Ich42 Posted March 13 Share Posted March 13 @bolitho76 a) A summary as introduction: Here is a short summary that explains the most important things. For more detailed information, please read the appropriate section. First of all, keep your first/strongest 7 girls free of GS5, it makes the run much easier. And if you have dominator or a Masochist girls in the active team, check in the FAQ the bug list. The girls on your team are boosted by your prestige level, also check in the FAQ the bug list. It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be observed. For every GS5 girl in your first/strongest 7 girls, there will be just as many GS5 girls in the (Boss) fight. The position of your GS5 girls is mirrored in the team of your opponents. Every GS5 on the opponent girls makes your run harder. If you have GS5 girls try to put them in position 3 or 4. As these positions are the first to be attacked. If your opponents still have GS5 girls, check the bug list under j) The FaQ to see if you have been affected. ... Link to comment Share on other sites More sharing options...
Ich42 Posted March 13 Share Posted March 13 (edited) @bolitho76 d) The basics for battles Squadbuilding: The first/strongest 7 girls when selecting the Squad after choosing a Labyrinth difficulty decisive whether your opposing team has GS5 or not. Every GS5 in the opposing team makes the run harder, as the opposing team gets GS5/skill(s). It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be look at. What is meant by this, the opposing girls are calculated based on your top 7. However, you do not have to have your top 7 in your active/fighting team. This is the mechanism that allows you to have GS5 in your team but deny it to the opposing team. After the Top 7*, unfortunately, you'll have to do the math to see if the girls on your team will make it into the top 7 based on your prestige level. The prestige level can icrease your ego, attack and defense stats, depending on your current level. At Prestige Level 10, which provides a 2.5% boost to Ego and Attack, the girls in your Team have ~20K more points. Or keep the girls in your Love Labyrinth team far from the top 7, so that even with the boost, they won't make it into the top 7. (*, for "phantom" girl bug. More in the bug list) ... Teambuilding: Beforehand, anyone who understands the principles of the combat system and team building in Love Labyrinth can also build their teams in Penta Drill and WBT/WBC according to these principles, as the same principles are used there. ... Calculation of the values: The formulas of the girls' values were found at the beginning of the labyrinth. The first formulas are as follows: Ego = ceil(8 * girl's Hardcore + player's Endurance) Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony) Attack = ceil(girl's Know-How + player's Primary Stat) Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat)) Starting mana = min(35, 10 + ceil(0.002 * girl's Know-How)) Speed = ceil(0.2 * girl's Know-How + player's Harmony) The formula for calculating total power is: ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed) The formula for the boosted stats would therefore be: ceil((Ego + Prestige*%) + 7.5 * ((Attack + Prestige*% + 5% if Dominator*) + (Defence + Prestige*% + 10% if Masochist*)) + 0.625 * Speed) (*, for "phantom" girl bug. More in the bug list) Edited March 13 by Ich42 Link to comment Share on other sites More sharing options...
Ich42 Posted March 16 Share Posted March 16 I now have two GS5 girls in the top 7. Because of that, I might have found another visual glitch. I only have screenshots. Specifically, a remnant of the shield remains visible on the opponent, even though they probably don't have a shield anymore. If anyone sees or notices something similar, please let me know. Spoiler Link to comment Share on other sites More sharing options...
Master-17 Posted March 17 Share Posted March 17 Maybe I don't understand something, but if my girl's attack is greater than the defender's defense, then why does the enemy take 0 damage from both normal and even critical attacks? Just in case, she's a Corkscrewer, so there can't be any invisible boosts on her. Link to comment Share on other sites More sharing options...
Ich42 Posted March 20 Share Posted March 20 (edited) On 3/17/2026 at 7:33 AM, Master-17 said: Maybe I don't understand something, but if my girl's attack is greater than the defender's defense, then why does the enemy take 0 damage from both normal and even critical attacks? Just in case, she's a Corkscrewer, so there can't be any invisible boosts on her. I can only speak for myself. But I’ve actually observed the opposite: the stats for my girls appear lower than what I see in combat. If you notice this again, could you provide more details and post some screenshots, or save and upload the file that EpicBacon always analyzes? Edited March 20 by Ich42 Link to comment Share on other sites More sharing options...
Vovantillo Posted March 21 Share Posted March 21 (edited) According to my calculations, Labi should be updated tomorrow, the 23rd, or maybe I'm wrong? *** For my convenience, I made a table with Laby update dates so I don't have to ask stupid questions on the forum anymore. Edited August 10 by Vovantillo Addition Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted March 21 Author Moderator Share Posted March 21 1 hour ago, Vovantillo said: Labi should be updated tomorrow, the 23rd, or maybe I'm wrong? So 25th. 1 Link to comment Share on other sites More sharing options...
Master-17 Posted August 9 Share Posted August 9 Maybe I'm missing something, but the developers seem to be saying that all identical effects should stack when taking relics into account. Here we see 10+8+8+6+6+6+6=50. Then why does the enemy "die" only when she has less than 40% HP left? Or is there some limit to the addition of values? Link to comment Share on other sites More sharing options...
Methos2 Posted August 9 Share Posted August 9 2 hours ago, Master-17 said: Here we see 10+8+8+6+6+6+6=50. Then why does the enemy "die" only when she has less than 40% HP left? Stacking may be calculated by cumulative taken health as such, not just summing the percentage: 1 - ∏ (1 - finish %) So your example would be 1 - (1-10%)*(1-8%)*(1-8%)*(1-6%)*(1-6%)*(1-6%)*(1-6%) = 40.5% HP left Link to comment Share on other sites More sharing options...
xRob91 Posted August 9 Share Posted August 9 6 hours ago, Master-17 said: Or is there some limit to the addition of values? Yeah, If I remember correctly, Finish Move is the only relic that doesn't stack infinitely. It caps at 40%. 1 Link to comment Share on other sites More sharing options...
mdnoria Posted August 9 Share Posted August 9 1 hour ago, xRob91 said: Yeah, If I remember correctly, Finish Move is the only relic that doesn't stack infinitely. It caps at 40%. You remember right. 40% is the cap for this relic. 2 Link to comment Share on other sites More sharing options...
xRob91 Posted Tuesday at 09:29 PM Share Posted Tuesday at 09:29 PM Yesterday I was made to use heartstone for the first time in a long time. I guess I lowered my guard too much and started playing carelessly, but it's still crazy that team with 4 duck master holding girls (100%, 100%, 72% and 54%) can be annihilated so easily by opponent with 1 skilled girl. 🤔 Link to comment Share on other sites More sharing options...
mdnoria Posted Wednesday at 07:15 AM Share Posted Wednesday at 07:15 AM (edited) I also have to use one from time to time when I can't force a (or multiple) GS5 out of the top 7 by juggling with MGE and I'm paired with a really bad opponent team that crushes mine. Otherwise, I usually finish with less than 1 tired girl. Edited Wednesday at 07:15 AM by mdnoria Link to comment Share on other sites More sharing options...
Methos2 Posted Wednesday at 07:44 AM Share Posted Wednesday at 07:44 AM I had to use one few weeks back too when blessing allowed 4 skilled mythic into the opponent team. I have stopped juggling with MGE since gotten good sweeps. I had 4 duck masters, 2 at 100% in the front. I even had good protective bubbles. I was surprised that I was defeated after a few draws but they had skilled orange, 2 red, and blue. I couldn't make a dent on the final boss. I substituted a fluffer from my 5 fluffers/2 sexomancers team with a red spermcaster. It took them down with ease. I probably should keep this as my new default team but I really don't want to redo sweeps. Link to comment Share on other sites More sharing options...
Ich42 Posted Wednesday at 06:20 PM Share Posted Wednesday at 06:20 PM (edited) I'm guessing MGE stands for something related to PvP? But in my harem, only very few girls have GS5. Specifically, the ones who actually need it. Because of that, it's rare for any GS5 girls to even make it into the top 7. And the fact that all the GS5 girls are level 650. A few weeks/months ago, I couldn't get two GS5s out of the top 7, but I still won. But I also have a new team/strategy behind the team. In the front line, both sexomancers with 100% dodge, since they always be in my team. The rest can be swapped out, depending on the blessing. But right now, there are two red spermcasters, one blue spermcaster, and two blue fluffers. It’s important to note that one of these girls has to stick around relatively consistently and have the least ego! Because that girl also gets 100% dodge it's designed to counter Corkscrewer! I've my new team for a few months, and so far I can't complain, no one tired girl. It took quite a while to save the right relics. Maybe my idea for the new team will help someone. Edited Wednesday at 07:02 PM by Ich42 Minor errors Link to comment Share on other sites More sharing options...
Anon_sama Posted Wednesday at 10:41 PM Share Posted Wednesday at 10:41 PM 4 hours ago, Ich42 said: I'm guessing MGE stands for something related to PvP? MGE is Mythic Girl Equipment 1 Link to comment Share on other sites More sharing options...
HornyCat Posted Thursday at 12:29 PM Share Posted Thursday at 12:29 PM It has FINALLY started to slack off for me, but for about at least 4 months straight, for the Boss fight in the 5th level, 99% of the times, the Boss team was having 2 or 3 Yellow girls along with 2 or 3 Blues. And while for us Players it says the "best" chance we have for the Yellow actually hitting/doing anything is 2%, for them it seems that they get that other 98%, because those fucking Yellows would hit/affect 2 of my Girls, EVERY time they had a full bar. Also, those Boss girls not only start off with well over 50% Mana, but their refill was high enough to give them a full bar on their very 1st turn, thus ensuring that before my team even got it's 1st Attack turn, I would have 3 to 5 of my girls, unable to attack or even to have any Mana added to their bars. DOH! LOL So I had a good number of times were it was just plain impossible to win that 5th Boss level, because in addition to those Yellows screwing me, the Blues would then be adding their "protection" bar onto all of their Girls, every 2 of their Attack rounds. AAARRRGGGHHH!!!! LOL Link to comment Share on other sites More sharing options...
Master-17 Posted Thursday at 01:21 PM Share Posted Thursday at 01:21 PM On 9/2/2026 at 12:29 AM, xRob91 said: team with 4 duck master holding girls (100%, 100%, 72% and 54%) can be annihilated so easily by opponent with 1 skilled girl You have something strange. I use a team of just two of these girls and have never had any problems completing the Labyrinth. Do you have them in front? If so, who's in the back? I use a combination of two Fluffers, two Sexomancers, and one Corkscrewer. The first heal the defending team if they're been hit with damage after all, the second is a last resort if the others haven't done their job and someone's taken out, and the last one is for damage (but you can put any one there). Link to comment Share on other sites More sharing options...
xRob91 Posted Thursday at 03:48 PM Share Posted Thursday at 03:48 PM 2 hours ago, Master-17 said: You have something strange. I use a team of just two of these girls and have never had any problems completing the Labyrinth. Do you have them in front? If so, who's in the back? I use a combination of two Fluffers, two Sexomancers, and one Corkscrewer. The first heal the defending team if they're been hit with damage after all, the second is a last resort if the others haven't done their job and someone's taken out, and the last one is for damage (but you can put any one there). I'm using this team: Saki had 100% duck master, Sifra 72%, 2 midline girls were 100% and 54%. First 2 are in the front because they get their duck relics from laby sweep, others got relics on last 2 floors and I didn't feel the need to move the girls. As I said, it was mostly because of my laziness. If I moved Sifra to the back or added 3rd sexomancer maybe I wouldn't lost main team. I also forgot how absurdly strong is dominatrix on opponent team. The single skilled girl on opponent's team was dom. I didn't watch the battle but I suspect that she one-shot Sifra in first turn, then killed Saki before Elphiba managed to resurrect Sifra. After this everything ended quickly with domino effect. And I made one mistake when making PvP team. I'm using Aries team right now but I could have skilled Andra instead of Kira. Opponent probably wouldn't be strong enough to one-shoot then. Link to comment Share on other sites More sharing options...
Master-17 Posted Thursday at 05:52 PM Share Posted Thursday at 05:52 PM (edited) 2 hours ago, xRob91 said: I also forgot how absurdly strong is dominatrix on opponent team. The single skilled girl on opponent's team was dom. I didn't watch the battle but I suspect that she one-shot Sifra in first turn, then killed Saki before Elphiba managed to resurrect Sifra. It's doubtful, since the best Dominatrix deal around 70k damage, and the maximum skill level deals 200% damage — 140k. Health for level 750 girls is 380k and above. So, at best, she'll deal a third of your girl's maximum health with a single hit. So, the conditions should be right for three Dominators to deal damage to the same girl simultaneously. Edited Thursday at 05:52 PM by Master-17 Link to comment Share on other sites More sharing options...
xRob91 Posted Thursday at 06:35 PM Share Posted Thursday at 06:35 PM (edited) 46 minutes ago, Master-17 said: It's doubtful, since the best Dominatrix deal around 70k damage, and the maximum skill level deals 200% damage — 140k. Health for level 750 girls is 380k and above. So, at best, she'll deal a third of your girl's maximum health with a single hit. So, the conditions should be right for three Dominators to deal damage to the same girl simultaneously. Definitely no. I've seen it the previous time I needed to use heartstone. And I don't need to use anecdotal evidence, let's look at the numbers. My Kira has 80,526 atk. Opponents take your stats and multiply them, highest multiplier of 5th floor boss is 225%. They can get another 5% from Dominator role, and don't forget about 200% from maxed dominatrix skill. Together we will get 80,526 * 2.25 * 1.05 * 2 = 380,485 of attack! Girls in my team have about 360-380k ego and 30k def. So I may have overestimated a bit by saying that they were one-shot. However, Sifra still could die in first round if she got hit by someone else and then she received a hit taking 85% of ego. And Kira is only double blessed on Nutaku. If she got a buff from role too then one-shoting would be possible. Edited Thursday at 06:39 PM by xRob91 Link to comment Share on other sites More sharing options...
Ich42 Posted Thursday at 10:50 PM Share Posted Thursday at 10:50 PM (edited) 10 hours ago, HornyCat said: It has FINALLY started to slack off for me, but for about at least 4 months straight, for the Boss fight in the 5th level, 99% of the times, the Boss team was having 2 or 3 Yellow girls along with 2 or 3 Blues. And while for us Players it says the "best" chance we have for the Yellow actually hitting/doing anything is 2%, for them it seems that they get that other 98%, because those fucking Yellows would hit/affect 2 of my Girls, EVERY time they had a full bar. Also, those Boss girls not only start off with well over 50% Mana, but their refill was high enough to give them a full bar on their very 1st turn, thus ensuring that before my team even got it's 1st Attack turn, I would have 3 to 5 of my girls, unable to attack or even to have any Mana added to their bars. DOH! LOL So I had a good number of times were it was just plain impossible to win that 5th Boss level, because in addition to those Yellows screwing me, the Blues would then be adding their "protection" bar onto all of their Girls, every 2 of their Attack rounds. AAARRRGGGHHH!!!! LOL Have you read through this? It has everything you really need to know. In short, keep your Top 7 free of GS5. Follow the advice on team building. Your characters with 100% dodge should be in the front. If possible, a third girl who’s always with you and has the least health should also have 100% dodge. Also, here's something that might help. You could install the “OCD” add-on or script. It lets you view the GS5 and adjust your MGE accordingly. Then it might look something like this, and we'll be able to help you better. Edited Thursday at 11:00 PM by Ich42 Link to comment Share on other sites More sharing options...
Methos2 Posted 18 hours ago Share Posted 18 hours ago 9 hours ago, Ich42 said: In short, keep your Top 7 free of GS5. Keeping top 7 free of GS5 is the best way to have easy opponents. However, it is not a long term sustainable strategy. Before I have good sweeps, I did the MGE juggling to minimize the number of skilled girls. It was tiresome and interruptive. It made Labyrinth time consuming and unpleasant. Sure ways to drive players away. I can't even imagine someone resetting skills just to keep top 7 free of GS5. Having a good team and good sweeps is far more important in my eyes. Once you have those, you can run through Labyrinth without care. Since I have gotten good sweeps, I finished with 0 tired girls everyday, even with 4 skilled opponents. Only once I had to tweak the team which I mentioned above. And that was a rare instance where the final boss had 2 red girls with GS5 to break through my Duck Master front. Link to comment Share on other sites More sharing options...
Anon_sama Posted 5 hours ago Share Posted 5 hours ago I keep my Top 7 completely free of GS5 without even thinking about it by not using GS5 🧠 1 Link to comment Share on other sites More sharing options...
Ich42 Posted 40 minutes ago Share Posted 40 minutes ago (edited) 17 hours ago, Methos2 said: Keeping top 7 free of GS5 is the best way to have easy opponents. However, it is not a long term sustainable strategy. Before I have good sweeps, I did the MGE juggling to minimize the number of skilled girls. It was tiresome and interruptive. It made Labyrinth time consuming and unpleasant. Sure ways to drive players away. I can't even imagine someone resetting skills just to keep top 7 free of GS5. Having a good team and good sweeps is far more important in my eyes. Once you have those, you can run through Labyrinth without care. Since I have gotten good sweeps, I finished with 0 tired girls everyday, even with 4 skilled opponents. Only once I had to tweak the team which I mentioned above. And that was a rare instance where the final boss had 2 red girls with GS5 to break through my Duck Master front. I agree with you, having no GS5 in the top 7 is the best-case scenario. Of course, I also have one or two GS5s in my top 7 every now and then. It’s not about how hard or easy it is to implement. Instead, @HornyCat asked here what he could do better. And I gave him links that he has to figure out for himself by reading them. But there are also people who don’t read them, so here’s a very short summary. [edit] 4 hours ago, Anon_sama said: I keep my Top 7 completely free of GS5 without even thinking about it by not using GS5 🧠 How? 🤔 Edited 39 minutes ago by Ich42 Link to comment Share on other sites More sharing options...
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