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I propose a Hentai Heroes version of the game "Monte Bank" to be added to clubs. For those unfamiliar with the game here are the rules.

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To make the game addition fit into the Hentai Heroes game we have a custom 40 card deck with eight suits (one for each gem color) and each suit has 5 cards.

The banker is the game (not a player) and the "pot" is selected at random from any of the ingame currencies (i.e. 20 kisses, 20 tickets, 20 gems, ect).

Play is limited to 1 turn per day.

The cards in the game would appear when players click on the clubs "top hat."

Unlike the Club Champion, Club Monte only requires players to have something to bet, level isn't a factor.

Comments? Suggestions on improvement of the idea?

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20 minutes ago, jelom said:

¿Pachinko?

Not a Pachinko! With Club Monte you can bet what you have (up to the games limit) and you have roughly a 50/50 chance of winning. This is a social activity for club mates and by design it doesn't matter how many members you have in the club. Everyone can play.

*** Just a thought, Kinkoid could place a opening value on the club game as they did with all the stats ***

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  • 2 weeks later...

It's fun to have such minigames, but in fact there's no reason to have it as a Club feature. As the Bank is KK, all the other players are the gambling pack. You can add it as a normal gameplay feature (once a week, along daily rewards?).

I think a Club activity should be something shared by players that join in. A game of party gambling should have shared returns or a degree of collective strategies.

 

Read this.

LesRing Championship

32 Harem Heroines "fight" for glory, and the Club can influence the outcome.

Starting: 16 Heroines out of the roster of 32 are sorted and compete in the arena. They are sorted into a tree-like championship, and are represented by a color (like gems), a strenght score going from 1 to 20 and a prize (plus, if done correctly, some could have skills to turn the odds). The event is made of 3 bet phases and 3 fighting phases, lasting 3 rounds. Each Player have a set of 4 bet cards that give 5 bonus points to an Heroine. Anyway, each round, unassigned cards get -1 value (so your last cards value is 2 instead of 5 - the early you bet the better points).

Bet: You can bet one single card to an Heroine, but you can bet on more Heroines by single round.

Fight Round: Once the bet close, Heroines duel their opponents. They deal damage equal their strenght + the class advantage + the bonus from bet cards you played on them + a small RNG bonus. The one dealing more win the duel and go next stage, keeping all his bet cards on her. The other is eliminated, and you cannot bet anymore on her.

Ending: The final winning Heroine pay back to everyone his prize minus the bet cards on her, and pay only if at least 1 card is there. Other positions (2nd and last one) give some too. Players that didn't did any bet (no matter the girl) receive nothing.

Other random occurrencies can be added to the game (like fortuitous bonus to a Class for a round) to involve some degree of surprise.

The result: if everyone bet on the same heroine, they surely win but get a lower reward. If they plan how to bet, they can max out the prize. The prize change from heroine to heroine, so they should coordinate to decide the rewards they need.

This is how a party game should work - you cannot play a game like this all alone and you need coordination.

(this is a modified port of the game Arena Titans - or something alike - changed to work collaboratively instead of competitive).

 

Edited by lepidocter
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