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The Labyrinth - Feature since December 6th 2023


bolitho76

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Just to have shown it and not just talked about it in theory. Here is a girl I had as a reserve and got 3 blessings. I took away her GS5 because I really didn't use her.

 

Spoiler

00.thumb.PNG.63cb3d4f4cf44e07baf0583984217447.PNG

 

01.PNG.cdc8a9279952d8e01de3e36ad85f0c05.PNG

 

02.thumb.PNG.a5e9bb23a54e520dda57800d0fe3013b.PNG

 

[Edit]

 

Here is the difference between 3 blessings and no blessing.

 

Spoiler

03.PNG.4f25c9b905c0fcff3ac7a33908cc06e6.PNG

 

04.png.445f820ca3160f6c764bc5cdda207b1d.png

 

[Edit 2]

And when you have all the labyrinth girls. The store looks like this:

00.thumb.PNG.a43dce47131be5ab6233eb9a8da7a86f.PNG

 

Edited by Ich42
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  • 2 months later...
5 hours ago, aeshka said:

To finish them you need to damage them, if they were revived and the round finished before you damaged them, they stay alive

But the only ability that allows revive is the sexomancer's, and it restores the ego to the level of the sexomancer himself. And none of the sexomancers have such a small amount of ego, which means it has already been reduced.

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  • 4 weeks later...
  • 1 month later...
On 10/15/2025 at 10:37 AM, HentaiGuru said:

it seems KK added some strings in patch blog after it was copied here

Features

  • Labyrinth Sweep. Part of the QoL improvements from the survey. A sweep mechanic is added to go through the first 3 floors faster if you have beaten them perfectly before.
    • The first 3 floors of the Labyrinth are eligible for sweeping if they were previously beaten perfectly on the selected difficulty. A Perfect run is when the floor is completed with no tired recruits and the total remaining Ego is 95% or more.,
    • The rewards and relics that you choose in the last perfect run you make will be recorded. You have the option to override them when you make a new perfect run.,
    • When you use the Sweep button, it will automatically give you the recorded rewards and relics exactly.,
    • Perfect runs and their rewards are kept per floor and difficulty, and the Sweep feature is used per floor

As you have probably already noticed, I wanted to write down my thoughts on this here so that I can add to The Ultimate Tricks & Tips for Labyrinth later. However, that will take me a while.

 

The first time you run a 'Perfect run', you will receive this message.

00.png.75a46c7f89582031696a7afb12eac95d.png

 

If you haven't had a perfect run yet, you can see this.

01.png.0781dc232afbc16b996c4ee3b426335e.png

 

When you get another perfect run, you will receive this message. To do this, you have to play through the floor manually yourself.

02.thumb.png.94c6076f5febe67bd31a4e2ec69b7ff0.png

 

If you had a perfect run, you can see it in the floor where it is possible.

03.png.d96149b1e492adaad02ec97ec8d1204d.png

 

 

And something I should remember, my important floors:

Spoiler

04.png.335eee6e3476c21bcabd72c947b37dad.png

 

 

[Edit]

My current ideas for a strategy:

If possible, dodge 72% or more for girls in the front and follow the other tips.

Secondly, if you have at least 72% dodge for the front girls, try to get a perfect run with the 2-day card so that you can get more coins in the sweep.

Edited by Ich42
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17 hours ago, jelom said:

is the sweep working OK for all of you?

I am getting all saved relics except the duck master ones when I made a floor sweep.

For me all is ok. Duck Master is personal relic - did you put in new team girl(s) that took DM in saved run?

Edited by HentaiGuru
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5 minutes ago, HentaiGuru said:

did you put in new team girl(s) that took DM in saved run?

I have to do more testing, because in CxH it worked OK and I received the duck master relics. I usually use the same girls in all runs except for the front ones that I some times change one of them. Anyway in the next weeks I will confirm if it is all OK.

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On 10/22/2025 at 5:26 AM, Methos2 said:

Is sweep safe to use? There are mixed messages on Chit Chat.

I play on HH and have used it every time so far without any problems. But I was also lucky with the floors, as I had two floors that target my front girls hit with dodges (90% and 72%).

 

3 hours ago, HentaiGuru said:

For me all is ok. Duck Master is personal relic - did you put in new team girl(s) that took DM in saved run?

I think that after this time, you should have a fixed team or something like that. You've had enough time to build one team, and the tips provide enough information about which girls you should choose.

 

3 hours ago, jelom said:

I have to do more testing, because in CxH it worked OK and I received the duck master relics. I usually use the same girls in all runs except for the front ones that I some times change one of them. Anyway in the next weeks I will confirm if it is all OK.

Dodge should hit the front girls. At best over 72%.

 

On 10/22/2025 at 11:51 AM, xRob91 said:

New roles on test server

roles.PNG.3d806f0e16a8044ffe9298e03c72c370.PNG

I don't think the new roles are particularly important for the teams you take with you in the Labyrinth and WBT. Most teams should be designed for survival. In the floor 5 boss fight, the enemy girls usually hit your own girls with ~100K damage. Therefore, it makes the most sense to reduce or avoid the damage. If the masochist doesn't at least double the defense or more, he won't play a big part.

I see a problem in the long term. Since several crokscrewers on the opposing team could defeat a girl relatively easily. But we'll see when the new roles arrive and the first tests in the Floor 5 boss fight can be seen. Maybe the teams will have to be adjusted after all.

If anyone already has such a battle, any information about it would be very helpful.

Otherwise, wait for more information.

 

 

 

 

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Don't know what KK actually understands as QoL, but I'm pretty sure it is something different than me.

Although in the patch notes isn't anything mentionened about Laby, still something has changed.

Usually when my team lost I just click on "validate" and on "perform/skip".
But now after validate I automatically get back to the laby and have to choose the opponent, before I can start the fight again.

Well done.

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  • 2 weeks later...
  • Moderator

Mod-hat on:

@Ich42

I spltted your Post from the Chit-Chat Thread to the Labyrinth Thread.

 

 

Mod-hat off

From the first Labyrinth and WBT or WBC fights, I'm mostly sure, that, if you have 1-2 sexos, and 5-6 Fluffers with 2 sub, 2 sensual and 3 eccentric Girls you don't need to change anything. The gaining of Duck Master and Protective Bubble Relics, and to avoid more than 1 or 2 GS5 Girls in the top7 Girls are more important, than the aditional roles so far.

And in case of the Elements: They are helpfull, yes, but even with other elements should be your team good enough, if you use the Fluffer and sexomancers.

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@bolitho76

Okay, I wasn't sure where it belonged. 

 

I agree with bolitho that the teams from Love Labyrinth and WBT & WBC are very similar, in my opinion. 

For me, love labyrinth: 2 sex/know-how, 3 sensual/know-how/fluffer, 2 eccentric/hardcore/fluffer. 

For me, WBT & WBC is: 2 sex/know-how, 3 sensual/know-how/fluffer, 2 submissive/hardcore/fluffer. 

 

And now what I've discovered.

Spermcaster generates 35 mana instead of 20.

It makes no difference whether you save your run if you have a gold card. The number of coins saved is calculated regardless of whether you have a card or not. Also in the saves. 

I noticed another bug when you take a save run but don't confirm that you've received it and then take the same save run on another device. Then you only get the save run once, but the relics are displayed twice in the relics. 

And another visual bug: when watching a fight, when the first Crokscrewer attacks for the first time, the visualization freezes. You can skip the rest, but you can't see the rest of the fight. If someone could analyze such a fight, using the fight code or whatever it's called.

 

(Edit)

I had a very good 2nd floor, which means I now have two girls to dodge. One with 90% and one with over 100%.

As a result, I will adjust my team a little. Now my Team for Love Labyrinth:

00.thumb.png.8ebcc00f03c30db368f3d32c94b2afb4.png

LL.png.bc020d21a68753cf77c17fb0ac52a2b9.png

 

 

And for WBT + WBC:

WBTWBC.png.b013615c0ef95e8a4918f4b5d3042497.png

 

Edited by Ich42
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I just took a look at the patch notes and saw the new roles and what they do.

One of them stood out to me, Bugger gets extra critical damage, but less normal damage.
Since critical damage is based on normal damage this seems.... bad?
image.png.8f74a4dbfaadf7c6358ecea4ac9b365b.png
I made a spreadsheet comparing 100.000 attack (80.000 for Bugger) against enemies with
25.000, 50.000 and 75.000 defence. This is assuming the damage debuff is active at all times.
If it works this way, then the girl is actively hurting you; as she is doing way less damage due to how damage is calculated.

image.png.5dc2b3f8ee436aa4c6610f70ae2119c3.png

I also did the same check, but this time using the full normal damage for the critical calculations.
If the damage debuff is only active on normal hits then the extra critical damage is nice, its an effective 20% damage buff.

image.png.43b2082df1280d13aba834df8deb16f9.png

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Il y a 3 heures, EpicBacon a dit :

I just took a look at the patch notes and saw the new roles and what they do.

One of them stood out to me, Bugger gets extra critical damage, but less normal damage.
Since critical damage is based on normal damage this seems.... bad?
image.png.8f74a4dbfaadf7c6358ecea4ac9b365b.png
I made a spreadsheet comparing 100.000 attack (80.000 for Bugger) against enemies with
25.000, 50.000 and 75.000 defence. This is assuming the damage debuff is active at all times.
If it works this way, then the girl is actively hurting you; as she is doing way less damage due to how damage is calculated.

image.png.5dc2b3f8ee436aa4c6610f70ae2119c3.png

I also did the same check, but this time using the full normal damage for the critical calculations.
If the damage debuff is only active on normal hits then the extra critical damage is nice, its an effective 20% damage buff.

image.png.43b2082df1280d13aba834df8deb16f9.png

The percentage is on the damage, not the attack.

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23 minutes ago, Tom208 said:

The percentage is on the damage, not the attack.

That actually makes sense.
The track record for laby has been rocky tho, hence why I am a bit sceptical.
I'll probably do a test at some time just to be sure, just need to see if I can remember how. 
It's been quite some time since the last time I did any labytesting.

But yeah if its on damage, then its okay-ish, probably not worth changing out Fluffers for tho.

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23 hours ago, EpicBacon said:

That actually makes sense.
The track record for laby has been rocky tho, hence why I am a bit sceptical.
I'll probably do a test at some time just to be sure, just need to see if I can remember how. 
It's been quite some time since the last time I did any labytesting.

But yeah if its on damage, then its okay-ish, probably not worth changing out Fluffers for tho.

The good thing is that in today's laby run I managed to get a 90 dodge relic on floor1 and another one at floor2.
This means I can sweep those two floors, have two dodge tanks at the front and basically have the rest of the team spots free to add in whatever combination of girls I need for tests.

image.png.8c8e8ea5d37f499096213daf8f646118.png
Not that much to test actually.

Masochist - I assume this adds the defence at the end, basically a vigorous Motivation for defence.
If its just a base 10%, then it looks pretty bad. Picking up any defensive relic will answer that question.

Spermcaster - seems pretty straightforward, should be easy to see if the mana values match up.

Corkscewer - Will need some eccentric girls to cast burnout to see if she targets damaged girls in the back, or if its still restricted to the battle formation. (front, middle, backrow)

Bugger - The damage values themselves would be easy to check, might want to grab some critical damage % relics just to check interaction. This seems like its just a +40% critical hit damage tho, I don't expect any weird stuff with it.

Fluffer - Should just be damage value -30%, should be easy to confirm.
This also means that fluffer is even less useful for the opponent.

I'll see if I can get some testing in on the next laby in two days time.

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