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  1. So, the Mythic Pachinko went live on the main server today. There wasn't a proper discussion thread about it as a main feature yet, so here goes. I'd like this topic to be a place to share opinions, but also experiences and facts we can establish overtime about this new feature in the game. Also, feel free to take note of and comment on each particular rotation. Okay, I'll start. The feature itself is a great addition to the game; it's an additional opportunity to help complete one's collection, which is always welcome. The free spin each rotation is a nice touch; a free legendary booster or book twice a week is a good freebie, and it might also give a free girl approximately once in a blue moon, which will be awesome if/when it happens. Of course, it's insanely expensive if you use it to buy 3 girls from scratch, but that's not what it's there for. The bigger your collection, the more unfinished girls you have, the more likely it is that you'll eventually get to complete a girl or two at a reasonable price with this. About pricing, we had contradictory announcements and the latest screenshot posted was a bit scary, but in the end it was released with the least expensive version, thankfully. Another thing I notice here is that the avatar preview disappeared, but avatars are still mentioned in the text. So, can we still get avatars from this or not? I'd like to know! Last but not least, as I heard other players say elsewhere, it isn't convenient to have the current selection of girls shown only by their avatar. A direct link to each girl's page in your harem when you click on their avatar would probably be ideal, but failing that, adding basic info about the girl under each avatar (name, class, number of stars) would come a long way! I had to do some detective work on the wiki to identify each girl from the first rotation, and it's unnecessarily tedious. Other than the question and issue mentioned above, I'm just glad this was added to the game. I'm also looking forward to the announced pachinko orbs, and I hope they'll work with this. What do you guys think?
  2. Ideally, you should discard anything below L5 (or in some cases lower rarity 5-star girls) in any champion draft regardless of levels. Your number of re-rolls for champion drafts grows proportionally with your harem (you get one more draft re-roll every 10 eligible girls added to your harem). Eligible girls are your harem size minus your total number of 1-star girls (the filler commons from Dark Lord and/or GP). So in my case for instance, I have 1480 girls in total now, including all of the 106 1-star girls, so as far as champions are concerned I have 1374 girls to pick from in any draft. Having experienced this from all the way back when I barely had enough girls to fill the 10 slots (and like 1 or 2 re-rolls) to these days where I have 1374 eligible girls and I think 137 (free) re-rolls per draft, the concern you express was never a thing. Right now, I have 24 maxed-out Mythics, 91 maxed-out L5s, along with both of the 2 E5s and 8 of the R5s maxed out as well that I can potentially fall back on. That's 125 girls, of which only about a third is relevant for any given draft, due to the old-school 3-class system champions still go by. Actually it's often even less than that because the random selection of 5 poses to match for a champion run don't always neatly include all 4 poses that exist for that champion's class. So realistically, on average there are maybe 1/4 of my 125 top girls, so about 31 picks I'm aiming for to fill up those 5 slots the best I can in a given draft. Out of 1374 girls eligible for random selection. That's not a whole lot on paper, but with a proper drafting strategy I hardly ever need to use up more than about half of my 130+ re-rolls to land on a team of 5 (or possibly 6-7 if that's relevant, which it generally isn't). It's hard to go more in-depth without knowing your own current numbers and this would go far beyond this event thread's topic (we could move this to its own Q&A thread and discuss strategies for champion drafts as much as you'd like if this helps, though). But no matter what it is, I'm very confident in telling you that you should be able to make a decent draft every single time regardless of how many girls you add to your harem that you will never want to pick in a champion draft. Bottom line, if that's a legit concern for you, it really shouldn't. We can review this together in more details for your own situation if you want. But adding fodder to your total number of girls doesn't reduce your odds of making a decent champion draft, ever. And you should always unlock and claim every girl you can regardless. It's a core pillar of progress in this game. It's not just about reaching the minimum of 100 girls of each of the 8 colors to max out your passive elemental bonuses, or slightly increasing your harem income in Ymens or even the tiny HP boost you get from your total harem levels. Collecting an extra girl or 10 or 100 will never hurt your harem even if you leave them at 0 stars and level 1 forever (more realistically level 250 over time, since that's the real base line in the long run for filler girls, because you don't need any gems for that and there are many tasks and contests that reward you for leveling up girls, and those first 250 levels are dirt cheap in terms of books). Hope this helps.
  3. I've noticed some players gradually losing atk power in leagues, but still slightly boosted. As if just 1 cordyceps expired at a time. I figured if you equipped 1 cord every ~8 hrs, then even if you were afk, or overslept, etc., you'd have at least 2 cords active at all times. Is intentionally staggering boosters a common strategy? I promise I won't use the info for evil... 👼🏽
  4. I agree with everything else you've said, but not this. We're nearing the end of the transistion phase of the BDSM system, that being where a lot of the top players tried to race to 500/750 to have dominance over those that didn't progress as quickly. As more players reach 500/750, the field gets levelled again. Once parity is acheived the differential between the top players will be skill (choosing appropriate teams for appropriate situations and identifying players when they are unboosted) and blessings. Having the Mythics that hits a blessing in a week is likely to be a significant advantage when compeating for those coveted top positions. Mythics hit the blessings FAR more often than L5s. Even the worst Mythic lands in the top 7 twice as often as the best L5*. And the problem with Mythics is that they come around so infrequently. So if you missed Magical Noemy this month, it'll be the end of June next year before you get another chance to pick her up. That's ~12 weeks over the next year where you won't have one of the blessed Mythics and other top players will. Add to this that you're likely to find yourself in the same position next year - finding resources to pick-up both the MD and MR in a month is TOUGH - and missing Mythics starts to look like a debt you'll never pay back.... Add to this that the more Mythics that are release, the more they come to dominate the top 7. Right now the worst Mythic has a ~22% of being in the top 7. There are 20 Mythics. If they each have a one in five chance of being in the top 7, on average 4 of them are going to be there every week. A year from now there will be 32 Mythics. Let's assume that the worst Mythic's chance of being in the top 7 drops to 15% (imo unlikely to fall this far). That's almost 5 Mythics on average every week. If it only drops to 18% that's nearly 6 Mythics/week. The more Mythics that are release the more redundant L5*s become, slowly being relegated to the same position as 3* where they only become useful if they hit a double blessing. Already we have 7 (!!) blue eyed Mythics. This effectively makes any 'Week of Blue Eyes' a 'Week of Mythic' and means that L5*s are only going to be useful these weeks where they are either double blessed, or hit a significantly stronger blessing (i.e. 20% blue eyes, 40% another blessing). My suspicion would be that many of the top players are ensuring that they have every Mythic.
  5. I'm not 100% sure this is the right place to post this, so mods if you feel this would be better off elsewhere please feel free to move. There's no great insight to this post, I just noticed something and felt like sharing. Here's the current top 9 in my D3 bracket (Nutaku): What I noticed is that the players in positions 3, 5 and 7 all appear to be going for a Mythic exclusionary strategy. Each has a Mythic only team on a week where there is only a single Mythic in the top 7. All are clearly levelled to their Awakening max (550, 600 and 600). I know it's early in the week, but from the above I'd postulate that this strategy is working. There are 10 players at level 490+ and TheGlider would be the lowest level of them. So each of the players pursuing this strategy is - currently - outperforming the order that would naturally be expected (level decending). There's only one other player in this bracket that appears to be pursuing this strategy and they're only Awakened to level 500 are only at player level 424 and are correspondingly a lot lower positioned (actually 60 positions below me and I could score 20pt wins on them right now). My point in this is broadly that 3 of the 4 players using a Mythic exclusionary strategy in my D3 bracket are currently placed in the top 10. A fairly strong endorsement of that approach imo. What I also find interesting from a personal perspective is that I have NOT pursued this strategy, but will be able to field a team of 6 Mythics at level 600 before the next Blessing change and 7 when a new Mythic is available in the next weekish. I'm hoping top 15 results may not be too far away.....
  6. ------- ------- ------- ------------------------------------------- I´m a totally f2p player on nutaku myself(no season pass, no mod kobans nothing). And I´m able to afford all Mythic Days and PoV´s over here by regularly finishing top 15 in D3 every single week(without AM boosters or the need for any specific booster in general). And that´s with not that much effort. Yes I´ve been playing the game for quite some time over there (May 2018) but I never was able to get those shit ton of D3 rewards, I only started to get to that point after playing for over 3 years. The one thing you´ll need to eventually catch up is time,planning and patience. If you don´t have that you´ll never be able to actually compete with the big boys, just by being f2p. I also wasn´t too high of a level when PoP´s where first introduced over here so I didn´t get the shit ton of orbs Rosso f.e. is always talking about. I feel like I´m a pretty good example of what a f2p player that didn´t started when the game released and didn´t always use the script nor had the knowledge of how things work from day 1 can do. I´ve spent kobans on stupid stuff when I begun playing f.e. on affection scenes or EvP (quite a lot actually). The game is pretty f2p friendly imho even know. You´re definitely not able to compete within a year or so but you´ll eventually be and that´s one thing I like about this game a lot. Something I haven´t seen in a lot of hentai game (if any at all). People always like to complain (myself included) but let´s be honest. Is there any other game you know where a totally f2p player can consistently get the "highest" rarity rewards? I don´t. Obviously just getting Mythics won´t bring you anywhere close to competing because they take a lot of ressources in order to be useful. Still a little bit of planning and patience can get you pretty far. That being said: I can only advise everyone who isn´t using the community script especially all the f2p players or those who feel like they can´t compete to use it. It REALLY helps with both saving time and being able to compete in leagues which let´s be honest: Sure it isn´t necessary to do pvp in the game at all..Rosso is right about that one..however if you´re f2p IT IS necessary because otherwise you wouldn´t get anywhere in the game. That´s how the reality is. -------------- Also regarding those MD news in FEb-March : My guess is that Rosso probably meant the Survey about Mythic DAys so yeah I wouldn´t get my hopes too high either about that comment. Though since it was a fairly important comment he made..I´ve therefore included it in the summary. (it´s not that easy to summarise over an hour of info without leaving anything out so that´s why I´ve done it in that way ^^
  7. What would be the best team to defeat the Sex Champions? Assuming my character is Charm, my total damage is 100000 and the boss’s ego is 4000000. Situation 1: Use only the best Charm poses against a boss who only asks for Hardcore poses (weak against Charm). Situation 2: Use only the best Charm poses against a boss who only asks for Know-How poses (strong against Charm). Situation 3: Use my best poses (no Charm) that the boss asks. Which of these options would have the best chance of success?
  8. Case Study Villan Rewards I started to keep track and make notes for fighting the villans since there are 3 ways to play the game that have some influence on the timing that randomizes the rewards given out, thus to my opinion you'll get better or more randomized results if you play the game in the three different ways. From my opinion and looking at the data I'm convinced that the first two ways are better when you want to get the most amount of shards dropped and the most amount of tickets to fight against the champs, however there's no best way for everything because it depends on the goal you have and if you want to spend kobans or not. If you don't have enough kobans to spend for playing the fastest, then I think you're better off playing the slowest way because that gives the best rewards of the choice you have on how you can play the game, when you do have enough kobans you have the choice to do what you want, is your goal to get the most amount of money then play the fastest, the randomization for playing the fastest way is good enough, however I think that it's not the best way to get more shards dropped if you want a particular girl, I think that playing the slowest is better for getting more shards dropped, it's a 5% difference which is quite a lot. You can play the game like the following ways: Do one fight at a time, don't use the skip button at all and repeat, Do one fight at a time, use the skip button every time speeding things up and repeat, Do x10 fights at a time, costing you 12 kobans every time, have the fastest game play there is. I know that I don't have enough data yet to really convince anyone but I am playing it for about a year or so and everyone knows that there are things that stand out or in some way convince yourself to have an opinion on that what stands out right? Well, that's where we are now that I'm sharing the data below:
  9. Hi everyone, this is Mooreslife, very nice to meet you. I have some doubts regarding how to continue my progress in the game, specifically when spending ingame money. What is the best way to go? Spending money on stats so as to improve the performance at the league and therefore get better rewards? Spending money on upgrading girls so as to collect more money daily? I'll include my information so you can give me a better advice. Thanks in advance! Level: 273 Ego: 199.336 Girls seduced: 113 Money: 158M Kobans: 19.653 League: Sexpert III, usually end up around 16-30 Class: Charm Stats: hardcore 18.453, charm 20.344, know-how 16.929
  10. UPDATED AS OF 6 JUN 2020 This is intended to be a more up to date guide than the 2017 guide found on the wiki page. I will update this guide as changes or errors are pointed out. THANKS!😀 As no guide exists this is meant to be a general guide for beginner players who are new to the game. Energy: use all your energy as frequently as possible. Progressing the storyline is the best way to unlock consistent high-quality girls. It is not a good idea to spend Kobans to buy energy. See Kobans section. There is an unknown feature that occasionally refunds the story cost and gives you the standard 10 energy when you level up. The most consistent method to use this feature is to use the exact amount of energy required (so that your energy would have been 0) when leveling up in the story line. Combativity: priority here is to fight villains who have unique event girls and then the most recently unlocked villain with girls available. Arena: don’t attempt to maximize combat effectiveness, instead select girls who need (preferably both) affection and experience. When selecting weaker girls, you will lose initially but you will slowly rank down so that you will compete with equivalent teams. There is no reason to try to maximize mojo so attempt all battles possible. Market: Don’t bother buying equipment and boosters. You will naturally gain better legendary equipment through playing the game than anything you can buy in the shop. Very rarely will you need to specialize your equipment as such it's best to prioritize maxing total stats instead of one in particular. This means that the "super sexy" variant of items represented by the rainbow orb in the bottom corner of the equipment offer greater value than their counterparts. Boosters aren’t needed at this point in the game. You should buy out the book section whenever the shop restocks. The reason for this is that books are very cheap items that are used often for contests. It is always good to have extra books on hand. The market restocks every 8 hours OR when leveling up. So it is best to visit the market first before doing other tasks. Buying stats: Stats are advantageous for progressing though the tower of fame and for Champion battles. More on that in the Tower of Fame and Champion sections respectfully. Best strategy is to keep your main stat cost to buy 1.5-2x higher than the other to maximize your special abilities in battle. see Ymen for more information. Activities: Do all of these if possible. If you can't do all of them, focus on activities that generate rewards of affection or experience items to help you improve your girls. If you complete all the daily tasks you will get 150 kobans which is extremely important for the progression of your account. Contests: Always try to place in the range where you will get Kobans. Be aware that the scores update instantly so best strategy is to steal a spot in the tier with the highest rewards you can right before the reset occurs. Kobans are extremely important for the progression of your account. Pachinko: Don’t bother spending kobans or ymen unless there's a contest and you will net Kobans from spending Ymen. Champions: Unlocked after completing Evil Laboratory scroll in word 3 (ninja village) and having at least 10 girls. To compete in Champion battles you'll need tickets. Tickets can be gained from boss battles, missions, contests or can be bought from the reception desk. Don’t start a fight unless you are able to progress to the next stage within 24 hours. If you start a champion fight and wait more than 24 hours you will lose 10% progress. Prior to performing make sure you change the draft. Don’t forget you can drag the girls around to switch the order. Best strategy is to prioritize matching positions then fill in the rest of the spots with the strongest girls first and, preferably know-how’s to heal you. Unless you are fighting in the early stages of morning wood house it’s best to use the drafts. When you go below 10 tickets a silent 24 hour timer starts. If you have less than 10 tickets once that timer ends you will get a maximum of 3 tickets or enough tickets to add to up 10 tickets. For this reason it is a good idea to keep your tickets near or below 10 tickets between the beginning of daily game sessions. Harem: Collect often. Collect as many girls are possible. This game is like Pokémon. It’s not about maxing all the girls, it’s about collecting them all and sometimes maxing a few to battle. Always try to max the affection of any 5 star girls collected from the adventure story line. They offer the best money per hour and they are the strongest girls you are going to get consistently. If you can't consistently collect from your harem it is a good idea to get your more profitable girls to at least 3 stars as the collection timer goes from minutes to hours. You should note that you get an ego bonus related to the total level of your harem. If you are competing in contests frequently you will generally maintain a high average level for your girls. Generally speaking your best girls are going to be the highest affection level (stars) sorted by rarity. You’d rather have a 5 star common girl than a 1 star legendary girl as they will generate more Ymen and often have higher stats. When you upgrade a girl's affection they gain 20-30% more stats and generate more Ymen. Be aware that upgrading girls is not a cost effective increase method to increase Ymen and often is an inefficient to to increase battle performance. Previously the cost of upgrading girls was related to when they joined your harem. that is NOT the case anymore. all upgrade costs are now fixed as of 2018. Kobans: It’s best to keep a stock of kobans available to use situationally. It could be good to use kobans to purchase more combativity to get the last few points to unlock a unique event girl or to speed up an activity so you still get the daily koban reward. Typically, you won’t need more than 5000 kobans saved to act as a safety net. If you chose to use Kobans on the adventure aspect you will get some girls quicker but they will be weak for combat and for Ymen generation. Ymen: Get as much of this as possible. Like with Kobans you want to maintain a minimum balance to make sure you can pay for unexpected costs like contests, quests, and events. Your minimum balance will be up to you. Personally I keep 10mil on hand. When spending Ymen you should be aware of costs. XP from the market is 33.4 Ymen per point, Affection on the other hand is 417 Ymen per point. Purchasing stats will increase the more you buy. This means that early in the game stat purchasing will be the quickest and most efficient way (excluding equipment) to increase your battle stats. see Buying Stats for a breakdown of how to prioritize spending there. Along the same line Affection items should NOT be purchased unless you are upgrading a battle girl's early affection levels due to the high costs and low return in stats. Spending Strategy should be to collect Ymen until above minimum balance, purchase as many books as possible, purchase stats as possible and lastly affection items if needed. Clubs: Clubs give many different bonuses based on the level of the club. It's a good idea to join the highest club to reap these rewards. Not only will you get bonuses but you will have the ability to chat with Club members to assist your progress. you can find clubs through the club page, through searching the clubs rankings in the tower of fame or through the club forum section. Tower of Fame: Tower of fame is a great way to gain more experience and some rewards. The strategy here is to get promoted to wanker 3 as quickly as possible. Once in wanker 3 you don’t want to push further too quickly as you will find yourself outclassed and unable to win enough battles to keep XP coming in. Strategy is to aim for rank 16 until such a time as you feel you can reach top 4. If you do manage to get promoted into a new league and are unable to maintain a rank 30 position it is best to drop down a league by not playing for that week. Even when intentionally losing every match you will not get demoted so not participating is the best way to drop leagues. This is the only time you are trying to maximize your team. While there are many strategies there are a few rules of thumb to follow. Your alpha girl should match your dominance type (if you are know-how than your alpha should be know-how). The alpha girl should be the girl with the highest value for your dominance type (you can check a girl’s stats in their harem page). For your Beta and omega girl you want girls sound provide the highest attack and defense against your opponents combat type. click the following link to see who the best girls are when fully leveled and affection maxed. Compare All Haremettes Wiki page Making the Best Team: so oddly enough all classes (your domination style) have the same goal. fist lets take a look at how each stat effects your combat stats. Know-how: know-how stat: health and attack charm stat: health defense domination stat: defense and crit Charm Charm stat: health and attack Domination stat: health defense know-how stat: defense and crit Domination Domination stat: health and attack Know-how stat: health defense Charm stat: defense and crit So it's usually best to maximize 1 than 2 and then 3. now to select your girls, go here and click change team once there you are going to try and maximize these stats, your alpha girl effects the crown (ego) and the excitement. focus on making your ego as large as possible. note: Ego does not update until you click on validate. for your beta and omega you want to balance attack (flame dabber) and the defense against your opponents class, not their girls. Generally the higher the attack the higher the defense across all three stats. swap all your girls around until you max those out and you have your strongest team! I've found that all my girls have matched my class when totally maxed out. Your results may vary.
  11. Am I missing something? I can't find anything more than the basic mechanics of battling . The most common question and answer I see is "who's the best? " to which someone links to the wiki page comparing all the girls. That's nice and all but what if I didn't 5 star all my girls. What if one is underleveled? What am I looking at? I know just by reading around a little bit that there are meta builds and fairly common girls being used. So can you tell me this, What builds are there? Knowhow? Hardcore? Charm? Hybrid? Generalist? Ego? Harmony? Who's best for each build? Should I be maxing one trait (like hardcore) or should I be trying to maximize total value of the girl's stats and my own? If it reasonable to assume that my second best knowhow girl should be my second girl and likewise with the third girl? What are common boost strategies? How often are you switching your line up? Can you point me to any place where this is written out? Thanks!
  12. As the title states do the rewards increase with level/ cost? If so is it a valid strategy to mass buy items at low levels when prices are cheap to use later on? Right now it costs me 11,000$ per role. Any green quality affection or exp item costs roughly 13k. So if I get a item I can sell it for 5k loss, if I get anything else I'm profiting. If you hold at level 60, you'd have access to all the money making methods (champions, competitions, boss battles, harem) with costs near 6k per roll (from what I can recall). If the quality stays the same it might be worthwhile to spam roll great pachinko to get all the expensive affection items you need for later in the game. Thoughts?
  13. Hi. I'll try to keep this as concise and to the point as possible, even though there's a lot to be said. This is also my first attempt at making a poll, so feedback is welcome, but please be gentle. ^^ As of this writing, Boosters can occasionally be earned through random drops in Arena, Pachinko and other rewards. Otherwise, they can only be purchased for KOBANS in the Market (at fixed prices, based on rarity only). That's okay and we're all used to it, but where it becomes weird is when you look at what you can actually do with them (besides equipping them, of course). I'd like to dig into that, and suggest possible improvements. 1/ Boosters can only be sold for Ymens This makes very little sense to me. Anything else you can sell for Ymens in the Market you can also buy for Ymens. These items can only be purchased with kobans, but sold for Ymens. Why? Also, given how many of these we accumulate for free over time, and the fact that we can only sell them one by one... Getting a few Ymens for them isn't a great incentive, to say the least. 2/ Boosters have different market values based on TYPE on top of rarity This one is really puzzling. If you want to buy a booster, the price is always the same (in kobans) based on rarity only: Common: 12 kobans Rare: 30 kobans Epic: 60 kobans Legendary: 90 kobans But when you want to sell a booster, you get different values (in Ymens) based on rarity but also on type (with a surprising distribution): Common: Ginseng Root: 234 Ymens < Jujube: 317 Ymens < Chlorella: 434 Ymens < Cordyceps: 600 Ymens Rare: Ginseng Root: 700 Ymens < Jujube: 950 Ymens < Chlorella: 1,300 Ymens < Cordyceps: 1,800 Ymens Epic: Ginseng Root: 1,534 Ymens < Jujube: 1,784 Ymens < Chlorella: 2,134 Ymens < Cordyceps: 2,634 Ymens Legendary: Ginseng Root: 2,367 Ymens < Jujube: (?) Ymens < Chlorella: 2,967 Ymens < Cordyceps: 3,467 Ymens First of all, why? Also, WHY?! Those differences seem completely unnecessary, and this value distribution is seemingly random. It's definitely not linked to these items' gameplay value (Jujubes are demonstrably hot garbage, for one thing, so they should either have the highest or the lowest value if this was based on usefulness), and I can't think of anything that would justify one common Cordyceps selling for more than three common Ginseng Roots, for instance. 3/ Unwanted Boosters cannot be easily disposed of Except in the very early game, you'd be nuts to ever equip crappy boosters, because once equipped, you're stuck with them for 24 hours. For instance, this week, I've been slowing myself down in the League, so I just left my four slots empty. Why? Well, because, if at any point, I actually need a boost, I need those slots empty, not filled with garbage I can't remove until it expires by itself. So the only way the pile of junk below is ever going to leave my inventory is if I spend the time to sell each item manually in the Market: But since it's a bit of chore, I have no incentive to do it. So they just stay there. I'm sure tons of players are in the same boat. 4/ Suggestions (please see the poll) I can think of a many ways those could be turned into something more useful than pocket change, but most of those ideas would require some UI change (for instance, making it so that you can "re-roll" them for another random booster, or convert, say, 10 commons into 1 rare, or 1 ticket, or something). The simplest and, I hope, fairest thing I could come up with would be to simply allow us to sell them for kobans. A fixed price based on rarity would be fine by me, and also consistent with other items we can buy and sell in the Market. Basically: Common: 1 koban Rare: 2 kobans Epic: 3 kobans Legendary: 4 or 5 kobans I wouldn't even mind just a fixed market value of 1 koban per booster, regardless of rarity or type. I mean, we generally get back something like 1-10% of the cost in Ymens when we sell other items. A tiny amount of kobans for these items that normally sell for kobans would make sense, and I don't think it would break the game either. It would just be a nice touch. So, what do you guys think?
  14. Hi guys, This question may seem weird at this point, especially considering I've been using this feature a lot, so I should know by now (and I do have a pretty good idea), but I'm still wondering what the optimal timing might be to refill my Combativity bar, to get the best bang for my kobans. Up until today, my strategy has been to wait until the timer gets below 2 mins, so I've been paying 206 kobans for 20 attacks (or have I?..). However, today a few things occurred to me that might make this approach less efficient than I thought. Refilling immediately resets the timer to the full 30 minutes, no matter what. (Almost) 30 minutes are worth (almost) 1 free attack. Waiting for the timer to be in a specific range requires well, waiting (lol) which is boring, but it also prevents from taking multiple refills in a row (in a time-efficient manner). With that in mind, my (previous) method described above now seems closer to "pay 206 kobans for 19 attacks, and also wait for half an hour for no good reason" than "pay 206 kobans for 20 attacks"... I technically buy 20 attacks, but I was just about to receive 1 free attack when I do that, which I prevent from happening by taking the refill. So I really only buy 19 attacks for that price (and 2 minutes, so technically 6.66..% of an extra attack, in the grand scheme of things). And it involves a lot of waiting in between refills, which is inconvenient. So, I've been considering a slightly different strategy: taking the refill as soon as I have 1 attack left (instead of 0 in my previous method), with a full timer. And the price for that is 205 kobans. This means that I explicitly buy "only" 19 attacks for 205 kobans, instead of tricking myself into thinking that I'm buying 20 attacks for 206 kobans. I spend 1 less koban on effectively the same thing. Since the timer becomes full as soon as I take the refill anyway, I figure that I might as well take the refill when it's already full. As a big bonus compared to my previous strategy, I don't have to wait at all, and I can refill as many times as I want in a row, for the same koban price (well, slightly less, even). Is my logic faulty, or have I been doing refills wrong until now? I'd love to have a few knowledgeable veterans' input on this. Thanks in advance for your help.
  15. I'm curious if anybody knows a bit more in-depth about how battles actually work. I get that if all of my stats or if the "right" stats are higher than theirs, I win (obvious), but what stats determine what? What actually determines my damage? What determines how much of my damage is actually being blocked? Does anybody know what formulas the system uses? I'm exceedingly curious because there are times in which I'm certain I will win, but I lose, or I'm certain I will lose, but I win. I don't know what numbers are actually relevant or not.
  16. Hey! I am wondering about something. Maybe someone can tell me. I wonder if is easier to get the event girls this time, by fighting the more powerful bosses than the easier earlier ones. Or if it is the same what boss one fights.
  17. Hello all, Wanted to ask a question about epic pachinko. If you play epic pachinko (1x), you have a small chance to get 1 girl each time. When you play epic pachinko (10x) you have a 100% chance to get one girl on one of those spins, but does that mean that one girl is also the max you can get? or is there still the small chance you would have had on the other 9 spins? Does anyone (perhaps a dev) know for certain? anyone have some advice? Thank you, bywalker
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