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Collecting money with Harem++ doesn't seem to work. Money value stays the same all the time. Collected girls go back to being uncollected again after refreshing. After turning the script off collecting works fine.😱

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4 minutes ago, jelom said:

I am really missing the quick navigation buttons in PoP missions

Oh yes, that's really annoying. It prompted me to grab HH++ OCD branch, where that is still (or again) working.
The overall UI is somewhat different, but it's working.

I've heard that you can combine features from both, so I might try that once I get a bit of time to fiddle around.

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1 hour ago, bohammettuz said:

Oh yes, that's really annoying. It prompted me to grab HH++ OCD branch, where that is still (or again) working.
The overall UI is somewhat different, but it's working.

I've heard that you can combine features from both, so I might try that once I get a bit of time to fiddle around.

I have always used both scripts, combining some features from them, but now the buttons don't appear, I tried enabling and disabling scripts and options, but to no avail.

EDIT: Well I could finally make them appear with OCD script, but enabling the shorcuts and timers option that I don't normally do because I try to maintain a more classic appearance

Edited by jelom
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27 minutes ago, jelom said:

I have always used both scripts, combining some features from them, but now the buttons don't appear, I tried enabling and disabling scripts and options, but to no avail.

I've only used BDSM so far.
Now with OCD installed as well, if I turn off everything in OCD except "Shortcuts/Timers", I get the arrows in PoP back. It messes up some other parts of the screen, so for now I'll just turn them on when I actually need to do the PoP reward collection and turn it back off afterwards.

EDIT: It looks like the BDSM script was just updated to fix the Activities screens and the PoP arrows are back without needing OCD. Thanks @zoopokemon!

Edited by bohammettuz
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Hmm, upgrading in HH harem seems to have a slight problem.

image.thumb.jpeg.7dde793b0f3f9e9b42ab62d9a57df100.jpeg
I was first going to report that none of these girls have the green arrow thingy, showing that they can be upgraded to the next level, but when I clicked on a girl, there is no way to upgrade her at all :o

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1 hour ago, EpicBacon said:

I was first going to report that none of these girls have the green arrow thingy, showing that they can be upgraded to the next level, but when I clicked on a girl, there is no way to upgrade her at all

Hmm, I first wanted to refute this statement, because with the upgrade everything works fine. But if you do not upgrade the girl, but leave the Harem and enter again, then the problem is reproduced. So, either upgrade the girl right away, or wait for a decision from @renalove

P.S. @zoopokemon, thanks for update

Edited by Master-17
P.S.
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On 5/13/2024 at 2:16 PM, Master-17 said:

For some reason, at least in the formation of the Labyrinth Team, not all girls have the 5th skill parameter displayed. I’m not sure about all the games, I’ve only come across it in CxH so far, but somehow I don’t feel like checking all 1500+ girls in HH ;)

1.jpg.3b9233bc6128923d7f668d0a73f9a0a0.jpg2.jpg.12de33c828f243cd811de80dce7556f0.jpg

This does not depend on leveling up the skill in principle, because there are also girls who have the skill and it is displayed.

So, I don't have the active skills showing up on any girl in the Labyrinth, is that something everyone is experiencing due to Kinkoid being as great as they always are, or am I missing some script I need now?
Using the BDSM version and Harem and League++

To clarify, I see it on the battle screen, but there it's not a specific skill, just how many points are in there and I don't see it at all on the team selection screen.

Edited by botc76
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HH Labyrinth++ v0.9.1 released

New Features:
- Relics are rated with smilies (Thanks @EpicBacon aka Laby Guru)
- "Open Edit Team Page" when you get new relics

Important note: Ratings only if you are currently playing the game in English. Other languages will follow.

image.thumb.png.fba1128f57995ab7e53ed4215235faff.png

Edited by -MM-
v0.9.1
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Damn, can we please do something about those nasty useless "Remove Ads" signs, that constantly block some features of the scripts?

image.png.95fe82a96f899e6ab3674b0c82c611cc.png 
All those buttons can't be reached in "My Hero / Equipment" (PsH, CxH, TPSH)

And this is how it looks in Contests.

image.png.823047e1ec937fea5f8530106cf6699e.png

 

Not only do they not care about programming a useful GUI, they can't even integrate ads in an orderly manner.
But what really works is pissing people off.

Edited by Der DinX
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No user likes ads. But to be fair: They are putting these on places were the game does not have any UI elements, does it? You cannot blame KK for community scripts which put UI elements where the game puts ads, IMO. You can ask the script developers to re-arrange the script's UI elements around ads or buy a monthly card.

Or do ads appear randomly on all (free) places of each page, which makes finding safe space for scripts' UI impossible?

Furthermore, you seem to use an ad blocker, otherwise you would likely see actual ads instead of such "buy a monthly card" placeholder.

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22 hours ago, -MM- said:

HH Labyrinth++ v0.9.1 released

Thanks!

Didn't get the update until saw this post )

 

Could you kindly check URL in installation instructions on github?

For me it is: "https://github.com/HH-GAME-MM/HH-Club-Chat-Plus-Plus":

 

Page URL : https://github.com/HH-GAME-MM/HH-Labyrinth-Plus-Plus

Quote of text on the page:

--

HH Labyrinth++

Upgrade Labyrinth with various features

Supported games: HH.com, Nutaku, CxH, PsH, GH, GPSH, TPSH, hornyheroes.com

Compatible Browsers: Mozilla Firefox (Desktop), Google Chrome (Desktop & Android), Opera (Desktop), Firefox Nightly (Android), Kiwi Browser (Android), Safari (with Safari extension "Stay")

See here for installation instructions: https://github.com/HH-GAME-MM/HH-Club-Chat-Plus-Plus

Features:

 

--

PS: cannot find the PM func on this forum :(

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3 hours ago, Эники-беники said:

PS: cannot find the PM func on this forum :(

There is non.

9 hours ago, Horsting said:

You cannot blame KK for community scripts which put UI elements where the game puts ads, IMO.

I can blame them for not programming a usefull UI, where I don't need those scripts for basic everyday functions.
And I can blame them for not giving a shit about their Users, if they know that many of us use those scripts.

Also there is enough free space all around left, right and at the bottom, where most other websites place there ads.
So you can see them all the time, but they don't block anything.

And the last point I could ad, it's not the script that puts it's stuff on the ads, but quite the opposite.
The scripts haven't changed much in optics, so if they really would care about their game and the people that play it, they could know if there is free space after all, where they carelessly put those ads.

Edited by Der DinX
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35 minutes ago, Der DinX said:

I can blame them for not programming a usefull UI, where I don't need those scripts for basic everyday functions.

I am fully on your side with this point, but you blamed KK for "those nasty useless "Remove Ads" signs, that constantly block some features of the scripts". Developers were forced (by their boss) to find space to place ads, where it does not disturb the UI, of course, and this is what they did. Of course you cannot expect them to install every community script and enable all their features to see whether the ads disturb any of those. They might not even know about the scripts. Coders != community/support guys != designers etc. And we know perfectly well from all the bugs with each release that no one is reviewing or testing code (in a structured way) before it gets released.

An obvious issue is that neither the boss, nor the developers do actually play the game seriously, otherwise the UI would be much better, and many features + UI fixes done by scripts would be in the native game code, preventing such ad overlays in the first place. But this won't change, so we and script coders need to adjust scripts regularly to remain functional (in general).

A solution for the ads would be indeed to use a fixed space for them, like a bar or such. That however would reduce the available size for UI elements for everyone. Even when the bar is removed for monthly card holders, script coders cannot expect that additional space to be available, and native game coders cannot either. So the solution to just place the ads on every page at individual locations, which are not used (by native game elements) on the particular page, is understandable. That way the whole browser frame size remains usable.

But I am too much splitting hairs, when it is about how and what to criticise exactly, to be constructive and address the right people and aspects. The needed more fundamental criticism about how KK is managed, regarding design decisions, respecting feedback, quality assurance, bug fix and release practices, anyway never arrives. So it remains just for us, to express our frustration among each other 😑.

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21 hours ago, Эники-беники said:

Could you kindly check URL in installation instructions on github?

For me it is: "https://github.com/HH-GAME-MM/HH-Club-Chat-Plus-Plus":

 

Page URL : https://github.com/HH-GAME-MM/HH-Labyrinth-Plus-Plus

Yes, that's right. The installation instructions are on the Club Chat++ script page, because I don't want to copy it to all the other scripts everytime i change/add something 🙂 However, I have now added the script URL to the other scripts so that you can simply click on them 😄

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HH Labyrinth++ v0.9.3 released

Added:
- Multi-language support for relic ratings
- @match home.html (so that Tampermonkey will update the script more quickly)

Changed:
- Script boot code, so that it is executed earlier

Fixed:
- Getting stuck on the Edit team page (github bug report #1)

Edited by -MM-
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Solution to remove the ads placeholder:

a) install ublock origin

b) add this to the My filters list:

hentaiheroes.com##div[id="ad_activities"]

or

hentaiheroes.com###pop > .ad-revive-container

 

Edited by jelom
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This seems to work in HH, but only partially in PsH and TPSH.

In CxH it doesn't, don't know why.

But the hint with ublock reminded me, that I can click on different parts to block them individually.
Guess I'll try this with those things who are still in the way.

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