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  1. The Champion system should have never been put into the game with the current mechanics as it is VERY unbalanced and VERY BIAS towards Hardcore specialty users. This makes it much harder for Know How and even more for Charm specialty users to obtain the new girl that is best in class for their specialty!!! (If you read through all of this, you will see I am not just ranting, but also have a viable solution) First, My background in this game....I have been playing HH for over two years and have always been a paying, supporter of the game as I have enjoyed it thus far(until this). I buy the monthly cards to make it easier for one click collection and also the free daily kobans etc. to include the gold monthly card when they started along with buying *special offers* when they come up at times... What I am meaning by the initial statement, is the current reward girl from Champions from the beginning to the current last one at Sky harbor goes like this. HC, KH, Charm, HC, KH, Charm. Hard Core is the first and fourth possible girl won making them the cheapest by far for attempts. Then Know How is the second and fifth, followed by Charm as the third and sixth. The Hard Core reward girls are much easier to get , well before a player can even get to the 6th champion, giving Hard Core players a HUGE advantage in PvP Leagues and overall game play as well. The amount of tickets used for them is also MUCH less than any other specialty as the Champions get harder when each area and each progression of that area...(I believe you know what I am meaning here I won't go into details)...One example of this is the first stage of the last area, Sky harbor having 9.4 million + impression to start with on stage 1 !!! Plus that champion doing massive damage meaning it takes a LOT of tickets to get past the stage. The 2nd stage of Sky harbor has the champion with over 9.7 million impression and again the champion does much more damage to your ego there etc. In perspective, the third time you get to stage 5 for an attempt to win the Hardcore girl from Elites University the champion has no where near that amount of impression as stage one of area 6, and the champion also does MUCH less damage making it take a LOT less tickets to have 3 full attempts to get the Hardcore girl. In the amount of average tickets for one round of Sky Harbor at stage one or even two. The same person could easily get through at least all FIVE stages of Elites University. This is a serious oversight by the DEVs and slap in the face to the Know How and Charm players as it tells them, HEY Hardcore is gonna get their best girls much sooner than you can, and much cheaper cost too! Why would you release a game mechanic that has a penalty for a possible two-thirds of the players(if there was an equal amount of each specialty)? Testing and development should have taken better consideration of these factors when implementing something new into the game that is this old IMO... I could go more into the above subject but I think you have enough of an idea what I am referring to there.... Possible Solution(s) to this issue!!!! 1 - Revamp the Champion system to make it equal and balanced for each specialty (this is a MUST for fair game play for everyone) But how?!?!? This is just one idea I had about this... You click on the Champion area, same as now. When it pops up, you see the initial RECEPTION center and then THREE tabs to the RIGHT of it. The Tab with of the Reception center says Reception at the top. The tabs to the right each says it's own specialty(plus optional neat, specialty icon). One says Hardcore, then Know How, then Charm. The order does NOT matter as it is just a means to separate each type(put them in alphabetical order to avoid issues). Every tab is the SAME layout but the main difference is the specialty of the girl that is possibly won from that champion. Hence, the reason the need of three tabs, one for each to make is EASY for anyone to decide which one they want to attempt. Now for more specifics. Each specialty tab can have it's own unique type of reward backgrounds, themes, items just as each champion does now for a nice variety for people to choose from plus the unique specialty of the possible girl reward at stage 5. The BALANCE, a must have is this. Each tab starts with TWO girls from each specialty(just as there are two for each already now). This will allow for possible additional girls to be added at a later time(OMG THAT IS A GREAT IDEA FOR GAME EXPANSION AND GROWTH[and like the world map is now]!!!) Each champion has the EXACT same amount of impression(and base damage) at every stage as the other specialties of the same stage. I.E. If you play the same level of champion on any tab(specialty) it will have the same impression difficulty, meaning it should take about the same amount for each boss(within reason and RNG and luck) to beat. Stage 1.5 of HC will have the same impression and base damage as stage 1.5 of KH etc...This will make it more balance and fair for any player of any specialty. This will also allow any player to concentrate their main playing time towards the rewards or girl(s) they want that will benefit them most, making their playing time more enjoyable and rewarding for them! Once the person completed stage 5 of the first champion on the tab they are on it will open the next champion for play. Each tab is the same way. The first champion must be beat at stage 5 before the next one can be attempted, same as it is now for progression style to get to the next champion. Also each area 5th stage now has unique rewards from other champions just as their reward items stage 1-4 are unique for each one. This is something people can work for if they like the ones of the other specialties at their own pace and choice this way. I.E. If I want the girls from One tab but also like the background of another, I can make the choice on what to choose to go for and what order to do so in. Again making it more fair for all, you want your specialty girl first or that sweet theme you like on the other tab first? Now that the champion system is already in game HOW THE HELL DO YOU implement this suggestion(or variation of it), without messing up current progress etc.??? You can just link the players CURRENT status on the game and have it shown on the new specialty tab so nothing is lost. I.E. if a person is at stage 6.2 of the first champion(which has a Hardcore girl reward possible), then the first champion on the Hardcore tab will have the same, and also reflect if they have that girl or not already so nothing is lost from what it is now in the game. The same for each of the others that are already there, to have them mirrored over to a new tab system with the current progress at the time of implementation. Clarification --This is purely a suggestion for each tab specialty to have THAT specialty girl possible as a stage 5 reward from the champion. It does not mean the champions fought on those tabs have to match that specialty as they can be anything you want to have there! This will make it easier for people to choose a tab that will have possible reward girls of their specialty only. Each tab starts with two girls, and has room for more at a later time when the game grows! I have had other ideas about this and how to correct it but this is the one that I thought would be best overall for HH and the great community of players Plus this is enough for now! People can read this and see what type of reactions and feedback comes from other players Thank you for your time and consideration reading this! Be well
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