because the amount of fights we had, was even more limited, because our combativity bar was lower (max at 6 I think for level 19), and we needed 2 combativity per fight. Now the way the girl dropped was not to different from how we now see avatars drop from pachinko (the picture is from later, but this is how it looked): A square with a headshot of the girl. The square would all be facing the other side and turn around to show you what you got. Mind you, girls didn't have a rarity back then, and they were all 3* girls. At the start there was a total of 8 girls in the game; Bunny, Juliette, Red Battler and Ankyo, which you got by going through world 1. Agate, which you got by going through world 2, and the three aforementioned girls on Dark Lord. Now for the pachinko: there was only one way to get kobans for epic pachinko, which was buying them. And in the pachinko were, you might have guessed it, the three girls from Dark Lord. The 1x had a 90 koban cost and the 10x had a 900 koban cost. Those two prices are still the same today on Nutaku. The great pachinko gave us every equipment, booster, gift and/or book in the game. The 1x game had a 3500 cost and the 10x game had a 35000 cost. Yes, the cost was fixed. But that was okay, because no money inflation had happened yet. I will talk more about the great pachinko in a future post though. One last thing of note: basically everyone I know of that started in the first week, got appointed the hardcore specialty. There was no way to change that yet. There also was no way to attack others yet, so that's okay I guess. And of the 8 girls, 4 were hardcore, 2 were charm and 2 were know-how. So it wasn't all that bad to be hardcore at the very beginning. In the next post I will dive into the first updates: world 3 is added, along with arena! I will most likely go all the way to October 2016 with the first event ever.
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