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Feedback: Great game though a couple things lack a lot to be desired.


Vein

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Though I love the concept of the game and the art isn't the best I've ever seen but it's fairly good quality, there are a couple of aspects of the game that I think could use some improvement.

- The restoration cooldown time for energy and arena/battle points 

- The energy to energy cost ratio needed to continue the story.

- the affection points to cost ratio (price of each affection point) or just the overall points needed to evolve girls

I understand the need of a cooldown and long wait time for monetary purposes. And for those that don't want to wait can just pay. But even then the cooldown to points required ratio is still extremely high and makes the game torture to play through, making the overall gameplay suffer.

I think another thing that should be considered is once you get to higher levels and your energy limit increases.The time required to recharge to full now also increases.

These aspects are just all way too high which make the game very hard and torture to play through.

Here's an interesting idea perhaps the the cool down time required to reach max energy should be equavalent to your level. (Meaning higher levels equal lower cooldown time.)

- Also the choice/use of words and the structures of the sentences in the dialogue lack a lot to be desired

(Poorly written, a better writer/editor would be greatly appreciated.)

These are just some suggestions and some of my opinions. I would appreciate it if you would take these into consideration. 

P.S. Great game please keep up the excellent work.

Edited by Vein
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I understand what you're saying but the game is free to play and if you don't want to wait you can use kobans on pretty everything that has a wait time.  (you should be able to complete all the world levels before they add a new world level so no rush in getting past them in a rush.

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5 hours ago, Vein said:

 and the art isn't the best 

true

- The restoration cooldown time for energy and arena/battle points 

is just fine as it is

- The energy to energy cost ratio needed to continue the story.

its an idle game. You can finish the whole story as it is right now in like ~5months. (without using kobans to refill)

- the affection points to cost ratio (price of each affection point) or just the overall points needed to evolve girls

its a linear system that will be tweaked soon, and hopefully later, (but probably never) gets a real rework

I understand the need of a cooldown and long wait time for monetary purposes. And for those that don't want to wait can just pay. But even then the cooldown to points required ratio is still extremely high and makes the game torture to play through, making the overall gameplay suffer.

i repeat: its an idle game. if you want to play fast, its not meant for you. You are not supposed to stare at the screen waiting for the recharges but to leave it be and do other thinks. like work.

I think another thing that should be considered is once you get to higher levels and your energy limit increases.The time required to recharge to full now also increases.

These aspects are just all way too high which make the game very hard and torture to play through.

Higher limits (100energy/20combativity) need longer for a 100%refill. true. But its the same time per 1point. So nobody holds you back from emptying your bar when its only half full. Higher limits give you the option to stay idle for a longer time and not waste any points. 

Here's an interesting idea perhaps the the cool down time required to reach max energy should be equavalent to your level. (Meaning higher levels equal lower cooldown time.)

There are 400level.... would mean very short cooldowns....to keep some decent ratio they would have to increase to costs for story/battle a lot....doesnt make any sense to me ( ' - ')

- Also the choice/use of words and the structures of the sentences in the dialogue lack a lot to be desired

(Poorly written, a better writer/editor would be greatly appreciated.)

true but you should consider that the game is originally made in french. Not saying that the french version is flawless but its better written. The english translation changes (a lot) of words and even the context. Other translations (like the german beta) use the english text as source and like a copy of a copy of a copy.... it gets worse every time. The whole translation process itself is a very sad story but not one to be told here.... ( ' - ')

 

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In hindsight the things I've stated are just some things that I don't like about the game. Though you all do make good points. Especially the point about higher cooldown allows people do other things while they wait. Also thank you for providing some context and information about it all. I was just formulating an opinion from what I've experienced from the game. I knew nothing of the behind the scenes.

P.S. my use of language like the word torture is just due to a lack of a better word.

It was not to be a comment of compliant or offensive

Edited by Vein
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Don't fully agree.

Been playing for 2 weeks now and although I do agree that progress can be slow I don't think its torture at all. When done right you can zip through a section within 2 - 3 days. This game is my main play and I also discovered a copy on Nutuku or whatever it's called. I use that as a second run; well...  On HH I plan my stuff, don't do too much irrational, On Nunu I just play and zip through the story as fast as I can. Guess what? Been playing for 2 weeks on HH and I'm in the evil laboratory (3rd city). On Nunu I managed to get to the 3rd city within a little more than one week 

If anything the game tests your patience. Be patient, build up your character and you can have a good time. Or don't and concentrate on the story.

 

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