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​📜​Patch Notes Hentai Heroes 2024 ​📜​


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10 minutes ago, DvDivXXX said:

My focus will be on finding the strength not to quit the game itself, first and foremost. And that's very hard right now.

Ditto 🙏

Comix didn't survive this round though :P 

 

 

 

 

 

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13 minutes ago, holymolly said:

Yeah.. I feel like the rarity boost should only apply to non competitive raritys so that they become usable or just make it stars rather than rarity

I would just take out Mythics from that. The rest can have this kind of blessing, it can spice things up.

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5 hours ago, DvDivXXX said:

"if you have nothing nice to say, say nothing".

I know I should, but it's *so* hard!

5 hours ago, DvDivXXX said:

My focus will be on finding the strength not to quit the game itself, first and foremost. And that's very hard right now.

I know I should, but it's *so* hard!

5 hours ago, DvDivXXX said:

Right now we have 7-mythic teams with +40% to all stats in leagues on "HeH"... That speaks volumes. We shouldn't have 7-mythic teams,

Just imagine they had made it so you had 1 spot reserved for a mythic girl. A couple spots for legendary, a couple for rare, etc. And then add the bonus system. Suddenly all the girls in a harem are viable! (Well, apart from the 1 star girls, those are just a joke). "Big" players with loads of girls will still have an advantage, but it's not so curb-stomping as the current implementation is.

Now it's just a koban and money grab by KK that makes existing issues even worse :(:(.

Darn it, now I've gone and said something... Oh well.

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I apologize to the mods because this is not really a feeling on the patch note is a suggestion, but opening a new thread just for writing this few lines seems wrong so i'll post it here (fell free to move it in another section, i'm not sure on where to put it since i didn't see an official feedback, again sorry).

While we are waiting for the future harem page rework with the add of all the good filters, can't we just have like a little sign on the portrait of the current blessed girl just to make things easier ?

I admit i do not know much about coding or programming so i do not know if this is doable or if "i'm asking for the moon".

The situation wouldn't change much but a little of frustration would go away for sure

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16 hours ago, TeeJay said:

Having watched the new combat system (for lack of any better terms), it really doesn't feel like what the Haremverse used to be. It looks much more like combat with your monster/soldier/robot bashing the opponent's HP until their down and out and they doing the same to you.

Brilliant.  I reflected on your post for a long while and agreed with your assertion.  Nearly a day later, now that I've seen it, I can't STOP seeing it.  I knew that something was subtly wrong and has been drifting further out of skew, and now, it's actually easy to articulate.  It's becoming a FIGHT game, rather than a FUCK game.  The quirky bonobo-like conflict resolution via sex is now Me Mythic, Me Curb-Stomp.  Great post!

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11 hours ago, AmberLaTerra said:

To be honest I am not exactly sure what is going on with the champion system.   On the normal champions damage massively down to doing almost nothing.   Just took a shot at club champ to see how bad that would be and instead of the usual 6 or 7 mil a hit I get with team adjusted for positions I scored 71.2 mil impression.  I ran another hit on each, damage on normal champions still seems down, but 2nd club hit was 18 million.  The numbers just seem very random in club champ currently.

I mean I am not about to complain about doing more damage in club champs makes the shards easier to get after all, but there is a total lack of consistency to be able to work out what exactly is going on with the champ system overall currently, and given how many girls come from the club champ system knowing the way to consistently score, or for PoA knowing how to score low on the reg champs to get those ticket uses in is also important (granted though with damage to normal champions running lower that not an issue for the moment).

I'm surprised your doing more in club champs, I am doing about 1/3 my normal damage.

Edited by sigma29
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I am not sure what this means?

-The sum of all stats of the characters in the team give 
2 Ego + 0.25 Impact + 0.12 Defense

It isn't an equation, it is a fragment.

Does it mean

(Σ hardcore + know-how + charm) over team

= 2*(combined Ego)

   + (combined Impact)/4

   + 0.12*(combined Defense)

(the straight reading)?

Thanks

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The blessings mean that there needs to be an in-game way of searching all the various possible blessed attributes...

But it is just another part of the new WTF system which is making this a PvP disaster rather than a sexy game.

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On 7/21/2021 at 9:58 PM, TeeJay said:

So I'm going to address a point I haven't seen touched upon yet for the new system and that's how the Arena or what ever we're going to call it is portrayed.

Under the old system, the orgasm bar represented how well you brought your harem member to orgasm.

The Ego represented your confidence.

When one opponent achieved harem orgasm, the other opponent lost Ego due to awe of their opponent's ability or something.

The Judges, each representing a type of sexual approach, Charming/Romantic, pure knowledge, or raw kinky passion, were there to judge your performance. Their little bias indicated a leaning to their preferred sexual type.

Finally, the person who had their Ego knocked down the most lost the competition.

All that seemed to fit in well with the way the world is  kind of described.

But now, looking at the competition it's Girl comes up, opponent loses Ego. Opponent's girl comes up, You lose Ego. Back and forth it goes until one person is out of Ego.

What is supposed to be happening now? There is no orgasm. There is no sexuality leanings. Its just girls popping up and you losing Ego.

What are they supposed to be doing? Henpecking the opponent? Insulting the sexual prowess of the other?

One might say this is similar to the Champions now, but the Champions was always a judgement call of showing off your prowess to, well, the Champions. See... this is how well I listen and match this girl's likes (matching to rated sexual position). Coupled with ... This is how well I can keep going to prove my sexual prowess (Ego).

Also, the Champion sticks with one girl. No matter the position, he's synced up with her enough to go the distance and he's most likely going to keep going for the long run as it's a measuring of skill and ability instead of a dispute or competition.

Having watched the new combat system (for lack of any better terms), it really doesn't feel like what the Haremverse used to be. It looks much more like combat with your monster/soldier/robot bashing the opponent's HP until their down and out and they doing the same to you.

I think Kinkoid has lost the feel of the Theme of their own game.

They stopped caring about how things interacted with the lore a long time ago. The only time someone stood between players and a girl were the ones collectively known as the villains (Dark Lord and so on). Then came legendary contests and later seasons and then all the player are effectively standing in everyone else's way to get girls, just like the villains. So while a while this site has really been Hentai Villains.

Back more on topic, I've noticed a couple of times (also seen in CxH) in seasons where my reward was higher than expected, about 1.5X. I also lost a match and only lost 1 point and the opponent was not worth 39. A couple of fights also showed one one portrait in the league screen but a different one for the actual battle. One was Harmonia, it showed her 5* portrait on the league screen but it was her 2* in battle.

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15 minutes ago, Spermy said:

I am not sure what this means?

-The sum of all stats of the characters in the team give 
2 Ego + 0.25 Impact + 0.12 Defense

It isn't an equation, it is a fragment.

Does it mean

(Σ hardcore + know-how + charm) over team

= 2*(combined Ego)

   + (combined Impact)/4

   + 0.12*(combined Defense)

(the straight reading)?

Thanks

They're using a + where they mean & basically. So for each point in a stat a girl in your team has, you get 2 ego and 0.25 impact and 0.12 defense.

 

10 minutes ago, ShadowWeaver said:

Back more on topic, I've noticed a couple of times (also seen in CxH) in seasons where my reward was higher than expected, about 1.5X. I also lost a match and only lost 1 point and the opponent was not worth 39. A couple of fights also showed one one portrait in the league screen but a different one for the actual battle. One was Harmonia, it showed her 5* portrait on the league screen but it was her 2* in battle.

You say back on topic, but I don't really see how these things relate to the current patch of a reworked battle system. Season rewards were not mentioned to be affected (not that I understand what you're saying with them). If you think there's a bug in the displayed images, please do open a bug thread, but this isn't the place for that.

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A bit late but here are my comments on the new patch

Patch Notes Week #28

07.21.2021

Updated Battle System
B.D.S.M

We’ve started updating the Battle feature of our games. We are calling it BDSM: it can stand for Beyond Disputes, Sexual Mastery or anything you like it to bebut officially it stands for: Battles, Development, Strategy, Mechanics. 
The new battle system will allow you to invite up to 7 sexy characters and order them in a hexagon battle formation.

Before you only had to mind about alpha and beta girl (omega was less important), now you have to get and upgrade 7 girls (and as blessings change every week, you have to upgrade some more than just the mythics). Very difficult with the current market for affection and experience items.

How is the new B.D.S.M hexagon formation structured?

 

  • All battle stats from Hero, Items, Guys, Clubs and Boosters bonuses are calculated
  • The battles are taking place in rounds like before:
    • Attacker is the player that initiates the battle.
    • Opponent is the defender

Each round is a sequenced as follows:

  • Attacker damage
  • Attacker critical hit check and impact
  • Defender damage
    • Defender critical hit check and impact

My first impression of the new battle design: you do the same damage in every round (excluding crits that made double damage). Is this intended? I would have thought that in every round the girl attack and defense is different, so the damage should also be different. Also the color of the damage numbers doesn't contrast well with the background, I would have used just white.

What will remain the same?

  • Hero Stats and calculations
  • Items and calculations
  • Character Stats and calculations

Nothing bad here, you upgrade your character stats in the market, buy gear and boosters. Some people say that now booster importance has changed (jujubes keep being not useful at all) I still have to try it for more time to have an informed opinion.

What will change:

  • Judges have (already) been removed
  • Orgasm bar has been removed
  • Class-related skills have been removed
  • Dominance scheme has been removed
  • 3 characters in the team  have been upgraded to up to 7 characters
  • Alpha, Beta, Omega has been removed, making each character in the team formation equally important (as stats)
  • Class of the character corresponding to Hero class
    • Any character can be useful, meaning bigger pool of possibilities
  • The sum of all stats of the characters in the team give 
    •  2 Ego + 0.25 Impact + 0.12 Defense
  • Harmony Critical hit chance 
    • Calculation is now 30% * Harmony / (Harmony + Opponent’s Harmony)

The randomness has been reduced a lot. Before your crit chance was usually between 20-30% and opponent was limited to 1 crit, meaning that you usually get 1-3 crits and your opponent 0-1. Now the crit chance will be usually between 13-17%, and your opponent can crit twice, meaning that you usually have 0-2 crits but you opponent also have 0-2. And as I said before, all rounds damage is the same except for crits (double). I liked the jugdes small help and the orgasms crit allowed you to play with the gear to get a better result. In the old system the class skills allowed you to do different styles of play (discounting that some classes were stronger than others), now is all plain, no variety.

They also have said nothing about the new point system in league. 👎 Now you can only get 25, 15, 13 or 3 depending on winning over 50%, winning under 50% or losing (I still don't know the % for that). I preferred the old continuous system of 16 to 25 on winning and 3 to 12 on losing.

My assessment of the new system is not very good at the moment.  The interface is fresh with the hexagons, except for the damage color during the battle.

In the first of many changes and releases of the B.D.S.M system, the battle will be simple and straightforward.
In future releases, we are planning to include more strategic choices for team building and usage of team composition while keeping the mechanics simple and straightforward

Blessings

What are blessings?

Once per week, there will be two blessings available. 

They will give bonuses to the specific characters that are matching the boosted traits.

  • The traits will be randomly chosen from the full list of all possible ones from Rarity, Zodiac sign, Favorite position, Eye color, Hair color, Element.
  • A character may benefit from both blessings of the week if it matches both requirements, for example Blond hair characters get +25% all stats and Blue eyes characters get +25% all stats.
  • Blessings will give you the opportunity of taking advantage of the weekly buff and not only use the strongest available characters. 
  • This, combined with the other future features can opens a huge pool of possibilities for strategy

And also opens a huge pool for continuous spending of kobans to upgrade and uplevel the girls 👎

Side Quests

  • New Common Side Quest release: The Wereanimals: Bunny teaches the Hero all about his kind. He doesn’t spare him the kinky little details.

More content 👍

Improvements

  • “Loading” message has replaced the intro screen
    • Logged in users will no longer see the intro screen

The new loading screen is giving problems to some players, making them unable to login because the loading an9mation don't play and dissapear in their browsers.  👎

Removed the tutorial quests 

  • With the introduction of the new B.D.S.M system, tutorial quests have been removed

Bug fixes

  • Issue where the timer for Harem collection on town page occasionally disappearing has been fixed

All bug fixes should be welcomed, but I miss KK telling us about an important bug improved with this patch. It is the constant reloading of all images in the game, that has been improved significantly. By reducing steps in battles, and caching some images, especially the icons in the harem, now the performance is better and the data usage is lower. The only place where it has not changed, and it downloads hundreds of images is the season arena, but if they manage to use the browser cache too, then it will be perfect.  👌👍

But there is a critical bug now in league with the x15 button that must be solved ASAP. 👎

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1 hour ago, Rylarth said:

more content is good butt releasing 35 pictures that is basically the same picture with different speech lines and without even a sex scene at the end is plain boring so sexy playing a sex game without sex scenes 🤣

Personally I love it. I come here for more things than just sex. If I wanted that I'd go to a porn site.

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B.D.S.M = Buggy Development of System Mechanics. This was a priority change yet it's Buggy as hell. Poorly tested and delivered at a high activity point on the calendar, and with feedback virtually ignored from the main stream players. When do we see feedback from the developers? When do any of the known issues of the game get fixed?

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1 hour ago, Pelinor said:

B.D.S.M = Buggy Development of System Mechanics. This was a priority change yet it's Buggy as hell. Poorly tested and delivered at a high activity point on the calendar, and with feedback virtually ignored from the main stream players. When do we see feedback from the developers? When do any of the known issues of the game get fixed?

Something's written here (not much, mind you): http://kinkoid.com/news/hentai-heroes-news-en/known-and-fixed-issues/

Edited by Kenrae
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On 7/23/2021 at 12:29 PM, jelom said:

They also have said nothing about the new point system in league. 👎 Now you can only get 25, 15, 13 or 3 depending on winning over 50%, winning under 50% or losing (I still don't know the % for that). I preferred the old continuous system of 16 to 25 on winning and 3 to 12 on losing.

I really hope this is a bug, because if they made such a change on purpose, then this is the worst update ever!

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Guess enough days have passed to restrain myself from cursing KK shameless greediness to hell.

But boy oh boy, this "Improved Battle System" sure is amazing... at sucking even more kobans/$$$ from players. Kudos for "stepping up your game". Many players expected this rework to balance PvP out but, surprise surprise, it got even more imbalanced. Before you needed to save up for 3 Mythics of you class, but the guys soon realized that's a big NO in the Milking $cheme, so "to balance things out" now you need every Mythic there is for a chance to stay competitive besides the level disadvantage. And so the gap grows even further. All hope of having bright and balanced PvP future for peasant like me is gone.

Edited by HentaiHero
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Today's patch notes.

  • New Quest release: World 15 Quest 7 “Bad Girls Get What They Deserve”…Check out our latest adventure!

Cool.

  • x10 Seasons Performance Button

Cool. More pay2win. And the usual lack of detail. Like: are the 3 opponents from the current draw part of the big pool of 30?

  • Starting 2nd of August “!” notification will appear when new Blessings are available

That's nice. Honestly, no sarcasm. It's also, thinking of everything needed to un-cluster-<beep> the new combat system, less than a drop in the ocean.

  • New Recruits 

Cool. More girls we won't have affinity and XP for because every sane person who does not own a Koban printing press will plough all they have into mythics. And "all they have" will still be less than they used to have, because there are still slots in the market marked "Reserved! Whales-only!"

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Yeah, basically pretty routine week. No real news, just expected new content, for the most part (and two tiny UI additions; one useful for all, the other a rich noob trap). It's good, no bad news at least. ^^

I'm looking forward to reading the minutes from yesterday's Q&A. Hopefully someone asked some of the most important questions like:

  1. "when are you going to rework the game's core engine and UI to make it run smoothly?"
  2. "when are you going to rework the actual PvP system, as in Leagues division, how the game groups players together, how to reduce or negate the gross imbalance from account level advantage in fights, and reward distribution?"

And hopefully these were answered for real, and not just with "the future is looking bright, we'll get to this soon, but only after we add tons of shiny but unfinished new content and features and make the game more laggy and even less balanced".

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You're hoping for a lot, @DvDivXXX.  When basic elements like a slider bar are left off a UI change, and 5 or 10 sets of eyes miss it before it goes live, and nobody bothers to fix it once the feature's in flight, it's hard to figure out where to set the bar appropriately.  These types of omissions tell me a great deal: permanent Beta state, no process maturity, constant overreach, coupled with little follow-through.  No bad news this week, but the champ nerf has been running for a week without resolution (if one is forthcoming at all, and not just another new normal).  My bar... well, I drink at home. 😉

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3 hours ago, HentaiHero said:

Don't see any info in the new PN about exploitable Leagues bug being fixed...

it is fixed though, they are currently discussing if and how to punish bug abuser - personally i am doubtful that something will happen

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  • bolitho76 changed the title to ​📜​Patch Notes Hentai Heroes 2024 ​📜​
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