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About Me

Found 22 results

  1. Okay, so i've participated heavily in every Seasons so far, got the first Girl in every one, and the second one... once or twice. The problem i keep running into every single month is not the beginning. Points are plentiful then as everyone is gunning for Rank 26. However, the problem is related to that: There is no real incentive for people to go beyond that number: I've noticed 26 is the stopping point for a number of players, and those with the Seasons Pass also have no real drive to continue as they already unlocked both Girls at Rank 31. Which means those without a Seasons Pass gunning for Rank 51 face an ever increasing uphill battle. Since the Mojo awarded for a win is linked to an opponent's Mojo relative to your own, those that stop putting effort in consequently make it harder for those wanting to continue to gather points as well, in essence encouraging them to call it quits at 26 next month also. By the time you'll start hitting Rank 40, most of your opponents will award 1-5 Mojo on average, with the number of 1s increasing as time goes on. Which also means that, should one lose, they get docked 39 (40 - 1) Mojo, which would cost them 20 wins to recover from at zero net gain. And in my honest opinion, a game mechanic that encourages players to stop participating in it isn't working the way it's supposed to. My suggestion to fix this would be to add a Troll. A Boss, so to speak, that awards a set amount of points (10-15 sounds reasonable) and whose stats increase in accordance with the virtual Rank they would be on, possibly even linked to your own current Mojo count. Fighting players could still (on paper, at least) remain more profitable with a cap of 40 Mojo for a win, but you wouldn't be as deadlocked in the higher Ranks as you currently are doomed to be. Wouldn't even be that big of a change, we're already hitting the same 4 people over and over again anyway Thoughts?
  2. I logged into my HentaiClicker account after a long time, I previously had many crafts in my account at High levels but now not even one is present in it and also had some amount of mojo (don't remember the exact ) which is currently zero. Please do something for it I won't be able to collect them from start again.
  3. dear support, today i don't received any mojo at reset, i reset 6 time but my mojo is ever 164,25k... please resolve or help me
  4. Uzzy

    Mojo points

    Mojo points on the leaderboard aren't increasing even though I keep winning arena fights
  5. This will be a long post. Headings will be provided for efficient skimming. Abstract: Free player tries to see if it's possible for a competent free player to WIN a weekly Tower of Fame competition. Mojo was selected as the easiest to control in the short term, after having tried and abandoned winning Stat Upgrades. . Backstory: Failed at wining Stat Upgrades. Aftermath led to trying the same with Mojo. As a free player I have to work very hard to find ways to get kobans in order to get satisfactory results in collecting girls. I decided that a reasonable way to snag a large number of kobans for free would be to forego buying Stat Upgrades for a long, long time. After 30-something levels I saw that I still wasn't remotely close to winning. That wasn't even long enough to make the top 100 category. At the same time, I unexpectedly found myself in position to finish 1st to 4th in League play. So, I did the math. The difference between 5th-15th and either of the top two tiers was more than the difference between the default weekly Stat Upgrades reward and the top 100. So, it was time to give up on that dream and go for it in the Leagues. Buying 30+ levels of Stat Upgrades for all 3 stats temporarily got me into the top 100, but more importantly it was such a massive boost to Ego, Attack and Defense that I finished in the top 50 for Mojo that week! That spurred me to try it with Mojo instead of Stat Upgrades even though it doesn't pay out in kobans. It was still worthwhile as an experiment. Preparation: To maximize the chance of gaining Mojo fast, I went about LOSING Mojo as much as possible. To that point I had been all about maximizing my XP and girl XP/Affection in the Arena, and completely ignored Mojo. As such, I never declined any match-up no matter how risky or rewarding it was. That kept my career Mojo fairly low compared to most of my peers. That's why a large and sudden boost to my stats made such a big difference without even trying. If I was really going to try to beat out every other player in the weekly Mojo race, including the whales, it only made sense to try and stack the deck a little. Since Arena opponents are drawn from the pool of players with similar level and similar Mojo I figured that I should reverse the effects of that previous week by LOSING as much Mojo as I had won, and if possible, even more. So, for that week I fought all my Arena battles with 3 off-class L1 girls. This turned out to not be enough to ensure losing every match, and soon those L1 girls were L2. At this point, I switched out my equipment from my best set to my best set for my 3rd class (for Know-How that means Hardcore) so I was running with a bunch of harmony and no endurance. I soon learned that when fighting against Hardcore players it was better to switch to my Charm set to minimize my defense and avoid triggering the KH healing power with all that harmony. I still played things normally for 16 wins a day to not lose out on the daily Arena challenge rewards. In the end, I was able to roll back the 4k or so that I had won the week before and another 1k-2k more. I manage a final tally of -5500 to -6000 mojo for the week, less than double the next closest competitor for the toilet bowl. FWIW, that got me a position beyond 87,000th. The Challenge: Avoid sleep, avoid skipping fights, avoid losing fights and GAIN MOJO! If I was serious about beating the whales I was going to have to be DEDICATED. Each time I leveled I used books to instantly max-up my main combat girls. I wasn't taking any chances there. I even sped up my plans to upgrade Fabienne and used items to get her to 4 stars. (Wow was that expensive!) I had an alarm set to go off every hour overnight to try to avoid losing ANY opportunities to win Mojo. I made sure that I had the game with me when I went out for the same reason. (I work from home, so that wasn't all that often.) In spite of this insanity, I still manage to miss a lot of opportunities, but far fewer than any normal (sane?) person would. (Not?) Surprisingly, beyond a certain fatigue level an alarm stops waking you, or at least it does for me. A series of 50-minute naps simply doesn't compare to a proper night's sleep, no matter how long it is. Over the course of the week I only skipped 7 fights, and nearly all were high risk low reward fights. I only outright lost 4 battles, again, 3/4 of which were high reward, low risk - I just thought the risk was acceptable and was proven wrong. Every other battle I saw I fought and won. The last update before the ToF glitch had me significantly behind 1st place but significantly ahead of 3rd place. I don't think it was mathematically possible for me to overtake 1st place without the leading player taking significant steps backwards, which he could have easily avoided by not fighting at all. The Result & Analysis: No, winning is not for free players, it never was, so don't bother. In one way, the war was lost a couple of days earlier when one player managed to surge by about 2000 mojo in 4 to 8 hours. That's 2000 vs me if I had been standing still, which of course I wasn't. I can't explain that kind of a surge without spending kobans, or ToF reporting issues. So, in that respect, the answer to the question does seem to be, NO, a free player cannot win against the whales, at the very least in the Mojo competition. In another way, the war was lost all week long. With the minimum award for winning 3 matches being +3 (3x +1) and the maximum being +96 (3x +32) one would expect that a typical Arena session would be worth +49.5 Mojo. If you go by the +16 definition of an opponent with nearly equivalent Mojo, that would come out to +48. Having deflated my Mojo going into the competition, one might argue that I should have faced more opponents with MORE mojo than I had than less, so the expectation would be even higher. But that was far from my experience. The longest streak of Arena sessions that produced average or better matches was THREE. The longest streak of subpar sessions was NINE, and there were lots of others of EIGHT and SEVEN. There were about 10 sessions that were worth only +3 or +4 with a sweep and dozens more that were larger single-digit values. I had only 4 sessions worth more than +80 with a sweep, and none above +92. (The opposite of +3/+4 would be +96/+95.) So, all told, over the course of the week the offered Arena sessions didn't average 50+, 49.5, or even 48. In fact, it ended just a smidgen above +38 (e.g. +13, +13, +12, or +32, +1, +5, or +16, +16, +6). Over the course of the week that cost me between 2000 and 3000 Mojo. That was FAR less than the margin of victory for the eventual winner (500-700 was the last reported gap). So, by this analysis it is technically POSSIBLE for a free player to win a ToF 1st place reward! Of course, had I scored +8000 instead of roughly +5,750 that's a completely different space-time continuum! Would the winner have simply upped the ante to beat me regardless of the insane number I racked up? I'll never know because it didn't happen, and because I'll never try again. It wasn't worth the effort. I don't even think it would have been even if it had been a koban-rewarded metric instead of a ymen-rewarded metric. The Future: The new booster values change the game completely. With the new boosters in play, I seriously doubt that I'd have been able to get as far as I did, yet another reason for me not to try it again. Also, when I joked about not being allowed nice things, and my efforts therefore being 'responsible' (in a Murphy's Law kind of way) for the Tower of Fame rewards glitch, this is what I was talking about. Insane effort, zero reward, because all too often no good deed, or effort, goes unpunished.
  6. So this post is a Q&A and suggestion based on the question I have. What does Mojo do? Is it a luck stat? Or is it just a value to track for Tower Of Fame's Leader-board? If it's just a value to track the Leader-board, might I suggest to just get rid of it. We have the Tower of Fame Leagues now, and that is far superior in tracking how your harem is doing then the Arena Mojo tracker. Now I like the rewards you get in the Arena, but the match-making and the Mojo distribution for it are horrible! Now I know this could be the dev's way of slightly nugging at you to pour some yemen into your own stats, and not just spend it on the girls, but it still seems unfair, even with an account with decent stats. If the Arena were to be removed where would the Arena rewards be absorbed into? An easy and unhappy way is to just drop the rewards too. Another is to add it to the Tower of Fame League's rewards. But I like the idea to distribute the arena rewards on combat losses. Hear me out! In your typical RPG, you only get exp on fights you won, but that is only because if you lose, it's game over, and you'll have to start over again. In HH, there is no game over, but yet I'm sure the Dev's would want to always give you a sense progression; that is how well-designed RPGs are made after all. On losses, you won't gain yemen, affection to new girls, or climbing up the ToF League, but what you will gain is (and everyone who's seen Red Battler's affection pages can see how it works) experience and affection. Which was what the arena was handing out anyways. Now this whole thing could be mute if the Devs were thinking about repurposing the Arena in the first place. Like for some club activity or something.
  7. Hmmm.. comment dire ??... AAAAaAaAAAAAAAaaaAAAarghhhh !!!! brin de brin !! ah... ça va un poil mieux... Mais qu'est-il arrivé au système de matchup ??? Je suis level 199, autour de moi, à mon rang de Mojo, tout le monde est 210+ , tout le monde me fout 10-15k d'ego dans la vue (et je suis pourtant maxxé en attaque) Alors, où je pleure, je peux pas redescendre !!! Chui perdu au milieu de ces demi-dieux !... Et le pire, si j'en bats un, je prends encore 32 mojos !! Si je perds, bah, c'est normal, sont des brutes, je perds 1... Bref... fini mon beau score de PVP... snif... Allez, vous pouvez reprendre votre week-end, la pause est finie... PS : comme, maintenant je vais être pauvre, j'ouvre une hotline de soutien à moi : '0820 help a mod, donne c'que tu peux...' PPS : j'ai les noms de ceux qui donneront pas...
  8. So, in the past week, for every fight I've won, I've been gaining like 1 to 6 Mojo max and when I lose, I lose 20+ Mojo. Is this sort of thing normal for everyone now? Did they change the formula for the Arena? It made me drop from the top 50 rank to under 100. Last week I was in top 10, so I don't understand how thing works at all. I'm lvl 252, if this matters at all.
  9. Bonjour, Je me demande s'il n'y a pas un bug dans le classement hebdomadaire au moins sur le classement mojo : je gagne 90% de mes combats depuis le début des classements hebdomadaires. Au début, j'étais environ 1200ème au classement global internationnal. Maintenant, je suis 811ème. J'ai donc fortement progressé au classement global pourtant je ne suis jamais tombé en dessous de 1000 dans le classement hebdomadaire internationnal (et plus souvent entre 3000 et 5000). Ceci me parait incompatible et je soupçonne donc un bug dans la gestion des classements. Cdlt
  10. Hi, if i fight someone in pvp, I get mojo. Does my opponent lose mojo?
  11. I used to like Arena as an extra source of XP, items, etc. But now it just annoys me that the Mojo gain rates are often terrible (I'm usually seeing between 3-6 Mojo and at most 16), and you are gauranteed to lose a rate of (amount you would have gained - 32), so if your fight offers 2 Mojo if you win, and instead you lose, you lose a ridiculous 30 Mojo for the fight. If you're gonna have such high loss rates for Arena, can you at least make the gain rates more worthwhile, so we don't lose several fights worth of Mojo just because an opponent got three Criticals in a row? It really bugs me that I have to pick and choose, and sometimes ignore all three opponents to avoid risking excess Mojo loss.
  12. Hello, Depuis deux jours j'ai remarqué que les mojo que je gagne ne sont pas pris en considération lors du upgate des classement sur la tour de gloire. je ne sais pas si je suis le seul à rencontrer ce problème.
  13. According to JessieChan's post (in a closed thread, so I reply here): The second goal is not met, because only the attacker gains or loses mojo. So if you don't fight you always have 1000 mojo, and the more you fight, the more mojo you are able to gain. The first goal is not met, because the attacker can choose which defenders to fight. So if you choose not to fight stronger opponents, you lose mojo less often and appear stronger than you are.
  14. When i first play the game, i thought "mojo" was a system that tells your "bravery in battles". It's show how many battle you fought and win against other players and a claim to your brag in the "Tower of Fame" about how you defeat them. But after the patch update, it doesn't seem so anymore. You can clearly see it when you compare the list on "PvP" rank and the "mojo" rank. Those on top of PvP win doesn't always on top in mojo. The battle your doing now is just for the random gift or money, or completing the daily quest. It's all because the "unfairness" in distributing the mojo point in battle. You fought 10 wins to collect mojo point become nothing with 1 or 2 losses, mostly because some "RNG crit" (the RNGod still hates me hahaha...). And now "MOJO" has lost his purpose in the game. Share some thought to this... Thank You
  15. Salut, J'ai remarqué un truc un peu bizarre dans la gestion de l'affichage. Juste après la mise à jour du classement, la valeur du mojo du classement est différente de la valeur du "mojo actuel". La valeur du "Mojo actuel" est bien la même que celle qui était affichée avant la mise à jour (j'ai malheureusement écrasé le screenshot) et il n'y a pas eu de combats de ma part qui auraient pu changer la valeur. Malgré tout les valeurs sont différentes! Une possibilité serait que j'ai été la cible de défis (rapide les gars) et que cela m'ait fait perdre des points mais ils auraient été reflété dans le "mojo actuel" et celui-ci est identique avant et après la mise à jour. Bon debugage!
  16. C'est qu'ici ou le classement de la Tour foire totalement ? Ici, c'est passé l'heure du reset des points, mais la tour affiche n'affiche pas mes scores... C'est grave docteur ? EDIT : j'ai rien dit, ça remarche...
  17. What is the mojo do and what am I supposed to do with it
  18. Hello tous, Avez-vous comme moi un Mojo atteint de yoyoïte aigue ... Le mien monte et descend, indépendamment de mes combats d'arène... Du coup, je peux finir avec ça :
  19. Je ne joue pas énormément en arène (juste pour les défis), donc je suis au rang 16K, ce qui est vraiment bas pour mon level. J'ai décidé de tester le nouveau drop d'objets liés à l'affection en me focalisant sur l'arène dans une journée complète (11H au total). Aucun point n'a été perdu donc nous parlons d'une session de 66 combats (11H *6points par heure) Le résultat a été décevant: Une fleur qualité rare 6 chocolats qualité normale 6 bracelets qualité normale 4 lingeries qualité normale Total: 672 affection Si on convertit l'affection en cash au taux du marché (417 le point), on obtient pour 113K de cash. L'argent gagné lors des duels s'avère aussi dérisoire: ~7K par heure, pour un total de ~77K. Ce qui revient à un résultat d'environ 190K au bout de 11H. Si l'on compare avec le farm des trolls, qui te donne ~60K par heure (~20K tous les 2 points contre Finalmecia), on se retrouve avec un manque à gagner d'environ (60K*11)-190K = 470.000! La question est la suivante: Est ce que le drop s'améliore au fur et à mesure que tu montes dans l'arène? Est ce que les combats ont une autre utilité que de farmer le mojo? Merci d'avance!
  20. Bonjour, je me pose une question depuis mon début sur le jeu : A quoi servent les "majos" ou "mojos" que l'on reçoit en fin de duel ? Merci et bonne soirée !
  21. Bonjour je crée ce sujet afin de savoir s'il y a ou non des modification prévue pour le JcJ car j'ai constater que le 1er était justement 1er car il avait beaucoup de mojo mais aucune puissance. Je m'explique étant classer 19 979ème j'ai essayer de battre le numéro 1 afin de gagner des place au classement et je l'ai battu haut la main (ce qui m'a un peut choquer) et du coup je me suis dit que ce classement était donc faux, si moi 19 979ème j'ai pu le battre beaucoup d'autre en sont capable et donc pour les fan de JcJ cela doit être frustrant. Voila voila. En attente d'une réponse. Passez une bonne journée et bon jeu a vous. allen Lvl 40 44 fille
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