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The Labyrinth - Feature since December 6th 2023


bolitho76

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2 hours ago, Ich42 said:

Could you have a look at few girls to see if the formulas still fit? Or if I have made a mistake.

 

2 hours ago, Ich42 said:

The first formulas are as follows:

Ego = ceil(8 * girl's Hardcore + player's Endurance)
Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony)
Attack = ceil(girl's Know-How + player's Primary Stat)
Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat))
Starting mana = min(35, 10 + ceil(0.002 * girl's Know-How))
Speed = ceil(0.2 * girl's Know-How + player's Harmony)

Okay, so I can confirm that Attack and defence values are correct, the prestige bonus is added correctly.
Boosters do not affect the labyrinth. I am currently running 4x ginseng so I had to subtract the increase from boosters to get the correct numbers. Luckily the shop screen has a breakdown of the numbers of HC, CH and KH.

image.thumb.png.cb06c88c98c5ee9d621a41ec3f1f664b.png
Here are my stats with the shop breakdown, boosted value on the left side.
Unfortunately the game does not break down endurance and harmony this way, I was able to find formulas for Ego and Harmony on a wiki page, but I could not get accurate numbers. I am not sure if Its the wrong formula or I was just calculating it wrong. I think I'll just wait till my boosters expire and then do the numbers again.

image.png.c2c4ce400ff208ed7e7db5e1f1072721.png
I was checking High Mage Arcana as she was not boosted in the laby, here are her laby stats, along with her base stats.

image.png.4bdbe9b386efb6624503bb5473fd9a03.png
Here are the values for Attack and Defence, attack gets 1% from prestige.
The Values are 1 point off, I am rounding up, but I guess the laby is rounding harder :o 

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So i got my unboosted numbers and did the calculations again, this time I chose Cumkai Samane

image.png.d2a07b673ac1638c9215c50c247caf00.png
All the numbers checked out, I also did a battle with her to compare with the JSON data.
I had to calculate increased ego and harmony from relics since I completed the 1st floor yesterday for daily goals.
image.png.29a87f90a94c708253b6e5c249d95cb2.png
Harmony is 1 point short, labyrinth is rounding harder then I am. But nevertheless the numbers check out.

This brings us back to High Mage Arcana, I did her numbers again.
image.png.3c9235c301b3605be2cb761ac34f6452.png
All the numbers apart from ego match.

image.png.5c475848b9326b534e322b930943394c.png
I did a battle and checked JSON, Arcana is using the value shown in the labyrinth.

I then stripped all her girl equipment and ran the numbers again, this time they did match.
image.png.c017a8eb801852801308c76770573cd7.png
I think the culprit here is the % increase in ego from girl equipment, I ran the numbers and I got close, but not quite there, my final number came out to 448.297 where it should be 447.241. I am not entirely sure where it would go in the formula, but I am sure this is where the difference is, especially since everything matched when she was unequipped.

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On 12/1/2023 at 7:39 PM, Antimon said:

About this, since what you can find into the labyrinth's shop is exactly defined but a bit random, It would be nice to have a way to refresh and change the stock, or simply a refresh/reroll of what the shop offers after x hours. 

In my current shop I do not have a single rejuvenation stone available, and the timer says I'll have a new stock there in 8 days and 11 hours, tht is when the current test cycle should come to an end

THIS.

But will they charge us X Laby Coin or KKobans?  i'm debating whether or not to get 💖Shards now or wait for the Two Day Reset.

image.thumb.png.cc0fa48d2c381f22633f0881b875015e.png

Analy is @ 💖x40 💖Shards while Naoko @ 💖x50 💖Shards.

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2 hours ago, Karxan said:

THIS.

But will they charge us X Laby Coin or KKobans?  i'm debating whether or not to get 💖Shards now or wait for the Two Day Reset.

image.thumb.png.cc0fa48d2c381f22633f0881b875015e.png

Analy is @ 💖x40 💖Shards while Naoko @ 💖x50 💖Shards.

Isent the laby store on the same 12 hour timer as the Sultry Mysteries event? Where the shop refreshes 12 hours after your first visit?

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33 minutes ago, EpicBacon said:

Isent the laby store on the same 12 hour timer as the Sultry Mysteries event? Where the shop refreshes 12 hours after your first visit?

Not constanlly autoresets with 12h interval - it not reset if you not visit it more than 12h - then reset at your visit and keep new store for next 12h - not for the time between your wisit and 24h

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5 minutes ago, HentaiGuru said:

Not constanlly autoresets with 12h interval - it not reset if you not visit it more than 12h - then reset at your visit and keep new store for next 12h - not for the time between your wisit and 24h

Yeah, that's what I meant, its the same way as SM event works, I always forget to check the store so I only get to see a couple girls each event :o

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15 hours ago, EpicBacon said:

Yeah, that's what I meant, its the same way as SM event works, I always forget to check the store so I only get to see a couple girls each event :o

i will check in a few hrs but i believe The Girl is on the 48-hr rotation for Laby Reset as indicated in my screenshot.

 

12h Girl Rotation Confirmed!

image.png.ea92e3a22b0c37f9e73713db2d486371.png

Hika @ 💖x60 💖Shards.
If Keiko isn't one of the next 2 girls i'll get 💖x20 💖Shards for Analy.

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I remember reading a few days ago @Ich42's report about fluffers healing girl with full ego. Today I was able to observe the same bug.

Usually I skip most battles in laby, 5th boss is the only exception. It's satisfying seeing results of your clever team building and good relic selection so when I have the time I watch final battle til the end. When the battle was nearing its closure I noticed that all fluufers started healing Sifra even though she had full ego.

If its rounding bug it's strange 'cause Sifra was constantly shielded for like 97% of the battle and I noticed it only after enemy lost his frontline. Also, I thought I saw other fluffers attacking before it happened (but after Sifra got never-ending shield). However, I might just remember it incorrectly, I used x8 speed for most of the battle.

Oh, I think it's worth to mention that fluffers still healed other girls like Zoya when they lost ego.

These are the relics I had in battle:

Spoiler

9.thumb.jpg.e5ca796ec2f454b066c13bc36e8ee951.jpg

I haven't saved json file from battle. I'll try to do it from now on to be able to analyze battle better.

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6 hours ago, xRob91 said:

Usually I skip most battles in laby, 5th boss is the only exception. It's satisfying seeing results of your clever team building and good relic selection so when I have the time I watch final battle til the end.

That's exactly what I do and that's how I noticed it.

 

6 hours ago, xRob91 said:

When the battle was nearing its closure I noticed that all fluufers started healing Sifra even though she had full ego.

 

If its rounding bug it's strange 'cause Sifra was constantly shielded for like 97% of the battle and I noticed it only after enemy lost his frontline. Also, I thought I saw other fluffers attacking before it happened (but after Sifra got never-ending shield). However, I might just remember it incorrectly, I used x8 speed for most of the battle.

@xRob91

Would it also be possible to get the values from Sifra? Even the ones without relics? So the values of the squad (without script). 

 

 

6 hours ago, xRob91 said:

These are the relics I had in battle:

  Reveal hidden contents

9.thumb.jpg.e5ca796ec2f454b066c13bc36e8ee951.jpg

 

 

Unfortunately, I haven't posted all the relics. But next time.

And I didn't have the bug in the last run.

 

 

 

6 hours ago, xRob91 said:

I haven't saved json file from battle. I'll try to do it from now on to be able to analyze battle better.

How do you save a json file? And how can it be read again? Are there links to post / article?

 

 

 

Edited by Ich42
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4 hours ago, Ich42 said:

Would it also be possible to get the values from Sifra? Even the ones without relics? So the values of the squad (without script).

Here're Sifra stats:

sifra.PNG.85a21e6df7dc1284416d8e34d50d0800.PNG

5 hours ago, Ich42 said:

How do you save a json file? And how can it be read again? Are there links to post / article?

I think Horsting explained it quite well

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00.png.5bbe0ffca95c03b704b82534b732ae41.png

 

01.png.4875fee577caad005f0e6ff2271c9121.png

 

 

Does anyone here have a better idea of how to get the values from the labyrinth?

 

With a little “luck” it is already the error ...

 

Even with 1 more ego at Sifra, you can't reach the values of the labyrinth.

02.png.92c812452570d0e6e14ef322ea5d8c95.png

 

Have I overlooked / miscalculated something?

 

OR

 

Should the bug be reported?

Edited by Ich42
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9 hours ago, Ich42 said:

Even with 1 more ego at Sifra, you can't reach the values of the labyrinth.

But with +2 you canimage.png.1699ed0c83481f3a1a9cab8c5668f54a.png

so i think it is difference in intermediate calculations rounding at stat widget and laby battle math

Edited by HentaiGuru
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@bolitho76 

I don't think there will be any more improvements to the text. So I would say the text is OK so far.

So here is my suggestion for the extension of the uT&T:

 

d) The basics for battles

 

...

 

Positioning:

...

 

Teambuilding:

For your run in the labyrinth you need a good team to get as far as possible without relying on relics. Here are some suggestions that are very successful:
The front girls should be tanks (hardcore) and the back girls should be damage dealers (Know-How). Instead of tanks (hardcore) you could also take mage (charm), BUT mathematically more ego has a higher chance of surviving than more defense. EVEN if more defense can make sense by healing from the other girls, it is useless if the girl is tired.
You should also have 1 to 2 (rather 2) sexomancer in the back girls, since this is the last to be attacked. The sexomancer girls do not need GS5, as their role overwrites the GS5/skill and should be at max LVL. Since sexmancer don't need GS5 and damage dealers (know-how) should have a high lvl if possible, it makes sense to have sexmancer as damage dealers (know-how). You could also take tanks (hardcore) as sexomancers to revive a girl with more ego. BUT there's a chance that tanks (hardcore) won't always do damage. Which wouldn't be good in a hard fight and against fluffers. It makes also sense to have a third (and perhaps a fourth) sexomancer in your reserve. If a sexomancer gets dodges and goes to the front, it can make sense to add a third (and perhaps a fourth) sexomancer to your team if the dodges are small.
It is recommended that all non-sexomancer girls should have the role of fluffer. Because this role (fluffer) heals the other girls and only attacks when they are all healed. This helps your team last longer which helps you to survive the fight until the skill start to show their effect or to have as much ego as possible in case of a draw. In hard fights, most of the damage is probably done by 🔴 Eccentric (red). And you have the sexomancers, which generate (mostly) damage so that the opposing fluffers don't attack after a turn.
In contrast to the opposing team, your active team should have many GS5/skill. The GS5/skill/Elements: 🔴 Eccentric (red),  🔵 Sensual (blue),  Submissive (white) and 🟢 Exhibitionist (green) are recommended. Because they can make the difference between winning and losing.
There should be at least one 🔴 Eccentric (red) in your active team as this causes % damage to the opponent. Even if your team is busy healing themselves.
Fluffer and 🔵 sensual (blue) complement each other well and many have some of them in their active team. 🔵 Sensual (blue) take longer to show their true strength, but over a very long battle your girls get a shield that matches their ego and thus have a double ego. The fluffers don't attack at the beginning because they are busy with the heals. Only when the shields protect all girls do the fluffers attack. You can therefore also use tanks (hardcore) and mage (charm) for 🔵 sensual (blue). However, it be recommended to use damage dealers (know-how), as they heal more and cause more damage.
 Submissive (white) heal your whole team within a certain percentage to 100% and should heal on different turns if possible. This is possible via the Starting mana Submissive (white) usually (not always) heals the entire team completely.
 Submissive (white) and 🔵 sensual (blue) have similar effects in principle, both are very successful and can also be combined
🟢 Exhibitionist (green) is useful and can fill spaces if there is still room. The other GS5/skill/Elements are not very useful, but better than having no GS5 at all, except the girls are always in the top 7
Legendary girls should be favored over mythic girls and the best LVL for your girls is 650, as they are less likely to end up in the top 7 with their GS5 (2 of 3 blessings can be covered with it). With LVL 650 they can have GS5 and they can have at least 4501 Know-How for 20 starting mana.
As everyone has a slightly different harem, these are only recommendations and should be adapted to your harem. There are more roles and ideas for an active team. You can ask about this in the appropriate post and also post your idea for the team. You will be helped there.

A picture with lots of information:

 Team.thumb.png.e51cf1fb01866105888f2fd37f8416d8.png

 

 

 

Calculation of the values:

The formulas of the girls' values were found at the beginning of the labyrinth.
The prestige system slightly increased the girls' stats ~+1%. However, the adjusted formulas were not found (now).

The first formulas are as follows:

Ego = ceil(8 * girl's Hardcore + player's Endurance)
Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony)
Attack = ceil(girl's Know-How + player's Primary Stat)
Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat))
Starting mana = min(35, 10 + ceil(0.002 * girl's Know-How))
Speed = ceil(0.2 * girl's Know-How + player's Harmony)

 

The fight:

...

 

 

f) Skills in the Labyrinth

Most of the normal Skills of the game doesn't work in the Labyrinth - exception the 5th Skill (GS5). But the 5th Skill (GS5)/Active Skill in Labyrinth works a little bit different from the rest of the game.

You need (at least) a girl with a GS5 in the rest of the game. So only girls who are not the first in a team (in the whole game, not the love labyrinth) and your girls for the labyrinth Team + reserve should have a GS5 higher as 0 and all other girls best a GS5 of 0.

...

 

 

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@bolitho76 

 

First of all, thank you for adopting it.

I have unfortunately posted my old post again. I have found some small things. And I will write the little things here again and you can then decide for yourself whether it makes sense to include them.

In green will be the reason why I wanted to add it.

 

Add one reason why you should have few GS5s in your top 7.

a) A summary as introduction:

Here is a short summary that explains the most important things. For more detailed information, please read the appropriate section.

First of all, keep your first/strongest 7 girls free of GS5, it makes the run much easier. And if you have dominator girls in the active team, check in the FAQ the bug list. It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be observed. For every GS5 girl in your first/strongest 7 girls, there will be just as many GS5 girls in the (Boss) fight. The position of your GS5 girls is mirrored in the team of your opponents. Every GS5 on the opponent girls makes your run harder. If you have GS5 girls try to put them in position 3 or 4. As these positions are the first to be attacked. If your opponents still have GS5 girls, check the bug list under j) The FaQ to see if you have been affected.

 

...

 

 

Text slightly changed and pictures added.

c) The Labyrinth by itself

...

Fields:

Not every field is available on every floor. Depending on the labyrinth difficulty and floor, the battles are of varying difficulty. The different fields also have different reward, but there is always money and XPs. The following fields are available in the labyrinth:

...

 

Medium.png.026642192452966918d1a30d5fe01bde.png  [Medium] Here you will find 01.png.469020dc9f6beefab5c8fa03961fbccd.png

 

Hard.png.36b854e2d081345ec8b4a5675feb0112.png  [Hard] Here you will find 02.png.019d2375904eb0899c6341e7b3397f3f.png

 

...

 

 

Add infos why opposing team should have few GS5s.

d) The basics for battles

 

Squadbuilding:

The first/strongest 7 girls when selecting the Squad after choosing a Labyrinth difficulty decisive whether your opposing team has GS5 or notEvery GS5 in the opposing team makes the run harder, as the opposing team gets GS5/skill(s). It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be look at. What is meant by this, the opposing girls are calculated based on your top 7. However, you do not have to have your top 7 in your active/fighting team. This is the mechanism that allows you to have GS5 in your team but deny it to the opposing team. After the Top 7*, it doesn't matter at all.

 

...

 

Add infos how healing with fluffer works.

Teambuilding:

For your run in the labyrinth you need a good team to get as far as possible without relying on relics. Here are some suggestions that are very successful:
The front girls should be tanks (hardcore) and the back girls should be damage dealers (Know-How). Instead of tanks (hardcore) you could also take mage (charm), BUT mathematically more ego has a higher chance of surviving than more defense. EVEN if more defense can make sense by healing from the other girls, it is useless if the girl is tired.
You should also have 1 to 2 (rather 2) sexomancer in the back girls, since this is the last to be attacked. The sexomancer girls do not need GS5, as their role overwrites the GS5/skill and should be at max LVL. Since sexmancer don't need GS5 and damage dealers (know-how) should have a high lvl if possible, it makes sense to have sexmancer as damage dealers (know-how). You could also take tanks (hardcore) as sexomancers to revive a girl with more ego. BUT there's a chance that tanks (hardcore) won't always do damage. Which wouldn't be good in a hard fight and against fluffers. It makes also sense to have a third (and perhaps a fourth) sexomancer in your reserve. If a sexomancer gets dodges and goes to the front, it can make sense to add a third (and perhaps a fourth) sexomancer to your team if the dodges are small.
It is recommended that all non-sexomancer girls should have the role of fluffer. Because this role (fluffer) heals the other girls and only attacks when they are all healed. The healing of fluffers works similarly to attacking enemies, except that a fluffer attacks one of its own girls, which is then healed from the difference between attacking and defending. Shields are ingonated when healing and it is possible to heal critically. This helps your team last longer which helps you to survive the fight until the skill start to show their effect or to have as much ego as possible in case of a draw. In hard fights, most of the damage is probably done by 🔴 Eccentric (red). And you have the sexomancers, which generate (mostly) damage so that the opposing fluffers don't attack after a turn.
In contrast to the opposing team, your active team should have many GS5/skill. The GS5/skill/Elements: 🔴 Eccentric (red),  🔵 Sensual (blue),  Submissive (white) and 🟢 Exhibitionist (green) are recommended. Because they can make the difference between winning and losing.
There should be at least one 🔴 Eccentric (red) in your active team as this causes % damage to the opponent. Even if your team is busy healing themselves.
Fluffer and 🔵 sensual (blue) complement each other well and many have some of them in their active team. 🔵 Sensual (blue) take longer to show their true strength, but over a very long battle your girls get a shield that matches their ego and thus have a double ego. The fluffers don't attack at the beginning because they are busy with the heals. Only when the shields protect all girls do the fluffers attack. You can therefore also use tanks (hardcore) and mage (charm) for 🔵 sensual (blue). However, it be recommended to use damage dealers (know-how), as they heal more and cause more damage.
 Submissive (white) heal your whole team within a certain percentage to 100% and should heal on different turns if possible. This is possible via the Starting mana Submissive (white) usually (not always) heals the entire team completely.
 Submissive (white) and 🔵 sensual (blue) have similar effects in principle, both are very successful and can also be combined
🟢 Exhibitionist (green) is useful and can fill spaces if there is still room. The other GS5/skill/Elements are not very useful, but better than having no GS5 at all, except the girls are always in the top 7
Legendary girls should be favored over mythic girls and the best LVL for your girls is 650, as they are less likely to end up in the top 7 with their GS5 (2 of 3 blessings can be covered with it). With LVL 650 they can have GS5 and they can have at least 4501 Know-How for 20 starting mana.
As everyone has a slightly different harem, these are only recommendations and should be adapted to your harem. There are more roles and ideas for an active team. You can ask about this in the appropriate post and also post your idea for the team. You will be helped there.

 

 

 

 

 

 

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18 minutes ago, bolitho76 said:

@Ich42 

Updated the Thread with your last post. Added in the "Fields" section a part about the amount of combativity/kisses you can gain related to playerlevel.

Right, I forgot about that... Maybe next weekend.

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Laby became annoyingly hard lately. I lost 2nd run in a row. For the first time I just thought that was only bad relic rng - I got 0 Protective Bubbles and one 36% Duck Master for a girl who was my main shielder. But today I got 3 Protective Bubbles relics (20%, 16%, 12%) and 72% Duck Master. I thought that is enough for guaranteed win but no, my team was annihilated on 5th boss again >:(

wtf.thumb.PNG.5a59fb650cf85387d7dad979e67f1b0b.PNG

I suspect that main reason is absurdly powered up Level Up Red but she's my PvP center girl and no matter what I do she'll stay in laby top 7.

red.thumb.PNG.a08bb83a6b4f0282ea96b0327767c169.PNG

Right now it's almost impossible to complete laby if I don't get absurdly good relics (and even with those, If opponent has dom skill he can just one shot all my girls one by one 😭)

Edited by xRob91
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15 minutes ago, xRob91 said:

Laby became annoyingly hard lately. I lost 2nd run in a row. For the first time I just thought that was only bad relic rng - I got 0 Protective Bubbles and one 36% Duck Master for a girl who was my main shielder. But today I got 3 Protective Bubbles relics (20%, 16%, 12%) and 72% Duck Master. I thought that is enough for guaranteed win but no, my team was annihilated on 5th boss again >:(

wtf.thumb.PNG.5a59fb650cf85387d7dad979e67f1b0b.PNG

I suspect that main reason is absurdly powered up Level Up Red but she's my PvP center girl and no matter what I do she'll stay in laby top 7.

red.thumb.PNG.a08bb83a6b4f0282ea96b0327767c169.PNG

Right now it's almost impossible to complete laby if I don't get absurdly good relics (and even with those, If opponent has dom skill he can just one shot all my girls one by one 😭)

If you cannot get her out of top7, try getting her to 3rd or 4th position, that way she'll be on the frontlines in the enemy team. I had a similar problem to you, where my Aquatic Hari was always in 1st position, but I was able to move Angelic Lenaëlle down from 2nd to 3rd position.

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1 hour ago, EpicBacon said:

If you cannot get her out of top7, try getting her to 3rd or 4th position, that way she'll be on the frontlines in the enemy team. I had a similar problem to you, where my Aquatic Hari was always in 1st position, but I was able to move Angelic Lenaëlle down from 2nd to 3rd position.

Unfortunately, even this is impossible. With all equips taken off, she is as strong as M6 Lola and most girls from first row are already equipped. I don't have enough GGs to make Venus and C1 Red have over 1.2M power.

EDIT: I tested it Venus with all Red's GGs is still over 40k points short to surpass her.

2.PNG.d683822c063c168b23f7d1306dc5f4a8.PNG

I wish KK got rid of those stupid laby blessings. All they do is making opponents impossible to beat.

Edited by xRob91
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13 hours ago, xRob91 said:

Laby became annoyingly hard lately. I lost 2nd run in a row. For the first time I just thought that was only bad relic rng - I got 0 Protective Bubbles and one 36% Duck Master for a girl who was my main shielder. But today I got 3 Protective Bubbles relics (20%, 16%, 12%) and 72% Duck Master. I thought that is enough for guaranteed win but no, my team was annihilated on 5th boss again >:(

wtf.thumb.PNG.5a59fb650cf85387d7dad979e67f1b0b.PNG

I suspect that main reason is absurdly powered up Level Up Red but she's my PvP center girl and no matter what I do she'll stay in laby top 7.

red.thumb.PNG.a08bb83a6b4f0282ea96b0327767c169.PNG

Right now it's almost impossible to complete laby if I don't get absurdly good relics (and even with those, If opponent has dom skill he can just one shot all my girls one by one 😭)

I had a similar problem with the second last run. Despite 72% dodge and 20%+12% protection, my two front girls were completely defeated within the first round (I didn't have any luck in that fight). And in the following rounds, the sexmancers didn't revive the girl with the dodges and so I lost the fight. But after the revive the team won the boss 5 fight. Although the opponent still had all the girls.

I also thought about changing the section in the FAQ in the uT&T with the 72% dodge and 20% protection. Maybe I'll have a look at it at the weekend and try something.

 

13 hours ago, EpicBacon said:

If you cannot get her out of top7, try getting her to 3rd or 4th position, that way she'll be on the frontlines in the enemy team. I had a similar problem to you, where my Aquatic Hari was always in 1st position, but I was able to move Angelic Lenaëlle down from 2nd to 3rd position.

Now in the last run I didn't pay attention to the new blessings and got to the boss 5 fight only to realize that two opposing girls had GS5 (red + green) and it was too late to change my GS5 girls in the top 7. After I threw 200 girls against the boss 5 fight I had defeated 2 girls and my good team won the fight afterwards, 72% dodge and 16% + 8% + 8% protection.

 

I would rather say: with a girl with 72% dodge + protection you can very likely win the boss 5 fight but not always.

 

I usually have another girl in the front at 72% dodge to spread out the incoming attacks so that the girl with the dodge doesn't get all the attacks. I think that helps, but then my sexmancers have a lot more to do and in some cases I had no revive when the girl with the dodge was tired, so I always lost the fight. But without a second front girl I had the feeling that my one girl got tired more often with the dodges.

 

Does anyone do the same?

 

 

13 hours ago, xRob91 said:

Unfortunately, even this is impossible. With all equips taken off, she is as strong as M6 Lola and most girls from first row are already equipped. I don't have enough GGs to make Venus and C1 Red have over 1.2M power.

EDIT: I tested it Venus with all Red's GGs is still over 40k points short to surpass her.

2.PNG.d683822c063c168b23f7d1306dc5f4a8.PNG

Do your girls in the top 7 have a GS5?

 

 

13 hours ago, xRob91 said:

I wish KK got rid of those stupid laby blessings. All they do is making opponents impossible to beat.

This is very unlikely to be the case. The blessings give the game and especially the labyrinth a kind of rogue-like feel. And that makes the game less boring. If some runs are created that you can't win because you don't follow all the rules/conditions, then they will accept that. (My opinion)

 

 

On 3/15/2025 at 12:07 PM, bolitho76 said:

@Ich42 

Updated the Thread with your last post. Added in the "Fields" section a part about the amount of combativity/kisses you can gain related to playerlevel.

I've seen that you've already written something in. Thanks for that.

 

 

 

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3 hours ago, Ich42 said:

Do your girls in the top 7 have a GS5?

As I mentioned, M6 Red has GS5 'cause I use her in PvP team. She is triple blessed so no matter what I do, she won't change the position in laby top 7. I wanted to use M6 Lola too, for my league def team, but I knew it would make the laby even more nightmarish.

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@xRob91 try another team for the lab: two fastest sexomancers and 5 fluffers with 5 skill - red, white, yellow in the center, two blue in front.

personally, i almost never had problems with passing the lab with 50-70 DM at least for one girl or several bubbles .

Edited by Alander
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6 hours ago, Ich42 said:

I usually have another girl in the front at 72% dodge to spread out the incoming attacks so that the girl with the dodge doesn't get all the attacks. I think that helps, but then my sexmancers have a lot more to do and in some cases I had no revive when the girl with the dodge was tired, so I always lost the fight. But without a second front girl I had the feeling that my one girl got tired more often with the dodges.

 

Does anyone do the same?

I don't care about scoring or placement in the leaderboards, so I always use a full team, even if my second frontline girl will probably go down several times, there is always time for her to be revived when the damage from the opponent starts to fall off as girls gets taken out.

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