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The Labyrinth - Feature since December 6th 2023


bolitho76

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Well, the bosses, in fact, become stronger over the time. That's because more and more girls get roles and this increases the chance of boss having many dominators and pleasurelocks. These 2 roles are mostly useless for players but at the same time they can make boss even more annoying than usually.

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After a lot of runs, I realized that two Eccentric (red) don't necessarily defeat girls. It happens that the red skills can defeat a girl and reduces the ego of many. But I'm going to try a Submissive (white) and a Eccentric (red) now to see if it makes my team better.

 


00.png.b3b27353352b8bfc1e1aeedd92c6cc7d.png

Front:
❤️ Eccentric (red) Hardcore Fluffer Ara Ara
🤍 Submissive (white) Hardcore Fluffler Lilyn


Mid:
- 💙 Sensual (blue) Hardcore Fluffer Zoya
- 💙 Sensual (blue) Know-How Fluffer Saki
- 💙 Sensual (blue) Know-How Fluffer Thief Rosy


Back:
💙 Sensual (blue) Know-How Sexomancer Riana no GS5
💙 Sensual (blue) Know-How Sexomancer Marika no GS5

Edited by Ich42
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1 hour ago, Ich42 said:

🤍 Submissive (white) Hardcore Fluffler Lilyn

I tried GS5 Lylyn - and was heavy surprised that she is extremely persistant in top-7 - in contrary I almost havent seen my SG5 Mythic Lenaelle there - so rolled back to 4 ECC/3 SNS setup 

image.png.ca511ebf38fd9a3c1b512937a9601f19.png

Front: Ara Ara & HeavenLy Lenaelle - Fluffer+Eccentric+GS5 Burners 
Mid: Agent Zoya & Angelic Lenaelle & Thief Rozy - Fluffer+Sensual+GS5 Shilders 
Back: 2 best in list of Yelena\Dominartix Ananke\Musician Kalissa - Sexomancer+Eccentric+NO GS5

Edited by HentaiGuru
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11 minutes ago, HentaiGuru said:

I tried GS5 Lylyn - and was heavy surprised that she is extremely persistant in top-7 - in contrary I almost havent seen my SG5 Mythic Lenaelle there - so rolled back to 4 ECC/3 SNS setup 

image.png.ca511ebf38fd9a3c1b512937a9601f19.png

May I ask you which script is the one that displays the roles?

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On 2/8/2025 at 4:07 PM, HentaiGuru said:

Hm... surprisingly it is not MMs Laby++ but Hentai Heroes++ (OCD) Season version
https://sleazyfork.org/fr/scripts/415625-hentai-heroes-ocd-season-version
which is messing with Hentai Heroes++ BDSM version... 

I have put both versions together quite well and now have almost what I wanted when it is assembled. 

 

9 minutes ago, Ich42 said:

Thanks for asking and or writing it here.

 

In the meantime, I have more or less put it together myself. Since there will be no extensions, that will have to be enough for me.

I used Hentai Heroes++ BDSM version AND Hentai Heroes++ (OCD) Season version, but deactivate almost everything at Hentai Heroes++ (OCD) Season version. And one thing at Hentai Heroes++ BDSM version.

 

I like the design of Hentai Heroes++ BDSM version, but there are two things I like more about Hentai Heroes++ (OCD) Season version. And the only thing I didn't find was that in the harem has two pieces of information on top of each girl. But I can sort / hide the equipment.

00.thumb.png.2c824fa0ce7b314e3552ee3d932b02cf.png

01.png.1241233851701912f73f4a78ccac8de0.png

 

03.png.34bccbaac6ac7f5947e19769cd8f6b11.png

04.png.f30fa6fa68513e46c16f5eb5cd5f6d5d.png

 

02.thumb.png.d853be4ff082eb68857bf31de92a23ff.png

 

 

 

 

I had another run today where two girls each got 52% dodge with a total (combined) of 36% protection.

So my second run with similar % from dodging. But a fluffer in the opposing team. And my team was almost defeated. So I'm not sure if you should write this in the FAQ of the UT&T.

 

Perhaps in the : "Q: What if I have not achieved the relic combinations as recommended?  "

 

On 1/17/2025 at 8:51 PM, Ich42 said:

So I had a run that I finished without defeating girls in the boss 5 fight too first.

I wouldn't want to write it in the uT&T yet. But if anyone has had similar experiences. We could think about it.

 54% dodge on both front girls and 58% Protective Bubble (just added up).

  Reveal hidden contents

12.thumb.png.9807ea706e9c6d74667b85ce152eb8ae.png

10.thumb.png.a238053dcb4c2589dbb0a60a21bbe37a.png

11.thumb.png.cbcb2d3d376041e8b2f7cc6f7371a37a.png

 

 

If you have had a similar run, please let us know.

 

 

 

 

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9 hours ago, EpicBacon said:

Well... I suppose this is acceptable...

image.jpeg.1ffad1a00000ea3e45048b567f68d767.jpeg

It almost reminds me of the currency, where girls were taken to 96 to 99 shards and then brought to 100 at the right moment... :ph34r:

Edited by Ich42
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1 hour ago, Valiant said:

A general question: My weakest girls that join the lab have level 350.(Best ones: bigger than 700)  So are they still to weak and i shoukd try to bring them all to something like level 600 before continue trying hard mode?

As long as you are able to build up a good team you really only need 7 girls to complete any Lab.

For example this is the team template I'm starting every run with:

image.png.3c024383be6c44959f1dc88428e034ef.png

  • Venus and Mercy act as group healers (5th skill for white element girls)
  • Lanaelle and Agate act as single target healers plus they grant shield to others (Fluffer role + 5th skill for blue element girls)
  • Juliette is giving some extra mana to other girls (5th skill for green element girls)
  • And the back row is reserved for whatever 2 Sexomancers are the strongest this week as you don't need to unlock their 5th skill

I had 2 reasons to change anything in this line up

  1. a girl in the middle or back gets a good Dodge relic so she goes to the frontline
  2. 5th floor boss being so tanky that I'm not dealing damage. This means that the fight will end in a draw each time and there's 0 progress. I have a red element girl ready for such cases with her 5th skill unlocked which solves this issue for me.
Edited by garadron
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A long time ago I had a run where my fluffers girls interacted with Finish move and took out my own girls while trying to heal them. This bug was reported but there was never an update if the bug was fixed or not. I've wanted to test this again to confirm if its fixed but I've never managed to get a run with a lot of finish move. Today I was granted a run with 38% finish move going into the 4th floor boss along with some protective bubbles but no dodge, excellent conditions to test with.

image.thumb.jpeg.2fb96311f0f92fd52fdd5c72c90ed2b2.jpeg
A total of 38% Finish move. 10+(8*2)+(4*3) = 38
38% Finish Move means that Summoner Salem has to be under 164.513 ego for it to apply,
while Gleaming Lihua would need to be under 205.615 ego.

My frontline girls were Summoner Salem and Gleaming Lihua.
image.jpeg.e695cb7a90e9a4952fec5f6e5c0ec350.jpeg
Note that Gleaming Lihua's Ego does not match, this is because when I took this screenshot, I had finished the laby and picked up additional Ego relics, including a 40% for her. The ego value in the JSON is the correct one.

image.png.abb9308865ec6ca4ae9ce863202c4b53.png
Here are the instances where both my frontline girls fell below 38% ego and was healed by one of my fluffers.
If the relic was still bugged they would be taken out, but they were not. This means that the bug is fixed and there is no reason to avoid picking up finish move anymore.

image.thumb.png.94595e17d4395080b7c52cd874d5f5a4.png
Here are the Json data for the two instances (highlighted in orange) from Summoner Salem.
The red box shows her ego before the attack, and adding the attack to her previous ego adds up to her remaining ego value stated in the Json.

image.png.a04dcc42f300ecd79142900550c39c75.png
This is the Lihua data (highlighted in teal) This was a critical attack, and the number does not match up, I think this problem came up in the past, where if a critical, defence is somehow added into the calculation. I don't remember exactly how it worked, you are getting more damage, just not double value.

TL;DR:
Finish Move is not bugged anymore and does not finish off your own girls if healed by fluffers. 

Edit: Added JSON

 

Floor4Hard38FM

Edited by EpicBacon
Added JSON to post
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21 hours ago, Valiant said:

A general question: My weakest girls that join the lab have level 350.(Best ones: bigger than 700)  So are they still to weak and i shoukd try to bring them all to something like level 600 before continue trying hard mode?

 

 

 

20 hours ago, garadron said:

As long as you are able to build up a good team you really only need 7 girls to complete any Lab.

For example this is the team template I'm starting every run with:

image.png.3c024383be6c44959f1dc88428e034ef.png

  • Venus and Mercy act as group healers (5th skill for white element girls)
  • Lanaelle and Agate act as single target healers plus they grant shield to others (Fluffer role + 5th skill for blue element girls)
  • Juliette is giving some extra mana to other girls (5th skill for green element girls)
  • And the back row is reserved for whatever 2 Sexomancers are the strongest this week as you don't need to unlock their 5th skill

I had 2 reasons to change anything in this line up

  1. a girl in the middle or back gets a good Dodge relic so she goes to the frontline
  2. 5th floor boss being so tanky that I'm not dealing damage. This means that the fight will end in a draw each time and there's 0 progress. I have a red element girl ready for such cases with her 5th skill unlocked which solves this issue for me.

 

In your case, I would pay attention to what Garadron said.

You should also consider the following:

Sexomancers should be at the back, as best know-how (5 star) legendary, as high in lvl as possible, without GS5.

Then I would then see which team you could have. And then try to get them to Lvl 650. Because your team should have a lot of (reasonable) GS5 and not be in the Top 7. Because that's what makes a team powerful, healing your team and slowly defending the enemy Team.

It might also make sense to take high common, rare or epic girls at the beginning. But still build up (5 star) good legendary girls.

And then try to get all other mystic and (5 star) legendary girls to Lvl 750. So that your good labyrinth girls don't end up in the top 7.

We can also help you with team building, but you have to tell us which girls you already have. Otherwise we have to assume that you only have the starter girls.


You can find out what a good team can look like here:

 

 

 

13 hours ago, EpicBacon said:

A long time ago I had a run where my fluffers girls interacted with Finish move and took out my own girls while trying to heal them. This bug was reported but there was never an update if the bug was fixed or not. I've wanted to test this again to confirm if its fixed but I've never managed to get a run with a lot of finish move. Today I was granted a run with 38% finish move going into the 4th floor boss along with some protective bubbles but no dodge, excellent conditions to test with.

image.thumb.jpeg.2fb96311f0f92fd52fdd5c72c90ed2b2.jpeg
A total of 38% Finish move. 10+(8*2)+(4*3) = 38
38% Finish Move means that Summoner Salem has to be under 164.513 ego for it to apply,
while Gleaming Lihua would need to be under 205.615 ego.

My frontline girls were Summoner Salem and Gleaming Lihua.
image.jpeg.e695cb7a90e9a4952fec5f6e5c0ec350.jpeg
Note that Gleaming Lihua's Ego does not match, this is because when I took this screenshot, I had finished the laby and picked up additional Ego relics, including a 40% for her. The ego value in the JSON is the correct one.

image.png.abb9308865ec6ca4ae9ce863202c4b53.png
Here are the instances where both my frontline girls fell below 38% ego and was healed by one of my fluffers.
If the relic was still bugged they would be taken out, but they were not. This means that the bug is fixed and there is no reason to avoid picking up finish move anymore.

image.thumb.png.94595e17d4395080b7c52cd874d5f5a4.png
Here are the Json data for the two instances (highlighted in orange) from Summoner Salem.
The red box shows her ego before the attack, and adding the attack to her previous ego adds up to her remaining ego value stated in the Json.

image.png.a04dcc42f300ecd79142900550c39c75.png
This is the Lihua data (highlighted in teal) This was a critical attack, and the number does not match up, I think this problem came up in the past, where if a critical, defence is somehow added into the calculation. I don't remember exactly how it worked, you are getting more damage, just not double value.

TL;DR:
Finish Move is not bugged anymore and does not finish off your own girls if healed by fluffers. 

Edit: Added JSON

 

Floor4Hard38FM 2.42 MB · 0 downloads

Yes, I remember the bug. God to know that the bug is gone.

 

 

 

Edited by Ich42
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36 minutes ago, Ich42 said:

Then I would then see which team you could have. And then try to get them to Lvl 650. Because your team should have a lot of (reasonable) GS5 and not be in the Top 7.

I think getting 1-2 of your skilled girls in the top 7 is fine as long as you know which Relics you should prioritize. At least I'm used to playing like that and I need a really bad Relic RNG to not clear everything with 1 team. For example this is my top 7 from the previous run where Venus and Lanaelle are both in it

image.png.4cad6339de69143d544b24e35116385d.png

I had 3 skilled girls in top 7 a couple of times and while definitely harder it was still manageable. But I can imagine that 4+ girls in top 7 with GS5 would make the run actually hard

While my approach might be a bit reckless, it's definitely more bulbs efficient as in the Lab team of 7, 3 of the girls are being used by me in my red hair PvP teams all the time, 1 of them is common where bulbs are worthless, 2 of them don't need bulbs and that leaves Lanaelle as the only girl I used valueable bulbs on that is not used elsewhere

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On 2/22/2025 at 1:47 PM, Valiant said:

A general question: My weakest girls that join the lab have level 350.(Best ones: bigger than 700)  So are they still to weak and i shoukd try to bring them all to something like level 600 before continue trying hard mode?

 

 

 

On 2/22/2025 at 2:10 PM, garadron said:

As long as you are able to build up a good team you really only need 7 girls to complete any Lab.

For example this is the team template I'm starting every run with:

image.png.3c024383be6c44959f1dc88428e034ef.png

  • Venus and Mercy act as group healers (5th skill for white element girls)
  • Lanaelle and Agate act as single target healers plus they grant shield to others (Fluffer role + 5th skill for blue element girls)
  • Juliette is giving some extra mana to other girls (5th skill for green element girls)
  • And the back row is reserved for whatever 2 Sexomancers are the strongest this week as you don't need to unlock their 5th skill

I had 2 reasons to change anything in this line up

  1. a girl in the middle or back gets a good Dodge relic so she goes to the frontline
  2. 5th floor boss being so tanky that I'm not dealing damage. This means that the fight will end in a draw each time and there's 0 progress. I have a red element girl ready for such cases with her 5th skill unlocked which solves this issue for me.

 

On 2/23/2025 at 10:29 AM, Ich42 said:

 

 

In your case, I would pay attention to what Garadron said.

You should also consider the following:

Sexomancers should be at the back, as best know-how (5 star) legendary, as high in lvl as possible, without GS5.

Then I would then see which team you could have. And then try to get them to Lvl 650. Because your team should have a lot of (reasonable) GS5 and not be in the Top 7. Because that's what makes a team powerful, healing your team and slowly defending the enemy Team.

It might also make sense to take high common, rare or epic girls at the beginning. But still build up (5 star) good legendary girls.

And then try to get all other mystic and (5 star) legendary girls to Lvl 750. So that your good labyrinth girls don't end up in the top 7.

We can also help you with team building, but you have to tell us which girls you already have. Otherwise we have to assume that you only have the starter girls.


You can find out what a good team can look like here:

 

 

 

You should be able to get or have the following girls on your own in the story and would be a (fairly) good start for a team:

Spoiler

 

B.thumb.png.9ee9428907062258257d6af1456f773a.png

During Adventure, World 1 > Scroll 1: Introduction

 

JU.thumb.png.e18aaedfd86454f40b9ee13a4a1d4821.png

During Adventure, World 1 > Scroll 1: Introduction

 

PA.thumb.png.a49601ac419c81f47f7ec1514286010d.png

During Adventure, World 2 > Scroll 5: Save the princes

 

J.thumb.png.dd02d3ea7b4f96eb5d903fb09b132a77.png

During Adventure, World 3 > Scroll 5: Evil Laboratory

 

AL.thumb.png.cb34d33a442cca40f42e9651a8777d1e.png

During Adventure, World 15 > A Danger for the Future

You won't get a whole team with it. But it should be a good start.

 

 

 

On 2/23/2025 at 11:33 AM, garadron said:

I think getting 1-2 of your skilled girls in the top 7 is fine as long as you know which Relics you should prioritize. At least I'm used to playing like that and I need a really bad Relic RNG to not clear everything with 1 team. For example this is my top 7 from the previous run where Venus and Lanaelle are both in it

image.png.4cad6339de69143d544b24e35116385d.png

I had 3 skilled girls in top 7 a couple of times and while definitely harder it was still manageable. But I can imagine that 4+ girls in top 7 with GS5 would make the run actually hard

While my approach might be a bit reckless, it's definitely more bulbs efficient as in the Lab team of 7, 3 of the girls are being used by me in my red hair PvP teams all the time, 1 of them is common where bulbs are worthless, 2 of them don't need bulbs and that leaves Lanaelle as the only girl I used valueable bulbs on that is not used elsewhere

Ok, yes, I may have overdone it. With GS5 in your top 7, you can win with good relics. But it requires better relics than without GS5 in your top 7. Ok from 90% and at the latest from over 100% dodge, it doesn't matter who is in your team. If it can do some healing (fluffer and/or white) and damage (red).

But I assumed that you don't have a good balanced team. And there it makes more sense to make sure that no GS5 is in the top 7.

That's why I suggested that first build a team that is relatively easy to have with high lvl girls. And then build a team that is better balanced.
At normal difficulty level, you don't necessarily need a well-balanced team. But from the hard difficulty level you have to understand and improve your team and know which relics are good.

 

[Edit]

I have removed the wrong statement.

 

I tried to find out if there are more good girls at the beginning. And there are, if you can look past the fact that they're not fluffers: (I hope the statements for the girls are correct...)

Spoiler

A.png.ea0504e939466fa288ce4843030aa275.png

During Adventure, World 1 > Scroll 6: Let's Pachinko

 

S.png.54b273905817dbb58802850a9af8fff4.png

During Adventure, World 6 > Scroll 6: Bad cop / Kinky cop

 

SH.png.7dfd092184fca40e092b95c969fd6bd2.png

During Adventure, World 10 > Scroll 14: Grand opening!

 

 

You should be able to build up at least one team, which is relatively good. But there are definitely better girls. So I would try (in your case) to get better girls for the labyrinth and then get them to lvl 650. But also, if possible, these girls should not end up in the top 7 with their GS5.

 

Edited by Ich42
Delete justine and several girls added
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4 hours ago, xRob91 said:

And even during OD you can't be sure she appears on Dark Lord.

They don't add girls in OD to Dark Lord. Since a long time they add 2 Girls from Ninja Spy to Karole, so you can be sure, that she wont be at Dark Lord.

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I think I have found something. But I can't tell you exactly when it appeared. It's a bug and I'm sharing what I've seen.

 

It was another Boss 5 fight. The beginning was like always, my girls had to heal themselves first, because the "Default" Skil attack of the opponents caused damage until the shields were available. They healed each other, nobody was left out. So far as always. But I'm not sure if the bug was already visible at the beginning or if I just didn't notice it.

As for the important relics, Mil had 90% dodge and Riana had 72% dodge. Marika had 32% and Mil had 24% relics that increased the ego and a relic that increases all ego by 8%.

I then left the screen and did other things for a while. When I came back, I saw something that made no sense:

All my Fluffer girls have now healed Marika, even though they already had full health + shild. And thus healed her with 0.

The damage I did was from the Sexmancer Riana + Marika and the red Skil.

This bug could be a simple rounding error. But I'm not sure.

Spoiler

01.thumb.png.9503da79c70ac56c2938802f8e06f8cc.png

02.thumb.png.e8969a3379d606a57e6297fb8021d6c9.png

03.thumb.png.5e4944a03087efd9796a545cf4f1f054.png

04.thumb.png.54dd3b4b16f5a18f706086748b8a9075.png

05.thumb.png.7be540433fe62e4a019c2d57ec2a681b.png

 

 

Spoiler

20.png.0de17f3491d5024f09856724abf79219.png

 

 

16.png.4a542c6a2687ad592c8807a3ee1464e8.png

12.png.b5e68f54887fc08c198a34949c3b6950.png

14.png.2c53988c8c0d12fa6ea7ec44cbac2c0a.png

10.png.f3cf8083351b12405a84fc2a144aa5a2.png

 

 

17.png.1810de6401633c86a56b55e8e8306c4a.png

13.png.6ce20348433922b837ffcf8bce3a383d.png

15.png.eff791ce58f1f35244c61f5c2a0061b7.png

11.png.3a6abe3f0a4d500d7212590d658a71e6.png

 

 

 

 

Have you ever observed something similar?

 

 

[Edit]

I now believe it is a general rounding error...

 

21.png.6362e10c41bbb472b5bd470e701647b3.png

 

22.png.7a4dd658970d946e9ba65c9c1bd827b3.png

 

 

[Edit 2]

 

Since when is the calculation of Ego ect. no longer available in uT&T?

Edited by Ich42
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During today's run, I could not observe the previously mentioned bug in another girl. But when Mil gets another Ego relic, I will take it and have a close look.

 

 

Does anyone know if these calculations still fit?

Somehow I have the feeling that my girls have become stronger after the release of the Prestige system.

On 10/2/2024 at 6:14 PM, xRob91 said:

Ego = ceil(8 * girl's Hardcore + player's Endurance)
Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony)
Attack = ceil(girl's Know-How + player's Primary Stat)
Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat))
Starting mana = min(35, 10 + ceil(0.002 * girl's Know-How))
Speed = ceil(0.2 * girl's Know-How + player's Harmony)

Edited by Ich42
small changes
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1 hour ago, Ich42 said:

During today's run, I could not observe the previously mentioned bug in another girl. But when Mil gets another Ego relic, I will take it and have a close look.

 

 

Does anyone know if these calculations still fit?

Somehow I have the feeling that my girls have become stronger after the release of the Prestige system.

Prestige seems to add Ego, Attack and Defence in pve (1.5% to 10%) depending on prestige level.
I would assume since Labyrinth is pve it will be added, but I have no idea about the calculations.
The base stat of the laby girls were already figured out by the time I got into labyrinth, thus all my testing have been on relics and skills and their interactions.

Since there are several visual bugs I usually only rely on numbers from the JSON. Visual bugs usually update once an action has been performed tho, so if the ego level was off, it should have corrected itself after the first heal. I am not sure what caused the event you described in your previous post, I have not experienced anything like that.

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On 3/3/2025 at 6:33 PM, EpicBacon said:

Prestige seems to add Ego, Attack and Defence in pve (1.5% to 10%) depending on prestige level.
I would assume since Labyrinth is pve it will be added, but I have no idea about the calculations.
The base stat of the laby girls were already figured out by the time I got into labyrinth, thus all my testing have been on relics and skills and their interactions.

Since there are several visual bugs I usually only rely on numbers from the JSON. Visual bugs usually update once an action has been performed tho, so if the ego level was off, it should have corrected itself after the first heal. I am not sure what caused the event you described in your previous post, I have not experienced anything like that.

Could you have a look at few girls to see if the formulas still fit? Or if I have made a mistake.

 

 

 

@bolitho76 Please do not insert yet, I would like to have the opinion of others whether I have made a mistake somewhere.

 

d) The basics for battles

 

...

 

Positioning:

...

 

Teambuilding:

For your run in the labyrinth you need a good team to get as far as possible without relying on relics. Here are some suggestions that are very successful:
The front girls should be tanks (hardcore) and the back girls should be damage dealers (Know-How). Instead of tanks (hardcore) you could also take mage (charm), BUT mathematically more ego has a higher chance of surviving than more defense. EVEN if more defense can make sense by healing from the other girls, it is useless if the girl is tired.
You should also have 1 to 2 (rather 2) sexomancer in the back girls, since this is the last to be attacked. The sexomancer girls do not need GS5, as their role overwrites the GS5/skill and should be at max LVL. Since sexmancer don't need GS5 and damage dealers (know-how) should have a high lvl if possible, it makes sense to have sexmancer as damage dealers (know-how). You could also take tanks (hardcore) as sexomancers to revive a girl with more ego. BUT there's a chance that tanks (hardcore) won't always do damage. Which wouldn't be good in a hard fight and against fluffers. It makes also sense to have a third (and perhaps a fourth) sexomancer in your reserve. If a sexomancer gets dodges and goes to the front, it can make sense to add a third (and perhaps a fourth) sexomancer to your team if the dodges are small.
It is recommended that all non-sexomancer girls should have the role of fluffer. Because this role (fluffer) heals the other girls and only attacks when they are all healed. This helps your team last longer which helps you to survive the fight until the skill start to show their effect or to have as much ego as possible in case of a draw. In hard fights, most of the damage is probably done by 🔴 Eccentric (red). And you have the sexomancers, which generate (mostly) damage so that the opposing fluffers don't attack after a turn.
In contrast to the opposing team, your active team should have many GS5/skill. The GS5/skill/Elements: 🔴 Eccentric (red),  🔵 Sensual (blue),  Submissive (white) and 🟢 Exhibitionist (green) are recommended. Because they can make the difference between winning and losing.
There should be at least one 🔴 Eccentric (red) in your active team as this causes % damage to the opponent. Even if your team is busy healing themselves.
Fluffer and 🔵 sensual (blue) complement each other well and many have some of them in their active team. 🔵 Sensual (blue) take longer to show their true strength, but over a very long battle your girls get a shield that matches their ego and thus have a double ego. The fluffers don't attack at the beginning because they are busy with the heals. Only when the shields protect all girls do the fluffers attack. You can therefore also use tanks (hardcore) and mage (charm) for 🔵 sensual (blue). However, it be recommended to use damage dealers (know-how), as they heal more and cause more damage.
 Submissive (white) heal your whole team within a certain percentage to 100% and should heal on different turns if possible. This is possible via the Starting mana Submissive (white) usually (not always) heals the entire team completely.
 Submissive (white) and 🔵 sensual (blue) have similar effects in principle, both are very successful and can also be combined
🟢 Exhibitionist (green) is useful and can fill spaces if there is still room. The other GS5/skill/Elements are not very useful, but better than having no GS5 at all, except the girls are always in the top 7
Legendary girls should be favored over mythic girls and the best LVL for your girls is 650, as they are less likely to end up in the top 7 with their GS5 (2 of 3 blessings can be covered with it). With LVL 650 they can have GS5 and they can have at least 4501 Know-How for 20 starting mana.
As everyone has a slightly different harem, these are only recommendations and should be adapted to your harem. There are more roles and ideas for an active team. You can ask about this in the appropriate post and also post your idea for the team. You will be helped there.

A picture with lots of information:

 Team.thumb.png.e51cf1fb01866105888f2fd37f8416d8.png

 

 

 

Calculation of the values:

The formulas of the girls' values were found at the beginning of the labyrinth.
The prestige system slightly increased the girls' stats ~+1%. However, the adjusted formulas were not found (now).

The first formulas are as follows:

Ego = ceil(8 * girl's Hardcore + player's Endurance)
Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony)
Attack = ceil(girl's Know-How + player's Primary Stat)
Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat))
Starting mana = min(35, 10 + ceil(0.002 * girl's Know-How))
Speed = ceil(0.2 * girl's Know-How + player's Harmony)

 

The fight:

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f) Skills in the Labyrinth

Most of the normal Skills of the game doesn't work in the Labyrinth - exception the 5th Skill (GS5). But the 5th Skill (GS5)/Active Skill in Labyrinth works a little bit different from the rest of the game.

You need (at least) a girl with a GS5 in the rest of the game. So only girls who are not the first in a team (in the whole game, not the love labyrinth) and your girls for the labyrinth Team + reserve should have a GS5 higher as 0 and all other girls best a GS5 of 0.

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Have I formulated something wrong or forgotten something?

 

Edited by Ich42
I am currently editing the text with more information.
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This was a close call, I didn't think I would make it through.

image.thumb.png.2629ca841a7b4d8ce21dad0aa2aa4ec4.png

I got only one 8% Bubble, no Duck Master, and I couldn't get Louise with GS5 out of the Top7.
At least I could get her in position 3, so the opponents girl was in the front row.

Edited by Der DinX
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