Horsting Posted July 10, 2024 Share Posted July 10, 2024 (edited) @zoopokemon @renalove Is there any idea how to collect data about girls one does not have all shards yet? Some weeks ago, while debugging something, I accidentally purged the local store. Since then, the shards batch for all those cases are unknown to HH++, at least until I collect another shard: Browsing through all those girls in the classic harem does not help. Not sure if there is a good way to collect data when new girls are loaded while scrollen the harem? Better than nothing, at least. In case of Harem++, I was surprised that its old snapshot of girl data and shards survived, and realised that it uses the "cache storage" instead, which I didn't know about: Seems to be a good idea for larger amounts of data, which could hit the local storage limit. However, the problem is the same, the shards counts are outdated (stuck at 26th January, the games harem performance update) and new girls added to the game do not appear in the traits filter, until one has 100 shards of them. Not sure which info is available from girls below 100 shards, and where, but probably both apps can contribute to and share the same harem cache with a new collector. I'll have a look into it the next days. Edited July 10, 2024 by Horsting Link to comment Share on other sites More sharing options...
zoopokemon Posted July 10, 2024 Share Posted July 10, 2024 @Horsting For HH++, the data for unowned girls should be collected when you scroll through the harem page with them loaded. Also some unowned girl data is collected from opponent data in the pre-battle pages and season-arena page. Also 2 months ago I did make a big update to how the script collects and stores girl data. It's now compresses the info when saving to local storage so I could then collect 10x as much data while taking less storage space than before. Also I did increase the sources girl data is collected from since the harem page no longer loads all the girls info at once anymore. 1 Link to comment Share on other sites More sharing options...
430i Posted July 10, 2024 Share Posted July 10, 2024 5 hours ago, zoopokemon said: For HH++, the data for unowned girls should be collected when you scroll through the harem page with them loaded. This doesnt work for me - I have to actually click on every single one for the shard count to be fetched. Just filtering for all not-owned girls and scrolling through the list is not enough. While we are on the topic - there are few broken girl filters: on the labyrinth team edit page the level cap and skill tier filters do not work on the seasons team edit page the level cap filter does not work 2 Link to comment Share on other sites More sharing options...
zoopokemon Posted July 10, 2024 Share Posted July 10, 2024 Oh I see it's failing only for girls with no shards gotten, but working for partial shards. Also I know about the filters not working, they removed the needed info from those pages, also caused some bugs for the game itself. Need to work on switching it to use the girl dictionary data. 1 Link to comment Share on other sites More sharing options...
Horsting Posted July 10, 2024 Share Posted July 10, 2024 1 hour ago, 430i said: This doesnt work for me - I have to actually click on every single one for the shard count to be fetched. Just filtering for all not-owned girls and scrolling through the list is not enough. Ah thanks for the info. I just wanted to try it, but today's update seems to have broken the harem filter, which does not slide in anymore (with and without scripts) 😑. 7 hours ago, zoopokemon said: Also some unowned girl data is collected from opponent data in the pre-battle pages and season-arena page. Nice idea to fetch girl data from opponents 👍. @renalove since the Harem++ collector seems to not work anymore at all, what do you think about the idea to use the HH++ harem data, if available? The HHPlusPlusGirlDictionary value needs to be base64-decoded and then gzip-decompressed to get the JSON, or just import and use the HH++ Helpers. Seems to make more sense to me than fixing/developing an own collector, doubling processing and storage, for those which use both apps. Best would be probably a JavaScript library for the collector, which can be used by all apps, and loaded only once by whichever app does so first 😄. I could try to come up with a PR or patch which implements this, if wanted, but your time rare. Link to comment Share on other sites More sharing options...
bohammettuz Posted July 10, 2024 Share Posted July 10, 2024 2 hours ago, Horsting said: @renalove since the Harem++ collector seems to not work anymore at all, what do you think about the idea to use the HH++ harem data, if available? The HHPlusPlusGirlDictionary value needs to be base64-decoded and then gzip-decompressed to get the JSON, or just import and use the HH++ Helpers. Seems to make more sense to me than fixing/developing an own collector, doubling processing and storage, for those which use both apps. Best would be probably a JavaScript library for the collector, which can be used by all apps, and loaded only once by whichever app does so first 😄. I could try to come up with a PR or patch which implements this, if wanted, but your time rare. Having a common collector/store seems like a nice idea, and having it in HH++ doesn't seem like a bad idea either. I doubt many people are using Harem++ without also using one of the HH++ variants. I was actually just using the dev tools to inspect some details in the game responses for the default harem pages. The girl data in the list responses is just partial, and Harem++ was using more than is available there. For instance the description text and girl variant data isn't included in the list response, you need to fetch that individually for each girl, which the default harem does when you select her in the list. 1 Link to comment Share on other sites More sharing options...
Der DinX Posted July 18, 2024 Share Posted July 18, 2024 Was the flashing of PoG / PoV on Townscreen on the last day a script thing, or did the game this by itself? It seems it doesn't work anymore. Link to comment Share on other sites More sharing options...
Master-17 Posted July 19, 2024 Share Posted July 19, 2024 (edited) 1 hour ago, Der DinX said: Was the flashing of PoG / PoV on Townscreen on the last day a script thing, or did the game this by itself? It seems it doesn't work anymore. This is part of the script. At least in HH++ BDSM it still works P.S. There's something wrong with my vision. I look at my static screenshot and for some reason I see an increase and decrease in the transparency of this element)))) Edited July 19, 2024 by Master-17 P.S. Link to comment Share on other sites More sharing options...
Der DinX Posted July 19, 2024 Share Posted July 19, 2024 Hmmm strange, it didn't work this night, now it does. Link to comment Share on other sites More sharing options...
430i Posted July 19, 2024 Share Posted July 19, 2024 I think it becomes transparent some hours before reset - maybe 6-12 and not 24. Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted July 19, 2024 Moderator Share Posted July 19, 2024 12h is correct. Link to comment Share on other sites More sharing options...
Master-17 Posted July 21, 2024 Share Posted July 21, 2024 On 7/19/2024 at 12:51 PM, bolitho76 said: 12h is correct. Not the best solution. It should warn about the end throughout the entire day, and not just the second half. If someone plays in the first half of the day and does not play in the second, it turns out that he has a greater chance of losing unearned rewards due to the fact that he was not warned about the last day. Although it seems to me that even at the beginning of the last day this bar is blinking, but just barely. Link to comment Share on other sites More sharing options...
Der DinX Posted July 21, 2024 Share Posted July 21, 2024 Adding a counter like at events would be the best solution, but I guess it isn't possible, otherwise we would have that already. Link to comment Share on other sites More sharing options...
Tom208 Posted July 22, 2024 Share Posted July 22, 2024 I have a timer and it's flashing 24 hours before the end of the event (as for every other event) 😉 1 Link to comment Share on other sites More sharing options...
Alander Posted August 16, 2024 Share Posted August 16, 2024 Hello. Is it possible to move the filters higher, since now the lower sections are blocked by the AD plate? Link to comment Share on other sites More sharing options...
Der DinX Posted August 16, 2024 Share Posted August 16, 2024 (edited) Right click on the "remove ads" sign and hide it with your adblocker. Should be this: ###pop > .ad-revive-container or: ###ad_shop.ad-revive-container Edited August 16, 2024 by Der DinX 1 2 Link to comment Share on other sites More sharing options...
mdnoria Posted August 28, 2024 Share Posted August 28, 2024 (edited) @zoopokemon Hide claimed rewards is broken in ME for BDSM. Works fine in Seasons/PoV/PoG. I suppose this is a consequence of the broken KK js : Uncaught TypeError: GT.design.lse_preview_goal is undefined (seasonal.js:1:418404) which stops the execution of the userscripts. Edited August 28, 2024 by mdnoria KK JS error 1 Link to comment Share on other sites More sharing options...
zoopokemon Posted August 28, 2024 Share Posted August 28, 2024 6 minutes ago, mdnoria said: @zoopokemon Hide claimed rewards is broken in ME for BDSM. Works fine in Seasons/PoV/PoG. Looks to be a game bug and not a script one, can't claim rewards there without any scripts. I reported it to the devs. 2 Link to comment Share on other sites More sharing options...
bohammettuz Posted August 28, 2024 Share Posted August 28, 2024 @renalove if you have some time, it looks like the new labyrinth blessings have broken the loading of girl data for Harem++. 2 Link to comment Share on other sites More sharing options...
EpicBacon Posted August 28, 2024 Share Posted August 28, 2024 10 hours ago, bohammettuz said: @renalove if you have some time, it looks like the new labyrinth blessings have broken the loading of girl data for Harem++. I was right to get worried everytime you see the "we're updating the game" splash screen 10 hours ago, bohammettuz said: @renalove if you have some time, it looks like the new labyrinth blessings have broken the loading of girl data for Harem++. Uh-oh!, yeah this is actually a lot worce then I first imagined, I had to swap some girl equipment around, after using Harem++, going back to the normal way is nigh impossible. I have no idea how people without Harem++ are able to do it. Link to comment Share on other sites More sharing options...
bohammettuz Posted August 29, 2024 Share Posted August 29, 2024 (edited) 22 hours ago, EpicBacon said: Uh-oh!, yeah this is actually a lot worce then I first imagined, I had to swap some girl equipment around, after using Harem++, going back to the normal way is nigh impossible. I have no idea how people without Harem++ are able to do it. Yeah, it's rough. I mostly rearrange equipment to manage the top 7 for labyrinth, and that was doable by working from the 'squad' screen in the labyrinth. Afterwards re-equipping my league team could be done by clicking a team girl in the team selection screen and using the next/previous girls in the girl detail screens. Fortunately @renalove has just released an interim update that ignores the 3rd blessing, giving us back a working Harem++. Keep in mind that the labyrinth power sorting in Harem++ is currently inaccurate due to that new blessing. Edit: Another update (0.20.2) was made by @renalove which now supports parsing and sorting with the correct blessing values applied. Many thanks! Edited August 29, 2024 by bohammettuz 1 1 1 Link to comment Share on other sites More sharing options...
mdnoria Posted September 5, 2024 Share Posted September 5, 2024 @zoopokemon It seems the champions selection helper is not working anymore on mobile. (we have the vanilla shitty experience). There are 2 girls on this screenshot that should have an empty check mark : It works fine on computer. I haven't used my phone to make a champion team since a while so maybe this exists since some time. Link to comment Share on other sites More sharing options...
-MM- Posted September 17, 2024 Share Posted September 17, 2024 (edited) HH Labyrinth++ v0.9.5 + v0.9.6 released 🙂 CHANGES Fix for relics ratings (GH, GPSH) Fix for today's game changes (rewards popup and partially full team popup) Edited September 19, 2024 by -MM- v0.9.6 4 Link to comment Share on other sites More sharing options...
-MM- Posted September 19, 2024 Share Posted September 19, 2024 HH Leagues++ v0.16.4 released Fixed: Added a temporary fix for the game changes from Tuesday (Refill popup with x1/x3 buttons didn't work). Note: Full refill excluded Changed: HH++ battle sim removed because it is outdated and used resources in some cases. Only @renalove's sim is now supported: https://github.com/rena-jp/hh-battle-simulator-v4 3 Link to comment Share on other sites More sharing options...
430i Posted September 30, 2024 Share Posted September 30, 2024 I think I already know the answer, but let me ask around just in case. Has anyone observed any weird league results compared to the simulator? I have tracked my performance against the top15 opponents and LITERALLY all of the results have been below the expected average. Sometimes its just 2-3 points, sometimes is 6-7. I expect some dose of bad luck here and there, but literally against every single top15 opponent seems a bit much. Link to comment Share on other sites More sharing options...
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