Magic1986 Posted January 1 Share Posted January 1 (edited) 1 hour ago, HentaiGuru said: There seems be your mistake - you should not have GS5 girls on top-7 of starting flat list given you when you choose laby difficulty - not in selection you made before combine your run team It doesnt work this way - first 7 of auto-fill should have no GS5 - just unchecking them from selection will not remove them from enemy teams calculation - but strange that it not affected you that 76 times you said and then hits you that hard - looks like atm 6 of your current pre-selected top-7 have GS5... If the deselected girls also count, then it seems i was lucky in all the runs before. Im not going to respecc them every two days since that is way too expensive. I always understood it in the way that this counts the top 7 for the 280 selected girls and not for you overall girls, no matter if you take them in your roster or not. That would explain this run and some other runs where there have been some 1 or 2 GS5 girls in the enemy teams. Thanks for the infos. Edited January 1 by Magic1986 1 Link to comment Share on other sites More sharing options...
Der DinX Posted January 2 Share Posted January 2 A little change how a draw is displayed, now it just says "Draw" and doesn't look like placeholder anymore. Link to comment Share on other sites More sharing options...
garadron Posted January 3 Share Posted January 3 What is the highest Ego you ever got a single girl to btw? I think today I got my record with Lanaelle Counting all blessings, she was at +134% Ego Link to comment Share on other sites More sharing options...
EpicBacon Posted January 3 Share Posted January 3 4 hours ago, garadron said: What is the highest Ego you ever got a single girl to btw? I think today I got my record with Lanaelle Counting all blessings, she was at +134% Ego I think I had 724.000 or so in my last run, I don't think I had too much increase ego tho. What was the base ego of your Lenaëlle? Mine has 467.101 base. Link to comment Share on other sites More sharing options...
Der DinX Posted January 3 Share Posted January 3 Could it be, that the Dominator-Bug has been fixed or just gone? I switched from classic Ankyo who hasn't a role yet to Ankyo, who is our little troblemaker dominator girl. Just wanted to see if there still is the problem, but so far there is non. (She is on 16 in the squad.) 1 Link to comment Share on other sites More sharing options...
Ich42 Posted January 4 Share Posted January 4 (edited) On 1/3/2025 at 3:11 PM, garadron said: What is the highest Ego you ever got a single girl to btw? I think today I got my record with Lanaelle Counting all blessings, she was at +134% Ego 22 hours ago, EpicBacon said: I think I had 724.000 or so in my last run, I don't think I had too much increase ego tho. What was the base ego of your Lenaëlle? Mine has 467.101 base. I don't see the Relic as very useful in most cases. I use it from time to time when the other options are not good. That's why I think I once had a total of +50%. 18 hours ago, Der DinX said: Could it be, that the Dominator-Bug has been fixed or just gone? I switched from classic Ankyo who hasn't a role yet to Ankyo, who is our little troblemaker dominator girl. Just wanted to see if there still is the problem, but so far there is non. (She is on 16 in the squad.) Unfortunately, I have to disagree with you. Your Ankyo is simply too weak to be noticed. You can calculate how strong her correct value would be and then you should realize that she won't make it into the top 7. I can say that because I did a little test and still get the "phantom" girl bug. What I noticed, although I don't know if this has always been the case. That the correct attack value is displayed in the team selection. BUT the calculation in the squad is still wrong, that's the origin of the bug. Spoiler My fights without the bug: Hokage Tornada at 8th Place: Her values: That would make her 3rd in the squad if she is in the team. @bolitho76 Thanks for updating the uT&T. I will probably have something for uT&T soon. But I would discuss it here first and then tag you again. Now to my boss 5 fight. I noticed two things here and I will discuss them separately. First. I had a lot of Protective Bubble in the run in totaled 88% (2*16% + 4*12% +8%), effectively 61% less damage at the end. No dodge and only 10% Finish Move. And I won at the first attempt. Spoiler Some values I wrote down to determine how much reduction I really had: Spoiler My opposing Boss 5 team : Spoiler 1x Fluffer and 1x Sexomancer I wanted to see if I could beat the Boss 5 team with so much Protective Bubble without defeating girls first. And to have an idea of how much Protective Bubble you might need to win the Boss 5 fight. I won with my team, so I can say: With a good team 0% dodge but 88% Protective Bubble (effectively 61%) and an opposing Fluffer you can win the boss 5 fight. An enemy Fluffer only deals damage in the first round, as it only heals after that. So I don't see enemy Fluffer as a girl who deals damage, except for her default skill. Spoiler Nr. 5 has the positive ego display error. And secondly. I recorded a finish move with 0 damage. Spoiler So we can say: If a girl's ego is below the finish move range, 0 damage is enough to activate the finish move. Did you ever have runs with a lot of Protective Bubble and did you win? Maybe someone remember a run. Edited January 4 by Ich42 small changes 1 Link to comment Share on other sites More sharing options...
garadron Posted January 5 Share Posted January 5 On 1/3/2025 at 7:29 PM, EpicBacon said: What was the base ego of your Lenaëlle? I had to wait for a new Lab run to clear her stats 19 hours ago, Ich42 said: I don't see the Relic as very useful in most cases. I use it from time to time when the other options are not good. That's why I think I once had a total of +50%. I like to take some extra Ego for my frontline girls with dodge as a safety measure in case the RNG decides to keep failing the dodge roll. But this run, the relics for Lenaelle's Ego just kept showing up so I decided to see how high I can boost her 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 5 Share Posted January 5 2 hours ago, garadron said: I had to wait for a new Lab run to clear her stats I like to take some extra Ego for my frontline girls with dodge as a safety measure in case the RNG decides to keep failing the dodge roll. But this run, the relics for Lenaelle's Ego just kept showing up so I decided to see how high I can boost her I like ego for frontline girls too, makes them able to survive longer, especially if the enemy is crit-happy. It works very well in combination with protective bubble, especially if you don't get any dodge. 1 Link to comment Share on other sites More sharing options...
aeshka Posted January 5 Share Posted January 5 (edited) Protective Bubble works how Evasion normally should work. It stacks multiplicatively. You get less damage, and in the long run its effect is like Evasion, but instead of taking 9 hits and dodging 1 hit, you take 10 hits for 0,9xdamage. And it affects all girls. So if you can get 2-3 good PB relics, you should be able to complete the Hard mode Edited January 5 by aeshka Link to comment Share on other sites More sharing options...
xRob91 Posted January 5 Share Posted January 5 I completed hard laby for the first time Even though I completed it with 0 tired girls, it wasn't going too well at the beginning. I was close to losing my main team on 3rd floor boss. He evaporated my frontline even before my only sexomancer was able to revive any girl. Idk how I survived, I skipped the battle after seeing this. It went better after this because I got some good relics, during the battle with 3rd boss I had 0 protective bubbles, 0 finish move and 18% duck master. I guess my team from normal laby is too prone to relic rng and I need to fix it. 4 Link to comment Share on other sites More sharing options...
Ich42 Posted January 5 Share Posted January 5 (edited) 9 hours ago, aeshka said: Protective Bubble works how Evasion normally should work. It stacks multiplicatively. You get less damage, and in the long run its effect is like Evasion, but instead of taking 9 hits and dodging 1 hit, you take 10 hits for 0,9xdamage. And it affects all girls. So if you can get 2-3 good PB relics, you should be able to complete the Hard mode On 12/23/2024 at 5:12 PM, Ich42 said: And a Boss 5 fight . Which again shows that I have to defeat 2 opposing girls to then win the battle with my good main team. I tried to take good relics, but it just felt like there were no dodge for me. Ok, I had ~43% protection and with 27% finisher quite a lot for me. But it wasn't enough to win in the first fight. My dodge wasn't worth mentioning with 2x 18%, except for the last attack where the 18% worked once. First fight. Second fight and last attack of the opponent. The relicts: Reveal hidden contents My strategy is to take a lot of relics related to girls until floor 3 to increase the chance of getting a lot of dodge. I don't know if it works, but I imagine it does. My Team: Reveal hidden contents Front: - ❤️ Eccentric (red) Hardcore Fluffer Ara Ara - ❤️ Eccentric (red) Hardcore Fluffer Heavenly Lenaëlle Mid: - 💙 Sensual (blue) Know-How Fluffer Thief Rosy - 💙 Sensual (blue) Know-How Fluffer Saki - 💙 Sensual (blue) Hardcore Fluffer Zoya Back: - ❤️ Eccentric (red) Know-How Sexomancer Fated Bianca no GS5 - ❤️ Eccentric (red) Know-How Sexomancer Demon Huntress Euphoria no GS5 Reserve: - 💙 Sensual (blue) Charm Fluffer Mil - 💚 Exhibitionist (green) Know-How Fluffer Kimona Front: Mid: Back: Reserve: On 1/4/2025 at 5:16 PM, Ich42 said: With a good team 0% dodge but 88% Protective Bubble (effectively 61%) and an opposing Fluffer you can win the boss 5 fight. With 3x 20% Protective Bubble you have real ~45% protection. And my both Boss 5 fights show, that you need more than 90% Protective Bubble or more than real 60% protection to win a Boss 5 fight. I will still prepare something for the FaQ of the uT&T, where the combinations of relics are summarized, which will probably win the boss 5 battles. 10 hours ago, EpicBacon said: I like ego for frontline girls too, makes them able to survive longer, especially if the enemy is crit-happy. It works very well in combination with protective bubble, especially if you don't get any dodge. Yes ego for the frontgirls and the Sexomancer I'll take it if the other relics are no better. Proposal for the uT&T: h) The Relics for bolitho76: can you Move this 3 relics on the Top of the list? Duck Master Gives % chance to dodge oppononent normal attack. Will dodge all normal attacks if value exceeds 100% Stacks additively Protective Bubble Reduces damage by %, each additional relic have reduced effective protection Stacks Consecutively, highest rarity first Finish Move After each attack, defeat and opponent girl, if they are below % max ego Reported by devs to stack up to 40%, highest value i've reached is 38% and confirmed working up to 37.45% ego. Currently does not work with "Defeat Medication" Stacks additively Will also trigger the relic with 0 damage if the ego falls below the limit due to a skill. ... j) The FaQ: ... Q: Am I strong enough for the hard run? A: In the Hard run, the fights are more difficult than in Normal run and the Boss 5 fight are very difficult. However, there are some strategies that have proven to work well. The best strategy that has proved here is survival. Your team must be able to survive as long as possible, or even better, every cycle without damage. So that your team can spread damage over a very long time, even over a draw. You need the right relics for this, otherwise you have a little chance without rejuvenation Stones. With the wrong relics, even very good teams can be defeated as early as the Boss 3 fight. For relics prioritise Duck Master first (Max > 100%) and second Protective Bubble (are added as a percentage) both add up. These can be combined, as long as the relics are available in the selection. You should also have at least 6% Finish Move so that opposing girls can be defeated again with one attack despite opposing Sexomancer and Fluffer. For Duck Master the following would make sense: > 50% dodge, the girl could move to the front to make room for another girl, e.g. an Damage over time (red). > 70% dodge, only the girl could go to the front. Since most attacks are dodged here. Its recommend to have at least 2 Sexomancers with Fluffer/Healers here. > 100% dodge, take only that girl in the Front and no more sexomancers is recommend. You can take with you one sexomancer if you want to be sure but not necessary. It's recommend to have some Healer (white) / Shield (blue) in your Team. See more under Squadbuilding. For the Protective Bubble, the more Protective Bubble you have, the less each additional one brings in total, here is an example: It makes sense to take Protective Bubble up to about 70%. After that, the percentage increase is relatively low and continues to fall with each additional relic. If the other relics you have collected are not good, it can make sense to go up to ~100% Protective Bubble ~real 70% protection. So that you have a pretty safe victory in the Boss 5 fight. This is a general summary as the opposing girls will adapt to your top 7. See more under Labyrinth difficulty and Squadbuilding. Q: Are there any relic combinations that guarantee me a win in the hard run? A: Yes, there are combinations that probably make a win very likely. Nevertheless, a good team is recommended to increase the chances of winning. This means to have some Healer (white) / Shield (blue) as Fluffer in your Team. Here are some of the combinations, : Over 100% dodge for a girl. Only that girl should be in the Front and no more sexomancers are recommend. But you can take with you one sexomancer if you want to be sure but not necessary. 90% dodge for a girl. Only that girl should be in the Front and one sexomancers are recommend. Both front girls should have at least 72% dodge and two sexomancers are recommend. 72% dodge for a girl. Only that girl should be in the Front and two sexomancers are recommend with ~20% Protective Bubble. ~100% Protective Bubble which is real ~70% protection and two sexomancers are recommend. Q: What if I have not achieved the relic combinations as recommended? A: If you haven't achieved the recommended combinations, the relics should still be good. To finish the run and you are not sure if the main team will survive the boss 5 fight. You can use the other 273 girls to defeat 1 to 4 Boss 5 girls before the Main Team fight. With a very good team and not so good relics, at least 2 Boss 5 girls should be defeated. But it depends on the team and the collected relics. Since there are many possible combinations here, there is unfortunately no exact answer. An enemy Fluffer only deals damage in the first round, as it only heals after that. So you can do see enemy Fluffer as a girl who don't deals damage, except for her default skill. Q: What is an optimal team for a hard run? ... What do you think of these upgrades? Have I forgotten something? Edited January 6 by Ich42 1 Link to comment Share on other sites More sharing options...
Der DinX Posted January 6 Share Posted January 6 On 1/3/2025 at 3:11 PM, garadron said: What is the highest Ego you ever got a single girl to btw? 3x + 1x 2 Link to comment Share on other sites More sharing options...
xRob91 Posted January 6 Share Posted January 6 On 12/29/2024 at 3:45 AM, xRob91 said: For now I'm not planning to make big changes in my current laby team. Probably I will only swap M6 Lenaelle with M6 Salem After today's update I lost my main shield girl - Sifra got a sexomancer role. On the one side, I'm a little disappointed she isn't a fluffer, but on the other I'm glad she didn't get useless role like dominator or pleasurelock. I'm still going to put her in my main team (for personal preferences 😅) and my first hard laby run made me realise that only 1 sexomancer is too risky so she will the 2nd one. 2 Link to comment Share on other sites More sharing options...
Ich42 Posted January 15 Share Posted January 15 (edited) Soon I will have two blue Know-How Sexomancer. So I've basically one color which does damage in my team. Let's see if I notice a difference. @bolitho76 I have also made small changes to the texts. Proposal for the uT&T: a) A summary as introduction: Here is a short summary that explains the most important things. For more detailed information, please read the appropriate section. Top 7: ... Team: ... Relics: ... Everything in one picture: e) After a Battle ... Draw: After 100 rounds (with or without "Skip" and usually 1400 individual battles) when there is no winner. A draw is automatically displayed. The last state of the damage and disabled girl is taken for the next fight, with the starting mana. f) Skills in the Labyrinth for bolitho76: can you Move this red skill on the Top of the list? 🔴 Eccentric (red) 5% - 6.25% - 7.50% - 8.75% - 10% Casts a damage over time effect on two random opponent girls that ignores defence (can be blocked by shields). Strong against high defence girls, lasts three rounds. Does not trigger Finish Move (Relic) by itself, but can reduce girls ego down below 0. In this case there is a numbers bug, see more under bug list. Red skill stacks in duration, not damage, if hit by several Red skills, they will take effect in order casted.small changes A girl hit with 2 Red skills of 10% damage each will have 6 turns of 10% damage, instead of 3 turns of 20% damage. However, the symbol is no longer visible after the first 3 laps. But the damage is still calculated. And only becomes visible again when the girl is hit again. The whole thing is displayed with a round symbol with a flame in it at the top right to the girl's avatar: h) The Relics for bolitho76: can you Move this 3 relics on the Top of the list? Duck Master Gives % chance to dodge oppononent normal attack. Will dodge all normal attacks if value exceeds 100% Stacks additively. Protective Bubble Reduces damage by %, each additional relic have reduced effective protection Stacks Consecutively, highest rarity first. Finish Move After each attack, defeat and opponent girl, if they are below % max ego Reported by devs to stack up to 40%, highest value i've reached is 38% and confirmed working up to 37.45% ego. Currently does not work with "Defeat Medication" Stacks additively Will also trigger this relic with 0 damage if the ego falls below the limit due to a skill. ... j) The FaQ: ... Q: Am I strong enough for the hard run? A: In the Hard run, the fights are more difficult than in Normal run and the Boss 5 fight are very difficult. However, there are some strategies that have proven to work well. The best strategy that has proved here is survival. Your team must be able to survive as long as possible, or even better, every cycle without damage. So that your team can spread damage over a very long time, even over a draw. You need the right relics for this, otherwise you have a little chance without rejuvenation Stones. With the wrong relics, even very good teams can be defeated as early as the Boss 3 fight. For relics prioritise Duck Master first (Max > 100%) and second Protective Bubble (are added as a percentage) both add up. These can be combined, as long as the relics are available in the selection. You should also have at least 6% Finish Move so that opposing girls can be defeated again with one attack despite opposing Sexomancer and Fluffer. For Duck Master the following would make sense: > 50% dodge, the girl could move to the front to make room for another girl, e.g. an Damage over time (red). > 70% dodge, only the girl could go to the front. Since most attacks are dodged here. Its recommend to have at least 2 Sexomancers with Fluffer/Healers here. > 90% dodge, take only that girl in the Front and no more sexomancers is recommend. You can take with you one sexomancer if you want to be sure but not necessary. It's recommend to have some Healer (white) / Shield (blue) in your Team. See more under Squadbuilding. For the Protective Bubble, the more Protective Bubble you have, the less each additional one brings in total, here is an example: It makes sense to take Protective Bubble up to about 70%. After that, the percentage increase is relatively low and continues to fall with each additional relic. If the other relics you have collected are not good, it can make sense to go up to ~100% Protective Bubble ~real 70% protection. So that you have a pretty safe victory in the Boss 5 fight. This is a general summary as the opposing girls will adapt to your top 7. See more under Labyrinth difficulty and Squadbuilding. Q: Are there any relic combinations that guarantee me a win in the hard run? A: Yes, there are combinations that probably make a win very likely. Nevertheless, a good team is recommended to increase the chances of winning. This means to have some Healer (white) / Shield (blue) as Fluffer in your Team. Here are some of the combinations, : Over 100% dodge for a girl. Only that girl should be in the Front and no more sexomancers are recommend. But you can take with you one sexomancer if you want to be sure but not necessary. 90% dodge for a girl. Only that girl should be in the Front and one sexomancers are recommend. Both front girls should have at least 72% dodge and two sexomancers are recommend. 72% dodge for a girl. Only that girl could be in the Front and two sexomancers are recommend with ~20% Protective Bubble. ~100% Protective Bubble which is real ~70% protection and two sexomancers are recommend. Q: What if I have not achieved the relic combinations as recommended? A: If you haven't achieved the recommended combinations, the relics should still be good. To finish the run and you are not sure if the main team will survive the boss 5 fight. You can use the other 273 girls to defeat 1 to 4 Boss 5 girls before the Main Team fight. With a very good team and not so good relics, at least 2 Boss 5 girls should be defeated. But it depends on the team and the collected relics. Since there are many possible combinations here, there is unfortunately no exact answer. An enemy Fluffer only deals damage in the first round, as it only heals after that. So you can do see enemy Fluffer as a girl who don't deals damage, except for her default skill. Q: What is an optimal team for a hard run? ... Edited January 15 by Ich42 small changes 1 Link to comment Share on other sites More sharing options...
Ich42 Posted January 17 Share Posted January 17 So I had a run that I finished without defeating girls in the boss 5 fight too first. I wouldn't want to write it in the uT&T yet. But if anyone has had similar experiences. We could think about it. 54% dodge on both front girls and 58% Protective Bubble (just added up). Spoiler If you have had a similar run, please let us know. @bolitho76 Thank you for customizing the uT&T. But unfortunately you have not deleted the “old” 🔴 one in f) Skills in the Labyrinth. Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted January 17 Author Moderator Share Posted January 17 3 minutes ago, Ich42 said: not deleted the “old” 🔴 one Should be corrected now. 1 Link to comment Share on other sites More sharing options...
Ich42 Posted January 28 Share Posted January 28 In the current blessing, 2 out of 3 meet a GS5 know-how girl. She is at lvl 650 and I had to take away half of her equipment to get her to rank 8. This should also prove that lvl 650 is best for all GS5 girls in terms of the labyrinth. If all the blessings were to hit, you wouldn't stand a chance. But in most cases this would only affect one girl. Besides, I had a mystic girl at lvl 750, I wouldn't even have had to take away the equipment. Link to comment Share on other sites More sharing options...
aeshka Posted Tuesday at 06:26 AM Share Posted Tuesday at 06:26 AM On 1/28/2025 at 10:18 AM, Ich42 said: In the current blessing, 2 out of 3 meet a GS5 know-how girl. She is at lvl 650 and I had to take away half of her equipment to get her to rank 8. This should also prove that lvl 650 is best for all GS5 girls in terms of the labyrinth. If all the blessings were to hit, you wouldn't stand a chance. But in most cases this would only affect one girl. Besides, I had a mystic girl at lvl 750, I wouldn't even have had to take away the equipment. why is your sexomancer GS5? 1 1 Link to comment Share on other sites More sharing options...
Ich42 Posted Tuesday at 09:26 AM Share Posted Tuesday at 09:26 AM (edited) 3 hours ago, aeshka said: why is your sexomancer GS5? 0. On 1/28/2025 at 8:18 AM, Ich42 said: In the current blessing, 2 out of 3 meet a GS5 know-how girl. She is at lvl 650 and I had to take away half of her equipment to get her to rank 8. This should also prove that lvl 650 is best for all GS5 girls in terms of the labyrinth. If all the blessings were to hit, you wouldn't stand a chance. But in most cases this would only affect one girl. Besides, I had a mystic girl at lvl 750, I wouldn't even have had to take away the equipment. But you need (at least) a girl with a GS5 in the rest of the game. For me it's Naughy Angel Alana (among a other girl), who just happens to be a sexomancer. So your sexomancer/ all girls who are not the first in a team (in the whole game, not the love labyrinth) should have a GS5 of 0. Edited Tuesday at 09:33 AM by Ich42 1 Link to comment Share on other sites More sharing options...
xRob91 Posted Tuesday at 10:31 AM Share Posted Tuesday at 10:31 AM Yesterday I had my 2nd problematic hard laby run. Well, the first time was probably my fault. I felt too confident after getting Duck Master relics on my sexomancers (54% on one and 36% on the other) and I put one in forntline and the other in the midline. Soon after this decision, my team ceased to exist on 4th boss. This time I tried to be more cautious but once again I got Duck Master on sexomancer. I thought that 72% evade will be enough and 2nd sexomancer stayed in the back. However, I was wrong and I lost whole team on 4th boss again. Luckily, after wasting several cannon fodder teams, the boss dropped 90% duck master and it was finally enough to survive the rest of laby. Maybe from now on I should put 3rd sexomancer in team when one of them moves to frontline after getting evade relic 🤔 2 Link to comment Share on other sites More sharing options...
EpicBacon Posted Tuesday at 12:01 PM Share Posted Tuesday at 12:01 PM 1 hour ago, xRob91 said: Yesterday I had my 2nd problematic hard laby run. Well, the first time was probably my fault. I felt too confident after getting Duck Master relics on my sexomancers (54% on one and 36% on the other) and I put one in forntline and the other in the midline. Soon after this decision, my team ceased to exist on 4th boss. This time I tried to be more cautious but once again I got Duck Master on sexomancer. I thought that 72% evade will be enough and 2nd sexomancer stayed in the back. However, I was wrong and I lost whole team on 4th boss again. Luckily, after wasting several cannon fodder teams, the boss dropped 90% duck master and it was finally enough to survive the rest of laby. Maybe from now on I should put 3rd sexomancer in team when one of them moves to frontline after getting evade relic 🤔 I think in your situation you probably just got unlucky, In my experience 72% evade is usually enough to keep the fontline, but excessive critical hits or focus fire from the enemy team can break through the frontline, and thus make the whole team crumble. You are right tho, by moving a sexomancer to the frontline, she is rarely going to do any reviving as she would only have one target, unless the enemy team has girl skills. Adding a 3rd sexomancer could be beneficial and prevent a team wipe in case things get dicy. One could also remove sexomancers if you get over 100% dodge, I don't bother as I use skip battle anyhow, and it does not matter for me how many rounds it takes to win. I use 2 sexomancers and 4 fluffers with 2 of them being healers (submissive) to keep the frontline standing. That usually works for me, unless I get some really bad relic luck. 3 Link to comment Share on other sites More sharing options...
Ich42 Posted Wednesday at 05:04 PM Share Posted Wednesday at 05:04 PM (edited) On 2/4/2025 at 12:01 PM, EpicBacon said: I think in your situation you probably just got unlucky, In my experience 72% evade is usually enough to keep the fontline, but excessive critical hits or focus fire from the enemy team can break through the frontline, and thus make the whole team crumble. I find 72% dodge too little. I've had several runs where I've lost boss 5 fights with only 72% dodge. That's why it says in the uT&T that you need at least 20% protection with the 72% dodge or defeat 2 girls. Whereby I once had 16% protection and it was enough, but I also had runs where I had 0% protection and 72% dodge and won. On 2/4/2025 at 10:31 AM, xRob91 said: Yesterday I had my 2nd problematic hard laby run. Well, the first time was probably my fault. I felt too confident after getting Duck Master relics on my sexomancers (54% on one and 36% on the other) and I put one in forntline and the other in the midline. Soon after this decision, my team ceased to exist on 4th boss. This time I tried to be more cautious but once again I got Duck Master on sexomancer. I thought that 72% evade will be enough and 2nd sexomancer stayed in the back. However, I was wrong and I lost whole team on 4th boss again. Luckily, after wasting several cannon fodder teams, the boss dropped 90% duck master and it was finally enough to survive the rest of laby. Maybe from now on I should put 3rd sexomancer in team when one of them moves to frontline after getting evade relic 🤔 I would rather have a 3rd sexomancer in reserve if a sexomancer gets dodge and goes to the front with it. I'm in the process of rebuilding my team again and I'm replacing my current 2 sexomancers with others. I'll then have 2 sexomancers in reserve. Before that I already had 3rd sexomancers in reserve. But you can also write that in uT&T. In general, I still have small changes I wanted to write. Suggestion for uT&T: You are all welcome to improve my suggestion. @bolitho76 Please do not insert yet, I would like to have the opinion of others whether I have made a mistake somewhere. i think there are no real lang instructions for the team in uT&T, hence this suggestion: d) The basics for battles Squadbuilding: ... Then you should choose the girls for your team. Here are some suggestions that are very successful: The front girls should be tanks (hardcore) and the back girls should be damage dealers (Know-How). You should also have 1 to 2 sexomancer in the back girls, the sexomancer girls do not need GS5, as their role overwrites the GS5/skill and should be at max LVL. It makes sense to have a third sexomancer in your reserve. If a sexomancer gets dodges and goes to the fornt, it can make sense to add a third sexomancer to his team if the dodges are small. It is recommended that all non-sexomancer girls should have the role of fluffer. Because this role (fluffer) heals the other girls and only attacks when they are all healed. This helps your team last longer. In hard fights, most of the damage is probably done by 🔴 Eccentric (red). And you have the sexomancers, which generate damage so that the opposing fluffers don't attack after a turn. In contrast to the opposing team, your active team should have many GS5/skill. The GS5/skill/Elements: 🔴 Eccentric (red), 🔵 Sensual (blue), ⚪ Submissive (white) and 🟢 Exhibitionist (green) are recommended. There should be at least one Eccentric (red) in your active team as this causes % damage to the opponent. Fluffer and sensual (blue) complement each other well and many have some of them in their active team. Submissive (white) and sensual (blue) have similar effects in principle, there are different teams/ideas behind them and both are very successful. Exhibitionist (green) is useful and can fill spaces if there is still room. The other GS5/skill/Elements are not very useful, but better than having no GS5 at all, except the girls are always in the top7. Legendary girls should be favored over mythic girls and the best LVL for your girls is 650, as they are less likely to end up in the top 7 with their GS5. With LVL 650 they can have GS5 and they can have at least 4501 Know-How for 20 starting mana. As everyone has a slightly different harem, these are only recommendations and should be adapted to your harem. There are more roles and ideas for an active team. You can ask about this in the appropriate post and also post your idea for the team. You will be helped there. A picture with lots of information: Positioning: ... f) Skills in the Labyrinth Most of the normal Skills of the game doesn't work in the Labyrinth - exception the 5th Skill (GS5). But the 5th Skill (GS5)/Active Skill in Labyrinth works a little bit different from the rest of the game. You need (at least) a girl with a GS5 in the rest of the game. So only girls who are not the first in a team (in the whole game, not the love labyrinth) and your girls for the labyrinth Team + reserve should have a GS5 higher as 0 and all other girls best a GS5 of 0.. ... Edited Wednesday at 06:24 PM by Ich42 small changes 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted Wednesday at 05:43 PM Share Posted Wednesday at 05:43 PM 20 minutes ago, Ich42 said: I find 72% dodge too little. I've had several runs where I've lost boss 5 fights with only 72% dodge. That's why it says in the uT&T that you need at least 20% protection with the 72% dodge or defeat 2 girls. Whereby I once had 16% protection and it was enough, but I also had runs where I had 0% protection and 72% dodge and won. That's why I stated in the uT&T that you win the boss 5 fight with 72% dodge and 20% protection. Good point, I haven't looked at my relics in my runs I've completed. I've only lost like twice against a boss like 50 runs, but I usually get some dodge and protective bubble. The last one where my team got wiped was december 25th, fell to the 3rd floor boss due to only getting 12% bubble. I remember it because @Der DinX also had a bad run around that time too, and I replied to his comment. When I get another loss, I'll remember to check and report my relics. 1 Link to comment Share on other sites More sharing options...
Ich42 Posted Wednesday at 06:00 PM Share Posted Wednesday at 06:00 PM 16 minutes ago, EpicBacon said: Good point, I haven't looked at my relics in my runs I've completed. I've only lost like twice against a boss like 50 runs, but I usually get some dodge and protective bubble. The last one where my team got wiped was december 25th, fell to the 3rd floor boss due to only getting 12% bubble. I remember it because @Der DinX also had a bad run around that time too, and I replied to his comment. When I get another loss, I'll remember to check and report my relics. You actually have to look at the opposing team before the fight. Because with every fluffer the opponent has, this fluffer no longer attacks after the first round. This is how I finished the current run. The opponent had 3 fluffers as boss 5 fight and I had 16% protection and 18% dodge in the front without defeating a girl first. 1 1 Link to comment Share on other sites More sharing options...
Der DinX Posted Wednesday at 07:04 PM Share Posted Wednesday at 07:04 PM From my point of view I can defenitely say, that I have much more problems recently, then it was before. It feels as if the 5th boss has gotten some upgrades. Or maybe even all the bosses. I loose quite often in all games, and it feels like it wasn't like that before. Only one girl with 72% dodge is not enough even with quite some bubbles, and higher dodge or with no bubbles doesn't work either. Can't give you any numbers, as I don't gather those data And my team is also not optimally suited to do it without substantial relics. Can only imagine the trouble for those players who don't read all the tips here in the forum. 2 Link to comment Share on other sites More sharing options...
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