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Found 2 results

  1. Regarding Club Champions Today my club took on Chad again. I held back since I have the girl. My position is to guarantee we beat him and I can hit him with over 200m impressions by myself so it is a good spot for me to be in. Working together we set things up so @matt would finish with over 62% of the impressions (it cost him over 90 tickets to do this). The shard range was 1-55 and he recieved two shards for his 90 tickets. According to the Champions Reception Desk, 90 tickets cost 10,260 kobans! Put another way, if he had the koban equivalence of those 90 tickets he could have played the Epic Pachinko draft option, gotten his choice between TWO girls and still have had over 4,000 kobans in his pocket. It would have been a poor deal had he recieved 55 shards but he is the kind of guy that tries to help promote club growth. This reward system for having clubs contribute hundreds of tickets and giving absolute crap as a reward for playing together to achieve a goal has got to change. The rewards have to reflect the effort made by the club, not some weighted RNG result which promotes disgust with the game feature. Hell, my "booby prize" for participation was worth more than what our top impressions leader got! Balance the feature or give clubs the ability to turn it off, not ignore it, remove it from view. I am so mad at what the game did to another player by design that if I could, I would donate half my market inventory in affection items to him to make it right.
  2. I started playing this game for the story. Then collecting girls drew me more into it, and I spent every day clicking on buttons to make some progress. But since few patches back, I started noticing something and what that was is that there's no real return for the effort you put in the game. I, like many of you, spent time here, some even real hard-earned money, but in return are faced with "breaks"; like you want to move forward and the more time you spend you want to move more, but the more you do, the more the game just slows you down. I noticed that the more girls you have, the harder it gets to upgrade them. From what I've read, seems that each girl costs more and more to upgrade. I can't really seem to find logic in that. I would understand if that was the case between two types of girls (legendary vs epic vs ordinary), like if there was a classification where each girl in a certain class would cost the same to upgrade. This, I don't really get. The money is always the problem. From abhorrent prices of items in the story (80,000+ for box of tissues?), to even more criminal prices of the gift items to boost affection. Right now, I have 50 girls, and when full, I get a bit over 100k from the Harem. I can get additional 430k fighting Bremen (as current top payer at 21.5k/fight), plus whatever daily missions spit out. So, in total, I can get over 1M / in about 20 hours. At the current state, it would take me 3-4 days to meticulously collect every bit of coin and not buy anything to upgrade any girl to the next level, and that's after weeks of buying all affection items she needs to get to the upgrade. Just seems ridiculous. Drop rates are also crazy. The more you miss, the less chance you get for a drop? I hope I didn't read that right. I didn't get Levitya on the last try, and won't be getting this android either. I'm also stuck on fighting Silvanus for the last girl which just won't drop after a month fighting him every single day. Obviously, I'm not an expert and don't know all the mechanics of the game, but I can't help but wonder - is there really a point in collecting girls anymore? Seems there isn't when the mechanics are set against you. It's weird when you ask yourself that question about the game that's all (supposedly) about collecting girls. Perhaps I should just stick to the story and not worry about girls at all. I don't know.
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