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  1. Hey guys, So, PoP has been here for a little over 24 hours and I think it's good to get this ball rolling early on before too many people forget their first results. This should be pretty straightforward: I'd like this thread to be an ongoing long-term project to estimate drop chances per reward type for PoP (Places of Power) missions, by sharing data, much like our great community has been doing for shard drops, EPx1 orb drops and everything else since the dawn of the Haremverse. ^^ I'd like to keep this clean and simple, please. No screenshots necessary. Ideally, one permanent post per participant, that you'd be willing to update (use "EDIT", don't make a new post) regularly with your latest data. If we all use the same post format, it'll be that much easier to follow and compile. I'll try to come up with weekly(-ish?) summaries, unless any of the Excel wizards steps in and gives me a hand on that ( @_shal_ , @Antimon ... you guys know who you are ^^). We should start with PoP #1 (Goblins: Masters of Shadows - HC), but it should be easy enough to include future PoPs as they're released. It's fine to specify which Level your PoP is at, although I'll be extremely surprised if that changes anything with the results. EDIT: Big update today (2020/10/21) with PoP #2 and #3 being added. Please add a separate tab per PoP in your existing post. Additional templates below. Thanks! ****IMPORTANT For the purpose of this experiment, we're only interested in knowing whether your spin landed on "Girl shards", "Tickets", etc. not how many total tickets, shards, orbs etc. you accumulated.*** Please feel free to copy-paste (don't use "Quote Selection", just Ctrl+C/V) the following templates, fill it in with your current results, and then update your post as regularly as you can: PoP #1 HC (Goblins: Masters of Shadows) since 2020/09/09 (Level ---) Missions: --- | --- Girl %: --- Ticket(s): --- | --- MPx1 orb(s): --- | --- GPx10 orb(s): --- | --- PoP #2 KH (Part-time Purifiers) since 2020/10/21 (Level ---) Missions: --- | --- Girl %: --- Ticket(s): --- | --- MPx1 orb(s): --- | --- GPx10 orb(s): --- | --- PoP #3 CH (Kinks on Air) since 2020/10/21 (Level ---) Missions: --- | --- Girl %: --- Ticket(s): --- | --- MPx1 orb(s): --- | --- GPx10 orb(s): --- | --- Oh, and just one more thing: Please let us know once you complete the (current) Girl (for any given PoP), as it changes your reward pool from 4 items to 3. Ideally, you could start a different list from then on, removing the Girl% line. I'll of course start right below this post. I'm hoping to attract the usual suspects, but the more merrier, any help will be appreciated. Just, please follow the rules when you do contribute. Many thanks in advance, and best of luck to all in this new game feature! Link to a Google Sheet by @Tom208: here. Link to Tom's post with his table tracking our global stats. Link to @Antimon's post with his table tracking our global stats. Link to @FinderKeeper's post with his table tracking our global stats, karma and stuff. (Thank you guys for this!) FINAL UPDATE: Presumably all of us have (long) completed the original 3 PoP girls by now, and then some with the 3 next ones. We got the reasonable estimates we wanted to get out of this project, so I'm unpinning it. Thanks again to all participants!
  2. I don't understand this "daily mission" story. I know the mission stories don't mean much, but what is this one supposed to be saying/suggesting?
  3. Each morning at 8 o'clock when the Daily Missions is at 0 sec I am out memory Few second before i do not have any problem Tanks
  4. Bonjour à tous. J'aimerai bien savoir pourquoi la vignette de la 2ème mission de l'évènement, "Briser le Charme 2_Sucette à l'anis", représente Kelina, alors que c'est sensé être Nika ? <Vignette de la mission / <Kelina/// <Nika C'est clairement Kelina et pas Nika. (Texte de la mission : "Pas de réponse à la porte, mais les lumières sont allumées. Tu passes donc par la fenêtre. Nika est à l'intérieur, mais... elle n'est plus elle-même ! Elle agit comme une enfant et veut une sucette. Tu lui donnes la tienne.") Pour rappel, Nika était mentionnée dans le texte de la première mission (de mémoire). C'est donc bien Nika qui est sensée être dans la vignette, pas Kelina.
  5. As you can see, I had one day and thirty-two minutes left and 4 missions were missing with which I was fulfilling and four missions disappeared
  6. Bonjour à tous et à toutes, joueurs de HH. Comme vous avez pu le constater, un nouvel évènement ayant pour nom le chemin d'affection est arrivé. J'aimerais savoir quels sont vos avis sur cet évènement. Je vais commencer par m'exprimer sur le sujet. Commençons par l'évent en lui même, je le trouve plus agréable qu'un évent classique où il faut taper un boss pour récolter des shards avant de débloquer la fille. Ça donne une impression de nouveau souffle, j'ai trouvé vraiment bien cette innovation. Cela casse les évents de débuts de mois et le revival dans lesquels on fait toujours la même chose. Ensuite, parlons des objectifs. Ils sont assez simples à faire, il n'y a pas besoin de trop forcer pour les faire. En jouant à un rythme régulier, ils se font correctement. Il n'y a pas besoin d'être aussi présent que pour les ligues. De plus, les récompenses fournies par le chemin de l'affection sont en majorité bien. Des orbes x 10 de SP qui a haut niveau coûte une blinde, ça permet de s'équiper. Six orbes de PE, ils permettront d'aller chercher une fille dans le PE. Il y a aussi 8 orbes de patchinko d'évent, en moyenne c'est une fille en quatre coups. Si vous avez de la chance, vous avez deux filles d'évent avec. Des combats supplémentaires contre les trolls, c'est toujours bon à prendre on a tus des filles de trolls à récupérer. De l'énergie pour avancer dans l'aventure, ça on fera une slide ou deux en plus, ça ne changera pas la donne, mais bon on ne va pas cracher dessus. Seul bémol les ymens, arriver à un certain niveau, on n'en a plus besoin. On en récolte tellement avec le harem, les champions et les trolls, que je ne les trouve pas intéressantes. Après, parlons des filles, elles qui sont la récompense finale de cet évènement, la chose la plus désirée par le joueur. Je les trouve superbes la nouvelle version de Louise Carotte est géniale, les dessins sont très réussis les poses aussi, rien à dire de ce côté-là. Mais vous allez me dire que j'en ai oublié une, je te répondrai : "laisse-moi parler, j'y arrive impatient". Parlons de la mère de Lupa, elle ça a été une surprise sans nom, je n'avais plus eu cette sensation d'autant vouloir une fille depuis un moment. Quand je l'ai eue, j'ai vu ses poses et ses scènes, j'étais ébahi. Je me suis dit qu'ils avaient envoyé du lourd pour cet évènement. Les scène et les poses sont juste magnifiques, on sent que la qualité est là avec ce nouveau personnage. J'espère en voir une version 5 étoiles d'elle, je pense que ça pourrait être bien en journées légendaires. Enfin, passons au prix pour débloquer la seconde partie du passe. Ça fait grincer les dents à beaucoup de monde qu'il coûte 7200 kobans. Je pense que c'est loin d'être du vol. Quand l'on voit la quantité de ressources apportée par le passe. Si on prend juste la version améliorée du passe, on remarque que l'on en a plus que l'investissement en kobans. Calculons : 40 combats de boss qui valent 430 kobans. 10 tickets de champions qui valent 1140 kobans. 3 orbes PM qui valent 1680 kobans. 4 orbes de Patchinko d'évent qui valent 3600 kobans. Un tirage c'est 1800 kobans. Une fille, un PE x10 c'est 5400 kobans, on prendra cette valeur. 5400 + 3600 + 1140+ 430 +1680 = 12 250 kobans Nous sommes gagnants, certes c'est un gros investissement de lâcher 7200 kobans d'un coup, mais c'est plus que rentable. On y gagne au final. Voilà mon retour, merci à tous ceux qui auront lu mon pavé. J'attends vos retours, et exprimez-vous dans le respect de l'autre.
  7. What the title says. I'm just wondering, because it's a bit less unlikely to happen than before now that Orbs are a thing. If for instance, someone already owns Loving Justine, what will happen when they complete the 10/10 event missions in the current Orgy Days event today? Will they get 100 epic flowers? Nothing? Something else? If anyone knows, thanks in advance for your help.
  8. Okay I'm not really sure if this is actually a bug or not but: it is currently day 3 of a double revival event and you have loaded the day 1 missions.
  9. Bonjour à tous, je voudrais partager un possible bug pour l'évenement en cours, en effet en checkant les infos pour obtenir les filles, j'ai été surpris de voir que pour la fille en récompense des missions, il faut avoir 10/10 des missions complété et en revérifiant sur le wiki fr sur la page de l'évenement, il est écris que c'est 8 missions sur les 10 qui faut complété pour obtenir la récompense. Donc bug du jeu ou erreur du wiki ?
  10. I've done a few missions that give this reward, it looks like some sort of stamp, but I have no idea what it does.
  11. Avec le changement d'heure (Je suppose ) ma mission de 16minutes est passé à 53minutes ... donc il faut que je me reconnecte dans 40 minutes supplémentaires pour rien
  12. Bonjour, Durant l'évènement "Vilaines filles" d'aujourd'hui qui a débuté à 17h (heure de Paris), j'ai cherché à compléter les prérequis pour obtenir le personnage Venifera. L'objectif est de compléter 12 missions journalières avant la fin de l'évènement. Je me rends donc dans l'onglet "Missions" (qui je suppose est le bon onglet, comme sur la fiche évènementielle du personnage, un lien nommé "Aller aux Missions" m'ouvre l'onglet mentionné.), puis en complète une. Cependant même après avoir valider la mission et obtenu la récompense, mon suivi des "missions finies" pour obtenir Venifera est toujours de 0/12. J'ai maintenant terminé toutes les missions journalières, et toujours rien. Merci par avance de l'attention portée à cette requête.
  13. Hello, I hope a Member of the HentaiHero team will read this, because the Game suggestions (Mission) issued in the title shows up every now and then, which i find great, but when i klick on "Try the Game" my adblocker dosen't allow the new page to open. Therefore i suggest to involve a entry in the menu where these Missions can be reviewed or archived.
  14. Aucunes missions pendant 25 heures ???
  15. Je ne pense pas que cela est était évoqué(sinon je m'en excuse Pour les évents d'une durée de 14 jours,il arrive que les missions principales durent au delà de 7 h,serait-il possible de les passer a 5 h maximum ,car avec les missions journalières,cela m'est pratiquement,voir carrément impossible a faire(avec le taf,j'ai des horaires décalées)alors oui il est vrai,on peux en louper 2 maxi,mais soit je me focalise sur la principale de 7 h,(voir 8 h presque),soit je me focalise,sur les journalières,et essaye de finir sur la principale,mais le but final,c'est de tout finir pour avoir les Kobans,et dans ce cas précis,je ne pourrais pas les obtenir Avec 2 h,voir dans l'absolu 3 h en moins je pense que je serais dans les clous systématiquement,donc je voudrais savoir si un réaménagement de la durée serais possible,a mon niveau,je me dis que cela serait possible,mais c'est moi qui dis cela..... ^^ En tout cas ,il met souvent difficile de concilier,le temps,et donc de louper ces évents(donc de droper la fille),a cause de certaines missions qui excédent les5 h voir 6 h au delà c'est quasi certain que je ne pourrais finir l'évent Un grand merçi en tout cas si vous y réfléchissez Peut-être a voir dans un sondage,d'ailleurs peut-être les devs y réfléchissent e, ce moment qui sait
  16. I've completed all five of the missions for the event to get special gear, but I haven't got it yet. Is there somewhere I need to claim it or does it come at the end of the event? Any advice would be appreciated.
  17. About this mission, it's written "Juliette" in the text. Although you very clearly see, it's in fact Red Battler present in the image. Either the name should be changed to "Red Battler", or Juliette be put in place instead & thereby the image needs to be redrawn & published anew. As I see it, it'd be the simplest to just put the correct name for the corresponding girl in the image. It might not be a bother for other players as they play, but for me everytime I get this mission, it really does bother me & I'd like for this mission to get a proper fix soon. Sincerely Romeo Arturia Bunny and Juliette have heard about a new swinging club which just opened nearby! They want you to try it with them! They say it’s already very popular and that most of the girls in town are going there every night!
  18. First I want to say sorry if this is not the right place to put this or if it has been asked before. I recently moved and I don't have internet at my new house yet and I have been going to a relatives house to play. I was wondering if completed/started event missions can be claimed after the new ones arrive I ask this because I can only access the internet for about 2 hours a day and I'm worried that I won't be able to complete the missions and get the girl at the end.
  19. ogDavid

    ogdavid

    I always feel a bit cheated when a mission gives me something that is far less value than than the money it gives.
  20. Lisiting the french forum they commented that the system of reward of missions is not working .. and it is true !!! Affection Tuning - Patch note 02/10/2017 Missions -The daily missions will now have gifts as rewards. -The daily missions will have between 2 and 4 missions rewarding with items, between 2 and 4 missions with gifts and the rest will have money reward. but almost never give reward items and minus 2 minimum items. Patch Notes - 14/02 Market Previously, the following system was on the server Between 1 to 8 girls : Gifts common and rare appears in the Market Between 9 to 20 girls : The epic items can appear in the Market. Between 21 to 40 girls : Legendary items can appear in the Market and the common disappears. Between 41 to 200 girls : Higher chance to get Legendary gifts. From now on, the following changes will be in place : Between 41 to 200 : Rare items won't appear anymore and the Legendary gifts have now 20% more to appear. this should also be applied to the quality of the rewards of the daily missions (and those of the Market teams). My today quest: 1 event 90 kovants 4 gif reguards (2 green and 2 write) 8 money regard 0 item rewards Total chicas: 71
  21. Hello tous, et surtout gentils devs ! Je viens vous rapporter un vilain bug qui s'est glissé chez moi ce matin. A 5h, lors du refresh des missions, je n 'en ai eu que 2 nouvelles. La troisième à mis un moment à apparaitre... et pire, elle a pas compté mes farm pendant un bout de temps... Bilan, je suis pas premier !!!! bwahaaahahaha snif... Ya rien à faire ?
  22. For the past two days, none of the daily missions had any items. Normally they have at least a few things. Like many, the missions that have affection items are the most valuable, with books the 2nd best. But to have no items seems odd.
  23. This is my first event so please excuse my ignorance but I'd like to know if the girl you get from the star wars themed event mission could be gotten any other way. It would be great for me if it could be one of the boss girls or pachinko girls because I haven't gotten to the world for the second boss girl and won't get been this event but I am doing all the missions and could get her that way, I also have fewmkobans since I figured out to late how precious they were.
  24. Greetings Coders, Developers, and other VIP! I have been having a decent amount of fun with your game thus far. It's far wittier than I'd expected, its light-hearted (while still nice and perverted) approach to spoofing anime and video games is right on tone I think. So first of all, good job! I've been apart of another group that developed a different game, which eventually moved in a perverted direction as well. While I was not strictly an inside developer working on code or anything, I was involved in the direction and some design aspects of the game in earlier forms. It's good to see regular updates and events going on here, I should note, as well. That is a good sign of an active and healthy game, which truthfully, has been the main reason of my continued interest thus far! As a side note, I was also very big into the Facebook games during their hayday, and I'm relieved to see the energy and stamina format return in some way, even if some would consider it dated, I personally kind of liked it, and it suits the format here just right. Alright, that said, let's get down to business. It's good that you've inflated the starting areas with goodies and things to get your players hooked and started. As all devs know, that's where the highest fall-off rate occurs, so good, good, you're off to a good start there. The tutorial is effective and not overly lengthy. There's never really a feeling of being forced while learning. Leveling seems smooth for quite a while, except right around the first time we aren't given full energy when we gain a level, I think that's level 11? I understand the idea that we are out of tutorial/beginner mode, and we no longer receive starting benefits, but it's inconsistent and a bit jarring to suddenly have something drop off like that. As I mentioned, if Facebook games gave energy on a level, it was often consistent for all levels, not just every ten after tenth level. That should probably be mentioned somewhere early on (by Bunny or someone) so that we are not caught unawares. Running through the story mode and suddenly being dropped off the proverbial cliff with energy rates is a big risk on retaining newer players. I might even recommend bumping it up to 15, giving players a better chance to farm Dark Lord girls before it drops off, and making much less of a gap between the first big refill at 20. That way, it establishes the norm to be every 10 levels without such a drop-off. You could even think about doing Full Stamina and Full Energy on tenth levels, and Full Energy on fifth levels, or something to that effect. While we never had to deal with this particular issue in the other game, this is just one idea I had that may help to alleviate that sudden shock. (If you notice people leaving game during the Sheharamezond sex scene versus the Dark Lord then this is the reason btw). Even with the quite effective daily missions system in place to alleviate the "I don't have anything to do now" mentality, I still don't think it alleviates it entirely, so I'm including a few other adjustments you might consider if you have the time and vested interest. 1) While I understand there is a feature to use Kobans as a recharge, that may be a bit too early to reliably convince players this is the point where they need to start using them. If you are willingly generous with energy and refills, showing consistent times when this will happen, players will be able to gauge whether or not they want to use it for this purpose, say, on a particular interesting scene that they're into? And I think this will generate more player loyalty overall. 2) Around level 20 or 25 or so, I think it may be prudent to add a switch mechanic. Meaning, energy can be used to gain stamina, and/or stamina can be used to gain energy. I know that where I'm at right now, personally, I'm just going to be sitting for days with full energy, wasting it, because I need to farm Ninja Spy before moving past the Invaded Kingdom. My recommendation would be Something along the lines of you can trade 2 Stamina for 1 energy, or 5 energy for 1 Stamina. This way, if players are only interested in Battle or farming, they can push their allowed energy into that, effectively doubling their Stamina. Conversely, if they get to a part in the story where they need just, 3 more energy to keep going before they afk for a bit, they can sacrifice 6 Stamina to do so. Levers like this are surely tricky from a balance viewpoint, I understand, but giving players these levers- and thus more control over their experience- is important for overall health of a game. Perhaps someone just wants to do Tower Battle all day? Let them have that experience more fully, showing you have their back if that's what they want, and you may also gain a more loyal player. 3) Speaking of player levers, we also have to have a talk about customization. I was supremely lucky in my first play-through, getting exactly what I would have chosen if I had had the choice, both in Avatar selection (from what I've observed anyway) and sex-type (Lover instead of Hardcore or Expert), but some players may not be so lucky. I understand since Avatars are random and all technically thematically appropriate, that it is technically balanced it that way, but if you aren't developing the option to actually choose and customize your player avatar, at least in whether I can choose a "Red M" hat or a "Green Stocking" hat (ahem, lol) and so on, then that will be quite a wasted opportunity, but I digress. More importantly, Choosing one's effective battle-type should not be automatic at the beginning of the game without the player being aware of how that shapes ones game experience. You could have a small quiz that suggests to the player which type they lean towards, if you wanted, but only to help guide them. Ultimately, they should be able to choose which of the three types they want to be, somewhere in Begin City. Using the first three girls, Bunny, Juliette, and Yuni, er, Red Battler, should make that task even easier, if you guys chose to do it that way. You could even present them as representatives for their type if you wanted (ala instinct, mystic, valor style) in sexy poses that might relate to their sex-battle type, giving players an idea of what kind of characters to expect in the future. Other than that, things look pretty sharp so far. As a footnote, it's sort of strange how late in the Gems Kingdom we really get to talk about the three battle types and all that. I suspect Gems Kingdom used to be the opening area or something to that effect? It was fine, honestly, just kinda funny to be learning about it then when all the other tutorial stuff had passed, but, I'm not sure of all the details on that choice so I can only speculate. In any case, I hope this feedback is helpful! With some luck and determination, maybe I'll even see some of these changes someday. Feel free to ask me if you have any more detailed questions. Cheers and have a good day!
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