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The Labyrinth - Feature since December 6th 2023


bolitho76

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my team are:

Front:
best 2 sensuals tank girls

Middle:

baroque rabbi and 2 sensuals tank girls

Back:
bunny and princess agate

 

if one girl becomes duckmaster it changes to place in front - so in front are the best 2 duckmasters

 

that i play to the first boss - i put baroque rabbi (if rabbi has duckmaster i put the last sensual tank girl out) out and jennie in ----- for reveal

 

that i play to draw and nobody seems to win (if enemy has same good defence team) --- then i put jennie out and spade in - another time draw - i put the last sensual girl out and starfire in - another time draw - i put the other middle sensual girl out and yura in

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@swavolt & @aeshka & @Karxan

In principle, everything is in the QA:

 

 

On 11/28/2024 at 9:51 AM, Karxan said:

in the LAby shop, the 1st girl changes by month & the 2nd changes daily?  is that it?

On 11/28/2024 at 10:30 AM, Der DinX said:

It's more like two month.

 

It is 2 months, as Der DinX said. The second girl is daily. But when exactly has changed from time to time.

 

 

On 11/28/2024 at 7:23 AM, aeshka said:

I think we need some way to get a win after a certain amount of draws. 5th boss take no damage, and has 2 shields and 2 fluffers. Even with 3 red girls I cant take it down, I get only draws and both teams are at 100% hp

On 11/27/2024 at 10:05 PM, swavolt said:

my team are:

Front:
best 2 sensuals tank girls

Middle:

baroque rabbi and 2 sensuals tank girls

Back:
bunny and princess agate

 

if one girl becomes duckmaster it changes to place in front - so in front are the best 2 duckmasters

 

that i play to the first boss - i put baroque rabbi (if rabbi has duckmaster i put the last sensual tank girl out) out and jennie in ----- for reveal

 

that i play to draw and nobody seems to win (if enemy has same good defence team) --- then i put jennie out and spade in - another time draw - i put the last sensual girl out and starfire in - another time draw - i put the other middle sensual girl out and yura in

 

The way I suggest the labyrinth hard run and many see it similarly: No GS5 in your squad and consider the "phantom bug. With every GS5 in the opposing team you make your run unnecessarily difficult, with bad luck you won't be able to defeat the boss. My current active team for the labyrinth also has three shields girls, because I think the skill complements the fluffer very well.

 

 

On 11/27/2024 at 10:05 PM, swavolt said:

my team are:

Front:
best 2 sensuals tank girls

Middle:

baroque rabbi and 2 sensuals tank girls

Back:
bunny and princess agate

 

if one girl becomes duckmaster it changes to place in front - so in front are the best 2 duckmasters

 

that i play to the first boss - i put baroque rabbi (if rabbi has duckmaster i put the last sensual tank girl out) out and jennie in ----- for reveal

 

that i play to draw and nobody seems to win (if enemy has same good defence team) --- then i put jennie out and spade in - another time draw - i put the last sensual girl out and starfire in - another time draw - i put the other middle sensual girl out and yura in

 

I don't think your team is ideal for a hard run. Maybe you could try to build one up for the next run. Such a line-up has proven itself. But can change because of the girls you have:

Front:
- (Hardcore) Fluffer and Healer (white) / Damage over time (red)
- (Hardcore) Fluffer and Damage over time (red) / Healer (white) / Acceleration to skill (green)
Middle:
- Fluffer and Shield (blue) / Healer (white) / Damage over time (red)
- Fluffer and Shield (blue) / Healer (white) / Damage over time (red)
- Fluffer and Shield (blue) / Healer (white) / Damage over time (red)
Back:
- (Know-How) Sexomancer no GS5
- (Know-How) Sexomancer no GS5

Legendary girls should be favored over mystical girls, as they are less likely to end up in the top 7 with their GS5.

My current team for Love Labyrinth:

Spoiler

 

Front:
❤️ Eccentric (red) Hardcore Fluffer Ara Ara
❤️ Eccentric (red) Hardcore Fluffer Heavenly Lenaëlle
Middle:
- 💙 Sensual (blue) Know-How Fluffer Thief Rosy
- 💙 Sensual (blue) Know-How Fluffer Saki
- 💙 Sensual (blue) Hardcore Fluffer Agent Zoya
Back:
❤️ Eccentric (red) Know-How Sexomancer Fated Bianca no GS5
❤️ Eccentric (red) Know-How Sexomancer Demon Huntress Euphoria no GS5

00.png.79fb3a419b17016308b84b2c29b07a2c.png

 

AraAra.png.cdae9d56ef47a4155754dd7970e856cd.png

HL.png.173fa1b5858eb9bec0b27d3a07c19d15.png

ThiefRosy.png.9cd669235cb44288e81265b2145b1cc6.png

Saki.png.45c9bc6dde93610606c5e8f77f2c56c1.png

AgentZoya.png.6d8c7eec85bf818f5775e8f87811b33f.png

FatedBianca.png.ee1588df3d1b99a8282ce51f9fdcb33a.png

DHE.png.a92d8305fa343ee54814e03ea671b3f2.png

 

 

Edited by Ich42
small changes
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1 hour ago, Ich42 said:

No GS5 in your squad and consider the "phantom bug. With every GS5 in the opposing team you make your run unnecessarily difficult, with bad luck you won't be able to defeat the boss.

If you can't or don't want to avoid GS5 in top7 of your squad, try to get them on spot 3+4, this way they will be in the front row of the opponent, and you might have the chance to get them tired bevore they can do too much damage to your team.

 

By the way, new Laby girl in two days (in all games).

image.png.e2e2198b472cc076d741899952d92a97.pngimage.png.4015ff26eac2685ac21147a08350b807.pngimage.png.ad3d2ed12507c4fc2f919ee0d2fa79f9.pngimage.png.168edfc63895745e956fa565b427209d.png

Edited by Der DinX
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2 hours ago, SamRei said:

isn't that quite early for a new Lab girl, I thought that would be 6 days later?

The thing is: it's 60 days between two girls, so 30 Labyrinth cycle. But 2 months are 61 or 62 days (only if February involved it's 59 or 60 days). So the Girl will start mostly one or two days earlier every second month with the exception of the one who had the Feburary included.

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I noticed that if you have two Eccentric (red) in your team and if these two skill hit a girl, the time to consume lasts 3 rounds from all three hit. And not as I said that the time increases to 6 rounds.

 

Can anyone confirm this? Do we have a bug here or do the percentages add up?

 

 

 

The current girls to get, labyrinth and club can be good for the labyrinth.

Club:

00.png.bf0f3a769c0ef5280719cceb63c50a39.png

 

Labyrinth:

02.png.fbbe91bb58432ac375a0cfa95600d926.png

 

04.png.a2d6384421257384554680e9f26cf925.png

 

 

Edited by Ich42
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34 minutes ago, Ich42 said:

I noticed that if you have two Eccentric (red) in your team and if these two skill hit a girl, the time to consume lasts 3 rounds from all three hit. And not as I said that the time increases to 6 rounds.

 

Can anyone confirm this? Do we have a bug here or do the percentages add up?

In all of my tests, if a girl was hit with several eccentric skills, they stacked over time, as in the first skill hit would work for three rounds, then the second one would apply. The burn icon over the enemy girl would disappear, but she would still take damage. I was able to record 3 separate eccentric skills hitting one girl, and being applied after eachother.

The visual health bar is also inaccurate at times, several instances damage was done, but the healthbar would not change. This can lead to a battlescreen where some enemy girls are shown having ego left, but are actually been taken out.

When I was doing my testing, I used eccentric girls with different level of skill to be able to check what skill was active, and for how long. There should not be any differences if a girl is hit with several of the same level skill, but I cannot guarantee that this is the case. They could simply just "reset" the skill.

I've finished my run for today, but I'll try to remember to check the JSON on the bosses next run (probably in two days time) with my regular laby team (2 legend, 1 mythic eccentric) to see if I see anything different.

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1 hour ago, EpicBacon said:

In all of my tests, if a girl was hit with several eccentric skills, they stacked over time, as in the first skill hit would work for three rounds, then the second one would apply. The burn icon over the enemy girl would disappear, but she would still take damage. I was able to record 3 separate eccentric skills hitting one girl, and being applied after eachother.

The visual health bar is also inaccurate at times, several instances damage was done, but the healthbar would not change. This can lead to a battlescreen where some enemy girls are shown having ego left, but are actually been taken out.

When I was doing my testing, I used eccentric girls with different level of skill to be able to check what skill was active, and for how long. There should not be any differences if a girl is hit with several of the same level skill, but I cannot guarantee that this is the case. They could simply just "reset" the skill.

I've finished my run for today, but I'll try to remember to check the JSON on the bosses next run (probably in two days time) with my regular laby team (2 legend, 1 mythic eccentric) to see if I see anything different.

 

What you describe matches my observation. And would also explain why the girl who was hit was healed by a fluffer after a few rounds, lost a lot of ego from the healing. This would probably update the real state of the ego.

 

To remember, customize the Qa:

The Battlesystem of the Labyrinth:

...

The fight:

The fight is carried out as follows. All girls are assigned their starting mana as Mana and ego/health status from the previous fight or from the base data. Depending on the speed, the order of the girls is determined and is visible on the number above the girl's avatar.
Girl with a yellow frame is on the move and girl with a red frame receives damage.
Now the first girl starts and deals damage to girls who can receive damage. See more under Some hints how some of the Relics increase your stats. After that, the girls follow in order until there are only girls in one team. Or a draw, see After the fight.
First the Fornt is attacked, if no girl is able to fight at the front the attacks go on to the Mid. And if there are no more girls in the Mid who are able to fight, it's on to Back.
After each attack, the attacking girl receives Mana in the amount found in the base data. The Mana cannot rise above 100 as a result of the attack. If the mana is over 100, it does not increase any further. If a girl has 100 or more Mana after the attack, she performs her Skill and 100 Mana deducted from the current mana . See more under Skills in the Labyrinth.

 

Skills in the Labyrinth

...

Skills:

...

🔴 Eccentric (red) 5% - 6.25% - 7.50% - 8.75% - 10%
Casts a damage over time effect on two random opponent girls that ignores defence (can be blocked by shields).
Strong against high defence girls, lasts three rounds. Does not trigger Finish Move (Relic) by itself, but can reduce girls  ego down below 0. In this case there is a numbers bug, see more under bug list.
Red skill stacks in duration, not damage, if hit by several Red skills, they will take effect in order casted.
A girl hit with 2 Red skills of 10% damage each will have 6 turns of 10% damage, instead of 3 turns of 20% damage. However, the symbol is no longer visible for the second half of the 6 laps. But the damage is still calculated.
The whole thing is displayed with a round symbol with a flame in it at the top right to the girl's avatar:

01.png.2178632ca80db7752f305945de3214a9.png

 

 

The FaQ:

...

Q: Are there any known errors in the labyrinth?

A: Yes, there are errors, this list does not have to be up to date. If errors are missing, please post them in the appropriate topic. It could also be that some points have already been fixed.

 

  •  Display error from opposing girls ego. When Eccentric (red) girls use their skill or Sexomancer raises a girl's ego above 0. It is possible that an incorrect ego value is displayed. If these girls are then attacked, the display will be updated. However, if the girl can no longer be attacked and attack, the display error remains until the end of the battle.

03.thumb.png.6658456fb1e1982f3fef7e2b8106063f.png

(Explanation to the picture: No. 1 had attacked and gets more damage from the red skill than she has ego. Therefore her ego fall below zero, but is still shown as a positive number. This is the bug. No. 2 and No. 3 have already had the bug. Therefore No. 4 attacks next. Although No. 2 and No. 3 still show a positive ego.)

 

  • The selection of girls does not show whether the girl has GS5. But if the girl is in your team, you can see if she has a GS5. This has been changed by an update, not sure if it is wanted.

00.thumb.png.a0c717df8a08099461aa1d8bbfba3a7f.png

 

  • In addition to your opponent's team which is a copy of your Top7. The opponent's team can get one or more GS5 "phantom" girl. Here you can find out how this "phantom" girl gets into the opposing team.
    First of all, this bug only occurs if you have at least one dominator in your active team. Due to the role of the dominator, each dominator girl in the active team has 5% more attack, which is calculated directly to the total power, but is not displayed.
    Therefore, there are two ways to remove this “phantom” girl from the opposing team:
    1. Remove all dominators from your active/battling team. This will prevent any "phantom" girls from being on the opposing team from the next battle.
    2.  If you want to use dominators in your team. Then you have to calculate their correct total power and change the equipment accordingly. The formula for the general total Power is:  ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed). With an dominator in your active team, the Attack is: ceil(Attack*1.05). Here is an example: 

04.png.8cd65bb3e1488035a66f1819dfd29d14.png

Some additional information about the bug. If you don't want to calculate anything, there are a few things that influence the bug. After collecting coins or healing(angel wings), this "phantom" girl does not appear for a fight. The GS5 number of your dominator girls is be mirrored to the "phantom" girl. It doesn't matter where the dominator is in your active team, the "phantom" girl is still there if you have met the requirements.
 

 

  • If you use HH++, your opponents may get a GS5 "phantom" girl.  Even you keeping the Top7 GS5 free and you know how the "phantom" girl is created. This can maybe currently be fixed, or make it clear where the problem is (take a look at the bug earlier. ), by deactivating this option:

00.png.ec83bddcf9d9de861817494453fd1781.png

 

  • Currently, after getting the current Labyrinth Girl in the Labyrinth Shop, you can get the last Labyrinth Girls. However, this should not be the case. Therefore, some consider this a bug. However, there are no official statements on this yet.

 

Edited by Ich42
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ich42 - that can be - but i think my is for all better - all girls should have quite all people

no need to change at beginning the girls - take all girls the game choosed and take your girls

kisses i have allways over 1000 - and every run i became ca. 80 kisses, 50 fists and much xp(600)

i dont need a mythic girl(baroque rabbi can be change to jennie)

if the girls find duskmaster(2 times 72%) they are unbeatable. and if they beaten you can easily fight with your rest girls to the end.

Edited by swavolt
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42 minutes ago, swavolt said:

ich42 - that can be - but i think my is for all better - all girls should have quite all people

no need to change at beginning the girls - take all girls the game choosed and take your girls

kisses i have allways over 1000 - and every run i became ca. 80 kisses, 50 fists and much xp(600)

i dont need a mythic girl(baroque rabbi can be change to jennie)

if the girls find duskmaster(2 times 72%) they are unbeatable. and if they beaten you can easily fight with your rest girls to the end.

 

Yes, everyone has a different way of beating the labyrinth. It was just the consensus that some people here had about what an optimal team could look like. I'm sure there are many more ideas of what a team could look like.

 

And with any girl above 100% dodge, you can actually beat the Labyrnth very easily.

 

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On 12/1/2024 at 4:31 PM, Ich42 said:

What you describe matches my observation. And would also explain why the girl who was hit was healed by a fluffer after a few rounds, lost a lot of ego from the healing. This would probably update the real state of the ego.

So I did check burnout damage against the 5th floor boss today, unfortunaly I seem to have a really strong team, so the battle did not last too long. My girls also decided that in the first round of burnout, they all decided to hit different girls, giving me no data to work with. In the second cast, an enemy girl was hit twice, and the battle ended just after the 3rd cast.

image.png.1754b797b61920d96cda6897bc423563.png
This shows my burnout casts, in the first casting (round 55-57) there were no double ups.
The second casting (round 126-128) an enemy girl was hit twice (girl id 372106614)
The third cast only had one enemy girl remaining, and thus was of no value in terms of data.
I've color coded my eccentric girls, to show the relevant damage in the full damage table.

image.thumb.png.5a03c0f0af4576ea7373fdd982a70e30.png
Here are the full burnout damage table, the damage from the 2nd cast are color coded, Only AraAra and Salem did damage, and only 1 hit from Salem was able to trigger before the girl in question tired out.
As you can see, the enemy girl was hit with Burnout in round 126 and 128. She took damage on her turns; 130, 144, 156 and 169. She was hit with a 4 bulb burnout first, and it ran its cource before the 5 bulb took effect. This shows that burnout of different bulb levels do stack.

I seem to have a lot of damage this round, 41.79% of total damage came from burnout, this is on the low end, burnout damage is usually above 50%. I also had 21% Finish move, that probably contributed quite a bit.

image.png.d1add5fbf4239be4570801d3ff527dcd.png
Here are data from the Json, showing burnout hitting the enemy girl in round 126 and 128.

image.thumb.png.f84717707d59b327176f9f56c7a9b9b3.png
This is the burnout damage values shown in the Json, 91.033 is 8.75% and 104.037 is 10% of total ego.

Floor5 Boss.json
I've also included the Json, if someone wants to double check the data.
My eccentric girls id: (AraAra 626708561) (Lenaelle 762895131) (Salem 230575971)

I will try next time to get better data, hopefully my girls are more cooperative or I deliberately ignore damage and finish move relics to make the battle go longer.

TL;DR Eccentric (burnout) stacks consecutively, by order of cast.
I was not able to confirm that burnout of same level stacks, but I don't see what it shoudn't

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