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Community Scripts [Links in OP]


DvDivXXX

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2 hours ago, 430i said:

I think I already know the answer, but let me ask around just in case. Has anyone observed any weird league results compared to the simulator? I have tracked my performance against the top15 opponents and LITERALLY all of the results have been below the expected average. Sometimes its just 2-3 points, sometimes is 6-7. I expect some dose of bad luck here and there, but literally against every single top15 opponent seems a bit much.

One behaviour I've seen occasionally is that it seems like the simulator gets 'stuck' and the sim results don't change when I swap my own teams around. This could look like what you experience in the right circumstance, but it's easy to test by swapping in a weak time and checking whether the sim results change.

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On 9/30/2024 at 2:05 PM, 430i said:

I think I already know the answer, but let me ask around just in case. Has anyone observed any weird league results compared to the simulator? I have tracked my performance against the top15 opponents and LITERALLY all of the results have been below the expected average. Sometimes its just 2-3 points, sometimes is 6-7. I expect some dose of bad luck here and there, but literally against every single top15 opponent seems a bit much.

Something like this?

image.thumb.png.b2d3c6a1f201972f23374b71353f3e2a.png

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On 10/1/2024 at 5:21 PM, xRob91 said:

After one of the last updates some features of HH+++ script stopped working (like uncensoring girl pose preview or showing the number of player's wins in league table). @430i could you look into it and fix what KK broke?

I fixed the uncensoring just now, so you can force an update of the script or wait a bit.

I tested the number of wins display and it seems to work, does anyone else have any issues with that?

On 10/2/2024 at 4:54 PM, mdnoria said:

It seems mostly fine on my side (appart from the random 0.1% chance of a really bad result).

@430i Did you disable the HH++ core simulator to only keep rena's one ?

I have been using only rena's for quite some time. I will just attribute it to bad luck, at the end it didnt change the league outcome, so its whatever

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3 hours ago, 430i said:

I tested the number of wins display and it seems to work, does anyone else have any issues with that?

I asked a few guys on discord and it seems that it only stopped working on Nutaku. Recent mdnoria's screenshots in league threat are also the proof that script still works on .com.

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@garadron I'm using Firefox nightly in which I've registered my personal addon collection (requires a mozilla account) which permits to use addons which have not yet been approved (or migrated) for android.

It allowed me to install violentmonkey and the userscripts.

Also I'm using a different browser (nightly here) than my main (firefox stable release) so I can show things to my coworkers without having a NSFW tab inadvertently displayed (even if I'm always playing with the script NSFW filter on in this browser). But sometimes, the nightly has some broken features, so I wouldn't recommend it to everybody.

Some things are displayed, even with the NSFW script mode enabled, like :

  • daily CxH/PsH koban offers
  • the login pages pictures
  • the animated story has latency to be blurred
  • probably other things I'm forgetting

For these things, I added some custom blocklist rules in uBo (rewritten manually here so I may have introduced a typo), only the animated story slow blur remain but I suppose it's because there is a delay on all animation/transformation (including the script added blur) :

chibipass.com###character-wrapper
chibipass.com###logo
hentaiheroes.com##.rotate_device
hentaiheroes.com##section.intro
pornstarharem.com##section.intro
comixharem.com##section.intro
hentaiheroes.com###bg_all
hentaiheroes.com###crosspromo_banner
hentaiheroes.com##.crosspromo_banner

That's all I can remember on top of my head.

Edited by mdnoria
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  • 3 weeks later...
1 hour ago, OmerB said:

I can't run scripts on kiwi browser on my mobile...

install violentmonkey from webstore.google.com -> search for violentmonkey and install it

after installed, open kiwi browser -> in three dots menu -> extensions -> it should appear there as activated

again in three dots menu, below, there should be all installed extensions, open violentmonkey -> goto config -> installed scripts -> plus sign -> instal from url -> enter url of script

you are ready to go

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22 hours ago, jelom said:

install violentmonkey from webstore.google.com -> search for violentmonkey and install it

after installed, open kiwi browser -> in three dots menu -> extensions -> it should appear there as activated

again in three dots menu, below, there should be all installed extensions, open violentmonkey -> goto config -> installed scripts -> plus sign -> instal from url -> enter url of script

you are ready to go

I didn't manage to do it with the "normal" version, but I managed to make it work with ViolentMonkey Beta 🤷‍♂️🙂

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  • 3 weeks later...
12 hours ago, Alander said:

Hello.

Is it possible to somehow mark five-star in Myth-pachinko when they are available?

I have a slightly different question: is it possible to mark Pachinko when a girl is available at all, who I do not have in the Harem? Because the small icon among the awards can often not be noticed, and girls who are absent from the Harem appear there so rarely that I forget to check. Of course, the function should be switchable so as not to irritate those whose Harem is still half empty 😉

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  • 1 month later...
  • 2 weeks later...
1 hour ago, Ich42 said:

Can I make suggestions here? I've had it installed for a few days and have seen little things in the Love Labyrinth that would make it easier.

Have you tried Labyrinth++? Its emoji icons make it easier to choose relics and the class filter helps with configuring team. Doing hard labyrinth is still annoying and time consuming but the script makes it less painful.

On 1/1/2020 at 5:10 PM, DvDivXXX said:

@-MM-'s Labyrinth++: Some style tweaks for Labyrinth.
Repo: https://github.com/HH-GAME-MM/HH-Labyrinth-Plus-Plus

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1 hour ago, Methos2 said:

Have you tried Labyrinth++? Its emoji icons make it easier to choose relics and the class filter helps with configuring team. Doing hard labyrinth is still annoying and time consuming but the script makes it less painful.

No, I had not. I will test it over the next few days. I'm not bad at Labyrinth. Currently somewhere between 20th and 30th place in the Hard ranking. I don't necessarily find it time-consuming. Since I now have a good team and know which relics I need. I actually only want two more small displays.

If it is not already in there, I would suggest small improvements.

And would this be the right place to suggest it?

Edited by Ich42
small changes.
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On 1/17/2025 at 9:29 PM, bolitho76 said:

Here, or in mm's thread in the hh++ Discord: https://discord.com/channels/932713504622907452/1200560114818629685

I prefer it here.

 

On 1/17/2025 at 7:49 PM, Methos2 said:

Have you tried Labyrinth++? Its emoji icons make it easier to choose relics and the class filter helps with configuring team. Doing hard labyrinth is still annoying and time consuming but the script makes it less painful.

Unfortunately, it doesn't have what I see as useful either. But I like the new button. That's why I will keep the addition.

10.png.d06baab33992d46a546f6cc45779a6b4.png

 

 

I'll write what I would like and I think it might help some people.

There are 3 things that make more sense together. But they also have advantages individually.

First, I would suggest that we tag the first/strongest 7 girls. As this is used in the labyrinth to calculate the opponents.
As an example from me, numbers about the first 7 girls:

000.thumb.png.31d98e61586b6933b008c1af91b7d0e4.png

122.thumb.png.873a21e0c12e451eb06a7765b2f7df56.png

It doesn't have to be the numbers with the circle. But I would find it useful to mark them.

I currently have to count myself to see whether girls have a GS5 or not in the first 7. That's where the idea came from.

 

 

Secondly, I would put more information on the pictures of the girls. To see faster if the top 7 are free of GS5. And I think the role is generally useful to see whether the girl has one or not: (Here is an example, if then it would make sense to do it on all girls)

01.thumb.png.48badf2f12ec1231a466067367a60c0e.png

In the Squad and Squad Selection the more information helps to see if there is a GS5 in the top 7. I would show the GS5 numbers in green and only show the GS5 numbers in red which are in the top 7 if they are not 0 (1 to 5).  I don't want to decide whether to make a circle or something similar around the numbers to make them easier to see, but I think the number in general makes sense.

If the girls don't have a role, then the top right-hand corner remains free. That's how I would do it.

 

And thirdly. In the screen of the individual fights. (Here is an example, if then it would make sense to do it on all girls)

08.png.167da4a111173cb1ca999f9583bc2f32.png

For your own side, the GS5 numbers help you to see if you can make your team better or if you have chosen the wrong girl. Just like the role of the girl. With the numbers, I would show a GS5 0 as orange, because you have no skill with it. And green if it is higher than 0 (1 to 5).

 

09.thumb.png.5958cd185fab778c164e383e320d689a.png

The GS5 numbers would definitely help here. It helps with the opponents, as you can deduce that there is a GS5 in the top 7. This makes all fights in the labyrinth more difficult. Here I would display the GS5 numbers in green if it is 0 and red if it is higher than 0 (1 to 5).  The role makes it easier to assess whether you are more likely to win or lose the battle.

 

I am aware that there may be too much information and that it can become too cluttered. But I would suggest that.

 

Edited by Ich42
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  • 2 weeks later...

I noticed recently that Skill/Booster Simulator in rena's sim doesn't work correctly and shows different values in table and on battle page:

sim1.thumb.PNG.d13e9cf1b404156337f5769394131e4b.PNG

I'm not 100% sure what is the reason but my assumption is that prestige perks caused this. I observed it only in pantheon which would confirm my theory. Value difference isn't big, in some cases it even shows the correct one:

Spoiler

sim2.thumb.PNG.9cfbd8e0856abf0ec8b95cc210ca1f81.PNG

But it may still suggest non-optimal boosters for pantheon bosses.

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