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  1. I would like to make a suggestion about the "Attraction System", because this might get people to want to play more or even spend real money to do, you see you believe that the system as it is has some merit to it and yes is does but, I feel it can be more forgiving to the user make them feel like they still have a chance, you see what I am suggesting is that when a user misses their opportunity to gain enough Hearts to add another "person" to their harem lets say by six hearts, the system I'm suggesting is that they can spend Kobans to fill that gap instead of waiting who knows how long to get the six hearts needed to acquire said "person" for their harem, which could lead to people playing longer hours or spending their own money to gather the necessary Kobans to be able to unlock the character for their harem, but I not saying just give it to them what I'm suggesting is that you make 1 Attraction Heart = 100 Kobans which I believe to be reasonable because with the various in game methods to acquire the Kobans it would be possible to gain enough Kobans to fill the gap and it would let the user know that their is no need for being frustrated for being unable to acquire those last 6 Hearts, you'll still have a chance to do so if your willing to spend the time gathering the needed Kobans to do so, but let's be honest here, if you missed something by just six points, you would also feel very frustrated, and this is also what the users who experience this are feeling. This can results in them quitting the game, just to no longer be frustrated for barely missing their chance. My recommendation is to redo the system so that people can enjoy playing your game, as nobody wants to be frustrated while playing a game of this type.
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