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Club wars


Qt4s
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An element which would introduce a bit of rivalry and competition, as well as allow Clubs to integrate more internally.

Give us a fragmented map, divide all Clubs in groups of let's say 6, each Club within such group of 6 will have to fight in order to conquer a fragment of the map. Possessing a fragment will count points per hour for the owning club. Certain fragments will give more points per hour other less. Such fighting can last a week, then the top clubs receive certain rewards.

What do you think?

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18 hours ago, erhuty said:

That would made strong clubs stronger and the weak clubs... well, they just wouldn't take a part 😉

Not necessarly. When dividing the clubs into groups of 6 system would take into account the levels of the clubs, so that all 6 clubs in a group were moreless equal.

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