DeepBlue21 Posted November 4, 2021 Share Posted November 4, 2021 Sorry if this question has been asked before but has anyone done the math on when it makes sense to stop putting Yemen into levelling rewards girls during a run? Intuitively it makes sense to me to buy heavily during the early part of the run (compound more increased rewards over more levels) but at some point the incremental investment won't pay back before the end of the run right? I've guesstimated that upgrades don't make sense once you're 80-90% through the run but just curious if anyone has done a more thoughtful calculation? Link to comment Share on other sites More sharing options...
Moderator FinderKeeper Posted November 4, 2021 Moderator Share Posted November 4, 2021 Hey, I haven't seen precise calculations like that. IIRC I was doing something like you said while relying on activated skills for the final push. Looking back at it, it mostly mattered during events. In the main game once you figure out how to do a run, it becomes a waiting game, where you're limited by affection to invest in power and reward increasing perks. 1 Link to comment Share on other sites More sharing options...
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