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Shard Reward Display: I think the Shard reward that is displayed should show what you would actually get if the Club Champion (from now on called CC) was defeated at the moment. The current system simply doesn't make any sense and for new players it's impossible to even somewhat figure out how the system works. To solve this simply change the formula so it compares your impression with the max amount of impression possible and not what your Club members have already done. Difficulty CC has gotten too hard, maybe even normal Champions. I would say they deal too much damage. I'm above the club average and I rarely get to round 10 mostly to 7 or 8 even with up to date gear and maxed stats. What are players supposed to do below the average which have even less? Easiest solution would probably be to not double their damage if the pose doesn't match(there is potentially a bug that sometimes deals double damage even if the pose matches which could make this look even worse) or at least decrease the overall damage by 10% to 25% or you could also increase the players defense but that would affect PvP as well. Level Display Now it's nice that the Level of the CC is just half the clubs average + 10*per10wins but this doesn't represent the strength of it at all as you need about twice the level to make any sensible progress. I can only imagine this is to encourage lower level players to participate. While it might work for the first challenge, for the following they will simply be depressed for having made no progress even though it is far below their level and aren't willing to challenge them again. To solve it simply double the visual level but keep the stats the same. Information Lastly please update the CC how to information and maybe add more. -it doesn't has to be defeated within 24 hours anymore -give more information on how many shards you get and what it's based on (impression and participants, maybe the formula for the technical players) -what is the level and Tier of the CC based on -Can you even still lose against a CC?o buy tickets -Have a shortcut to the Champion reception desk to refresh your mind how they work and to be able to buy tickets Tier I feel like the Tier is honestly a relic and could be removed altogether since it doesn't seem to add anything. I imagine this was mainly to let it self balance somewhat which it won't anymore since you barely can lose against a CC anymore if at all. Shard Reward Amount Lastly, I personally wouldn't have the shards based on participants at all and just give 1 shard for every 1 to 3 percent. But i am aware this will never happen so set the participants relative to the club members (not the possible ones) with a minimum of 10 to prevent people from creating their own private club just to get more shards
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Here are the shard drop ranges that I am fairly confident about. - Bosses Tier 2 : 1-4 - Classic Event : 2-8 - Orgy Days : 1-12 - Epic Days : 1-5 - Legendary Days : 1-3 - Mythic Days : 1
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Greetings everyone! If you have attempted to obtain Bunna, please be kind enough to share your experience in terms of how many Shards you have acquired compared to the amount of Combativity that you have used. Allow me to start it off. I just used 100 Combativity (1000+ Kobans) and acquired 4 Shards of Bunna in total. My opinion is: It is impossible to obtain this character unless you empty your wallet and suffocate a month of your average salary if the Shard acquisition rate of what I experienced happens to be perceived as "normal". It is then an overkill that I would never consider going for since it is far worse than Japanese Mobile Gacha games. Looking very forward to hear from others. Quick EDIT: I gave it another shot, refilled my Combativity (which is another 20 Combativity) and acquired 1 more Bunna shard. I have 5 Bunna shards in total now. My previous opinion remains unchanged.
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I seem to have better luck obtaining shards when I battle in groups of ten. Is there a percentage difference between the single play vs. the 10x play option, or am I merely getting lucky on the 10x gameplay?