swavolt Posted November 27, 2024 Share Posted November 27, 2024 my team are: Front: best 2 sensuals tank girls Middle: baroque rabbi and 2 sensuals tank girls Back: bunny and princess agate if one girl becomes duckmaster it changes to place in front - so in front are the best 2 duckmasters that i play to the first boss - i put baroque rabbi (if rabbi has duckmaster i put the last sensual tank girl out) out and jennie in ----- for reveal that i play to draw and nobody seems to win (if enemy has same good defence team) --- then i put jennie out and spade in - another time draw - i put the last sensual girl out and starfire in - another time draw - i put the other middle sensual girl out and yura in 1 Link to comment Share on other sites More sharing options...
aeshka Posted November 28, 2024 Share Posted November 28, 2024 I think we need some way to get a win after a certain amount of draws. 5th boss take no damage, and has 2 shields and 2 fluffers. Even with 3 red girls I cant take it down, I get only draws and both teams are at 100% hp 1 Link to comment Share on other sites More sharing options...
Karxan Posted November 28, 2024 Share Posted November 28, 2024 in the LAby shop, the 1st girl changes by month & the 2nd changes daily? is that it? 1 Link to comment Share on other sites More sharing options...
Der DinX Posted November 28, 2024 Share Posted November 28, 2024 (edited) 39 minutes ago, Karxan said: the 1st girl changes by month It's more like two month. Edited November 28, 2024 by Der DinX 1 1 Link to comment Share on other sites More sharing options...
Ich42 Posted November 28, 2024 Share Posted November 28, 2024 (edited) @swavolt & @aeshka & @Karxan In principle, everything is in the QA: On 11/28/2024 at 9:51 AM, Karxan said: in the LAby shop, the 1st girl changes by month & the 2nd changes daily? is that it? On 11/28/2024 at 10:30 AM, Der DinX said: It's more like two month. It is 2 months, as Der DinX said. The second girl is daily. But when exactly has changed from time to time. On 11/28/2024 at 7:23 AM, aeshka said: I think we need some way to get a win after a certain amount of draws. 5th boss take no damage, and has 2 shields and 2 fluffers. Even with 3 red girls I cant take it down, I get only draws and both teams are at 100% hp On 11/27/2024 at 10:05 PM, swavolt said: my team are: Front: best 2 sensuals tank girls Middle: baroque rabbi and 2 sensuals tank girls Back: bunny and princess agate if one girl becomes duckmaster it changes to place in front - so in front are the best 2 duckmasters that i play to the first boss - i put baroque rabbi (if rabbi has duckmaster i put the last sensual tank girl out) out and jennie in ----- for reveal that i play to draw and nobody seems to win (if enemy has same good defence team) --- then i put jennie out and spade in - another time draw - i put the last sensual girl out and starfire in - another time draw - i put the other middle sensual girl out and yura in The way I suggest the labyrinth hard run and many see it similarly: No GS5 in your squad and consider the "phantom bug. With every GS5 in the opposing team you make your run unnecessarily difficult, with bad luck you won't be able to defeat the boss. My current active team for the labyrinth also has three shields girls, because I think the skill complements the fluffer very well. On 11/27/2024 at 10:05 PM, swavolt said: my team are: Front: best 2 sensuals tank girls Middle: baroque rabbi and 2 sensuals tank girls Back: bunny and princess agate if one girl becomes duckmaster it changes to place in front - so in front are the best 2 duckmasters that i play to the first boss - i put baroque rabbi (if rabbi has duckmaster i put the last sensual tank girl out) out and jennie in ----- for reveal that i play to draw and nobody seems to win (if enemy has same good defence team) --- then i put jennie out and spade in - another time draw - i put the last sensual girl out and starfire in - another time draw - i put the other middle sensual girl out and yura in I don't think your team is ideal for a hard run. Maybe you could try to build one up for the next run. Such a line-up has proven itself. But can change because of the girls you have: Front: - (Hardcore) Fluffer and Healer (white) / Damage over time (red) - (Hardcore) Fluffer and Damage over time (red) / Healer (white) / Acceleration to skill (green) Middle: - Fluffer and Shield (blue) / Healer (white) / Damage over time (red) - Fluffer and Shield (blue) / Healer (white) / Damage over time (red) - Fluffer and Shield (blue) / Healer (white) / Damage over time (red) Back: - (Know-How) Sexomancer no GS5 - (Know-How) Sexomancer no GS5 Legendary girls should be favored over mystical girls, as they are less likely to end up in the top 7 with their GS5. My current team for Love Labyrinth: Spoiler Front: - ❤️ Eccentric (red) Hardcore Fluffer Ara Ara - ❤️ Eccentric (red) Hardcore Fluffer Heavenly Lenaëlle Middle: - 💙 Sensual (blue) Know-How Fluffer Thief Rosy - 💙 Sensual (blue) Know-How Fluffer Saki - 💙 Sensual (blue) Hardcore Fluffer Agent Zoya Back: - ❤️ Eccentric (red) Know-How Sexomancer Fated Bianca no GS5 - ❤️ Eccentric (red) Know-How Sexomancer Demon Huntress Euphoria no GS5 Edited November 29, 2024 by Ich42 small changes 1 1 Link to comment Share on other sites More sharing options...
Der DinX Posted November 28, 2024 Share Posted November 28, 2024 (edited) 1 hour ago, Ich42 said: No GS5 in your squad and consider the "phantom bug. With every GS5 in the opposing team you make your run unnecessarily difficult, with bad luck you won't be able to defeat the boss. If you can't or don't want to avoid GS5 in top7 of your squad, try to get them on spot 3+4, this way they will be in the front row of the opponent, and you might have the chance to get them tired bevore they can do too much damage to your team. By the way, new Laby girl in two days (in all games). Edited November 28, 2024 by Der DinX 1 1 Link to comment Share on other sites More sharing options...
SamRei Posted November 30, 2024 Share Posted November 30, 2024 isn't that quite early for a new Lab girl, I thought that would be 6 days later? Link to comment Share on other sites More sharing options...
garadron Posted November 30, 2024 Share Posted November 30, 2024 it was right on time at least according to the 60 days countdown added by the script 3 Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted November 30, 2024 Author Moderator Share Posted November 30, 2024 2 hours ago, SamRei said: isn't that quite early for a new Lab girl, I thought that would be 6 days later? The thing is: it's 60 days between two girls, so 30 Labyrinth cycle. But 2 months are 61 or 62 days (only if February involved it's 59 or 60 days). So the Girl will start mostly one or two days earlier every second month with the exception of the one who had the Feburary included. 3 Link to comment Share on other sites More sharing options...
SamRei Posted November 30, 2024 Share Posted November 30, 2024 that makes sense Link to comment Share on other sites More sharing options...
Ich42 Posted December 1, 2024 Share Posted December 1, 2024 (edited) I noticed that if you have two Eccentric (red) in your team and if these two skill hit a girl, the time to consume lasts 3 rounds from all three hit. And not as I said that the time increases to 6 rounds. Can anyone confirm this? Do we have a bug here or do the percentages add up? The current girls to get, labyrinth and club can be good for the labyrinth. Club: Labyrinth: Edited December 2, 2024 by Ich42 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted December 1, 2024 Share Posted December 1, 2024 34 minutes ago, Ich42 said: I noticed that if you have two Eccentric (red) in your team and if these two skill hit a girl, the time to consume lasts 3 rounds from all three hit. And not as I said that the time increases to 6 rounds. Can anyone confirm this? Do we have a bug here or do the percentages add up? In all of my tests, if a girl was hit with several eccentric skills, they stacked over time, as in the first skill hit would work for three rounds, then the second one would apply. The burn icon over the enemy girl would disappear, but she would still take damage. I was able to record 3 separate eccentric skills hitting one girl, and being applied after eachother. The visual health bar is also inaccurate at times, several instances damage was done, but the healthbar would not change. This can lead to a battlescreen where some enemy girls are shown having ego left, but are actually been taken out. When I was doing my testing, I used eccentric girls with different level of skill to be able to check what skill was active, and for how long. There should not be any differences if a girl is hit with several of the same level skill, but I cannot guarantee that this is the case. They could simply just "reset" the skill. I've finished my run for today, but I'll try to remember to check the JSON on the bosses next run (probably in two days time) with my regular laby team (2 legend, 1 mythic eccentric) to see if I see anything different. 1 Link to comment Share on other sites More sharing options...
Ich42 Posted December 1, 2024 Share Posted December 1, 2024 (edited) 1 hour ago, EpicBacon said: In all of my tests, if a girl was hit with several eccentric skills, they stacked over time, as in the first skill hit would work for three rounds, then the second one would apply. The burn icon over the enemy girl would disappear, but she would still take damage. I was able to record 3 separate eccentric skills hitting one girl, and being applied after eachother. The visual health bar is also inaccurate at times, several instances damage was done, but the healthbar would not change. This can lead to a battlescreen where some enemy girls are shown having ego left, but are actually been taken out. When I was doing my testing, I used eccentric girls with different level of skill to be able to check what skill was active, and for how long. There should not be any differences if a girl is hit with several of the same level skill, but I cannot guarantee that this is the case. They could simply just "reset" the skill. I've finished my run for today, but I'll try to remember to check the JSON on the bosses next run (probably in two days time) with my regular laby team (2 legend, 1 mythic eccentric) to see if I see anything different. What you describe matches my observation. And would also explain why the girl who was hit was healed by a fluffer after a few rounds, lost a lot of ego from the healing. This would probably update the real state of the ego. To remember, customize the Qa: The Battlesystem of the Labyrinth: ... The fight: The fight is carried out as follows. All girls are assigned their starting mana as Mana and ego/health status from the previous fight or from the base data. Depending on the speed, the order of the girls is determined and is visible on the number above the girl's avatar. Girl with a yellow frame is on the move and girl with a red frame receives damage. Now the first girl starts and deals damage to girls who can receive damage. See more under Some hints how some of the Relics increase your stats. After that, the girls follow in order until there are only girls in one team. Or a draw, see After the fight. First the Fornt is attacked, if no girl is able to fight at the front the attacks go on to the Mid. And if there are no more girls in the Mid who are able to fight, it's on to Back. After each attack, the attacking girl receives Mana in the amount found in the base data. The Mana cannot rise above 100 as a result of the attack. If the mana is over 100, it does not increase any further. If a girl has 100 or more Mana after the attack, she performs her Skill and 100 Mana deducted from the current mana . See more under Skills in the Labyrinth. Skills in the Labyrinth ... Skills: ... 🔴 Eccentric (red) 5% - 6.25% - 7.50% - 8.75% - 10% Casts a damage over time effect on two random opponent girls that ignores defence (can be blocked by shields). Strong against high defence girls, lasts three rounds. Does not trigger Finish Move (Relic) by itself, but can reduce girls ego down below 0. In this case there is a numbers bug, see more under bug list. Red skill stacks in duration, not damage, if hit by several Red skills, they will take effect in order casted. A girl hit with 2 Red skills of 10% damage each will have 6 turns of 10% damage, instead of 3 turns of 20% damage. However, the symbol is no longer visible for the second half of the 6 laps. But the damage is still calculated. The whole thing is displayed with a round symbol with a flame in it at the top right to the girl's avatar: The FaQ: ... Q: Are there any known errors in the labyrinth? A: Yes, there are errors, this list does not have to be up to date. If errors are missing, please post them in the appropriate topic. It could also be that some points have already been fixed. Display error from opposing girls ego. When Eccentric (red) girls use their skill or Sexomancer raises a girl's ego above 0. It is possible that an incorrect ego value is displayed. If these girls are then attacked, the display will be updated. However, if the girl can no longer be attacked and attack, the display error remains until the end of the battle. (Explanation to the picture: No. 1 had attacked and gets more damage from the red skill than she has ego. Therefore her ego fall below zero, but is still shown as a positive number. This is the bug. No. 2 and No. 3 have already had the bug. Therefore No. 4 attacks next. Although No. 2 and No. 3 still show a positive ego.) The selection of girls does not show whether the girl has GS5. But if the girl is in your team, you can see if she has a GS5. This has been changed by an update, not sure if it is wanted. In addition to your opponent's team which is a copy of your Top7. The opponent's team can get one or more GS5 "phantom" girl. Here you can find out how this "phantom" girl gets into the opposing team. First of all, this bug only occurs if you have at least one dominator in your active team. Due to the role of the dominator, each dominator girl in the active team has 5% more attack, which is calculated directly to the total power, but is not displayed. Therefore, there are two ways to remove this “phantom” girl from the opposing team: 1. Remove all dominators from your active/battling team. This will prevent any "phantom" girls from being on the opposing team from the next battle. 2. If you want to use dominators in your team. Then you have to calculate their correct total power and change the equipment accordingly. The formula for the general total Power is: ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed). With an dominator in your active team, the Attack is: ceil(Attack*1.05). Here is an example: Some additional information about the bug. If you don't want to calculate anything, there are a few things that influence the bug. After collecting coins or healing(angel wings), this "phantom" girl does not appear for a fight. The GS5 number of your dominator girls is be mirrored to the "phantom" girl. It doesn't matter where the dominator is in your active team, the "phantom" girl is still there if you have met the requirements. If you use HH++, your opponents may get a GS5 "phantom" girl. Even you keeping the Top7 GS5 free and you know how the "phantom" girl is created. This can maybe currently be fixed, or make it clear where the problem is (take a look at the bug earlier. ), by deactivating this option: Currently, after getting the current Labyrinth Girl in the Labyrinth Shop, you can get the last Labyrinth Girls. However, this should not be the case. Therefore, some consider this a bug. However, there are no official statements on this yet. Edited December 1, 2024 by Ich42 2 Link to comment Share on other sites More sharing options...
swavolt Posted December 1, 2024 Share Posted December 1, 2024 (edited) ich42 - that can be - but i think my is for all better - all girls should have quite all people no need to change at beginning the girls - take all girls the game choosed and take your girls kisses i have allways over 1000 - and every run i became ca. 80 kisses, 50 fists and much xp(600) i dont need a mythic girl(baroque rabbi can be change to jennie) if the girls find duskmaster(2 times 72%) they are unbeatable. and if they beaten you can easily fight with your rest girls to the end. Edited December 1, 2024 by swavolt 1 Link to comment Share on other sites More sharing options...
Ich42 Posted December 1, 2024 Share Posted December 1, 2024 42 minutes ago, swavolt said: ich42 - that can be - but i think my is for all better - all girls should have quite all people no need to change at beginning the girls - take all girls the game choosed and take your girls kisses i have allways over 1000 - and every run i became ca. 80 kisses, 50 fists and much xp(600) i dont need a mythic girl(baroque rabbi can be change to jennie) if the girls find duskmaster(2 times 72%) they are unbeatable. and if they beaten you can easily fight with your rest girls to the end. Yes, everyone has a different way of beating the labyrinth. It was just the consensus that some people here had about what an optimal team could look like. I'm sure there are many more ideas of what a team could look like. And with any girl above 100% dodge, you can actually beat the Labyrnth very easily. Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted December 1, 2024 Author Moderator Share Posted December 1, 2024 4 hours ago, Ich42 said: To remember, customize the Qa updated and linked the "Feature Thread" at the FaQ term "appropriate Thread" 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted December 3, 2024 Share Posted December 3, 2024 On 12/1/2024 at 4:31 PM, Ich42 said: What you describe matches my observation. And would also explain why the girl who was hit was healed by a fluffer after a few rounds, lost a lot of ego from the healing. This would probably update the real state of the ego. So I did check burnout damage against the 5th floor boss today, unfortunaly I seem to have a really strong team, so the battle did not last too long. My girls also decided that in the first round of burnout, they all decided to hit different girls, giving me no data to work with. In the second cast, an enemy girl was hit twice, and the battle ended just after the 3rd cast. This shows my burnout casts, in the first casting (round 55-57) there were no double ups. The second casting (round 126-128) an enemy girl was hit twice (girl id 372106614) The third cast only had one enemy girl remaining, and thus was of no value in terms of data. I've color coded my eccentric girls, to show the relevant damage in the full damage table. Here are the full burnout damage table, the damage from the 2nd cast are color coded, Only AraAra and Salem did damage, and only 1 hit from Salem was able to trigger before the girl in question tired out. As you can see, the enemy girl was hit with Burnout in round 126 and 128. She took damage on her turns; 130, 144, 156 and 169. She was hit with a 4 bulb burnout first, and it ran its cource before the 5 bulb took effect. This shows that burnout of different bulb levels do stack. I seem to have a lot of damage this round, 41.79% of total damage came from burnout, this is on the low end, burnout damage is usually above 50%. I also had 21% Finish move, that probably contributed quite a bit. Here are data from the Json, showing burnout hitting the enemy girl in round 126 and 128. This is the burnout damage values shown in the Json, 91.033 is 8.75% and 104.037 is 10% of total ego. Floor5 Boss.json I've also included the Json, if someone wants to double check the data. My eccentric girls id: (AraAra 626708561) (Lenaelle 762895131) (Salem 230575971) I will try next time to get better data, hopefully my girls are more cooperative or I deliberately ignore damage and finish move relics to make the battle go longer. TL;DR Eccentric (burnout) stacks consecutively, by order of cast. I was not able to confirm that burnout of same level stacks, but I don't see what it shoudn't 1 Link to comment Share on other sites More sharing options...
Ich42 Posted December 4, 2024 Share Posted December 4, 2024 (edited) On 12/1/2024 at 8:32 PM, bolitho76 said: updated and linked the "Feature Thread" at the FaQ term "appropriate Thread" Thank you for improving the text. They were only small changes, but hopefully they will help. But you didn't change the picture? It should clarify what the "+5% Attack" is. Although it is only a very small change. On 12/3/2024 at 5:46 PM, EpicBacon said: So I did check burnout damage against the 5th floor boss today, unfortunaly I seem to have a really strong team, so the battle did not last too long. My girls also decided that in the first round of burnout, they all decided to hit different girls, giving me no data to work with. In the second cast, an enemy girl was hit twice, and the battle ended just after the 3rd cast. This shows my burnout casts, in the first casting (round 55-57) there were no double ups. The second casting (round 126-128) an enemy girl was hit twice (girl id 372106614) The third cast only had one enemy girl remaining, and thus was of no value in terms of data. I've color coded my eccentric girls, to show the relevant damage in the full damage table. Here are the full burnout damage table, the damage from the 2nd cast are color coded, Only AraAra and Salem did damage, and only 1 hit from Salem was able to trigger before the girl in question tired out. As you can see, the enemy girl was hit with Burnout in round 126 and 128. She took damage on her turns; 130, 144, 156 and 169. She was hit with a 4 bulb burnout first, and it ran its cource before the 5 bulb took effect. This shows that burnout of different bulb levels do stack. I seem to have a lot of damage this round, 41.79% of total damage came from burnout, this is on the low end, burnout damage is usually above 50%. I also had 21% Finish move, that probably contributed quite a bit. Here are data from the Json, showing burnout hitting the enemy girl in round 126 and 128. This is the burnout damage values shown in the Json, 91.033 is 8.75% and 104.037 is 10% of total ego. Floor5 Boss.json I've also included the Json, if someone wants to double check the data. My eccentric girls id: (AraAra 626708561) (Lenaelle 762895131) (Salem 230575971) I will try next time to get better data, hopefully my girls are more cooperative or I deliberately ignore damage and finish move relics to make the battle go longer. TL;DR Eccentric (burnout) stacks consecutively, by order of cast. I was not able to confirm that burnout of same level stacks, but I don't see what it shoudn't On 12/3/2024 at 5:46 PM, EpicBacon said: I seem to have a lot of damage this round, 41.79% of total damage came from burnout, this is on the low end, burnout damage is usually above 50%. I also had 21% Finish move, that probably contributed quite a bit. I've also noticed that with two Eccentric (red) you end the fight faster as with two fluffer and know-how. On 12/3/2024 at 5:46 PM, EpicBacon said: I was not able to confirm that burnout of same level stacks, but I don't see what it shoudn't Well, that's the case with me (Ara Ara and Lenaelle) and I'm observing the same thing as you. So you should be watching it soon too. In the current Mega Event – Seasonal with Market style - Aurora Boobialis: Gleaming Lihua (and also accessible without buying anything, I think) Recently, more and more girls have been arriving who can be used quite well in the labyrinth. Unfortunately, however, there is still no Eccentric (red) fluffer Know-How 5 star legendary girl. Edited December 4, 2024 by Ich42 Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted December 4, 2024 Author Moderator Share Posted December 4, 2024 12 minutes ago, Ich42 said: But you didn't change the picture? It should clarify what the "+5% Attack" is. Although it is only a very small change. The "very small change" should be the reason why I oversaw it and thought the graphic wouldn't be important. I changed it in the T&T thread after you pointed it out. 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted December 5, 2024 Share Posted December 5, 2024 (edited) 21 hours ago, Ich42 said: I've also noticed that with two Eccentric (red) you end the fight faster as with two fluffer and know-how. Well, that's the case with me (Ara Ara and Lenaelle) and I'm observing the same thing as you. So you should be watching it soon too. So I finished my second run, I purposely avoided relics that would impact my damage in the labyrinth, this means all damage relics, finish move, double attack, critical increase chance and critical damage increase. I wanted the 5th floor boss battle to go on for as long as possible. This boss battle lasted a total of 379 rounds. I did however have to pick up a 6% curse relic, this however turned out to be a good thing, as this made me able to verify that a cursed girl will take more damage from eccentric damage over time. I was getting a bit worried as I did not get a single dodge relic, but I got my hands on a total of 84% Protective bubble (59.70% effective damage reduction) This turned out to be enough, as none of my girls needed to be revived. This table is a bit ugly, but it is basically showing the rounds that my girls casts eccentric, and what enemy girls they are targeting. I've used color to highlight the samples that I was able to use to show the results of eccentric stacking on the opponent girls. The samples in question here are the ones where two level 4 eccentric from two different girls affected the same target. In hindsight, this could have easily been done a lot easier if I simply changed my Mythic girl to a 3rd legendary. This is the full damage breakdown of the boss battle, a whopping 98.57% of all damage was from eccentric. This shows me just how useful eccentric is, without damage relics, getting past the enemy defence is very hard. The colored in damage numbers are the same from the previous table, one can clearly see that they are stacking in order of cast. Looking at girl 7, In round 371 and 379 she is still receiving damage from Salem's cast in round 318, even tho she has been hit by another 3 eccentric by this time (round 360, 361 and 362) Looking at girl 6, she is the one who was hit by the curse relic, hence her eccentric damage is higher, with some simple math, the increase in damage turns out to be correct. 8.75% (4 bulb) of total ego would be 80.875. (80.875*1.06) = 85.728 10% (5 bulb) of total ego would be 92.428. (92.428*1.06) = 97.974 The wording of the relic is correct, and it is good to see that it does apply to this interaction too. In conclusion; eccentric is awesome. Stacking damage that ignores enemy defence and lets you focus on survivability. It also works well with finish move, as the relics triggers on attack, and not damage. If you have at least 1 eccentric girl in your team and can stay alive, its just a matter of time before victory is secured. Edit: Added JSON dec5 floor5boss.json Edited December 5, 2024 by EpicBacon Added JSON 1 Link to comment Share on other sites More sharing options...
Ich42 Posted December 6, 2024 Share Posted December 6, 2024 (edited) 21 hours ago, EpicBacon said: In conclusion; eccentric is awesome. Nice summary. I would include this in the QA because I agree. I would also maybe write/gather a short summary for the important stuff. This could perhaps be in the first post or before a) The Battlesystem, for those who only want the basic info or don't want to invest a lot of time. What do you think of this? [edit] something like this: The FaQ: .... Q: What is an optimal team for a hard run? ... Legendary girls should be favored over mystical girls, as they are less likely to end up in the top 7 with their GS5. It makes sense to have at least one eccentric (red) girl. As the skill does a lot of damage over a long period of time. There are also mystical Know-How sexomancers girls, but these are about 3% stronger than legendary girls. Which is equivalent to a common Element Powers relic. You should pay more attention to the color of the sexomancers girls and your team so that they are as similar as possible. So that Element Powers relic meets more girls. Edited December 6, 2024 by Ich42 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted December 6, 2024 Share Posted December 6, 2024 11 minutes ago, Ich42 said: Nice summary. I would include this in the QA because I agree. I would also maybe write/gather a short summary for the important stuff. This could perhaps be in the first post or before a) The Battlesystem, for those who only want the basic info or don't want to invest a lot of time. What do you think of this? That makes a lot of sense, a good suggestion. The guide to the labyrinth has become quite large at this point, so having a short summary, with maybe some team suggestions would be helpful to those who wants to get a better labyrinth team, maybe go for hard mode, but does not want to read thru the whole thing in order to figure out what to do. With a summary of what you are suggesting, they can get going quickly, and if the need arises then they can go back to the guide and look more closely on a specific topic. We've all probably have instances where we are at a wiki, and we just need to figure out this one basic thing in order to get going, but the wiki just goes on and on about advanced stuff that we don't really care about yet. 2 Link to comment Share on other sites More sharing options...
Vovantillo Posted December 6, 2024 Share Posted December 6, 2024 (edited) It's hard and time-consuming to study all 64 pages, I'll just write my opinion. I've been playing since August with the same team of 7 girls in the normal Labyrinth mode, and to this day I've been going through all 4 floors and haven't lost a single girl. If it's useful to someone, a screenshot of my normal team and the layout is below. With this team and this setup I quickly go through 4 floors in normal mode and consistently do not lose a single girl, try it if anyone is interested. I think you can put other girls instead of those that are unavailable, but with the same stats and characteristics. I don't know, the 5th floor of the hard mode might not be passable with such a team, since my hero is still level 486, there is not a single girl above level 700 in the harem, and the hard mode will open for me only after my hero reaches level 500. ***Correction Sorry, I mixed up the pictures, instead of Valentina I always have Radka now, and she doesn't have any role at all. In general, this team easily goes through a difficult path without any stress, and I think there is no point in me changing anything in it. I mainly take relics of evasion, balls, various attack boosts. I don't take Harmony in any form, only if there is no choice at all. I always collect as many fists as possible (that is, I beat the red units), in second place are bags with Labi. Edited December 6, 2024 by Vovantillo correction 2 Link to comment Share on other sites More sharing options...
Ich42 Posted December 6, 2024 Share Posted December 6, 2024 (edited) On 12/6/2024 at 1:49 PM, EpicBacon said: With a summary of what you are suggesting, they can get going quickly, and if the need arises then they can go back to the guide and look more closely on a specific topic. That's exactly what I was thinking. Proposal: Short summary: Here is a short summary that explains the most important things. For more detailed information, please read the appropriate section. First of all, keep your first/strongest 7 girls free of GS5 and if you have dominator girls in the active team, check in the FAQ the bug list. It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be observed. For every GS5 girl in your first/strongest 7 girls, there will be just as many GS5 girls in the (Boss) fight. The position of your GS5 girls is mirrored in the team of your opponents. Every GS5 on the opponent girls makes your run harder. Secondly, there are recommendations for your active team to get as far as possible. The front girls should be tanks (hardcore) and the back girls should be damage dealers (Know-How). You should also have 1 to 2 Sexomancer in the back girls, the Sexomancer girls do not need GS5, as their role overwrites the GS5/skill and should be at max LVL. It is recommended that all non-Sexomancer girls should have the role of Fluffer. Because this role (fluffer) heals the other girls and only attacks when they are all healed. In contrast to the opposing team, your active team should have many GS5/skill. The GS5/skill/Elements: 🔵 Sensual (blue), 🔴 Eccentric (red), ⚪ Submissive (white) and 🟢 Exhibitionist (green) are recommended. There should be at least one Eccentric (red) in your active team as this causes % damage to the opponent. Fluffer and Sensual (blue) complement each other well and many have some of them in their active team. Submissive (white) and Exhibitionist (green) are useful and can fill spaces if there is still room. The other GS5/skill/Elements are not very useful, but better than having no GS5 at all, except the girls are always in the top7. Legendary girls should be favored over mystical girls and the best LVL for your girls is 650, as they are less likely to end up in the top 7 with their GS5. With LVL 650 they can have GS5 and they can have at least 4501 Know-How for 20 Starting Mana. As everyone has a slightly different harem, these are only recommendations and should be adapted to your harem. There are more roles and ideas for an active team, but this should just be a short summary. Third are the relics you can choose. With the right relics, you can make your run easier. For relics prioritise Duck Master first (Max > 100%) and second Protective Bubble (are added as a percentage) both add up. You should also have at least 6% Finish Move so that opposing girls can be defeated again with one attack despite opposing Sexomancer and Fluffer. And every relic that increases the damage should be collected afterwards. Have I forgotten something in the short summary or should something be added? The FaQ: .... Q: What is an optimal team for a hard run? ... Legendary girls should be favored over mystical girls, as they are less likely to end up in the top 7 with their GS5. It makes sense to have at least one eccentric (red) girl. As the skill does a lot of damage over a long period of time. There are also mystical Know-How sexomancers girls, but these are about 3% stronger than legendary girls. Which is equivalent to a common Element Powers relic. You should pay more attention to the color of the sexomancers girls and your team so that they are as similar as possible. So that Element Powers relic meets more girls. On 12/6/2024 at 2:56 PM, Vovantillo said: It's hard and time-consuming to study all 64 pages, I'll just write my opinion. I've been playing since August with the same team of 7 girls in the normal Labyrinth mode, and to this day I've been going through all 4 floors and haven't lost a single girl. If it's useful to someone, a screenshot of my normal team and the layout is below. With this team and this setup I quickly go through 4 floors in normal mode and consistently do not lose a single girl, try it if anyone is interested. I think you can put other girls instead of those that are unavailable, but with the same stats and characteristics. I don't know, the 5th floor of the hard mode might not be passable with such a team, since my hero is still level 486, there is not a single girl above level 700 in the harem, and the hard mode will open for me only after my hero reaches level 500. ***Correction Sorry, I mixed up the pictures, instead of Valentina I always have Radka now, and she doesn't have any role at all. In general, this team easily goes through a difficult path without any stress, and I think there is no point in me changing anything in it. I mainly take relics of evasion, balls, various attack boosts. I don't take Harmony in any form, only if there is no choice at all. I always collect as many fists as possible (that is, I beat the red units), in second place are bags with Labi. With a pretty good team, a normal run should be easy, as relics improve the run a lot. After the change your team is quite good. You could consider swapping Ume and Thief Rosy, as Thief Rosy deals more damage and there are relics that boost the back girls. An easier way would have been for you to read through it: [edit] @bolitho76 I have found some small errors: At the end of FAQ a picture is inserted again. And Edited December 8, 2024 by Ich42 small changes 2 Link to comment Share on other sites More sharing options...
Ich42 Posted December 10, 2024 Share Posted December 10, 2024 (edited) Has no one made any improvements for the short summary? So for: Short summary: Here is a short summary that explains the most important things. For more detailed information, please read the appropriate section. First of all, keep your first/strongest 7 girls free of GS5 and if you have dominator girls in the active team, check in the FAQ the bug list. It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be observed. For every GS5 girl in your first/strongest 7 girls, there will be just as many GS5 girls in the (Boss) fight. The position of your GS5 girls is mirrored in the team of your opponents. Every GS5 on the opponent girls makes your run harder. Secondly, there are recommendations for your active team to get as far as possible. The front girls should be tanks (hardcore) and the back girls should be damage dealers (Know-How). You should also have 1 to 2 Sexomancer in the back girls, the Sexomancer girls do not need GS5, as their role overwrites the GS5/skill and should be at max LVL. It is recommended that all non-Sexomancer girls should have the role of Fluffer. Because this role (fluffer) heals the other girls and only attacks when they are all healed. In contrast to the opposing team, your active team should have many GS5/skill. The GS5/skill/Elements: 🔵 Sensual (blue), 🔴 Eccentric (red), ⚪ Submissive (white) and 🟢 Exhibitionist (green) are recommended. There should be at least one Eccentric (red) in your active team as this causes % damage to the opponent. Fluffer and Sensual (blue) complement each other well and many have some of them in their active team. Submissive (white) and Exhibitionist (green) are useful and can fill spaces if there is still room. The other GS5/skill/Elements are not very useful, but better than having no GS5 at all, except the girls are always in the top7. Legendary girls should be favored over mystical girls and the best LVL for your girls is 650, as they are less likely to end up in the top 7 with their GS5. With LVL 650 they can have GS5 and they can have at least 4501 Know-How for 20 Starting Mana. As everyone has a slightly different harem, these are only recommendations and should be adapted to your harem. There are more roles and ideas for an active team, but this should just be a short summary. Third are the relics you can choose. With the right relics, you can make your run easier. For relics prioritise Duck Master first (Max > 100%) and second Protective Bubble (are added as a percentage) both add up. You should also have at least 6% Finish Move so that opposing girls can be defeated again with one attack despite opposing Sexomancer and Fluffer. And every relic that increases the damage should be collected afterwards. Edited December 10, 2024 by Ich42 small changes 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now