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Let´s just all say we want it twice a year that´s the best solution :P

Also from what I just saw on a little overlook, the teams don´t "revive" themselves "for free" at all only way to revive is spending 600kobans ? if that´s the case yeah thanks but no thank you I´m more than full :D

(I´ll give a full feedback once I get the chance to go through the whole thing..)

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Actually there are some nice ideas. But all the new events are probably a little bit too much at the moment. To say the least. Even if I uttered the ''Labyrinth'' idea long ago in an old thread here IIRC - and, in theory, I still like it - regarding all the new events we already have, things like these would just be overkill. And then all this exclusivity talk again... new girls - yes, okay. New content is always welcome. But we need an event where we also can get old girls we've missed. Just Orgy Days and the nerfed Mythic Pachinko isn't enough.

But the ''Waifu''-thingy, especially when they decide to do similar things for the clubs... why not? A market revamp would also be okay.

The biggest NO for me is the part where I can outfit my haremettes. In theory very nice, but thinking of all the micromanagement needed for dozens of ''favorite'' girls makes my head hurt. Someone should tell the Devs that this isn't a clicker game. Neither clicking 20.000 times a day nor ''exclusivity'' makes it more attractive. o.O

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There's the good, the bad and the ugly. I did my best to address that when I answered the survey, but the problem with such in-game surveys is that potentially thousands of casuals who will never visit the forum, wiki or anything else and have very limited notions will answer it en masse as usual, and most of them will pick stuff seemingly randomly. So it's a good idea to also share more complete feedback here too.

Basically...

1/ THE GOOD

  • Club Improvements (Co-Leader etc.)
  • Contextual Leagues (Bonus PvP content with bonus kobans, AT LAST. Plus, limited format eg "only rares" etc. that's fun!)
  • Labyrinth (IF they keep it simple and F2P FRIENDLY; fun addition, extra rewards)
  • Market Improvements (Buy in bulk, Upgrade/Level up in bulk; YES! obviously Ymens only though!)
  • Redesign (Quest, Harem/Market, Girl's Profile w/ Affection Management: YES; discard the rest and improve the fapping experience instead: galleries, favorites, albums, folders etc. and don't make it public! The sexual content is to be consumed PRIVATELY, not broadcasted to your opponents in the PvP as is currently the case. Some good ideas to build upon, though)

2/ THE BAD

  • Boss Bang (Mindless slow-burn grindy koban sink)
  • Waifu (Waste of time and resources; give us better options to PRIVATELY watch our hard-earned pixels instead)
  • Elemental Pantheon (The existing Pantheon is already slow and boring as hell, no one needs 9 of them!)

3/ THE UGLY

  • Club Leagues (CC is tough enough with long-time players quitting the game by the dozen)
  • Hero's Mythic Equipment (no way in hell this will fly; level 500 players would just get an even bigger advantage. HELL NO!)
  • Girl Equipment (NO! This is not a freaking RPG, stop pretending it is; go make another game on the side to scratch that itch, Rosso! and again, this is something that would drastically increase the gap between veterans and/or whales and everybody else, and further ruin the F2P experience)
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Just do the club changes and rebalance club champ as well (could just remove champ tickets from the game since high level players have more than they can use but low level players might not have enough for doing club champ and poa champ battles every month even more so that we have 2 poa a month.

Way to many events we don't need more unless they are going to bring back old girls do more mythic revivals if you already got girls during a revival then you can relax and take it easy the non stop new girls forcing people to non stop play is annoying.

rebalance old events for example legendary/epic days shard range should be increased in my opinion because mythic day girls are a lot better than them.

reduce the requirements for the tasks in poa because you should want players to finish it as soon as possible to tempt them to unlock the koban path.

To many events means even the biggest whales are just going to quit this because it should be a casual game not a job and it's a hentai game as well so should need even less effort than even casual games do since can just look up porn online for free.

A lot of people play other games as well so people just going to drop this game if it takes up to much time.

Edited by natstar
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5 minutes ago, Qt4s said:

Actually outfitting the haremettes seems for me the best from the list. I would be able to power up the girls I like the most, and don't resign from them because they are week.

That's short-sighted. What would actually happen is the same as with every single thing that can give a boost ever. Every single competitive player would strive to provide the boost ASAP for the already strongest girls. The arms' race would escalate even further, and the game would become even less F2P friendly.

Just like Elements, Blessings and Gems didn't magically make the dream of "weak girls becoming strong" come true, this wouldn't either. Because sure, you would have strong equipment on your under-statted 1* Common, and she would be Level 750 and Double-Blessed and all... But guess what? So would your opponents' Mythics and relevant 5* Legendaries.

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And then you find, that a very strong group of other players have outfitted their strongest girls, so you can't be competitiv with your outfitted Girls in League and Season so you have to change the girls... No, that's not a good thing from my point of vieuw.

Ninjaed by seconds. 😢😉

 

Edited by bolitho76
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Honestly there is a lot of worrying stuff in this survey. It just seems like they don't know where to focus development and are taking the throw enough stuff at the wall to see what sticks approach.

There are some features they presented that I would like but about half that are plain awful. It would be interesting if they published the results of this survey, but I doubt they would.

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The running theme I saw through the survey was - How do we gouge more RL money from our player base.

This was going to be my only response but I like how DvDivXXX has replied and given more details so :

Club Improvements - definitely

Market Improvements - definitely. Buy all only yemens. Buy shards, yes please but only for existing girls from our Harems that we have partially obtained, not new "exclusive"girls. Or just give us back dating Tokens 😁

Redesign - good in principle but the artwork shown seemed too childish to me

Labyrinth - Seemed a nice idea as long as it isn't another koban sink

Elemental Pantheon - As something you can dip in and out of when you want like the original Champions I don't mind this, as long as progress is retained.

Waifu - If you can opt in or out I don't mind, I would keep home screen as is personally

Mythic Equipment - Not enough info about how they expect it to work

Club Leagues - Are there enough active clubs going with enough players willing to participate to make this worth while ?

Contextual Leagues - do we really need another league ? Especially one that penalises people with smaller harems. Yes that applies to the existing league but to a lesser extent, this just seems like another koban printer for top end players.

Boss Bang - No. Just no.

Girl Equipment - Seems like too much effort to keep your potentially changing teams constantly geared up

Listed from yes please (top) to no thanks (bottom).

With all the new events KK are piling on, this is starting to feel more like a full time job then a casual distraction to while away a little time

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I've enjoyed the survey, it was a fun excursus on the creative process behind the game. I've also liked the early notes on the bugs they strive to figure out, it was at least respectfull on their side.

On topics, my feedback is practically equal DvDivXXX one, except two things.

The Waifu system is not bad as long they reorganize the interface the way is shown. Having all buttons that alignement could be more ergonomic. The central waifu is a feature of most anime-like games, so is not so strange to see. Pairing that with the elimination of many custom features (really, who look at other players scenes?) can stremline the game a bit.

Club Leagues the way I've understood is a way to have Clubs interact, something the game is missing. The way it was worded is a big Ummm, but having clubs somehow compete (as long they are sorted rationally!!!) is a way to make this game area somehow relevant  again. To me, the way it work now, is to explain newbie what 'Fragments' are in chat, and 1 shard a day of a girl I don't need anymore.

 

Now, if I was the game designer, as DvDivXXX quoted, I'll go for another game that include all of the RPG ideas they have. Comix Harem was their chance to try for something different, but they obviously missed the point. The game math is extremely delicate and adding 'events' doesn't change the core mechanics. You cannot start as a logarithmic clicker and turn it into an horizontal expanded collector game. The combat system is broken, the number progression is broken, the sorting tiers are broken and overall you cannot give as prize what you need to collect to reach that prize (girls to collect girls)...

So: all welcome F2P, not competitive events and interface changes. Not welcome what again try to get a game model out of another model. It simply lack the core base to do so.

 

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3 minutes ago, Rarum said:

In this survey, I started asking them to conduct a survey on features (or events) people would be the most willing to get rid of, and that they shouldn't add more before they've made room.

Funnily enough, I did ask them what events they were removing to make room for new ones, great minds 😉

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First of all: thank you KK, you have understood now that we want to communicate

Second my thoughts:

  1. Boss Bang: Could be good but honestly we have already way too much to do and we well know that this would affect a lot our Kobans. So probably no
  2. Guild Ranks: OMG please YES!!! 
  3. League club: Might be good but the small clubs could have problems. Since no one can stay at the pc 24h a day maybe a long period would be fine. Is totally no feature for me if the prize is going to be an "exclusive girl" like we are doing for the normal leagues.
  4. Waifu on the screen: I don't like it much. I do not have a preferred one (like someone... and here i could ping lot of you mates XD) but many. For me is even hard to choose the 9 to put in the profile..... i can't choose 1. Also, maybe i'm the only one, i like a lot the "city change" in the events (not much the flickering in OD, but in the "normal" events" yes)
  5. Contextual league: i'm ok with it after all you are already boosted normally and well is just to do more league, plus you are grouped with similar level (maybe my vision is too simple sorry). We could also have here an increase on our kobans (league=kobans in my mind)/orbs/combat points, of course if there is going to be an "exclusive girl" here too..... i wouldn't like it that much
  6. Pantheon: No thank you, i do not see it as fun + is timed so.....no
  7. Labyrinth: Seems fun and friendly, of course the exclusive shards are a bit a turn down for me (i think at this point you know my thoughts about this "exclusive thing" XD)
  8. Mythic equipment: I've always been against it
  9. Market: HELLL YESSS
  10. Girl equipment: do we wanna get old staying to watch the screen ? No thank you. Plus we would give more advantage to paying players (is ok to have a gap but don't make it HUGE)
  11. Redesign: seems good and funny Edit:after 🤔 probably the red feels better. So redesign yes but with the current colors :)

And these are my thoughts (again sorry if they seems simple, but i am simple XD)

Edited by Xemnas
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In principle this survey is an excellent idea because new features do sometimes generate a lot of negative feedback. But I dont like the way it  is being run. I could not read beyond Page 2 (boss bang). It seems that you must answer all the Qs about BB before you can read on. I definitely want to read about all of them & maybe look at relevant posts in the forum before answering. Do other players have this problem? 

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My opinion on all the new events: why not; but if it's another Koban sink with more "exclusive" girls, then no thank you. Also, it seems that at least half of these features rely on the new PvP Teams Feature. If we need different teams for each event *and* for the League/Seasons, it will be completely saturated (And no, I obviously won't buy a Platinum Card just for having more flexibility with my teams).

Then in more details:

- Boss Bang: early designs already look like a P2W Koban sink. If your main drive for a new feature is "Milk whales", then you already know it will be another failure. Otherwise, why not.

- League club: small clubs already struggle with Club Champions. Lower-level players struggle with Tickets (And they should focus on standard Champions first). This feels like this would result in Active/High level players grouping together, and excluding all Casual/Lower level players (It may already be the case in some clubs, but I think it's by choice, and not by design. Now, clubs would be forced to be more selective, by design).

- Contextual league: why not.

- Pantheon: meh. But, why not. In the current Pantheon, all active players will reach lvl 1499 around February/March, and then we'll all be stuck. So parallel Pantheons could be useful to spend the extra resources. However, if the current Pantheon keeps running in parallel (because it gets easier, or because players get stronger), this might be too much for 10 "things" per day.

- Labyrinth: actually sounds fun.

- Mythic equipment: maybe. Depends. If it's pay-with-kobans like the boosters, then obviously no. We don't need more P2W in Leagues. However, I wouldn't be against the power boost (for all players), as this would help breaking through the Pantheon-1500 barrier (And also against Champions)

- Market: yes, definitely. Obviously "Buy all with cash" and not with Kobans. Mythic items are simply not worth their cost (They're at least 3 times too expensive in their current state).

- Girls equipment: the most scary thing. If we need to include all girls again for some of the new events, we may end up needing 6x items per girl, for several hundreds girls, and we'd have to update them when leveling up. Micro-management nightmare.

- Redesign: hard to say. If it makes the UI clearer and more usable, then good. If it's a simple visual refresh, why not. But devs should really think about "how players play the game", and design the UI accordingly. I didn't see any significant improvement in this area in the mock-ups. There seems to be a strong focus on Mobile users, which is probably a good thing (Although I'm not personally playing on mobile).

- Club improvements: yes; good. Less dead or dying clubs.

- Waifu: not really interested. But being able to pick a different background could be nice. If it's an opt-in or opt-out feature, then I don't mind.

All in all, mixed feelings. I'm always for new features (unlike some players :) ), as long as they're engaging and not rushed or cash-driven. That's the scary part: many of the early mock-ups seem cash-driven, with pay walls everywhere, and gameplay/fun seems to be an afterthought.

 

Edit:

il y a 5 minutes, petertavy a dit :

In principle this survey is an excellent idea because new features do sometimes generate a lot of negative feedback. But I dont like the way it  is being run. I could not read beyond Page 2 (boss bang). It seems that you must answer all the Qs about BB before you can read on. I definitely want to read about all of them & maybe look at relevant posts in the forum before answering. Do other players have this problem? 

All fields with a red * are mandatory. However, you can go back at any time. Your results will only be recorded after you complete the last page. So you can just enter random replies, and then go back and forth.

Edited by Liliat
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1 - THE OKAY

1. Club Improvements - Do it. Do it now.

2. Elemental Pantheon - I dont mind Pantheon because its its own separate resource and it doesnt mess with anything else. While a lot of players complain about it for being boring, its the only new feature thats not actually wrong or bad. Its passive and eternal and gives things, so in my book its good. While I dont think the Elemental Pantheon is necessarily the right idea, its fine to think about features like it.

3. Market Improvements - Depends on the execution. Main problem is it messes with Contests: As soon as you make limited resources a one-click feature, it's just going to turn into a pay-to-win bonanza for the long-time players with massive moneystacks that anyone who only started playing this year will have a massive disadvantage against. That being said, that will likely only last for a month when they run dry, but it will be a very not-fun month for all the latter. They also mentioned buying shards, which would at least put some DT-like thing back.

4. Contextual Leagues - I don't mind it, but it will add another layer of busywork and we already have so much stuff to do. Its not evil, but not needed either.

 

2/ THIS WONT WORK BECAUSE

5. Labyrinth - I enjoy games like this, but in the context of the changes of the past months, Kinkoid is bound to make this way too hard the further you get. I dont mind a feature like it, but only if its doable and an extra apart from the main game balance, like Pantheon.

6. Club Leagues - Again, I enjoy a good club battle, but there is no way to balance this since Clubs are so different. Some have just 4 active players and a whole load of causals, others have 30 absolute sweats, others might be super active but are open to lvl 50 to lvl 400. How are you going to balance this so you wont screw over one party over another? The same thing happened with Club Champion redesigns, where low level players ended up with less Shards.

7. Boss Bang - Unless they make it super easy. But I dont expect they will, because kobans.

8. Waifu - Highlighting nice art is fun, but this just looks like its going to be a design mess. The current backgrounds are at least made to like nice and I personally dont mind them.
 

3/ NO

9. Hero's Mythic Equipment - No reason to mess with the current set-up.

10. Girl Equipment - Thanks, I hate it. How am I going to manage 8x300 pieces of equipment? This is chaos. This is bad.

11. Redesign - No. No. No. No. No.            No.           The letterfont is about the most unreadable thing Ive seen since Comic Sans and the overal purple colors burned my eyes out. I am currently blind. Halp me.

4/ THE MISSING

- Revival Events
- Dating Tokings
- Things that add shards to all the uncompleted girls and ways to get the unobtained ones.

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Club and market improvements are great. UI change, I don't care, just don't screw it up (Oh wait... It's KK, 😒). Waifu, don't care, likely won't use it. The rest range from bad/more unneeded events/features in an overcrowded game to oh yay more cash grabs in a game that already has far too many of them.

Club leagues will harm clubs as weaker clubs will suffer badly. Are you a heavy hitter in a weak club but you like the people? Too bad, those weaklings are holding you back. You don't need friends like that, find new ones who only care about your numbers and what you can do for them. Don't worry that those friends you like can't do champions without you to help carry them either.

Contextual leagues are a terrible idea. They just reduced league rewards (still pissed that D I/II 16-45 were punished for no apparent reason) and you want to make a new league so that those same people, and we know it will be the same people, can get more rewards.  Why?🤦‍♂️

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After reading again the survey, the part about girl equipment...

I think is about increasing the SKILLS, not the scores. That probably mean once you boost the skill effect you don't have to rethink it. The mockup show 2 skills: Revitalize and Pink Harmony. The equipment (their words) should be used to increase the effect of those skills. And one by type. So, once you've collected the Hat part and assigned to the girl, that is. Gone, goodbye. The piece stay put with her. There will be no need for micromanagement. I also think the word "by their attributes" means that each girl need THAT equipment piece, not any other for that slot. The girl require Cat Ears, dropped, assign it, skill increased, goodbye.

If that, is not bad, but not essential. Just another kind of drop.

Edited by lepidocter
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59 minutes ago, lepidocter said:

After reading again the survey, the part about girl equipment... [Info I had failed to notice, thank you] If that, is not bad, but not essential. Just another kind of drop.

Having said (and re-read) that... Well, this hardly changes anything for me at least. My main concern isn't the extra micromanagement, as others have cited as theirs. My main concern is... HELL NO! >_< ...ahem! Pardon me. My main concern is that this will add an entire layer of items/currencies and thus grind, inability to balance the game's economy, and obviously plenty of koban sinks to further transform the game into a vulgar P2W fiesta. All for no advantage or fun whatsoever.

I'm here to collect girls for my harem. The other parts of the game are means to that end. I'm not here to collect two dozen different types of secondary items for the sake of collecting stuff. That's the boring part, not the exciting one.

We're already WAY past my comfort zone in terms of the number of things supposedly adding "extra complexity" for the sake of it, that are in practice unfun, unnecessary and honestly just feel forced. I've heard Rosso claim multiple times that a lot of those clunky duplicate currencies and item types were supposed to make the game more "challenging". Well, sorry but they don't. "Challenging" implies difficulty, yes, but also excitement, freshness and engagement. Having a new icon and a new name for every last little thing instead of using existing in-game currency and better balancing the game's economy only makes the game more difficult, but it doesn't add any of the positive sides of a challenge. Instead of nerfing Ymen income into the ground while introducing Worship, 8 types of Gems, one type of Potions (which again don't fit this game) already, and more Potions to come, and on and on and ON... All those things could have required Ymens, and/or Champion Tickets instead. This would have made those currencies a lot more useful in a lot of different ways, thus making them useful and fixing a major issue of the game's economy in the process. Why do we need all those extra little icons and separate currencies for every freaking thing? We're running out room to even list them. At some point, too much of a good thing is no longer a good thing. It's just all over the place and you care LESS about it, not more.

In any case, such items would just slow down game progression further for everyone, and the newer you are to the game, the harder it will be. But the end result will be the same as all the other new shiny things added so a new arms' race can be created to force competitive players to spend, grind and farm again for a little while. Until the next shiny thing. That's not how you make the game more engaging, not even just the PvP part. I'd rather everybody was forced to fight on an EQUAL FOOTING, as gets done in most PvP-centric games. It doesn't matter whether we all have level 10 common girls maxed at 1 star apiece, or we all have level 750 6-star Mythics with a near-infinite list of extra boosts and layers of items. What matters is the gameplay, having room for strategy and meaningful choices. There's no meaningful choice anymore, and planning anything is becoming more and more futile with all those changes and additional tasks all the time. There's barely any choice at all.

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So here are my thoughts:

Boss Bang (meh)

This is yet another "all or nothing" event. Unless the difficulty is tuned to be very easy such that it's a gimme for anyone who is active and keeping on top of their battle strength, I can see this very easily becoming an event I just ignore. Overall not a terrible idea, but it could easily become a useless addition.

Club Improvements (yes!)

This has been a long time coming. Having to contact support to transfer leadership is just silly. I would like to see more ways to interact with your club mates, preferably some way for higher-level players to help out lower-level ones, as right now the way clubs work make it very difficult for players who are more than a little below the average club level to contribute against the Club Champ.

Club Leagues (noooooo!!!!)

This would be utterly ruinous! It means a player who wants to compete in PVP and is in a more casual club would be forced to leave their club. A lot of us are in clubs with a mix of players of different playstyles and activity levels and we're happy with that. Clubs should be focused solely on cooperative play, not PVP.

Waifu (maybe?)

In principle I like the idea, in practice the main page is incredibly visually busy right now and the proof of concept looks very bad as a result. Still, this is a harmless feature and it could be made to look good.

Contextual Leagues (undecided)

This feels way too similar to our existing leagues in most respects, and could stand to be distinguished more. I do like the idea of forcing under-used girls, as right now blessings can only go so far to closing the gap (particularly those with all-mythic teams). I can also see a few obvious problems:

  1. A "League of the Mythic" would be stupidly exclusive and would prevent most people from competing, as few players even have 7 mythic girls. Given that regular leagues are already a playground for mythics, there is no need for a League of the Mythic and this should not be a possibility.
  2. This could really exacerbate traits that are currently rare. Some traits are so rare that many players wouldn't even be able to form a team, and those who can wouldn't exactly have options. There are only 7 girls with strawberry blond hair, 8 with golden hair, 8 with silver eyes, 10 with grey eyes, and 11 with dark pink. Even players with very large harems might not be able to form a full team. 
  3. Even for traits that do have enough girls in total, many have very few strong girls. Consider the case of green hair, where Vespa has massively higher stats than any other green-haired girl (the second-strongest is Ankyo). If you don't have Vespa, you may as well stay home on a week of the green hair because everyone who does have a huge advantage. 

This is an idea that is probably more suitable for a couple years down the line when we're no longer in a gem crunch. Right now we just can't afford to be upgrading a 3-star epic girl to participate in League of the Epic, and any other circumstance where the particular qualities being asked for don't match our existing battle teams. We just don't have the gems to spare to spread ourselves that thin without crippling ourselves in regular leagues. 

Elemental Pantheon (yaaaaawn)

The existing Pantheon needs improvement first. Get your house in order there before creating a new one.

Labyrinth (maybe?)

I kinda like the idea, but it really depends on the implementation and I feel that this is perhaps a little bit too much given what is already in the game. Maybe if this replaced an existing monthly event that might be good, but as it stands right now the event schedule is pretty busy.

Mythic Equipment (yuck)

The only way this could work is if equipment strength were decoupled from player level like girl level recently was. As it stands right now, players under level 500 will level up on a fairly regular basis and upgrade their equipment once a month at minimum. As a sub-500 player, it is exceptionally rare to have a piece of equipment that lasts for more than 2 months. As a result it would make no sense to invest in mythic equipment; equipment is throw-away, and there is no place for an expensive premium equipment type until you hit the level cap. Moreover, we need those items for money! Even with the price drop, selling items represents more than half of our income, and legendary items are a big chunk of that. The end result is that the only players who could actually utilize mythic equipment would be level 500's who are already sitting on huge ymens reserves.

Market Improvements (Yeeeeesss!)

Thank goodness, this has been needed for some time. The "buy all" functionality should only buy the ymens items. If I were being polite then I'd say that the reason for this is that buying kobon items is a big decision and should not be lumped in with buying the more mundane ymen items. However, I'm going to be blunt here: the kobon items are newbie traps and no one in their right mind should ever be purchasing them in the first place.

Girl Equipment (yuck)

Our harems consist of hundreds of girls, dozens of which are viable in PVP. Let's keep things simple and say that I focus only on my 5-star legendaries and mythics, which is 47 girls for me. That means 188 item slots, or 282 slots once I unlock all the bonus slots. That is completely unmanageable. Even worse, someone who runs a team of just 7 mythics and never changes girls would have an easy time fully-outfitting them, giving a huge advantage to players following that strategy. 

And I'm presuming that equipment is just equipment, and that girl equipment would be the exact same stuff as your guy equipment so there's no new resource being added. If @DvDivXXX is correct and girl equipment is a completely separate category from guy equipment then that'd be downright silly bloat in the game's resources, and would make acquiring sufficient numbers of equipment items utterly prohibitive. And either way when we combine it with the prospect of mythic items... oof.

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Seems a lot of these ideas are just them using the player base as a testing ground for other game ideas so that they can see if they are popular enough also mythic equipment is bad even for whales because would have the same randomized stat we already have but now they would cost kobans to buy just like all the other mythic items i can see them doing that just because they don't listen to feedback.  (if they did we would not have gems)

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