Moderator DvDivXXX Posted February 12, 2022 Author Moderator Share Posted February 12, 2022 Rotation #0473 (2022/02/12 13:00 CET): Anniversary Bunny, Oxton and Superhero Laverne. No girl available for me. FAST ROTATION STILL ON. 1 Link to comment Share on other sites More sharing options...
sban Posted February 12, 2022 Share Posted February 12, 2022 I just did 429 MP1x (all my orbs) and didn't get the one girl available. What is the drop rate supposed to be? 8 Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 13, 2022 Author Moderator Share Posted February 13, 2022 44 minutes ago, sban said: What is the drop rate supposed to be? Still unclear and debated at this point. Used to be around .5% for a year, then magically ten times better for another year, and seemingly back to .5% or possibly even less for months (all unofficially). Then it seemed to be getting better after the official statement a month or so ago that it had never been changed ever... All bets are off. 1 Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 13, 2022 Author Moderator Share Posted February 13, 2022 Rotation #0474 (2022/02/13 01:00 CET): Chill Albane, Delicia and Suki. No girl available for me. FAST ROTATION STILL ON. 1 Link to comment Share on other sites More sharing options...
Liliat Posted February 13, 2022 Share Posted February 13, 2022 Il y a 8 heures, sban a dit : I just did 429 MP1x (all my orbs) and didn't get the one girl available. What is the drop rate supposed to be? The most recent data showed ~1%, but without enough data to really be confident about it. In any case, 429 MP for no girl is really bad luck 1 Link to comment Share on other sites More sharing options...
blaa Posted February 13, 2022 Share Posted February 13, 2022 if i only had this luck in epic pachinko, 3 orbs for mystery carine 5 Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 13, 2022 Author Moderator Share Posted February 13, 2022 Rotation #0475 (2022/02/13 13:00 CET): Monster's Ball Alicia, Latex Lilith and Sally. Latex Lilith and Sally available for me (again ^^). FAST ROTATION STILL ON. Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted February 13, 2022 Moderator Share Posted February 13, 2022 (edited) The last spending from Rotaion #0464: 84x MyPx1: 41 Booster, 43 Books and sadly no Latex Lilith Free spin from Rotation #0465: Book 26x MyPx1: 14 Booster, 12 Books Free spin from Rotation #0466: Booster Free spin from Rotation #0467: Booster Free spin from Rotation #0468: Booster 29x MyPx1: 18 Booster, 11 Books Free spin from Rotation #0469: Book Free spin from Rotation #0470: Booster 11x MyPx1: 4 Booster, 7 Books Free spin from Rotation #0471: Booster Free spin from Rotation #0472: Book 14x MyPx1: 6 Booster, 8 Books Free spin from Rotation #0473: Book Free spin from Rotation #0474: Book Free spin from Rotation #0475: Book 1x MyPx1 and finally I got her at the second chance in this monthe! 61st Girls from MyPx1! Edited February 13, 2022 by bolitho76 1 1 Link to comment Share on other sites More sharing options...
sban Posted February 13, 2022 Share Posted February 13, 2022 If the drop probability is 1%, then getting no drop from 429 orbs has a probability of ~1.34%. Seems little but with many players playing it is highly likely to happen from time to time. One possibility for the game designers would be to increase the drop probability slowly when many consecutive non-drops occur, that would make such extreme events much less likely without affecting the overall drop rate much. 2 Link to comment Share on other sites More sharing options...
Liliat Posted February 13, 2022 Share Posted February 13, 2022 il y a 37 minutes, sban a dit : One possibility for the game designers would be to increase the drop probability slowly when many consecutive non-drops occur, that would make such extreme events much less likely without affecting the overall drop rate much. I would much rather keep the current simple, naive, unbiased RNG. Messing with RNG is not such a good idea; especially when all the rates and formulas are hidden. Many games out there use fake RNG, and surprisingly, never to the benefit of the players 1 1 Link to comment Share on other sites More sharing options...
blaa Posted February 13, 2022 Share Posted February 13, 2022 and, lucky me, another one: Guinevere for 53 orbs 4 Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 13, 2022 Author Moderator Share Posted February 13, 2022 (edited) 4 hours ago, sban said: One possibility for the game designers would be to increase the drop probability slowly when many consecutive non-drops occur, that would make such extreme events much less likely without affecting the overall drop rate much. 3 hours ago, Liliat said: Many games out there use fake RNG, and surprisingly, never to the benefit of the players I think what @sban was getting at would be something that's also fairly prominent in games with very low drop rates in this type of feature: a PITY TIMER. To no one's surprise, I'll mention HearthStone, here. You're supposed to have a drop rate of about 1 legendary card per 20 packs you open, but in practice it rarely feels like it. But they also have a pity timer which is set to 10 for the first legendary drop of each type of pack, and then 40 from then on. This means that the longest bad streak you can have is 39 packs without a legendary drop. Because if RNG still isn't on your side when you're about to open the 40th pack, then the pity timer kicks in and says "enough is enough! give that player a break". And you get your legendary (which resets the pity timer to 0/40). I've had very long streaks of getting nothing but pity-timer legendaries. That's miserable enough. Without it, it'd be depressing. That's definitely something I wish Rosso would find amazing and include in HH. Edited February 13, 2022 by DvDivXXX 5 Link to comment Share on other sites More sharing options...
Boulie2 Posted February 13, 2022 Share Posted February 13, 2022 il y a 33 minutes, DvDivXXX a dit : I think what @sban was getting at would be something that's also fairly prominent in games with very low drop rates in this type of feature: a PITY TIMER. To no one's surprise, I'll mention HearthStone, here. You're supposed to have a drop rate of about 1 legendary card per 20 packs you open, but in practice it rarely feels like it. But they also have a pity timer which is set to 10 for the first legendary drop of each type of pack, and then 40 from then on. This means that the longest bad streak you can have is 39 packs without a legendary drop. Because if RNG still isn't on your side when you're about to open the 40th pack, then the pity timer kicks in and says "enough is enough! give that player a break". And you get your legendary (which resets the pity timer to 0/40). I've had very long streaks of getting nothing but pity-timer legendaries. That's miserable enough. Without it, it'd be depressing. That's definitely something I wish Rosso would find amazing and include in HH. Was about to write that, it's a "fair" system i think. It only kick in when you hit two time the "supposed treshhold", so it's not like it's going to really break the balance of the chances too 2 1 Link to comment Share on other sites More sharing options...
Liliat Posted February 13, 2022 Share Posted February 13, 2022 I understand that; I just think it's dangerous to mess with RNG, especially when values are hidden. In your example, the "Pity timer" seems pretty well known and deterministic (It doesn't just gradually increase your chances; it actually gets you a guaranteed drop). So that's totally fine. But with KK loving to hide drop rates, and with a hidden, non-deterministic "drop rate improvement after each failed attempt", it would be really, really hard to figure out actual drop rates, and would make drop rate seem higher than they actually are (Since they would get better over time). But with a mechanism that is clearly identified as such, clearly visible to the player, and decoupled from RNG, why not. As long as it's not paired with a decrease of the base drop rate 3 Link to comment Share on other sites More sharing options...
Boulie2 Posted February 13, 2022 Share Posted February 13, 2022 Il y a 1 heure, Liliat a dit : But with KK loving to hide drop rates, and with a hidden, non-deterministic "drop rate improvement after each failed attempt", it would be really, really hard to figure out actual drop rates, and would make drop rate seem higher than they actually are (Since they would get better over time). I mean... It's not like they don't change the droprate at any hidden/random moment from what i understood I stand by the fact that it would be better to just show the droprate of anything like in gacha game 4 Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 14, 2022 Author Moderator Share Posted February 14, 2022 Rotation #0476 (2022/02/14 01:00 CET): Teacher Deitra, Cheriko and Val Kelina. No girl available for me. FAST ROTATION STILL ON. (10 MPx1s -> no Latex Lilith or Sally) Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 14, 2022 Author Moderator Share Posted February 14, 2022 Rotation #0477 (2022/02/14 13:00 CET): Sensual Cherrin, Sailor Skytte and Ketsuko. No girl available for me. FAST ROTATION STILL ON. Link to comment Share on other sites More sharing options...
Boulie2 Posted February 15, 2022 Share Posted February 15, 2022 Free roll + 1orb => Sifra. 102 orb => Nothing. I'll keep 60 orb around, it seems that Sai doesn't like me 3 Link to comment Share on other sites More sharing options...
jpanda Posted February 15, 2022 Share Posted February 15, 2022 (edited) In case it helps anyone, believe the current purple in this rotation is Sai (as @Boulie2infers as well), who is a 5 star legendary. Noticed when looking for the girl who I need who sadly I don't recognize but she is epic, so I won't worry Edited February 15, 2022 by jpanda 1 Link to comment Share on other sites More sharing options...
Liliat Posted February 15, 2022 Share Posted February 15, 2022 If you're talking about the HH rotation, the last girl would be Bernadette Barda (The only one available for me, so I can't say much about the other 2 But since I already have Sifra and Sai, that would match) 1 1 Link to comment Share on other sites More sharing options...
punj Posted February 15, 2022 Share Posted February 15, 2022 (edited) I want SAI so bad.... there's also Bernardette available for me. 143 spins -> no girl. Considering to use my 6 x3 and 4 x6 orbs. it's not the best way to use them, but probably I'll do it anyway edit: ofc i didn't get SAI... i got Bernardette, but what a waste of orbs Edited February 15, 2022 by punj 5 Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 15, 2022 Author Moderator Share Posted February 15, 2022 Rotation #0478 (2022/02/15 01:00 CET): Bernadette Barda, Sai and Christmas Sifra. Bernadette Barda available for me. HIGH VALUE ALERT: SAI (5-star LD girl). FAST ROTATION STILL ON. 1 1 Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 15, 2022 Author Moderator Share Posted February 15, 2022 Rotation #0479 (2022/02/15 13:00 CET): Lucile, Innocent Lissa and Rebecca. No girl available for me. NORMAL ROTATION RESUMED. (Back to every other day from now on). 2 Link to comment Share on other sites More sharing options...
Moderator FinderKeeper Posted February 15, 2022 Moderator Share Posted February 15, 2022 I managed to get Halloween Barrel with 71 orbs. No new girls were available for me since then. 2 Link to comment Share on other sites More sharing options...
Liliat Posted February 16, 2022 Share Posted February 16, 2022 Previous rotations: 7 Free spins + 4 Orbs, no girl Current rotation: 1 Free spin + 101 Orbs, no girl Total: 113 Spins, 0 girl 1 2 Link to comment Share on other sites More sharing options...
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